I'm just gonna organize them. I'm not yet gonna for their formation. (11 troops in total) (UR) • ---------------------------- (SSR) •Airivael, Commander of the Azure Heavens (SR) •Stonecrusher, Dan •Korall of he Jade scales •Trident (R) •High Race Noble •High Race Sholar (C) •Human Mage ×2 •Orc Philosopher •High Race Peasent •Elf dancer
still kinda unsorted: weapons: Spoiler: (C) Wooden Short Spear ID: #172 Skill: Charging Weapon [Small increase to charging skills] HP: + 1 Atk: + 1 Spd: + 1 Spoiler: (R) Steel Greatsword ID: #202 Skill: Sword II [Medium increase to sword skills] HP: + 2 Atk: + 4 Spd: - 1 Spoiler: (R) Steel Naginata ID: #226 Skill: Naginata II [Medium increase in slashing skills] HP: + 2 Atk: + 3 Spd: + 0 Spoiler: (R) Steel Hammer ID: #207 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 3 Atk: + 3 Spd: - 2 units: Spoiler: (C) Goblin Bandit ID: #1 Skills: Spoiler: Steal (★) Has 30% + 10% for each star of disarming an enemy. 2 turn cooldown. Leader Skill: None HP: 8 Atk: 4 Spd: 1 Spoiler: (R) Human Alchemist wip ID: #83 Skills: Spoiler: Alchemy (★) Makes a random alchemy: Healing Potion - Heals 5x★ HP. Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin10%. Lasts 1 turn. Molotov Cocktail - Gives 4x★ fire damage to all enemies. 3 turn cooldown. Spoiler: Preach (★) Gives a (★small, ★★, medium, ★★★great) boost to skill damage 10%. Lasts 1 turn. 3 turn cooldown. Leader Skill: Human Aura [Small 10% Increase in Human's Stats] HP: 10 Atk: 4 Spd: 2 Spoiler: (R) Human Archer ID: #85 Skills: Spoiler: Aim (★) Takes aim for a turn. Next attack or skill will have a (★small 10%, ★★medium, ★★★great) boost. 2 turn cooldown. Spoiler: Snipe (★) Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown Leader Skill: Spoiler: Human Aura [Small 10% Increase in Human's Stats] HP: 11 Atk: 5 Spd: 3 Spoiler: (R) Human Occultist ID: #84 Skills: Spoiler: Spirit (★) Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown Spoiler: Dark (★) Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Leader Skill: Spoiler: Human Aura [Small 10% Increase in Human's Stats] HP: 9 Atk: 6 Spd: 2 Spoiler: (SR) Nekoro (Beastkin) ID: #131 Skills: Spoiler: Charge (★) Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Spoiler: Snipe (★) Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown Spoiler: Quickshot (★) Deals (70% + 10% for each star) your attack. Has increased priority. 1 turn cooldown. Leader Skill: Spoiler: Famed Stategist [Always attack first] HP: 15 Atk: 9 Spd: 6 Spoiler: (SR) Boar Rider, Boarror (Dwarf) ID: #128 Skills: Spoiler: Charge (★★) Deals (80% + 10% for each start) 100% your attack. Has increased priority. 2 turn cooldown. Spoiler: Heavy Blow (★) Deals your attack + 20% for each star 120%. Has decreased priority. 2 turn cooldown. Leader Skill: Spoiler: Maddened Charger [Small 10% increase in Rider-class units stat; Small 10%increase in Charge's damage] HP: 16 Atk: 9 Spd: 6 Spoiler: (SSR) Drust Aerandel, the Fifth (Human) ID: #141 Skills: Spoiler: Heavy Slash (★★) Deals your attack + 20% for each star140%. Has decreased priority. 2 turn cooldown Spoiler: Lead (★★) Gives a (★small, ★★ medium 20%, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Spoiler: Majesty (★)[unique skill] Gives a great 30% boost to attack and gives medium 20% damage reduction to all the team. Lasts 3 turns. Can only be cast once per battle. Leader Skill: Spoiler: King of the Man [Great 30% increase in Human's stats; Medium 20% increase in Knight-class units stats] HP: 26 Atk: 7 Spd: 5 Spoiler: (SSR) Airivael, Commander of the Azure Heavens (High Race) ID: #150 Skills: Spoiler: Holy (★★) Deals your attack +10% for each star as Holy Damage 120%. 1 turn cooldown. Spoiler: Heavy Slash (★) Deals your attack + 20% for each star120%. Has decreased priority. 2 turn cooldown Spoiler: Lead (★) Gives a (★small 10%, ★★ medium ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Spoiler: Sacrifice (★) [unique skill] Sacrifices half the current HP to give a twofold attack damage on a single enemy with 20% chance of critical. Can only be cast once per battle. Leader Skill: Spoiler: Heaven's Magnificence [Medium 20% increase in High Race's stats; Medium 20% increase in Knight-class units stat; Medium 20% increase in Holy Damage] HP: 26 Atk: 6 Spd: 5 eh might as well do this too: Spoiler: rules Spoiler: storage template Main Team: Leader - [ Character ] [ Weapon ]; Frontliner - [ Character ] [ Weapon ]; Frontliner - [ Character ] [ Weapon ]; Backliner - [ Character ] [ Weapon ]; Backliner - [ Character ] [ Weapon ]; Inventory: [Here goes whatever is not on your main team, but you can also keep the main team things, signaling them somehow Spoiler: game system Basic things: There is (I'm still compiling all the rules and things orz): UR are unusable for the moment, since it's really broken... I need to balance that. Aside from that, it's 2 SSR, 3 SR and 4 R limits, while C can be used freely. One character can equip one single weapon. The weapons are limited by the 'classes' of the characters Small = 10% Medium = 20% Great = 30% Epic = 40% Spoiler: Element table: Water > Fire > Wind > Earth > Water Holy >< Dark Any other > Spirit >< Spirit +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disadvantage.* *Holy, Dark and Spirit are exceptions. Humans>Dwarfs>Elfs>Beastkin>Humans Demonkin><High Race Dragons><Dragons +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disvantage.* *Demonkin, High Race and Dragons are exceptions. Spoiler: Race Elements: Monsters = Earth* Human = Water Elf = Wind Dwarf = Earth Beastkin = Water Demonkin = Dark High Race = Holy Dragonkin = Fire *Lizardman are Water-element. Spoiler: Combat System: As simple as breathing. The one with higher speed attacks first in the turn.* The attacks are to be decided before the turn starts by choosing either a single target, like this: !All attack Human Peasant. Or by putting different units to different targets, like this: !Human Hunter attack Human Militia; !Elf Hunter attack Human Scholar; And can make use of skill, but with the cost of the unit’s turn, like this: !Human Scholar use Preach (★); or !Elf Druid use Treatment (★) in Human Swordsman; *Priority attacks come sooner than normal attacks. Spoiler: Team: A team is formed of five characters, of which one is chosen as leader. Should the leader die, the next one in the query will become the leader. A team must be made with a balance in mind, be it for damage or survivability. The team composition goes like this: #1 [High Race Noble] ←- Leader #2 [High Race Guard] ←- Frontline #3 [High Race Guard] ←- Frontline #4 [High Race Priest] ←- Backline #5 [High Race Priest] ←- Backline The frontline is for the vanguard. The character there will be hit by both ranged and melee attacks. The backline is for support. The character there will only be hit by ranged attacks. The leader is special. He’ll be always at frontline, but will also provide bonus to the rest of the team. Spoiler: skills Spoiler: Blow Deals your attack +10% for each star. 1 turn cooldown. Spoiler: Heavy Blow Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Spoiler: Slash Deals your attack +10% for each star. 1 turn cooldown Spoiler: Double Slash Deals 60% + 10% for each star twice. 2 turn cooldown Swift Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown Heavy Slash: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Iai: Waits for a turn. Deals (★twofold, ★★threefold, ★★★ fourfold) your attack. 3 turn cooldown. Land Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown. Protect: Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken. 1 turn cooldown. Charge: Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Pierce: Deals you attack + 10% for each star. Ignores damage reductions. 2 turn cooldown. Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Quickshot: Deals (70% + 10% for each star) your attack. Has increased priority. 1 turn cooldown. Fire: Deals your attack +10% for each star as Fire Damage. 1 turn cooldown. Wind: Deals your attack +10% for each star as Wind Damage. 1 turn cooldown. Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Earth: Deals your attack +10% for each star as Earth Damage. 1 turn cooldown. Spirit: Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. Dark: Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Familiar: Summons a familiar. It’ll have 10 HP, 6 attack and 3 speed for each star. Lasts 2 turns or until killed. 4 turn cooldown. High Familiar: Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns. 5 turn cooldown. Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cooldown. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Roar: Gives a (★small, ★★medium, ★★★great) boost to attack. Lasts 1 turn. 3 turn cooldown. Steal: Has 30% + 10% for each star of disarming an enemy. 2 turn cooldown. Drunk Steps: Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. Dice Roll: Has 1 in 6 chance activate its effect. Once activated, the team will get a (★small, ★★medium, ★★★great) chance of dealing critical damage.* Lasts 1 turn. 3 turns cooldown. *Critical damage deals 150% the normal damage. Brew: Makes a random brew: Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Tea - Heals 5x★ HP. Coffee - Gives increased priority for 1x★ turns. 3 turn cooldown. Craft: Makes a random craft: Bomb - Gives 5x★ earth damage to all enemies. Rope - Binds* the target for 1x★ turns. Bandage - Heals 4x★ HP. 3 turn cooldown. *Binded characters can’t attack, or use attack skills. Support skills are allowed. Temper: Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. Alchemy: Makes a random alchemy: Healing Potion - Heals 5x★ HP. Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Molotov Cocktail - Gives 4x★ fire damage to all enemies. 3 turn cooldown. Sing: Sings a random song: Lullaby - Makes one enemy sleep.* Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin. Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Sleeping enemies can’t act at all. Dance: Dances a random dance: Waltz - Charms one enemy.* Ballet - Removes debuffs from party. Swing - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Charmed enemies can’t attack the one they’re infatuated. Hide: Hides from the enemies.* Lasts 1 + 1x★ turns. 2 turn cooldown.** *Can’t be attacked until attacks or until the effect wears off. **Cooldown start from when you exit the hidden state. Pry: If the enemy is hidden, uncovers its hidden effect. If is not hidden, gives a (★small, ★★medium, ★★★great) chance to give a critical attack.* Lasts 1 turn. 3 turn cooldown. *Critical damage deals 150% the normal damage. Support: Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Expel: Deals (50% + 10% for each star) your attack as Holy damage. Dispels buffs when cast on enemy. Dispel debuffs when cast on ally. 2 turn cooldown. Heal: Heals all allies by (30% + 10% for each star) you attack. 