I decide to make this "tutorial" to make people understand the concept of various numbers within a rpg. I'm not a game developer but I like play rpg at hardest difficulty and you need a quite amount of understanding about rpg to survive. Every entry will have various length base of how much I feel I need talk about it. The first entry is a easy one but it very important
Damage and HP:
What is damage? It's how much you hurt your enemy? Quite vague.
You deal 9 damage. What 9 damage mean? Nothing.
The concept of damage need the concept of hp.
Your enemy have 18 hp. You deal 9 damage. Your enemy is half death.
Now it make much more sense.
Then what is HP? It's amount of damage one can take before KO.
You need to know how much hit you can take and how many attacks you need to kill your enemy.
By the amount of attack you need to kill a enemy, you can see how much hit remain before you KO.
Developing a game, you decide how many attack one monster can do before dying. This number is quite important cause it determinated how far the player can go before retreat. You balance the monsters around the player.
Low hp monster usually have very high attack while high hp have usually very low attack.
If you have any question,feel free to ask. I will ignore question too dumb.
The balance of numbers within RPGs #1 : Damage and Hp.
Author
SpearOfLies
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