Dungeons of reincanation

Discussion in 'Community Games' started by SpearOfLies, May 14, 2017.

  1. SpearOfLies

    SpearOfLies [Lucky Dad][Has a lovely daughter]

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    Tired to wait someone reply, I decide to make this topic to hopefully recruit some GMs.


    The people I tagged probably know that we need to make a new Dungeon. The old one is too unbalanced and no sense.

    We already made an attempt, but I disagree with most of ideas and mind set behind them. As I expected the project died.


    I don't want blame someone neither I want hear some excuse. If you want do that, go to P.M.


    Let's go to the main point of topic. I need GMs for a dungeon game. If you are interested, here all the info I can give now:


    The part already well developed:

    Atk= Physic damage

    Def= Extra hp. Recharge at end of battle.

    Agi= Physical aim and dodge.

    Mag= Magic damage

    Wis=Magic aim and dodge. Sneak attack.

    The stats affect also other things and will affect more as the game develop

    Physic:

    Offensive:

    Heavy blow: deal 2 extra physical damage, low mana cost. Improved add 1 point bonus damage.

    Fire slash(variant version of heavy blow): deal fire damage, low mana cost. Improved add 1 point bonus damage.

    Decapitation(variant of heavy blow): deal earth damage and ignore def, high mana cost. Improved reduce cost.


    Precision shot: deal 2 less physical damage but get 4 extra agi for that attack and until next turn, low mana cost. Improved add 2 extra agi.

    Thunder thrust(variant of precision shot: deal electric damage, low mana cost. Improved add 1 point bonus damage.

    Giant killer: ranged light physical attack, deal double damage against boss, medium mana cost. Improved reduce mana cost.


    Defense:


    Guard punch: deal 2 less physical damage but get 4 extra def for that attack and until next turn, low mana cost. Improved add 2 extra def.

    Shield up(variant of Guard punch): Regen 3 def, loose 1 max def until end of dungeon run, low mana cost. Improved regen 3 extra def.

    Shield attack(variant of Guard punch): Daze(hit chance is halved) enemy for one turn, medium mana cost. Improved add one more turn to daze.


    Backstep : add 20 agi for one turn, low mana cost. Can be used to run away from enemy. Improved add 5 extra agi .

    Hastily(variant of backstep): Add 2 agi but reduce 2 atk for 3 turn, low mana. Improved add 1 extra agi but reduce 1 more atk.

    Forward(variant of backstep): After backstep, attack with 2 extra agi and reduce enemy's atk by 2 for 3 turn. Improved reduce 1 extra atk.


    Special:


    Dark strike: Deal dark physical damage. Sacrifice 4 hp for adding 4 bonus damage, low mana cost. Improved add 1 point extra damage.

    Child of darkness(variant of Dark strike): Resistance against darkness, passive. Improved add 1 point extra damage to dark skill but consume 1 hp.

    Dark ritual(variant of dark strike): Consume 4 max hp for 1 extra damage for dark strike until the end of run, low mana cost. Improved add 1 point to extra damage but consume 1 extra max hp.


    Assassinate: Sneak attack deal extra 6 damage(halved against hp), low mana cost. Improved add 3 extra damage.

    Shadow step(variant of assassinate): Give extra 3 wis for one sneak attack or change jump over the trap to Shadow move(agi+wis roll) for one trap, medium mana cost. Stackable. Improved give 1 extra wis.

    Knock out(variant of assassinate): Instead of damage the target, melee sneak attack fall asleep the target when your wis - enemy wis is higher than enemy def, medium mana cost. Improved give you 2 extra sneak attack damage against sleep target.


    Magic:

    Offensive:

    Fireball: high magic damage against one enemy, high mana cost. Improved give more damage.

    Fire Rain(variant of fire ball): Low-medium magic damage against all enemy, high mana cost. Improved give more damage.

    Burn!(variant of fireball): medium magic dot one enemy for five turn, medium mana cost. Improved give more damage.


    Thunder: 3 medium magic damage hit randomly between you, one of enemy, one of ally and miss, medium mana cost, ignore dodge chance. Improved give more damage.