2 turn cooldown. Bless: Raises one target attack by a (★small, ★★medium, ★★★great) margin and gives a (★small, ★★medium, ★★★great) reduction on damage taken. Lasts 1 turn. 3 turn cooldown. Treatment: Heals a single ally by (40% + 10% for each star) your attack. 2 turns cooldown. Meal: Makes a meat that heals all the allies by 4 every turn for 2 + 1x★ turns. Unique Skills: Majesty: Gives a great boost to attack and gives medium damage reduction to all the team. Lasts 3 turns. Can only be cast once per battle. Pinpoint: Gives a sure critical attack on the next attack or skill. Can only be cast once per battle. Command: Gives an great boost to allies’ attack and raises priority. Can only be cast once per battle. Release Potential: Raises the weapon level to the max. If is a SR and it’s at max level already, raises it to SSR. Can only be cast once per battle. Ocean Slash: Waits 2 turns. After that, gives twice the attack as damage to all enemies. Can only be cast once per battle. Revive: Revives a team member that died in battle. Can only be cast once per battle. Sacrifice: Sacrifices half the current HP to give a twofold attack damage on a single enemy with 20% chance of critical. Can only be cast once per battle. Knight's Tale: Epic boost to Knight-class allies’ attack. Lasts 1 turn. Can only be cast once per battle. Spoiler: list of all characters& weapons Spoiler: units incl race&rarity Goblins: (C) Goblin Bandit (C) Goblin Swordsman (C) Goblin Mage (C) Goblin Gambler (R) Goblin Raider (R) Goblin Knight (SR) Goblin King (SR) Goblin Hero Orcs: (C) Orc Villager (C) Orc Warrior (C) Orc Drunkard (C) Orc Philosopher (R) Orc Leader (R) Orc Shaman (SR) Orc Pacifist, An'cketh (SR) Orc Warlord, T'thak Kobold: (C) Kobold Miner (C) Kobold Mage (C) Kobold Lancer (C) Kobold Clubman (R) Kobold Tamer (R) Kobold Brave (R) Kobold Alchemist (SR) Kobold Nation Hero (SR) Kobold Brewer Lizardman: (C) Lizardman Lancer (C) Lizardman Hunter (C) Lizardman Bard (C) Lizardman Dancer (R) Lizardman Raider (R) Lizardman Terror Troll: (C) Troll Fighter (C) Troll Shaman Ogres: (R) Ogre Warrior (SR) Ogre Scholar (SR) Ogre Mauler Human: (C) Human Peasant (C) Human Militia (C) Human Swordsman (C) Human Guard (C) Human Hunter (C) Human Cook (C) Human Thief (C) Human Scholar (C) Human Mage (C) Human Priest (R) Human Knight (R) Human Horseman (R) Human Alchemist (R) Human Occultist (R) Human Archer (SR) Argus, the Knight Brother (SR) Marcus, the Mage Brother (SR) Saintess Altina (SR) Princess Knight, Nona (SSR) Drust Aerandel, the Fifth (SSR) Jack of all Trades, Ninian Elf: (C) Elf Peasant (C) Elf Scholar (C) Elf Hunter (C) Elf Tamer (C) Elf Mage (C) Elf Light Warrior (C) Elf Scout (C) Elf Dancer (C) Elf Thief (C) Elf Bard (R) Elf Archer (R) Elf Sword Dancer (R) Elf Herbalist (R) Elf Druid (R) Elf Tracker (SR) Eryll (SR) Chloe (SR) Esso (SR) Thea (SSR) Jyrl (SSR) Krail the Swift Dwarf: (C) Dwarf Peasant (C) Dwarf Miner (C) Dwarf Blacksmith (C) Dwarf Craftsman (C) Dwarf Guard (C) Dwarf Heavy Fighter (C) Dwarf Grappler (C) Dwarf Scout (C) Dwarf Drunkard (C) Dwarf Bar Owner (R) Dwarf Taskmaster (R) Dwarf Enginer (R) Dwarf Heavy Knight (R) Dwarf Bard (R) Dwarf Commander (SR) Stonehands, Norman (SR) Boar Rider, Boarror (SR) Toand (SR) Stonecrusher, Dan (SSR) Chad, the Wondersmith Beastkin: (C) Beastkin Villager (C) Beastkin Guard (C) Beastkin Tamer (C) Beastkin Priest (C) Beastkin Grappler (C) Beastkin Swordsman (C) Beastkin Scholar (C) Beastkin Tea Maker (C) Beastkin Cook (C) Beastkin Bard (R) Beastkin Raider (R) Beastkin Mage (R) Beastkin Exorcist (R) Beastkin Samurai (R) Beastkin Ninja (SR) Nekoro (SR) Hiroto, the Moon Gazer (SR) Nightingale, Aimi (SR) Masuyo (SSR) Blue Ocean Swordmaster Kaito (SSR) Hikari, the Light Maiden Demonkin: (C) Demonkin Peasant (C) Demonkin Swordsman (C) Demonkin Scholar (C) Demonkin Mage (C) Demonkin Thief (C) Demonkin Scout (R) Demonkin Dark Priest (R) Demonkin Lancer (R) Demonkin Raider (R) Demonkin Alchemist (SR) Black Ajumar (SR) Tassyer (SSR) Arreus Dragonkin: (C) Dragonkin Squire (C) Dragonkin Scholar (C) Dragonkin Warrior (R) Dragonkin Raider (R) Dragonkin Lancer (R) Dragonkin Alchemist (SR) Rokko Fireraid (SR) Korall of the Jade Scales (SSR) Gen, the Knight of many titles High Race (angels): (C) High Race Peasant (C) High Race Tea Maker (C) High Race Guard (R) High Race Noble (R) High Race Priest (R) High Race Scholar (SR) Erymael, the Lady Justice (SR) Isellael, the Lady Mercy (SSR) Airivael Commander of the Azure Heavens Gods: (UR) Yggdrasil Spoiler: details of units sorted by id number Name: Goblin Bandit ID: #1 Skills: Steal (★); Leader Skill: None HP: 8 Atk: 4 Spd: 1 Name: Goblin Swordsman ID: #2 Skills: Slash (★); Leader Skill: None HP: 8 Atk: 6 Spd: 2 Name: Goblin Mage ID: #3 Skills: Fire (★); Leader Skill: None HP: 7 Atk: 5 Spd: 1 Name: Goblin Gambler ID: #4 Skills: Dice Roll (★); Leader Skill: None HP: 11 Atk: 3 Spd: 2 Name: Orc Villager ID: #5 Skills: None Leader Skill: None HP: 10 Atk: 1 Spd: 1 Name: Orc Warrior ID: #6 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 6 Spd: 1 Name: Orc Drunkard ID: #7 Skills: Drunk Steps (★); Leader Skill: None HP: 13 Atk: 2 Spd: 1 Name: Orc Philosopher ID: #8 Skills: Preach (★) Leader Skill: None HP: 9 Atk: 4 Spd: 3 Name: Kobold Miner ID: #9 Skills: Blow (★); Leader Skill: None HP: 9 Atk: 3 Spd: 2 Name: Kobold Mage ID: #10 Skills: Earth (★); Leader Skill: None HP: 8 Atk: 6 Spd: 1 Name: Kobold Lancer ID: #11 Skills: Charge (★); Leader Skill: None HP: 8 Atk: 5 Spd: 3 Name: Kobold Clubman ID: #12 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Name: Lizardman Lancer ID: #13 Skills: Charge (★); Leader Skill: None HP: 12 Atk: 3 Spd: 3 Name: Lizardman Hunter ID: #14 Skills: Aim (★); Leader Skill: None HP: 7 Atk: 4 Spd: 3 Name: Lizardman Bard ID: #15 Skills: Sing (★); Leader Skill: None HP: 8 Atk: 2 Spd: 4 Name: Lizardman Dancer ID: #16 Skills: Dance (★); Leader Skill: None HP: 8 Atk: 3 Spd: 4 Name: Troll Fighter ID: #17 Skills: Blow (★); Leader Skill: None HP: 11 Atk: 4 Spd: 2 Name: Troll Shaman ID: #18 Skills: Spirit (★); Leader Skill: None HP: 7 Atk: 6 Spd: 1 Name: Human Peasant ID: #19 Skills: None Leader Skill: None HP: 10 Atk: 1 Spd: 2 Name: Human Militia ID: #20 Skills: Blow (★); Leader Skill: None HP: 9 Atk: 3 Spd: 2 Name: Human Swordsman ID: #21 Skills: Slash (★); Leader Skill: None HP: 10 Atk: 4 Spd: 2 Name: Human Guard ID: #22 Skills: Protect (★); Leader Skill: None HP: 13 Atk: 2 Spd: 2 Name: Human Hunter ID: #23 Skills: Aim (★); Leader Skill: None HP: 6 Atk: 6 Spd: 3 Name: Human Cook ID: #24 Skills: Meal (★); Leader Skill: None HP: 14 Atk: 1 Spd: 2 Name: Human Thief ID: #25 Skills: Steal (★); Leader Skill: None HP: 8 Atk: 5 Spd: 3 Name: Human Scholar ID: #26 Skills: Preach (★); Leader Skill: None HP: 7 Atk: 3 Spd: 3 Name: Human Mage ID: #27 Skills: Water (★); Leader Skill: None HP: 7 Atk: 6 Spd: 2 Name: Human Priest ID: #28 Skills: Heal (★); Leader Skill: None HP: 8 Atk: 3 Spd: 2 Name: Elf Peasant ID: #29 Skills: None Leader Skill: None HP: 9 Atk: 1 Spd: 2 Name: Elf Scholar ID: #30 Skills: Preach (★); Leader Skill: None HP: 8 Atk: 2 Spd: 2 Name: Elf Hunter ID: #31 Skills: Aim (★); Leader Skill: None HP: 7 Atk: 4 Spd: 3 Name: Elf Tamer ID: #32 Skills: Familiar (★); Leader Skill: None HP: 8 Atk: 2 Spd: 2 Name: Elf Mage ID: #33 Skills: Wind (★); Leader Skill: None HP: 8 Atk: 4 Spd: 2 Name: Elf Light Warrior ID: #34 Skills: Swift Slash (★); Leader Skill: None HP: 10 Atk: 3 Spd: 3 Name: Elf Scout ID: #35 Skills: Pry (★); Leader Skill: None HP: 7 Atk: 2 Spd: 4 Name: Elf Dancer ID: #36 Skills: Dance (★); Leader Skill: None HP: 7 Atk: 2 Spd: 3 Name: Elf Thief ID: #37 Skills: Steal (★); Leader Skill: None HP: 7 Atk: 3 Spd: 3 Name: Elf Bard ID: #38 Skills: Sing (★); Leader Skill: None HP: 8 Atk: 1 Spd: 3 Name: Dwarf Peasant ID: #39 Skills: None Leader Skill: None HP: 11 Atk: 2 Spd: 1 Name: Dwarf Miner ID: #40 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Name: Dwarf Blacksmith ID: #41 Skills: Temper (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Name: Dwarf Craftsman ID: #42 Skills: Craft (★); Leader Skill: None HP: 10 Atk: 2 Spd: 1 Name: Dwarf Guard ID: #43 Skills: Protect (★); Leader Skill: None HP: 12 Atk: 3 Spd: 1 Name: Dwarf Heavy Figter ID: #44 Skills: Heavy Blow (★); Leader Skill: None HP: 11 Atk: 4 Spd: 1 Name: Dwarf Grappler ID: #45 Skills: Heavy Blow (★); Leader Skill: None HP: 10 Atk: 4 Spd: 1 Name: Dwarf Scout ID: #46 Skills: Pry (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Name: Dwarf Drunkard ID: #47 Skills: Drunk Steps (★); Leader Skill: None HP: 11 Atk: 2 Spd: 1 Name: Dwarf Bar Owner ID: #48 Skills: Brew (★); Leader Skill: None HP: 13 Atk: 2 Spd: 1 Name: Beastkin Villager ID: #49 Skills: None Leader Skill: None HP: 9 Atk: 1 Spd: 2 Name: Beastkin Guard ID: #50 Skills: Protect (★); Leader Skill: None HP: 11 Atk: 2 Spd: 2 Name: Beastkin Tamer ID: #51 Skills: Familiar (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Name: Beastkin Priest ID: #52 Skills: Heal (★); Leader Skill: None HP: 8 Atk: 2 Spd: 2 Name: Beastkin Grappler ID: #53 Skills: Iron Punch (★); Leader Skill: None HP: 11 Atk: 3 Spd: 2 Name: Beastkin Swordsman ID: #54 Skills: Slash (★); Leader Skill: None HP: 10 Atk: 4 Spd: 2 Name: Beastkin Scholar ID: #55 Skills: Preach (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Name: Beastkin Tea Maker ID: #56 Skills: Brew (★); Leader Skill: None HP: 12 Atk: 3 Spd: 2 Name: Beastkin Cook ID: #57 Skills: Meal (★); Leader Skill: None HP: 13 Atk: 2 Spd: 2 Name: Beastkin Bard ID: #58 Skills: Sing (★); Leader Skill: None HP: 9 Atk: 1 Spd: 3 Name: Demonkin Peasant ID: #59 Skills: None Leader Skill: None HP: 10 Atk: 2 Spd: 1 Name: Demonkin Swordsman ID: #60 Skills: Slash (★); Leader Skill: None HP: 11 Atk: 4 Spd: 2 Name: Demonkin Scholar ID: #61 Skills: Preach (★); Leader Skill: None HP: 9 Atk: 2 Spd: 1 Name: Demonkin Mage ID: #62 Skills: Dark (★); Leader Skill: None HP: 9 Atk: 5 Spd: 1 Name: Demonkin Thief ID: #63 Skills: Steal (★); Leader Skill: None HP: 8 Atk: 3 Spd: 2 Name: Demonkin Scout ID: #64 Skills: Pry (★); Leader Skill: None HP: 8 Atk: 2 Spd: 3 Name: Dragonkin Squire ID: #65 Skills: Support (★); Leader Skill: None HP: 12 Atk: 3 Spd: 1 Name: Dragonkin Scholar ID: #66 Skills: Preach (★); Leader Skill: None HP: 10 Atk: 2 Spd: 1 Name: Dragonkin Warrior ID: #67 Skills: Blow (★); Leader Skill: None HP: 14 Atk: 3 Spd: 1 Name: High Race Peasant ID: #68 Skills: None Leader Skill: None HP: 11 Atk: 2 Spd: 2 Name: High Race Tea Maker ID: #69 Skills: Brew (★); Leader Skill: None HP: 12 Atk: 2 Spd: 2 Name: High Race Guard ID: #70 Skills: Protect (★); Leader Skill: None HP: 14 Atk: 3 Spd: 2 Name: Goblin Raider ID: #71 Skills: Charge (★); Roar (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 13 Atk: 5 Spd: 4 Name: Goblin Knight ID: #72 Skills: Protect (★); Slash (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 15 Atk: 4 Spd: 2 Name: Orc Leader ID: #73 Skills: Roar (★); Heavy Blow (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 16 Atk: 4 Spd: 2 Name: Orc Shaman ID: #74 Skills: Spirit (★); Dark (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 13 Atk: 5 Spd: 2 Name: Kobold Tamer ID: #75 Skills: Familiar (★); Leader Skill: Kobold Aura [Small Increase in Kobold's Stats] HP: 12 Atk: 3 Spd: 2 Name: Kobold Brave ID: #76 Skills: Roar (★); Slash (★); Leader Skill: Kobold Aura [Small Increase in Kobold's Stats] HP: 14 Atk: 5 Spd: 3 Name: Kobold Alchemist ID: #77 Skills: Alchemy (★); Leader Skill: Kobold Aura [Small Increase in Kobold's Stats] HP: 11 Atk: 3 Spd: 2 Name: Lizardman Raider ID: #78 Skills: Charge (★); Roar(★); Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats] HP: 11 Atk: 7 Spd: 4 Name: Lizardman Terror ID: #79 Skills: Slash (★); Double Slash (★); Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats] HP: 14 Atk: 5 Spd: 3 Name: Ogre Warrior ID: #80 Skills: Heavy Blow (★); Roar (★); Leader Skill: Ogre Aura [Small Increase in Ogre's Stats] HP: 17 Atk: 4 Spd: 1 Name: Human Knight ID: #81 Skills: Protect (★); Slash (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 13 Atk: 5 Spd: 2 Name: Human Horseman ID: #82 Skills: Charge (★); Slash (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 12 Atk: 5 Spd: 5 Name: Human Alchemist ID: #83 Skills: Alchemy (★); Preach (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 10 Atk: 4 Spd: 2 Name: Human Occultist ID: #84 Skills: Spirit (★); Dark (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 9 Atk: 6 Spd: 2 Name: Human Archer ID: #85 Skills: Aim (★); Snipe (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 11 Atk: 5 Spd: 3 Name: Elf Archer ID: #86 Skills: Aim (★); Snipe (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 4 Spd: 5 Name: Elf Sword Dancer ID: #87 Skills: Dance (★); Double Slash (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 13 Atk: 5 Spd: 4 Name: Elf Herbalist ID: #88 Skills: Treatment (★); Preach (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 10 Atk: 3 Spd: 3 Name: Elf Druid ID: #89 Skills: Earth (★); Treatment (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 4 Spd: 3 Name: Elf Tracker ID: #90 Skills: Pry (★); Aim (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 3 Spd: 4 Name: Dwarf Taskmaster ID: #91 Skills: Preach (★); Blow (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 14 Atk: 4 Spd: 1 Name: Dwarf Enginer ID: #92 Skills: Temper (★); Craft (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 13 Atk: 4 Spd: 1 Name: Dwarf Heavy Knight ID: #93 Skills: Heavy Blow (★); Protect (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 16 Atk: 5 Spd: 1 Name: Dwarf Bard ID: #94 Skills: Sing (★★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 12 Atk: 3 Spd: 2 Name: Dwarf Commander ID: #95 Skills: Preach (★); Lead (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 15 Atk: 4 Spd: 1 Name: Beastkin Raider ID: #96 Skills: Charge (★); Slash (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 12 Atk: 5 Spd: 4 Name: Beastkin Mage ID: #97 Skills: Fire (★); Wind (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 10 Atk: 8 Spd: 2 Name: Beastkin Exorcist ID: #98 Skills: Heal (★); Expel (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 11 Atk: 6 Spd: 2 Name: Beastkin Samurai ID: #99 Skills: Double Slash (★); Iai (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 13 Atk: 5 Spd: 3 Name: Beastkin Ninja ID: #100 Skills: Pry (★); Hide (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 10 Atk: 4 Spd: 4 Name: Demonkin Dark Priest ID: #101 Skills: Heal (★); Dark (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 9 Atk: 7 Spd: 2 Name: Demonkin Lancer ID: #102 Skills: Charge (★); Pierce (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 11 Atk: 5 Spd: 3 Name: Demonkin Raider ID: #103 Skills: Charge (★); Slash (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 10 Atk: 5 Spd: 4 Name: Demonkin Alchemist ID: #104 Skills: Alchemy (★); Dark (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 10 Atk: 4 Spd: 2 Name: Dragonkin Raider ID: #105 Skills: Charge (★); Roar (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 14 Atk: 5 Spd: 4 Name: Dragonkin Lancer ID: #106 Skills: Charge (★); Pierce (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 13 Atk: 6 Spd: 3 Name: Dragonkin Alchemist ID: #107 Skills: Alchemy (★); Preach (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 11 Atk: 4 Spd: 3 Name: High Race Noble ID: #108 Skills: Preach (★); Holy (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 13 Atk: 3 Spd: 3 Name: High Race Priest ID: #109 Skills: Heal (★); Holy (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 12 Atk: 4 Spd: 3 Name: High Race Scholar ID: #110 Skills: Preach (★); Holy (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 10 Atk: 2 Spd: 3 Name: Goblin King ID: #111 Skills: Lead (★★); Heavy Blow (★); Leader Skill: King's Authority [Medium Increase in Goblin's Stats] HP: 21 Atk: 5 Spd: 3 Name: Goblin Hero ID: #112 Skills: Roar (★); Heavy Blow (★★); Leader Skill: Hero Grace [Small reduction in damage taken] HP: 19 Atk: 7 Spd: 4 Name: Orc Pacifist, An'cketh ID: #113 Skills: Preach (★★); Treatment (★); Leader Skill: Peacemaker [Reduces all units Attack] HP: 26 Atk: 0 Spd: 4 Name: Orc Warlord, T'thak ID: #114 Skills: Lead (★); Heavy Blow (★★); Leader Skill: To the War! [Medium increase in all Warrior-class units Attack] HP: 22 Atk: 6 Spd: 3 Name: Kobold Nation Hero ID: #115 Skills: Slash (★); Double Slash (★); Roar (★); Leader Skill: Hero Grace [Small reduction in damage taken] HP: 18 Atk: 8 Spd: 4 Name: Kobold Brewer ID: #116 Skills: Brew (★★); Drunk Steps (★); Leader Skill: Let's Haaang! [Medium increase in all Brewer-class units HP] HP: 21 Atk: 4 Spd: 3 Name: Ogre Scholar ID: #117 Skills: Preach (★★); Earth (★); Leader Skill: Man of Words [Medium increase in all Scholar-class units stats] HP: 19 Atk: 4 Spd: 2 Name: Ogre Mauler ID: #118 Skills: Heavy Blow (★★); Roar (★); Leader Skill: Ogre's Might [Medium increase in all Ogre's stats] HP: 23 Atk: 6 Spd: 1 Name: Argus, the Knight Brother ID: #119 Skills: Protect (★); Support (★); Double Slash (★); Leader Skill: Knight's Honor [Medium increase in all Knight-class and Warrior-class units stats] HP: 24 Atk: 5 Spd: 4 Name: Marcus, the Mage Brother ID: #120 Skills: Fire (★); Wind (★); Earth (★); Leader Skill: Man of Words [Medium increase in all Scholar-class units stats] HP: 18 Atk: 9 Spd: 4 Name: Saintess Altina ID: #121 Skills: Heal (★★); Bless (★); Leader Skill: Saintess Saintness [Small increase in Healing; Small increase in Holy Damage] HP: 17 Atk: 8 Spd: 3 Name: Princess Knight, Nona ID: #122 Skills: Support (★); Slash (★); Holy (★); Leader Skill: Princess Knight [Medium increase in allies stat against Monsters; Small reduction in own stats against Monsters] HP: 19 Atk: 6 Spd: 3 Name: Eryll ID: #123 Skills: Familiar (★★); High Familiar (★) Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer] HP: 23 Atk: 3 Spd: 4 Name: Chloe ID: #124 Skills: Lead (★★); Preach (★); Leader Skill: Famed Strategist [Always attack first] HP: 18 Atk: 3 Spd: 6 Name: Esso ID: #125 Skills: Aim (★★); Snipe (★); Leader Skill: Marksman [Small increase in Snipe's damage; Small increase in Archer-class units stats] HP: 19 Atk: 6 Spd: 5 Name: Thea ID: #126 Skills: Wind (★★); Earth (★); Leader Skill: High Wizardry [Small increase in Magic Damage; Small increase in Mage-class units stats] HP: 17 Atk: 9 Spd: 3 Name: Stonehands, Norman ID: #127 Skills: Heavy Blow (★★); Bulk up (★); Leader Skill: Hard Hands [Medium increase in melee units HP] HP: 19 Atk: 7 Spd: 2 Name: Boar Rider, Boarror ID: #128 Skills: Charge (★★); Heavy Blow (★); Leader Skill: Maddened Charger [Small increase in Rider-class units stat; Small increase in Charge's damage] HP: 16 Atk: 9 Spd: 6 Name: Toand ID: #129 Skills: Craft (★★); Temper (★); Leader Skill: Great Crafter [Medium increase in weapons stats] HP: 21 Atk: 4 Spd: 2 Name: Stonecrusher, Dan ID: #130 Skills: Heavy Blow (★★); Roar (★); Leader Skill: Warrior Bravery [Medium increase in Warrior-class units stats] HP: 20 Atk: 6 Spd: 2 Name: Nekoro ID: #131 Skills: Charge (★); Snipe (★); Quickshot (★); Leader Skill: Famed Stategist [Always attack first] HP: 15 Atk: 9 Spd: 6 Name: Hiroto, the Moon Gazer ID: #132 Skills: Double Slash (★); Iai (★); Land Slash (★); Leader Skill: Will of the Sword [Small increase to sword wielding allies for each sword wielding ally in the team] HP: 19 Atk: 7 Spd: 4 Name: Nightingale, Aimi ID: #133 Skills: Hide (★); Pry (★); Swift Slash (★); Leader Skill: Surprise Attack [All allies start hidden] HP: 18 Atk: 4 Spd: 7 Name: Masuyo ID: #134 Skills: Bless (★); Expel (★★); Leader Skill: Spirit Bane [Small increase to Holy Damage; Small reduction to damage taken by Spirit Magic] HP: 17 Atk: 8 Spd: 3 Name: Black Ajumar ID: #135 Skills: Heavy Slash (★); Dark (★); Double Slash (★); Leader Skill: Black Commander [Small increase in attack for each demonkin on team] HP: 21 Atk: 5 Spd: 3 Name: Tassyer ID: #136 Skills: Familiar (★); Dark (★); High Familiar (★); Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer] HP: 19 Atk: 7 Spd: 3 Name: Rokko Fireraid ID: #137 Skills: Heavy Slash (★); Fire (★); Lead (★); Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats] HP: 20 Atk: 6 Spd: 4 Name: Korall of the Jade Scales ID: #138 Skills: Charge (★★); Wind (★); Leader Skill: Soar [Allows Rider-class allies to cast Wind (★); Small increase in Rider-class units stats] HP: 18 Atk: 7 Spd: 5 Name: Erymael, the Lady Justice ID: #139 Skills: Heavy Slash (★); Holy (★); Protect (★); Leader Skill: Lady Justice [Medium increase to Knight-class units stats; Small increase in Holy Damage; Small decrease in Priest-class units stats] HP: 21 Atk: 7 Spd: 4 Name: Isellael, the Lady Mercy ID: #140 Skills: Heal (★); Bless (★); Holy (★); Leader Skill: Lady Mercy [Medium increase to Priest-class units stats; Small increase in Holy Damage; Small decrease in Knight-class units stats] HP: 18 Atk: 10 Spd: 4 Name: Drust Aerandel, the Fifth ID: #141 Skills: Heavy Slash (★★); Lead (★★); Majesty (★); Leader Skill: King of the Man [Great increase in Human's stats; Medium increase in Knight-class units stats] HP: 26 Atk: 7 Spd: 5 Name: Jack of All Trades, Ninian ID: #142 Skills: Water (★); Spirit (★); Holy (★); Dark (★); High Familiar (★) Leader Skill: Allrounder [Great increase in Scholar, Alchemist, Mage, Summoner and Priest-class units stat; Medium increase in Dark, Holy, Magic and Spirit Damage; Summoning last longer] HP: 21 Atk: 12 Spd: 5 Name: Jyrl ID: #143 Skills: Aim (★★); Snipe (★★); Pinpoint (★) Leader Skill: Bow Maiden [Great increase in Archer-class unts stats; Medium increase in all Archer-type skills] HP: 19 Atk: 11 Spd: 