Quite good~ (C) Elf Dancer (R) Human Occultist (C) Wooden Staff (C) Dwarf Scout (C) Iron Halberd (C) Wooden Longsword (C) Elf Scholar (SSR) Chad, the Wondersmith (SSR) Fail-not (Bow) (C) Iron Club
Woot! \o/ Thanks~ So this will look something like this (?): Units: (C) Elf Dancer (Trap) (C) Elf Scholar (Trap) (R) Human Occultist (Human) (C) Dwarf Scout (Dwarf) (SSR) Chad, the Wondersmith (Dwarf?) Weapons: (C) Wooden Staff (C) Iron Halberd (C) Wooden Longsword (C) Iron Club (SSR) Fail-not (Bow)
Companions/Party: (SR) Stonehands, Norman x2 (Knight? Berserker? monk? Human? Dude...) (SR) Rokko Fireraid (Magician? Human? female?) (SR) Nightingale, Aimi (Assassin/Archer? also dark elf/demon perhaps? Female?) (R) Beastkin Samurai Weapons: (SR) Executioner (Sword I guess? but could also be an axe...?) (C) Iron Katana (SR) Dusk (C) Birch Wand (C) Wooden Longsword Although I have some doubts... seems like a good party can be made... now if only the samurai is a cute cat girl... and I can throw norman away to get demon girls...
Dwarf Brawler. It's pretty useful to bash enemies. Spoiler: Details Name: Stonehands, Norman ID: #127 Skills: Heavy Blow (★★); Bulk up (★); Leader Skill: Hard Hands [Medium increase in melee units HP] Dragonkin Knight. This one is quite misleading, tho. Spoiler: Details Name: Rokko Fireraid ID: #137 Skills: Heavy Slash (★); Fire (★); Lead (★); Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats] Beastkin Ninja (the beaskin are, pretty much, based on japs) It's an axe~ Ah, and Dusk is a Longbow! Try trading. There may be people wanting some dandy dwarf in exchange of a demon girl~ (SSR) Krail the Swift [It's an Elf Knight]
This part kinda confuses me. If Humans > Dwarves > Elves > Beast-kin > Humans Demon-kin><High Race Dragons><Dragons and Human = Water, Elf = Wind, Dwarf = Earth, Beast-kin = Water, Demon-kin = Dark, High Race = Holy, Dragon-kin = Fire and the Element table that you implemented Water > Fire > Wind > Earth > Water Holy >< Dark Any other > Spirit >< Spirit then if we go by the racial weaknesses it would look like this: Human (Water) > Dwarves (Earth) > Elves (Wind) > Beast-kin (Water) > Humans (Water) but if we go by your elemental table then: Human/Beast-kin (Water) > Dragon-kin (Fire) > Elves (Wind) > Dwarves (Earth) > Human/Beast-kin (Water) So using the Elves and Dwarves as an example, if an Elf attacked a Dwarf, would the Dwarf take 0 [-10% extra damage due to racial advantage (Dwarves > Elves) + 10% extra damage due to elemental weakness (Wind > Earth)] extra damage from the Elf? Also, Daily roll! please~
Wipe away race elements, it would make more sense if we just go off elemental weaknesses over racial weakness in my opinion, also alleviates less stress when planning updates or new gacha items like fire elves/water elves etc.
First, the roll~ (C) Wooden Hammer Now... The elemental table and race elements are only used when elemental effects (magic or special condition attacks); For example, when someone uses a fire magic on dwarfs, they don't get that hurt. So using Elves against Dwarves triggers the Race table, meaning they'll be at disvantage. But, if the Elf is a mage and uses Wind magic, then it triggers the Elemental table and the extra damage will be nulified. But that also is a posibility... (SR) Gekkou
Effective elements = +10% Racial elements = +10% Effective element + racial element = +20% i.e Elves (Wind) > Dwarves (Earth) = +20% however Elves (Wind) > Beast-kin (Water) = 0% because not effective = common damage