7 Name: Krail the Swift ID: #144 Skills: Lead (★★); Swift Slash (★★); Command (★); Leader Skill: Noble Command [Great increase in Knight-class units stats; Medium increase to Support-type skills] HP: 22 Atk: 7 Spd: 6 Name: Chad, the Wondersmith ID: #145 Skills: Craft (★★); Temper (★★); Release Potential (★); Leader Skill: Wondersmith [Epic increase in SSR weapons stats; Small increase in Crafter-class units stats] HP: 25 Atk: 6 Spd: 3 Name: Blue Ocean Swordmaster, Kaito ID: #146 Skills: Land Slash (★★); Iai (★★); Ocean Slash (★); Leader Skill: Way of the Sword Will of the Sword [Great increase in Sword-type skills; Small increase to sword wielding allies for each sword wielding ally in the team] HP: 18 Atk: 14 Spd: 5 Name: Hikari, the Light Maiden ID: #147 Skills: Bless (★★); Heal (★★); Revive (★); Leader Skill: Light of the World [Great increase in Priest and Knight-class units stat; Medium increase in Holy Damage] HP: 21 Atk: 10 Spd: 4 Name: Arreus ID: #148 Skills: Lead (★); Dark (★); Heavy Slash (★★); Sacrifice (★); Leader Skill: General of Black Iron [Medium increase in Demon's stats; Medium increase in Knight-class units stat; Medium increase in Dark Damage] HP: 24 Atk: 7 Spd: 4 Name: Gen, the Knight of many titles ID: #149 Skills: Heavy Slash (★★); Protect (★★); Knight's Tale (★) Leader Skill: Living Legend [Epic increase to Knight-class stats] HP: 28 Atk: 8 Spd: 5 Name: Airivael, Commander of the Azure Heavens ID: #150 Skills: Holy (★★); Heavy Slash (★); Lead (★); Sacrifice (★); Leader Skill: Heaven's Magnificence [Medium increase in High Race's stats; Medium increase in Knight-class units stat; Medium increase in Holy Damage] HP: 26 Atk: 6 Spd: 5 Name: The Tree Maiden, Yggdrasil ID: #151 Skills: Earth (★★★); Wind (★★); High Familiar (★★); Leader Skill: Earth Maiden [Great increase in allies stats; Allows allies to use Earth (★★)] HP: 32 Atk: 14 Spd: 1 Spoiler: weapons list by type Weapons - Swords: (C) Wooden Greatsword (C) Wooden Longsword (C) Iron Greatsword (C) Iron Longsword (R) Steel Greatsword (R) Steel Longsword (SR) Galatine (SSR) Excalibur (SSR) Durandal Katanas: (C) Wooden Katana (C) Iron Katana (R) Steel Katana (SR) Nanahoshi (SSR) Yatagarasu Daggers: (C) Wooden Dagger (C) Iron Dagger (R) Steel Dagger (SSR) Carnwennan Axes: (C) Wooden Axe (C) Iron Axe (R) Steel Axe (SR) Executioner Spears: (C) Wooden Short Spear (C) Wooden Great Spear (C) Wooden Halberd (C) Iron Short Spear (C) Iron Great Spear (C) Iron Halberd (R) Steel Short Spear (R) Steel Great Spear (R) Steel Halberd (SR) Trident (SSR) Grungnir Fighting Staff: (C) Wooden Staff (C) Iron Staff (R) Steel Staff (SR) Earth Pillar Naginata: (C) Wooden Naginata (C) Iron Naginata (R) Steel Naginata (SR) Mikazuki Magic Staffs: (C) Oak Staff (C) Oak Cane (C) Birch Staff (C) Birch Cane (R) Ebony Staff (R) Ebony Cane (SR) Telesphorus Magic Wands: (C) Oak Wand (C) Birch Wand (R) Ebony Wand Magic Books: (C) Book of Seals (C) Book of Revelations (R) Book of Revelations (SR) Necronomicon Magic Orbs: (C) Used Orb (C) Magic Orb (R) Great Orb (SR) Philosopher's stone Shortbows: (C) Wooden Shortbow (C) Reinforced Shortbow (R) Recurved Shortbow (SR) Dawn Longbows: (C) Wooden Longbow (C) Reinforced Longbow (R) Recurved Longbow (SR) Dusk (SSR) Fail-not Crossbows: (C) Simple Crossbow (C) Reinforced Crossbow (R) Repeating Crossbow Gloves: (C) Leather Vambraces (C) Iron Knuckles (R) Steel Knuckles (SR) Mountain Roar (SSR) Gleipnir Hammers: (C) Wooden Hammer (C) Iron Hammer (R) Steel Hammer (SR) Punisher Clubs: (C) Wooden Club (C) Wooden Mace (C) Wooden Spoon (C) Iron Club (C) Iron Mace (C) Iron Spoon (R) Steel Club (R) Steel Mace (R) Steel Spoon (SR) The Spoon (SSR) Ascalon Throwing Weapons: (C) Darts (C) Kunai (C) Iron Throwing Spear (C) Shuriken (R) Steel Throwing Spear (R) Steel Shuriken (SR) Gekkou Spoiler: weapon details Name: Wooden Greatsword ID: #152 Skill: Sword [Small increase to sword skills] HP: + 1 Atk: + 3 Spd: - 1 Name: Wooden Longsword ID: #153 Skill: Sword [Small increase to sword skills] HP: + 1 Atk: + 2 Spd: + 0 Name: Wooden Dagger ID: #154 Skill: Hidden Weapon [Small increase to surprise attack's damage] HP: + 0 Atk: + 2 Spd: + 1 Name: Wooden Axe ID: #155 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 Name: Wooden Katana ID: #156 Skill: Sword [Small increase to sword skills] HP: + 0 Atk: + 2 Spd: + 1 Name: Wooden Hammer ID: #157 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 1 Atk: + 3 Spd: - 1 Name: Wooden Club ID: #158 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 1 Atk: + 2 Spd: + 0 Name: Leather Vambraces ID: #159 Skill: Gloves [Small increase in attack with brawlers] HP: + 2 Atk: + 1 Spd: + 0 Name: Wooden Mace ID: #160 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 Name: Wooden Spoon ID: #161 Skill: Spoon [Small increase to Meal and Brew skills] HP: + 2 Atk: + 1 Spd: + 0 Name: Darts ID: #162 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 1 Spd: + 1 Name: Wooden Shortbow ID: #163 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 1 Spd: + 1 Name: Wooden Longtbow ID: #164 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 0 Atk: + 2 Spd: + 1 Name: Simple Crossbow ID: #165 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 0 Atk: + 3 Spd: - 1 Name: Kunai ID: #166 Skill: Hidden Weapon [Small increase to surprise attack's damage] HP: + 0 Atk: + 2 Spd: + 1 Name: Oak Staff ID: #167 Skill: Magic Tool [Small increase to Magic Damage] HP: + 1 Atk: + 2 Spd: - 1 Name: Oak Wand ID: #168 Skill: Magic Tool [Small increase to Magic Damage] HP: + 1 Atk: + 2 Spd: + 0 Name: Oak Cane ID: #169 Skill: Magic Tool [Small increase to Magic Damage] HP: + 2 Atk: + 1 Spd: + 0 Name: Book of Seals ID: #170 Skill: Liturgical Tool [Small increase to Dark and Holy Damage] HP: + 2 Atk: + 1 Spd: + 0 Name: Used Orb ID: #171 Skill: Spirit Tool [Small increase to Spirit Damage] HP: + 0 Atk: + 2 Spd: + 1 Name: Wooden Short Spear ID: #172 Skill: Charging Weapon [Small increase to charging skills] HP: + 1 Atk: + 1 Spd: + 1 Name: Wooden Great Spear ID: #173 Skill: Charging Weapon [Small increase to charging skills] HP: + 1 Atk: + 3 Spd: - 1 Name: Wooden Halberd ID: #174 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 Name: Wooden Staff ID: #175 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 1 Spd: + 0 Name: Wooden Naginata ID: #176 Skill: Naginata [Small increase in slashing skills] HP: + 1 Atk: + 2 Spd: + 0 Name: Iron Greatsword ID: #177 Skill: Sword [Small increase to sword skills] HP: + 2 Atk: + 3 Spd: - 1 Name: Iron Longsword ID: #178 Skill: Sword [Small increase to sword skills] HP: + 2 Atk: + 2 Spd: + 0 Name: Iron Dagger ID: #179 Skill: Hidden Weapon [Small increase to surprise attack's damage] HP: + 0 Atk: + 3 Spd: + 1 Name: Iron Axe ID: #180 Skill: Axe [Small increase to heavy skills] HP: + 2 Atk: + 3 Spd: - 1 Name: Iron Katana ID: #181 Skill: Sword [Small increase to sword skills] HP: + 1 Atk: + 2 Spd: + 1 Name: Iron Hammer ID: #182 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 3 Spd: - 1 Name: Iron Club ID: #183 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: + 0 Name: Iron Knuckles ID: #184 Skill: Gloves [Small increase in attack with brawlers] HP: + 2 Atk: + 2 Spd: + 0 Name: Iron Mace ID: #185 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 3 Atk: + 2 Spd: - 1 Name: Iron Spoon ID: #186 Skill: Spoon [Small increase to Meal and Brew skills] HP: + 2 Atk: + 1 Spd: + 1 Name: Iron Throwing Spear ID: #187 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 2 Spd: + 1 Name: Reinforced Shortbow ID: #188 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 2 Spd: + 1 Name: Reinforced Longtbow ID: #189 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 3 Spd: + 0 Name: Reinforced Crossbow ID: #190 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 3 Spd: - 1 Name: Shuriken ID: #191 Skill: Hidden Weapon [Small increase to surprise attack's damage] HP: + 0 Atk: + 3 Spd: + 1 Name: Birch Staff ID: #192 Skill: Magic Tool [Small increase to Magic Damage] HP: + 1 Atk: + 3 Spd: - 1 Name: Birch Wand ID: #193 Skill: Magic Tool [Small increase to Magic Damage] HP: + 2 Atk: + 2 Spd: + 0 Name: Birch Cane ID: #194 Skill: Magic Tool [Small increase to Magic Damage] HP: + 2 Atk: + 2 Spd: + 0 Name: Book of Revelations ID: #195 Skill: Liturgical Tool [Small increase to Dark and Holy Damage] HP: + 1 Atk: + 2 Spd: + 1 Name: Magic Orb ID: #196 Skill: Spirit Tool [Small increase to Spirit Damage] HP: + 1 Atk: + 2 Spd: + 1 Name: Iron Short Spear ID: #197 Skill: Charging Weapon [Small increase to charging skills] HP: + 1 Atk: + 2 Spd: + 1 Name: Iron Great Spear ID: #198 Skill: Charging Weapon [Small increase to charging skills] HP: + 2 Atk: + 3 Spd: - 1 Name: Iron Halberd ID: #199 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 3 Atk: + 2 Spd: - 1 Name: Iron Staff ID: #200 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 3 Atk: + 1 Spd: + 0 Name: Iron Naginata ID: #201 Skill: Naginata [Small increase in slashing skills] HP: + 2 Atk: + 2 Spd: + 0 Name: Steel Greatsword ID: #202 Skill: Sword II [Medium increase to sword skills] HP: + 2 Atk: + 4 Spd: - 1 Name: Steel Longsword ID: #203 Skill: Sword II [Medium increase to sword skills] HP: + 2 Atk: + 3 Spd: + 0 Name: Steel Dagger ID: #204 Skill: Hidden Weapon II [Medium increase to surprise attack's damage] HP: + 1 Atk: + 3 Spd: + 1 Name: Steel Axe ID: #205 Skill: Axe II [Small increase to heavy skills; Small increase in slashing skills] HP: + 3 Atk: + 3 Spd: - 1 Name: Steel Katana ID: #206 Skill: Sword II [Medium increase to sword skills] HP: + 1 Atk: + 3 Spd: + 1 Name: Steel Hammer ID: #207 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 3 Atk: + 3 Spd: - 2 Name: Steel Club ID: #208 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 2 Atk: + 3 Spd: - 1 Name: Steel Knuckles ID: #209 Skill: Gloves II [Medium increase in attack with brawlers] HP: + 3 Atk: + 2 Spd: + 0 Name: Steel Mace ID: #210 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 3 Atk: + 3 Spd: - 1 Name: Steel Spoon ID: #211 Skill: Spoon II [Medium increase to Meal and Brew skills] HP: + 3 Atk: + 2 Spd: - 1 Name: Steel Throwing Spear ID: #212 Skill: Ranged Weapon II [Medium increase in ranged attacks and skills] HP: + 2 Atk: + 2 Spd: + 0 Name: Recurved Shortbow ID: #213 Skill: Ranged Weapon II [Medium increase in ranged attacks and skills] HP: + 2 Atk: + 2 Spd: + 1 Name: Recurved Longtbow ID: #214 Skill: Ranged Weapon II [Medium increase in ranged attacks and skills] HP: + 1 Atk: + 3 Spd: + 1 Name: Repeating Crossbow ID: #215 Skill: Ranged Weapon II [Medium increase in ranged attacks and skills] HP: + 2 Atk: + 3 Spd: - 1 Name: Steel Shuriken ID: #216 Skill: Hidden Weapon [Small increase to surprise attack's damage]; Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 3 Spd: + 1 Name: Ebony Staff ID: #217 Skill: Magic Tool II [Medium increase to Magic Damage] HP: + 2 Atk: + 4 Spd: - 1 Name: Ebony Wand ID: #218 Skill: Magic Tool II [Medium increase to Magic Damage] HP: + 2 Atk: + 3 Spd: + 0 Name: Ebony Cane ID: #219 Skill: Magic Tool II [Medium increase to Magic Damage] HP: + 3 Atk: + 2 Spd: + 0 Name: Book of Divinations ID: #220 Skill: Liturgical Tool II [Medium increase to Dark and Holy Damage] HP: + 2 Atk: + 2 Spd: + 1 Name: Great Orb ID: #221 Skill: Spirit Tool II [Medium increase to Spirit Damage] HP: + 1 Atk: + 3 Spd: + 1 Name: Steel Short Spear ID: #222 Skill: Charging Weapon [Small increase to charging skills] HP: + 2 Atk: + 2 Spd: + 1 Name: Steel Great Spear ID: #223 Skill: Charging Weapon [Small increase to charging skills] HP: + 2 Atk: + 4 Spd: - 1 Name: Steel Halberd ID: #224 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 3 Atk: + 3 Spd: - 1 Name: Steel Staff ID: #225 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 3 Atk: + 2 Spd: + 0 Name: Steel Naginata ID: #226 Skill: Naginata II [Medium increase in slashing skills] HP: + 2 Atk: + 3 Spd: + 0 Name: Galatine ID: #227 Skill: Galant Knight Sword [Medium Increase to sword skills; Small increase to attack when used by a knight] HP: + 2 Atk: + 4 Spd: + 1 Name: Executioner ID: #228 Skill: Deathseeker [Medium increase to slashing skills; Allows the use of Guillotine (★)] HP: + 3 Atk: + 5 Spd: - 2 Name: Nanahoshi ID: #229 Skill: Sword of Seven Constellation [Small increase in sword skills; Small chance to avoid attacks;] HP: + 2 Atk: + 4 Spd: + 2 Name: Punisher ID: #230 Skill: Evil Crusher [Medium increase in heavy skills; Small increase in damage against demonkin] HP: + 3 Atk: + 4 Spd: - 1 Name: Mountain Roar ID: #231 Skill: Mountain's Might [Medium increase to attack and small increase to HP when used by a brawler] HP: + 4 Atk: + 2 Spd: + 1 Name: The Spoon ID: #232 Skill: The Spoon [Great increase on Meal and Brew skills] HP: + 4 Atk: + 2 Spd: + 1 Name: Dawn ID: #233 Skill: Arrow of the Dawn [Gives out Fire Damage; Medium increase to ranged attacks] HP: + 2 Atk: + 2 Spd: + 3 Name: Dusk ID: #234 Skill: Arrow of the Dusk [Gives out Water (Ice) Damage; Medium increase to Snipe skill damage] HP: + 1 Atk: + 4 Spd: + 2 Name: Gekkou ID: #235 Skill: Unseen Weapon [Medium increase to surprise attack damage; Small increase to Swift Slash skill damage] HP: + 0 Atk: + 3 Spd: + 3 Name: Necronomicon ID: #236 Skill: Book of Dead [Allows the use of Dark (★) and Undead (★); Medium increase in Dark Damage.] HP: + 3 Atk: + 5 Spd: - 2 Name: Telesphorus ID: #237 Skill: Staff of Life [Allows the use of Holy (★) and Cure (★); Medium increase to Holy Damage] HP: + 2 Atk: + 6 Spd: - 2 Name: Philosopher's stone ID: #238 Skill: Jewel of Alchemy [Allows the use of Alchemy (★) and Homunculus (★); Small increase to Magic Damage] HP: + 2 Atk: + 4 Spd: + 0 Name: Earth Pillar ID: #239 Skill: Earth Pillar [Allows the use of Earth (★); Medium increase to user's HP] HP: + 4 Atk: + 4 Spd: -3 Name: Trident ID: #240 Skill: Trident [Gives out Water Damage; Allows the use of Water (★); Small increase to attack when used by a lancer-class unit] HP: + 3 Atk: + 3 Spd: + 0 Name: Mikazuki ID: #241 Skill: Crescent Moon [Great increase to slashing skills] HP: + 1 Atk: + 4 Spd: + 2 Name: Arcadia ID: #242 Skill: Living Arsenal [Great increase on skills, depending on the form; Allows the use of Change (★);] HP: + 4 Atk: + 4 Spd: + 2 Name: Ascalon ID: #243 Skill: Dragonkiller [Medium Increase in attack if used by a Human; Medium increase in damage against Dragonkin; Allows the use of Hearthunt (★)] HP: + 4 Atk: + 5 Spd: + 1 Name: Excalibur ID: #244 Skill: King's Sword [Medium increase to attack if used by a knight; Medium increase in Knight-type skills; Allows the use of Majesty (★)] HP: + 6 Atk: + 4 Spd: + 0 Name: Durandal ID: #245 Skill: Heaven's Sword [Great increase in slashing skills; Allows the use of Saint Slash (★)] HP: + 3 Atk: + 4 Spd: + 2 Name: Yatagarasu ID: #246 Skill: Three-Legged Sword [Great increase in slashing skills; Small chance to double attack; Allows the use of Triple Slash (★)] HP: + 3 Atk: + 3 Spd: + 3 Name: Carnwennan ID: #247 Skill: White Hilt [Medium chance of avioding an attack; Medium increase in surprise attack damage; Allows the use of Shadow (★)] HP: + 0 Atk: + 4 Spd: + 4 Name: Gungnir ID: #248 Skill: Never Failing Spear [Great increase to piercing skills; Allows the use of Rune Pierce (★)] HP: + 3 Atk: + 4 Spd: + 1 Name: Gleipnir ID: #249 Skill: Beast's Cage [Great increase to attack when used by Beastkin; Small increase in attack when against High Race; Allows the use of Break Cage (★)] HP: + 7 Atk: + 2 Spd: + 1 Name: Fail-not ID: #250 Skill: Never Failing Bow [Great increase in ranged attacks and skills; Allows the use of Fail-not (★)] HP: + 0 Atk: + 6 Spd: + 4 Spoiler: chances of roll C - 65% R - 19,5% SR - 13,5% SSR - 1,9% UR - 0,1%
Main Team: Leader - [Thea] [Telesphorus]; Frontliner - [Demonkin Swordsman] [Steel Club]; Frontliner - [Human Militia] [(SSR) Grungnir (Spear)]; Backliner - [Marcus, the Mage Brother] [Ebony Cane]; Backliner - [Beastkin Exorcist] [Birch Cane]; Inventory: Items Not in Use Spoiler (SR) Gekkou (C) Iron Katana (C) Iron Throwing Spear (C) Iron Longsword (C) Reinforced Long Bow Units Not in Use Spoiler (C) Elf Dancer (C) Human Cook (C) Human Mage (C) Elf Scholar (C) Dwarf Drunkard (C) Dwarf Grappler (C) Demonkin Peasant (C) Dragonkin Scholar (R) Human Alchemist Rolls Spoiler Spoiler: 1st roll http://forum.novelupdates.com/posts/1407729/ Spoiler: 2nd roll http://forum.novelupdates.com/posts/1416191/ Spoiler: 3rd roll http://forum.novelupdates.com/posts/1515093/ Spoiler: 4th roll http://forum.novelupdates.com/posts/2888419/
Main Team: Leader - [ Nekoro(#131) ] [ Dusk(#234) ]; Frontliner - [ (SR) Argus, the Knight Brother(#119) ] [ (R) Steel Naginata(#226) ]; Frontliner - [ Korall of the Jade Scales(#138) ] [ (SR) Dawn(#233) ]; Backliner - [ Isellael, the Lady Mercy(#140) ] [ Necronomicon(#236) ]; Backliner - [ Esso(#125) ] [ (SR) Dawn(#233) ]; Spoiler: Extra Spoiler: Barrack=?+? (C) Goblin Swordsman(#2) (C) Goblin Gambler(#4) 2 (C) Orc Drunkard(#7) (C) Orc Philosopher(#8) 3 (C) Kobold Mage(#10) (C) Kobold Lancer(#11) (C) Kobold Clubman(#12) (C) Lizardman Lancer(#13) (C) Lizardman Dancer(#16) (C) Troll Fighter(#17) (C) Human Peasant(#19) 3 (C) Human Swordsman(#21) (C) Human Guard(#22) (C) Human Hunter(#23) 2 (C) Human Cook(#24) (C) Human Thief(#25) (C) Human Scholar(#26) (C) Elf Hunter(#31) 2 (C) Elf Tamer(#32) (C) Elf Scout(#35) (C) Elf Dancer(#36) (C) Elf Bard(#38) (C) Dwarf Miner(#40) (C) Dwarf Heavy Fighter(#44) (C) Dwarf Grappler(#45) (C) Dwarf Drunkard(#47) 2 (C) Dwarf Bar Owner(#48) 3 (C) Beastkin Villager(#49) 2 (C) Beastkin Tamer(#51) 2 (C) Beastkin Cook(#57) (C) Beastkin Bard(#58) (C) Demonkin Peasant(#59) (C) Demonkin Swordsman(#60) (C) Demonkin Scholar(#61) (C) Demonkin Mage(#62) (C) Demonkin Thief(#63) (C) Demonkin Scout(#64) (R) Orc Shaman(#74) (R) Human Alchemist(#83) (R) Elf Archer(#86) (R) Elf Herbalist(#88) (R) Elf Druid(#89) 2 (R) Dwarf Bard(#94) (R) Beastkin Mage(#97) (R) Demonkin Dark Priest(#101) (R) Dragonkin Lancer(#106) (R) Dragonkin Alchemist(#107) (R) High Race Priest(#109) 2 (SR) Ogre Scholar(#117) 2 (SR) Princess Knight, Nona(#122) (SR) Eryll(#123) (SR) Nekoro(#131) (SR) Korall of the Jade Scales(#138) Spoiler: Armory(?+?) (C) Wooden Greatsword(#152) 2 (C) Wooden Longsword(#153) 2 (C) Wooden Axe(#155) 2 (C) Wooden Hammer(#157) (C) Wooden Mace(#160) (C) Wooden Long Bow(#164) (C) Simple Crossbow(#165) (C) Oak Staff(#167) 2 (C) Book of Seal(#170) (C) Wooden Short Spear(#172) (C) Wooden Great Spear(#173) (C) Wooden Halberd(#174) (C) Wooden Staff(#175) (C) Wooden Naginata(#176) (C) Iron Greatsword(#177) (C) Iron Longsword(#178) 2 (C) Iron Axe(#180) (C) Iron Hammer(#182) 2 (C) Iron Throwing Spear(#187) (C) Reinforced Long Bow(#189) (C) Birch Cane(#194) (C) Magic Orb(#196) (C) Iron Great Spear(#198) (C) Iron Halberd(#199) 3 (C) Iron Staff(#200) 2 (C) Iron Naginata(#201) (R) Steel Katana(#206) 2 (R) Steel Spoon(#211) (R) Recurved Long Bow(#214) (R) Great Orb(#221) (R) Steel Short Spear(#222) (R) Steel Staff(#225) 1 (SR) Dawn(#233) (SR) Gekkou(#235) (SR) Philosopher's stone(#238) Spoiler: Rolls Spoiler: First(10) Spoiler: Second(3) Spoiler: Roll 3+4+5+6(1+1+3+1) Spoiler: Roll 7(10) Spoiler: Roll 8+9(6) Spoiler: Roll 10(10) Spoiler: Roll 11+12+13(6) Spoiler: Roll 14(7) Spoiler: Roll 15(50)+16(1) Spoiler: Roll 17+18+19
Spoiler: Barracks (C) Orc Villager (C) Kobold Mage (SR) Ogre Scholar (R) Elf Druid (R) Kobold Alchemist (C) Dwarf Blacksmith (C) Demonkin Mage (R) Dragonkin Lancer (C) Elf Light Warrior (R) Elf Tracker Spoiler: Storage (R) Steel Naginata (C) Wooden Short Spear (R) Steel Hammer (C) Birch Wand (C) Reinforced Long Bow (C) Iron Halberd Spoiler: Newcomers (C) Elf Light Warrior (C) Magic Orb (C) Human Swordsman (SSR) Arcadia (R) Kobold Brave (SR) Telesphorus (C) Demonkin Scholar (C) High Race Guard (R) Elf Druid
Just listing them for now Main Team: Leader - [Toand] [Punisher] Frontline - [Dwarf Guard] [Galatine] Frontline - [Dwarf Grappler] [Leather Vambraces] Backliner - [Lizardman Dancer] Backliner - [Elf Druid] [Necronomicon] Spoiler: Storage Spoiler: Units Spoiler: Humans Spoiler: (C) Human Scholar Name: Human Scholar Human - Scholar (Water) ID: #26 Skills: Spoiler: Preach (★) Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cooldown. Leader Skill: None HP: 7 Atk: 3 Spd: 3 Spoiler: Dwarves Spoiler: (SR) Toand Name: Toand Dwarf - Craftsman (Fire) ID: #129 Skills: Spoiler: Craft (★★) Makes a random craft: Bomb - Gives 5x★ earth damage to all enemies. Rope - Binds* the target for 1x★ turns. Bandage - Heals 4x★ HP. 3 turn cooldown. *Binded characters can’t attack, or use attack skills. Support skills are allowed. Spoiler: Temper (★) Temper: Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. Leader Skill: Great Crafter [Medium increase in weapons stats] HP: 21 Atk: 4 Spd: 2 Spoiler: (C) Dwarf Grappler Name: Dwarf Grappler Dwarf - Brawler (Earth) ID: #45 Skills: Spoiler: Heavy Blow (★) Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Leader Skill: None HP: 10 Atk: 4 Spd: 1 Spoiler: (C) Dwarf Guard Name: Dwarf Guard Dwarf - Knight (Earth) ID: #43 Skills: Spoiler: Protect (★) Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken. 1 turn cooldown. Leader Skill: None HP: 12 Atk: 3 Spd: 1 Spoiler: Elves Spoiler: (R) Elf Druid Name: Elf Druid Elf - Priest (Earth) ID: #89 Skills: Spoiler: Earth (★) Deals your attack +10% for each star as Earth Damage. 1 turn cooldown. Spoiler: Treatment (★) Heals a single ally by (40% + 10% for each star) your attack. 2 turns cooldown. Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 4 Spd: 3 Spoiler: Beastkin Spoiler: (C) Beastkin Bard Name: Beastkin Bard Beastkin - Artist (Wind) ID: #58 Skills: Spoiler: Sing (★) Sings a random song: Lullaby - Makes one enemy sleep.* Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin. Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Sleeping enemies can’t act at all. Leader Skill: None HP: 9 Atk: 1 Spd: 3 Spoiler: Monsters Spoiler: (C) Lizardman Dancer Name: Lizardman Dancer Monster - Artist (Water) ID: #16 Skills: Spoiler: Dance (★) Dances a random dance: Waltz - Charms one enemy.* Ballet - Removes debuffs from party. Swing - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Charmed enemies can’t attack the one they’re infatuated. Leader Skill: None HP: 8 Atk: 3 Spd: 4 Spoiler: Weapons Spoiler: SR Ranks Spoiler: (SR) Necronomicon Name: Necronomicon ID: #236 Skill: Book of Dead [Allows the use of Dark (★) and Undead (★); Medium increase in Dark Damage.] Spoiler: Dark (★) Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Spoiler: Undead (★) Brings back one unit from death as an undead*. 3 turn cooldown. *Undeads take extra (+20%) damage from Holy and reduced (-10%) damage from Dark and Spirit. This effect can only be applied once per unit. HP: + 3 Atk: + 5 Spd: - 2 Spoiler: (SR) Punisher Name: Punisher ID: #230 Skill: Evil Crusher [Medium increase in heavy skills; Small increase in damage against demonkin] HP: + 3 Atk: + 4 Spd: - 1 Spoiler: (SR) Galatine Name: Galatine ID: #227 Skill: Galant Knight Sword [Medium Increase to sword skills; Small increase to attack when used by a knight] HP: + 2 Atk: + 4 Spd: + 1 Spoiler: R Ranks Spoiler: (R) Steel Staff Name: Steel Staff ID: #225 Skill: Heavy Weapon II [Medium increase to heavy skills] HP: + 3 Atk: + 2 Spd: + 0 Spoiler: C Ranks Spoiler: (C) Iron Throwing Spear Name: Iron Throwing Spear ID: #187 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 2 Spd: + 1 Spoiler: (C) Leather Vambraces Name: Leather Vambraces ID: #159 Skill: Gloves [Small increase in attack with brawlers] HP: + 2 Atk: + 1 Spd: + 0 To be arranged: (C) Beastkin Cook (R) Kobold Alchemist (C) Kobold Clubman (C) Iron Halberd (C) Demonkin Scholar (C) Dwarf Guard (C) Beastkin Guard (C) Wooden Mace (R) Kobold Alchemist (C) Oak Wand Spoiler: Rolls Spoiler: First rolls (10) Spoiler: Second Rolls (3) Spoiler: Third Rolls (10)
Just using this as... well, storage. XD I'll edit this post with new updates instead of reposts lel. Italics and bold = equipped. Main Team: Leader - Beastkin Mage (R) [ Magic Orb (C) ] Frontliner - Dwarf Taskmaster (R) [ Wooden Longsword (C) ] Frontliner - Dwarf Miner (C) [ Weapon ] Backliner - Elf Tamer (C) [ Weapon ] Backliner - Human Priest (C) [ Weapon ] Inventory: (R) Beastkin Mage (C) Magic Orb (C) Kobold Clubman (C) Dwarf Miner (C) Elf Tamer (C) Human Priest (R) Dwarf Taskmaster (R) Goblin Raider (C) Troll Fighter (C) Wooden Longsword (C) Dragonkin Scholar
Main Team:Leader - [ (SSR) Drust Aerandel, the Fifth ] [ Nanahoshi ]; Frontliner - [ (R) Dwarf Taskmaster ] [ Weapon ]; Frontliner - [ (C) Lizardman Lancer ] [ Trident ]; Backliner - [ (SR) Thea ] [ Weapon ]; Backliner - [ (C) Human Hunter ] [ Weapon ]; Inventory: Characters:• (C) Beastkin Cook • (C) Human Militia Weapons:• (C) Iron Spoon Updates:• 1 - First Roll x10 Spoiler: Extra Information about Equipped Gacha Drust Aerandel, the FifthID: #141 Skills: Heavy Slash (★★); Lead (★★); Majesty (★); Leader Skill: King of the Man [Great increase in Human's stats; Medium increase in Knight-class units stats] HP: 26 Atk: 7 Spd: 5 TheaID: #126 Skills: Wind (★★); Earth (★); Leader Skill: High Wizardry [Small increase in Magic Damage; Small increase in Mage-class units stats] HP: 17 Atk: 9 Spd: 3 Dwarf TaskmasterID: #91 Skills: Preach (★); Blow (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 14 Atk: 4 Spd: 1 Lizardman Lancer ID: #13 Skills: Charge (★); Leader Skill: None HP: 12 Atk: 3 Spd: 3 Human HunterID: #23 Skills: Aim (★); Leader Skill: None HP: 6 Atk: 6 Spd: 3
Main Team: Leader - [ (SR) Isellael, the Lady Mercy ] [ (C) Birch Cane ] Frontliner - [ (SR) Hiroto, the Moon Gazer ] [ (C) Wooden Mace ] Frontliner - [ (R) Elf Sword Dancer ] [ (R) Steel Greatsword ] Backliner - [ (SR) Saintess Altina ] [ (C) Shuriken ] Backliner - [ (R) Demonkin Dark Priest ] [ (C) Wooden Longbow ] Spoiler: Inventory Spoiler: Units Spoiler: Humans (SR) Saintess Altina Human - Priest (Holy) ID: #121 Skills: Heal (★★); Bless (★); Leader Skill: Saintess Saintness [Small increase in Healing; Small increase in Holy Damage] HP: 17 Atk: 8 Spd: 3 (C) Human Cook Human - Cook (Water) ID: #24 Skills: Meal (★); Leader Skill: None HP: 14 Atk: 1 Spd: 2 (C) Human Guard Human - Knight (Water) ID: #22 Skills: Protect (★); Leader Skill: None HP: 13 Atk: 2 Spd: 2 (C) Human Hunter Human - Archer (Wind) ID: #23 Skills: Aim (★); Leader Skill: None HP: 6 Atk: 6 Spd: 3 (C) Human Mage Human - Mage (Water) ID: #27 Skills: Water (★); Leader Skill: None HP: 7 Atk: 6 Spd: 2 (C) Human Priest Human - Priest (Holy) ID: #28 Skills: Heal (★); Leader Skill: None HP: 8 Atk: 3 Spd: 2 Spoiler: Beastkin (SR) Hiroto, the Moon Gazer Beastkin - Samurai (Water) ID: #132 Skills: Double Slash (★); Iai (★); Land Slash (★); Leader Skill: Will of the Sword [Small increase to sword wielding allies for each sword wielding ally in the team] HP: 19 Atk: 7 Spd: 4 Spoiler: Demonkin (R) Demonkin Lancer Demonkin - Lancer (Dark) ID: #102 Skills: Charge (★); Pierce (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 11 Atk: 5 Spd: 3 (R) Demonkin Dark Priest Demonkin - Priest (Dark) ID: #101 Skills: Heal (★); Dark (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 9 Atk: 7 Spd: 2 (C) Demonkin Swordsman Demonkin - Swordsman (Dark) ID: #60 Skills: Slash (★); Leader Skill: None HP: 11 Atk: 4 Spd: 2 Spoiler: Elves (R) Elf Sword Dancer Elf - Artist (Wind) ID: #87 Skills: Dance (★); Double Slash (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 13 Atk: 5 Spd: 4 Spoiler: Dwarves (SR) Stonecrusher, Dan Dwarf - Warrior (Fire) ID: #130 Skills: Heavy Blow (★★); Roar (★); Leader Skill: Warrior Bravery [Medium increase in Warrior-class units stats] HP: 20 Atk: 6 Spd: 2 (R) Dwarf Commander Dwarf - Warrior (Fire) ID: #95 Skills: Preach (★); Lead (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 15 Atk: 4 Spd: 1 (C) Dwarf Scout Dwarf - Assassin (Wind) ID: #46 Skills: Pry (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Spoiler: Monsters (SR) Ogre Mauler Monster - Warrior (Earth) ID: #118 Skills: Heavy Blow (★★); Roar (★); Leader Skill: Ogre's Might [Medium increase in all Ogre's stats] HP: 23 Atk: 6 Spd: 1 (SR) Kobold Brewer Monster - Brewer (Earth) ID: #116 Skills: Brew (★★); Drunk Steps (★); Leader Skill: Let's Haaang! [Medium increase in all Brewer-class units HP] HP: 21 Atk: 4 Spd: 3 (C) Orc Villager Monster - Civilian (Earth) ID: #5 Skills: None Leader Skill: None HP: 10 Atk: 1 Spd: 1 (C) Lizardman Bard Monster - Artist (Water) ID: #15 Skills: Sing (★); Leader Skill: None HP: 8 Atk: 2 Spd: 4 Spoiler: High Race (SR) Isellael, the Lady Mercy High Race - Priest (Holy) ID: #140 Skills: Heal (★); Bless (★); Holy (★); Leader Skill: Lady Mercy [Medium increase to Priest-class units stats; Small increase in Holy Damage; Small decrease in Knight-class units stats] HP: 18 Atk: 10 Spd: 4 Spoiler: Weapons (R) Steel Naginata ID: #226 Skill: Naginata II [Medium increase in slashing skills] HP: + 2 Atk: + 3 Spd: + 0 (R) Steel Greatsword ID: #202 Skill: Sword II [Medium increase to sword skills] HP: + 2 Atk: + 4 Spd: - 1 (R) Great Orb ID: #221 Skill: Spirit Tool II [Medium increase to Spirit Damage] HP: + 1 Atk: + 3 Spd: + 1 (C) Iron Katana ID: #181 Skill: Sword [Small increase to sword skills] HP: + 1 Atk: + 2 Spd: + 1 (C) Reinforced Longbow ID: #189 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 3 Spd: + 0 (C) Birch Cane ID: #194 Skill: Magic Tool [Small increase to Magic Damage] HP: + 2 Atk: + 2 Spd: + 0 (C) Wooden Longbow ID: #164 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 0 Atk: + 2 Spd: + 1 (C) Wooden Mace ID: #160 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 (C) Shuriken ID: #191 Skill: Hidden Weapon [Small increase to surprise attack's damage] HP: + 0 Atk: + 3 Spd: + 1 (C) Wooden Greatsword ID: #152 Skill: Sword [Small increase to sword skills] HP: + 1 Atk: + 3 Spd: - 1 (C) Wooden Greatsword ID: #152 Skill: Sword [Small increase to sword skills] HP: + 1 Atk: + 3 Spd: - 1
== roll (pull? what's a pull?)... Spoiler: Gacha Main Team: Leader (R) Dwarf Commander | (R) Steel Greatsword HP: 15 Atk: 4 Spd: 1 | HP: + 2 Atk: + 4 Spd: - 1 Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] Vanguard (SR) Boar Rider, Boarror | (C) Iron Great Spear HP: 16 Atk: 9 Spd: 6 | HP: + 2 Atk: + 3 Spd: - 1 Vanguard (SR) Boar Rider, Boarror | (R) Steel Great Spear HP: 16 Atk: 9 Spd: 6 | HP: + 2 Atk: + 4 Spd: - 1 Rearguard (C) Dwarf Bar Owner | (R) Book of Divinations HP: 13 Atk: 2 Spd: 1 | HP: + 2 Atk: + 2 Spd: + 1 Rearguard (R) Dwarf Enginer | (C) Iron Club HP: 13 Atk: 4 Spd: 1 | HP: + 2 Atk: + 2 Spd: + 0Storage: Units Items Spoiler: Units (C) Beastkin Cook (C) Beastkin Cook (C) Beastkin Guard (C) Beastkin Guard (C) Beastkin Guard (C) Beastkin Priest (C) Beastkin Scholar (C) Beastkin Swordsman (C) Beastkin Swordsman (C) Beastkin Tamer (C) Beastkin Tea Maker (C) Beastkin Villager (C) Beastkin Villager (C) Demonkin Mage (C) Demonkin Mage (C) Demonkin Peasant (C) Demonkin Thief (C) Demonkin Scholar (C) Demonkin Scout (C) Dragonkin Squire (C) Demonkin Swordsman (C) Dwarf Bar Owner (C) Dwarf Drunk (C) Dwarf Grappler (C) Dwarf Heavy Fighter (C) Dwarf Miner (C) Dwarf Miner (C) Dwarf Peasant (C) Elf Bard (C) Elf Light Warrior (C) Elf Light Warrior (C) Elf Peasant (C) Elf Scout (C) Elf Tamer (C) Elf Thief (C) Elf Thief (C) Goblin Gambler (C) Goblin Mage (C) High Race Guard (C) Human Priest (C) Kobold Lancer (C) Kobold Mage (C) Lizardman Dancer (C) Lizardman Dancer (R) Beastkin Samurai (R) Demonkin Alchemist (R) Demonkin Alchemist (R) Dwarf Commander (R) Dwarf Commander (R) Dwarf Enginer (R) Elf Herbalist (R) Elf Sword Dancer (R) Human Alchemist (R) Human Archer (R) Human Archer (R) Human Horseman (R) Human Horseman (R) Human Occultist (R) Kobold Alchemist (R) Kobold Alchemist (R) Kobold Tamer (R) Lizardman Raider (R) Ogre Warrior (R) Orc Leader (SR) Black Ajumar (SR) Boar Rider, Boarror (SR) Boar Rider, Boarror (SR) Goblin Hero (SR) Korall of the Jade Scales (SR) Masuyo (SR) Orc Warlord, T'thak (SR) Saintess Altina (SR) Saintess Altina (SR) Saintess Altina (SR) Stonecrusher, Dan (SSR) Blue Ocean Swordsman, Kaito Spoiler: Weapons (C) Birch Cane (C) Birch Cane (C) Birch Staff (C) Darts (C) Iron Axe (C) Iron Axe (C) Iron Axe (C) Iron Club (C) Iron Knuckles (C) Iron Great Spear (C) Iron Mace (C) Iron Mace (C) Iron Naginata (C) Iron Naginata (C) Iron Staff (C) Iron Staff (C) Iron Throwing Spear (C) Kunai (C) Reinforced Long Bow (C) Reinforced Short Bow (C) Reinforced Short Bow (C) Shuriken (C) Simple Crossbow (C) Simple Crossbow (C) Simple Crossbow (C) Used Orb (C) Wooden Club (C) Wooden Great Spear (C) Wooden Great Spear (C) Wooden Great Spear (C) Wooden Greatsword (C) Wooden Long Bow (C) Wooden Naginata (C) Wooden Short Bow (C) Wooden Short Bow (C) Wooden Short Spear (C) Wooden Short Spear (C) Wooden Short Spear (R) Book of Divinations (R) Book of Divinations (R) Ebony Wand (R) Ebony Wand (R) Repeating Crossbow (R) Steel Great Spear (R) Steel Greatsword (R) Steel Knuckles (R) Steel Mace (R) Steel Spoon (R) Steel Throwing Spear (SR) Dawn (SR) Dusk (SR) Dusk (SR) Earth Pillar (SR) Earth Pillar (SR) Gekkou (SR) Punisher (SR) Trident (SSR) Excalibur (Sword) Spoiler: Unsorted Iron Hammer Dwarf Heavy Knight Wooden Mace Wooden Longsword Beastkin Swordsman Thea Elf Bard Jack of All Trades, Ninian Necronomicon Reinforced Short Bow x 2 Kobold Lancer Beastkin Bard Ascalon Orc Pacifist, An'cketh Orc Philosopher Steel Hammer Human Occultist Elf Thief Beastkin Tea Maker Book of Revelations Darts Human Knight (C) Human Cook, (C) Magic Orb, (R) Elf Archer, (R) Dwarf Taskmaster, (C) Elf Scout, (C) Dwarf Drunkard, (R) Dwarf Enginer, (C) Elf Bard, (C) Dwarf Drunkard, (C) Dwarf Blacksmith, (SR) Erymael, the Lady Justice
Spoiler: Main Team Spoiler: Leader: Rokko Fireraid | Iron Halberd Name: Rokko Fireraid Dragonkin - Knight (Fire) Rank: (SR) ID: #137 Skills: Heavy Slash (★); Fire (★); Lead (★); Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats] HP: 20 Atk: 6 Spd: 4 Name: Iron Halberd ID: #199 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 3 Atk: + 2 Spd: - 1 Spoiler: Skills: Heavy Slash; Fire; Lead; Heavy Slash: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Fire: Deals your attack +10% for each star as Fire Damage. 1 turn cooldown. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Spoiler: Goblin King | Wooden Halberd Name: Goblin King Monster - Noble (Fire) Rank: (SR) ID: #111 Skills: Lead (★★); Heavy Blow (★); Leader Skill: King's Authority [Medium Increase in Goblin's Stats] HP: 21 Atk: 5 Spd: 3 Name: Wooden Halberd Rank: (C) ID: #174 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 Spoiler: Skills: Lead; Heavy Blow; Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Spoiler: Vanguard: Princess Knight, Nona | Wooden Great Spear Name: Princess Knight, Nona Human - Knight (Holy) Rank: (SR) ID: #122 Leader Skill: Princess Knight [Medium increase in allies stat against Monsters; Small reduction in own stats against Monsters] HP: 19 Atk: 6 Spd: 3 Name: Wooden Great Spear ID: #173 Skill: Charging Weapon [Small increase to charging skills] HP: + 1 Atk: + 3 Spd: - 1 Spoiler: Skills: Support; Slash; Holy; Slash: Deals your attack +10% for each star. 1 turn cooldown Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Support: Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Spoiler: Rearguard: Jack of All Trades, Ninian | Ebony Cane Name: Jack of All Trades, Ninian Human - Mage (Water) Rank: (SSR) ID: #142 Skills: Water (★); Spirit (★); Holy (★); Dark (★); High Familiar (★) Leader Skill: Allrounder [Great increase in Scholar, Alchemist, Mage, Summoner and Priest-class units stat; Medium increase in Dark, Holy, Magic and Spirit Damage; Summoning last longer] HP: 21 Atk: 12 Spd: 5 Name: Ebony Cane ID: #219 Skill: Magic Tool II [Medium increase to Magic Damage] HP: + 3 Atk: + 2 Spd: + 0 Spoiler: Skills: Water; Spirit; Holy; Dark; High Familiar; Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Spirit: Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Dark: Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. High Familiar: Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns. 5 turn cooldown. Spoiler: Rearguard: Esso | Reinforced Short Bow Name: Esso Elf - Archer (Wind) Rank: (SR) ID: #125 Skills: Aim (★★); Snipe (★); Leader Skill: Marksman [Small increase in Snipe's damage; Small increase in Archer-class units stats] HP: 19 Atk: 6 Spd: 5 Name: Reinforced Short Bow Rank: (C) ID: #188 Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 2 Spd: + 1 Spoiler: Skills: Aim; Snipe; Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Spoiler: Inventory (C) Beastkin Cook (C) Beastkin Guard (C) Demonkin Scholar (C) Demonkin Swordsman (C) Dwarf Bar Owner (C) Elf Light Warrior (C) Elf Thief (C) Elf Scout x 2 (C) Goblin Gambler (C) High Race Tea Maker (C) Human Peasant (C) Human Mage (C) Human Scholar (C) Human Swordsman x 2 (C) Kobold Mage (C) Lizardman Dancer (C) Troll Fighter (R) Beastkin Rider (R) Demonkin Raider (R) Demonkin Dark Priest (R) Dwarf Bard (R) Elf Sword Dancer (SR) Chloe (SR) Kobold Brewer (SR) Nightingale, Aimi (SSR) Hikari, the Light Maiden (C) Wooden Naginata x 2 (C) Wooden Great Spear x 2 (C) Wooden Hammer (C) Iron Staff (C) Iron Katana x 3 (C) Iron Greatsword x 2 (C) Simple Crossbow (C) Iron Throwing Spear (C) Oak Cane (C) Birch Wand (C) Magic Orb x 2 (C) Book of Seals (R) Ebony Wand (R) Steel Club (R) Steel Hammer (R) Steel Longsword (R) Steel Throwing Spear (SR) Philosopher's stone Orc Villager Orc Warrior Troll Shaman Demonkin Swordsman Demonkin Thief Orc Shaman Goblin King Ogre Scholar Yggdrasil Kunai Wooden Short Spear Iron Hammer Iron Staff Ebony Cane Kobold Miner Human Peasant Elf Peasant Elf Bard Beastkin Cook Demonkin Scout Demonkin Raider Wooden Great Spear Steel Axe
Spoiler: Main Team Spoiler: Leader Name: Dragonkin Alchemist Grade: Rare Dragonkin - Alchemist (Water) ID: #107 Skills: Alchemy (★); Preach (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 11 Atk: 4 Spd: 3 Alchemy: Makes a random alchemy: Healing Potion - Heals 5x★ HP. Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Molotov Cocktail - Gives 4x★ fire damage to all enemies. 3 turn cooldown. Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cooldown. Spoiler: Vanguard Left Name: Lizardman Raider Grade: Rare Monster - Rider (Water) ID: #78 Skills: Charge (★); Roar(★); HP: 11 Atk: 7 Spd: 4 Weapon: Name: Steel Short Spear Grade: Rare ID: #222 Skill: Charging Weapon [Small increase to charging skills] HP: + 2 Atk: + 2 Spd: + 1 Charge: Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Roar: Gives a (★small, ★★medium, ★★★great) boost to attack. Lasts 1 turn. 3 turn cooldown. Spoiler: Vanguard Right Name: Beastkin Guard Beastkin - Knight (Earth) ID: #50 Skills: Protect (★); HP: 11 Atk: 2 Spd: 2 Protect: Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken. 1 turn cooldown. Spoiler: Rearguard Left Name: Elf Archer Grade: Rare Elf - Archer (Wind) ID: #86 Skills: Aim (★); Snipe (★); HP: 11 Atk: 4 Spd: 5 Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Spoiler: Rearguard Right Name: Elf Druid Grade: Rare Elf - Priest (Earth) ID: #89 Skills: Earth (★); Treatment (★); HP: 11 Atk: 4 Spd: 3 Earth: Deals your attack +10% for each star as Earth Damage. 1 turn cooldown. Treatment: Heals a single ally by (40% + 10% for each star) your attack. 2 turns cooldown. Spoiler: Dark Cloud Continent Spoiler: Monster Plains Spoiler: C Rank Area (C) Orc Philosopher,(C) Troll Shaman,(C) Lizardman Dancer,(C) Kobold Lancer,(C) Kobold Clubman Spoiler: R Rank Area 2 (R) Goblin Raider Spoiler: SR Rank Area Empty Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Human Tavern Spoiler: C Rank Area (C) Human Thief,(C)Human Scholar Spoiler: R Rank Area (R) Human Knight,2(R) Human Occultist Spoiler: SR Rank Area Empty Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Elven Sacred Tree Spoiler: C Rank Area (C) Elf Thief,(C) Elf Dancer,(C) Elf Mage,(C) Elf Thief Spoiler: R Rank Area (R) Elf Druid Spoiler: SR Rank Area (SR) Thea Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Dwarven Mountain Spoiler: C Rank Area (C) Dwarf Heavy Fighter,(C) Dwarf Blacksmith Spoiler: R Rank Area Empty Spoiler: SR Rank Area (SR) Stonehands, Norman Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Beastkin Forest Spoiler: C Rank Area (C) Beastkin Cook,(C) Beastkin Priest Spoiler: R Rank Area Empty Spoiler: SR Rank Area (SR) Hiroto, the Moon Gazer,(SR) Nightingale, Aimi Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Demon World Spoiler: C Rank Area (C) Demonkin Mage Spoiler: R Rank Area Empty Spoiler: SR Rank Area (SR) Tassyer Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Dragon Lair Spoiler: C Rank Area Empty Spoiler: R Rank Area Empty Spoiler: SR Rank Area (SR) Korall of the Jade Scales Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Holy World Spoiler: C Rank Area Empty Spoiler: R Rank Area Empty Spoiler: SR Rank Area Empty Spoiler: SSR Rank Area Empty Spoiler: UR Rank Area Empty Spoiler: Blacksmith Union 2 (C) Wooden Spoon,(C) Kunai,(R) Steel Great Spear,(C) Book of Seals,(R) Steel Throwing Spear,(C) Wooden Halberd,(SR) Mikazuki,(C)Iron Club,(C) Iron Greatsword,(C) Darts,(C) Iron Greatsword,(C) Book of Revelations,(C) Reinforced Crossbow,(C) Magic Orb,(C) Reinforced Long Bow,(C) Wooden Axe,(C) Used Orb Spoiler: Skills Spoiler: Skills A-Z Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Alchemy: Makes a random alchemy: Healing Potion - Heals 5x★ HP. Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Molotov Cocktail - Gives 4x★ fire damage to all enemies. 3 turn cooldown. Blow: Deals your attack +10% for each star. 1 turn cooldown. Bless: Raises one target attack by a (★small, ★★medium, ★★★great) margin and gives a (★small, ★★medium, ★★★great) reduction on damage taken. Lasts 1 turn. 3 turn cooldown. Brew: Makes a random brew: Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Tea - Heals 5x★ HP. Coffee - Gives increased priority for 1x★ turns. 3 turn cooldown. Bulk up: Gives a (★medium, ★★great, ★★★epic) boost to attack. Lasts 1 turn. 4 turn cooldown. Charge: Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Craft: Makes a random craft: Bomb - Gives 5x★ earth damage to all enemies. Rope - Binds* the target for 1x★ turns. Bandage - Heals 4x★ HP. 3 turn cooldown. *Binded characters can’t attack, or use attack skills. Support skills are allowed. Dance: Dances a random dance: Waltz - Charms one enemy.* Ballet - Removes debuffs from party. Swing - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Charmed enemies can’t attack the one they’re infatuated. Dark: Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Dice Roll: Has 1 in 6 chance activate its effect. Once activated, the team will get a (★small, ★★medium, ★★★great) chance of dealing critical damage.* Lasts 1 turn. 3 turns cooldown. *Critical damage deals 150% the normal damage. Double Slash: Deals 60% + 10% your attack for each star twice. 2 turn cooldown. Drunk Steps: Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. Earth: Deals your attack +10% for each star as Earth Damage. 1 turn cooldown. Expel: Deals (50% + 10% for each star) your attack as Holy damage. Dispels buffs when cast on enemy. Dispel debuffs when cast on ally. 2 turn cooldown. Familiar: Summons a familiar. It’ll have 10 HP, 6 attack and 3 speed for each star. Lasts 2 turns or until killed. 4 turn cooldown. Fire: Deals your attack +10% for each star as Fire Damage. 1 turn cooldown. Heal: Heals all allies by (30% + 10% for each star) you attack. 2 turn cooldown. Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Heavy Slash: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Hide: Hides from the enemies.* Lasts 1 + 1x★ turns. 2 turn cooldown.** *Can’t be attacked until attacks or until the effect wears off. **Cooldown start from when you exit the hidden state. High Familiar: Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns. 5 turn cooldown. Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Iai: Waits for a turn. Deals (★1,5x, ★★2x, ★★★ 2,5x) your attack. 3 turn cooldown. Iron Punch: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Land Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Meal: Makes a meat that heals all the allies by 4 every turn for 2 + 1x★ turns. Pierce: Deals you attack + 10% for each star. Ignores damage reductions. 2 turn cooldown. Pinpoint: Gives a sure critical attack on the next attack or skill. Can only be cast once per battle. Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cooldown. Protect: Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken. 1 turn cooldown. Pry: If the enemy is hidden, uncovers its hidden effect. If is not hidden, gives a (★small, ★★medium, ★★★great) chance to give a critical attack.* Lasts 1 turn. 3 turn cooldown. *Critical damage deals 150% the normal damage. Quickshot: Deals (70% + 10% for each star) your attack. Has increased priority. 1 turn cooldown. Roar: Gives a (★small, ★★medium, ★★★great) boost to attack. Lasts 1 turn. 3 turn cooldown. Sing: Sings a random song: Lullaby - Makes one enemy sleep.* Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin. Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Sleeping enemies can’t act at all. Slash: Deals your attack +10% for each star. 1 turn cooldown Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Spirit: Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. Steal: Has 30% + 10% for each star of disarming an enemy. 2 turn cooldown. Support: Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Swift Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown Temper: Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. Treatment: Heals a single ally by (40% + 10% for each star) your attack. 2 turns cooldown. Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Wind: Deals your attack +10% for each star as Wind Damage. 1 turn cooldown. Spoiler: Unique Skills A-Z Command: Gives an great boost to allies’ attack and raises priority. Can only be cast once per battle. Knight's Tale: Epic boost to Knight-class allies’ attack. Lasts 1 turn. Can only be cast once per battle. Majesty: Gives a great boost to attack and gives medium damage reduction to all the team. Lasts 3 turns. Can only be cast once per battle. Ocean Slash: Waits 2 turns. After that, gives twice the attack as damage to all enemies. Can only be cast once per battle. Pinpoint: Gives a sure critical attack on the next attack or skill. Can only be cast once per battle. Release Potential: Raises the weapon level to the max. If is a SR and it’s at max level already, raises it to SSR. Can only be cast once per battle. Revive: Revives a team member that died in battle. Can only be cast once per battle. Sacrifice: Sacrifices half the current HP to give a twofold attack damage on a single enemy with 20% chance of critical. Can only be cast once per battle. Spoiler: Weapon Skills A-Z Break Cage: Gives a great (epic against High Race) boost to attack and medium chance to deal critical damage. As price, gives a great increase to damage taken. Lasts 2 turns. 4 turn cooldown. Dispel: Dispels a debuff on ally or a buff on enemy. The buff or debuff dispeled are random. 2 turn cooldown. Fail-not: Aims and shots at an target of lower speed. Deals (110 + 10% for each star) you attack. Ignores dodge chance. 3 turns cooldown. Guillotine: Deals your attack + 30%x★. Has (★small, ★★medium) chance of deal critical. 3 turn cooldown. Hearthunt: Applies the effect of Hearthunt* to the next attack or skill used. 4 turn cooldown. *Hearthunt makes the next attack or skill deal 20% more damage. Homunculus: Summons a random animal homunculus: Bear: 18 HP; 8 Atk; 1 Spd. Wolf: 14 HP; 12 Atk; 3 Spd. Eagle: 12 HP; 9 Atk; 6 Spd. Lasts 3 turns Rune Pierce: Deals you attack + 30% for each star in elemental damage, depending on the unit element*. Ignores damage reductions. 3 turn cooldown. Saint Slash: Deals your attack + 40% for each star in Holy Damage. Has decreased priority. 3 turn cooldown. Shadow Rush: If hidden, deals (80% + 10% for each star) of your attack in Dark Damage with great chance of critical. Has increased priority. 3 turn cooldown. Triple Slash: Deals 50% + 10% your attack for each star twice. Has small chance of critical. 3 turn cooldown. Undead: Brings back one unit from death as an undead*. 3 turn cooldown. *Undeads take extra (+20%) damage from Holy and reduced (-10%) damage from Dark and Spirit. This effect can only be applied once per unit.
Leader - [(SR) Saintess Altina] [(R) Steel Dagger]; Frontliner - [(C) Demonkin Thief] [ Weapon ]; Frontliner - [ Character ] [ Weapon ]; Backliner - [ Character ] [ Weapon ]; Backliner - [ Character ] [ Weapon ]; Inventory: (C) Goblin Gambler (C) Human Hunter (C) Dwarf Blacksmith (C) Demonkin Thief (C) Leather Vambraces (C) Oak Wand (C) Iron Staff
Main team: Leader - [ (SR) Hiroto, The Moon Gazer ] [ (SR) Mikazuki ]; Frontliner - [ (R) Beastkin Samurai ] [ (C) Iron Naginata ]; Frontliner - [ Character ] [ Weapon ]; Backliner - [ (R) Beastkin Ninja ] [ (C) Shuriken ]; Backliner - [ Character ] [ Weapon ]; Barrack: Spoiler: Characters (SSR) Drust Aerandel, the Fifth (human) (SR) Saintess Altina (SR) Hiroto, the Moon Gazer (beastkin) |in team| (R) Elf Sword Dancer (R) Beastkin Samurai |in team| (R) Beastkin Ninja |in team| (R) Dwarf Heavy Knight (C) Human Militia (C) Human Guard (C) Elf Thief (x2) (C) Elf Bard (x2) (C) Beastkin Villager (x3) (C) Beastkin Scholar (C) Beastkin Tea Maker (C) Dwarf Blacksmith (C) Dwarf Bar Owner (x2) (C) Dragonkin Squire (C) Demonkin Swordman (C) High Race Peasant Storage: Spoiler: Items (SR) Dawn (SR) Dusk (SR) Telesphorus (SR) Mikazuki (used) (R) Book of Divinations (R) Steel Axe (R) Steal Great Spear (C) Reinforced Short Bow (C) Iron Naginata (used) (C) Iron Halbred (C) Iron Staff (C) Wooden Katana (C) Wooden Great Spear (C) Wooden Short Spear (x2) (C) Wooden Club (C) Wooden Spoon (C) Kunai (C) Shuriken (used) (C) Darts (C) Oak Wand (C) Birch Cane (C) Book of seals Dungeon: Spoiler: Monsters (C) lizardman bard (C) kobold lancer (C) Orc Warrior (R) Goblin Knight
(SR) Toand | (R) Steel Club HP 21 + 2 | Att 4 + 3 | Spd 2 - 1 Skills: Craft (★★); Temper (★); Heavy Weapon II [Medium increase to heavy skills] Leader Skill: Great Crafter [Medium increase in weapons stats] (SSR) Blue Ocean Swordsman, Kaito | (R) Steel Katana (SR) Orc Warlord, T'thak | (SSR) Carnwennan HP 18 + 1| Att 14 + 3| Spd 5 + 1 HP 22 | Att 6 + 4 | Spd 3 + 4 Skills: Land Slash (★★); Iai (★★); Ocean Slash (★); Blade II [Medium increase to blade skills] Skills: Lead (★); Heavy Blow (★★); White Hilt [Medium chance of avioding an attack; Medium increase in surprise attack damage; Allows the use of Shadow (★)] (SSR) Hikari, the Light Maiden | (R) Ebony Staff (SR) Tassyer | (C) Book of Revelations HP 21 + 2 | Att 10 + 4| Spd 4 - 1 HP 19 +1 | Att 7 + 2| Spd 3 + 1 Skills: Bless (★★); Heal (★★); Revive (★); Magic Tool II [Medium increase to Magic Damage] Skills: Familiar (★); Dark (★); High Familiar (★); Liturgical Tool [Small increase to Dark and Holy Damage]Storage: Units Items Spoiler: Units: (R) Goblin Knight (C) Human Thief (C) High Race Guard (C) Lizardman Dancer (C) Dwarf Craftsman (C) Beastkin Villager (C) Dwarf Guard (C) Human Hunter (C) Goblin Gambler (C) Lizardman Bard (SR) Princess Knight, Nona (C) High Race Tea Maker (R) Human Archer (R) Kobold Alchemist (SR) Erymael, the Lady Justice (SR) Boar Rider, Boarror (C) Human Guard (C) Dwarf Craftsman Spoiler: Items: (SR) Gekkou (C) Wooden Axe (C) Iron Greatsword x 2 (C) Reinforced Crossbow (C) Wooden Short Spear (C) Wooden Halberd (C) Darts (R) Recurved Shortbow (SR) Executioner
Spoiler: Main Team Leader Vanguard Vanguard Rearguard Rearguard Spoiler: Storage Units Items(C) Kobold Clubman (SR) Orc Warlord, T'thak (R) Dragonkin Lancer (C) High Race Peasant (R) Elf Herbalist (C) Human Cook (C) Elf Scholar (SR) Isellael, the Lady Mercy (C) Elf Hunter (C) Orc Philosopher (C) Lizardman Lancer (C) Goblin Gambler (C) Elf Light Warrior (C) Human Hunter (C) Elf Mage (C) Elf Thief (C) Demonkin Scholar (C) Human Peasant (C) Human Guard (R) Demonkin Alchemist (R) Elf Druid (C) Dwarf Grappler (SR) Korall of the Jade Scales (C) Dragonkin Squire (C) Beastkin Scholar (C) Goblin Mage (C) Kobold Mage (R) Beastkin Raider (C) Goblin Bandit (C) Beastkin Guard (C) Beastkin Scholar (C) Goblin Bandit 2 (SR) Hiroto, the Moon Gazer (SR) Argus, the Knight Brother (C) Troll Shaman (SR) Stonecrusher, Dan (C) Elf Tamer (C) Dwarf Miner (C) High Race Guard (C) Goblin Swordsman (C) Dwarf Bar Owner (C) Demonkin Mage (R) Human Occultist (C) Magic Orb 2 (R) Steel Dagger (R) Steel Great Spear (C) Reinforced Short Bow (C) Iron Hammer (R) Steel Axe (R) Steel Halberd (SR) Executioner 2 (C) Birch Cane (C) Book of Revelations (C) Wooden Great Spear (R) Steel Great Spear (C) Oak Staff 2 (C) Darts (C) Wooden Hammer 2 (C) Iron Short Spear (C) Wooden Greatsword (SR) The Spoon (C) Oak Cane 3 (C) Birch Wand (C) Iron Great Spear (C) Leather Vambraces (C) Oak Wand (R) Ebony Wand (R) Steel Longsword (C) Wooden Naginata (SR) Executioner (C) Iron Longsword (C) Wooden Spoon 2 (C) Iron Knuckles (C) Used Orb (C) Book of Seals (C) Iron Greatsword (C) Iron Throwing Spear (C) Wooden Greatsword (C) Iron Katana (C) Wooden Katana 2 (C) Iron Staff (R) Ebony Cane (C) Reinforced Crossbow (C) Shuriken (C) Wooden Long Bow (C) Wooden Mace (R) Steel Katana (SR) Punisher
Main Team: Too lazy to organize Leader: Elf Light Warrior (C) Vanguard: Lizardman Terror (R) Vanguard: Beastkin Tamer (C) Rearguard: Elf Scout (C) Rearguard: Human Thief (C) Spoiler (SR) Galatine (C) Beastkin Tamer (C) Elf Light Warrior (C) Elf Scout (UR) Yggdrasil (C) Iron Hammer (C) Human Thief (C) Iron Katana (R) Steel Spoon (C) High Race Peasant (R) Lizardman Terror (C) Iron Knuckles (C) Book of Seals (C) Dwarf Bar Owner (C) Birch Wand (C) Dwarf Craftsman (C) Iron Throwing Spear (SSR) Arcadia (Bat) (C) Kobold Clubman (C) Iron Club (SR) Earth Pillar (C) Dwarf Miner (C) Wooden Katana (C) Iron Axe (R) Demonkin Raider
Leader: [(C)Demonkin Swordsman]+[(R)Steel Longsword] Vanguard: [(C)Elf Tamer]+[(R)Repeating Crossbow] [(R)High Race Noble]+[(C)Iron Greatsword] Rear Guard: [(C)Human Priest]+[(C)Iron Greatspear] [(C)Demonkin Mage]+[(R)Steel Staff] Inventory [(SSR)Carnwennam]