    Negativity(Variant of thunder): double the chance of one target be hit by thunder magic, high mana cost, stackable. Improved give damage bonus with thunder against target.

    Chain of lighting(Variant of thunder): link three enemies, when one of target be hit by Thunder, all of them suffer same damage as target, high mana cost, the link is broken when one of target die. Improved give damage bonus with thunder against targets

    FUN FACT: 1vs1 thunder have 1/3 to hit you, 1/3 to hit enemy, 1/3 to miss. If the first shot kill the target, the remain 2 have 1/2 to hit you. Good luck on surviving.


    Smart up: Little more mana, passive. Improved give more mana.

    Focus(variant of smart up): The next magic is used twice at price of one, high mana cost. Improved reduce mana cost.


    Defense:

    Ice block: Low magic damage against one enemy, freezy him for one turn, high mana cost. Improved give more damage.

    Blizzard(variant of Ice block): Low magic damage against all enemy, reduce their atk for one turn, high mana cost. Improved reduce more atk.

    Ice break(variant of Ice block): low magic against one enemy, triple damage against Ice blocked enemy, low mana cost. Improved give more damage.


    Holy smite: medium magic damage to one enemy, daze ( hit chance is halved) him for one turn, medium mana cost. Improved give more damage.

    Holy protection(variant of holy smite): the target receive reduced damage for 3 turn, medium mana cost. Improved reduce more damage.

    Blind(variant of holy smite): Reduce the agi value of hit chance of target for two turn, medium mana cost. Improved reduce more agi value.


    Child of wind: reduce ranged attack damage, passive. Improved reduce more ranged attack damage.

    Wind shield(variant of Child of wind): Give an allies the effect of Child of wind for three turn, medium mana cost. Improved give more reduce range attack damage from Child of wind.

    Wind charge(variant of Child of wind): Damage reduce from Child of wind will be stored, passive. Deal low magic damage plus the damage stored, medium mana cost and passive effect reset. Improved give more damage and damage multiple for stored damage.


    Special:


    Dark temptation: Damage against target have damage multiple for 3 turn, high mana cost. Improved reduce mana cost.

    Corrupted desire(variant of Dark temptation): Low magic dot damage for 5 turn, medium mana cost. If target is affected by Dark temptation, deal high magic dot for 3 turn and ignore Dark temptation effect. Improved add one turn to normal activation and give more damage to alternative activation, but add more mana cost.

    Tentacles(variant of Dark temptation): Low magic damage against target, low mana cost. If target is affected by Dark temptation, the target will not suffer any damage but his atk, agi, mag and wis will be reduced for one turn. Improved add more damage to normal activation and add more turn to alternative activation, but add more mana cost.


    Earth bullet: medium magic damage, medium mana cost. Improved give more damage.

    Earth seal(variant of Earth bullet): seal one target for one turn, high mana cost. The target cannot be targeted by other. The target cannot target other than himself. Improved add one turn.

    Stone bullet(variant of Earth bullet): medium magic damage ignore def, high mana cost. Improved give more damage.

    Resistance against fire/heat= Damage reduce by 1/4.

    Weakness against fire/heat= 1.5 damage multiple.


    Resistance against electric: Immune to negativity and chain of lighting.

    Weakness against electric: Skill make target double chance to be hit by Thunder.


    Resistance against Ice/Cold/Water: Immune to status effect and debuff.

    Weakness against Ice/Cold/Water: Atk and mag reduced for three turn.


    Resistance against wind/nature: Ignore effect.

    Weakness against wind/nature: affected target attack. Melee is also considered ranged and ranged also considered melee.


    Resistance against earth: def have double value and cannot be ignored.

    Weakness against earth: Daze effect.


    Resistance against dark: reverse effect, but light attack disable this and deal extra damage.

    Weakness against dark: double effect.


    Resistance against light: Ignore effect.

    Weakness against light: Effect skill deal damage/bonus damage.

    The mods rolls 5 d6. The player can decide how put this values to atk, def, agi, mag and wis. Then the player decide his skill tree.

    The player start at lv 0 with 10 hp, 100 mana, 2 extra stat points and 1 skill point.

    Every level up the player get 5 hp, 5 mana, 2 extra stat points and 1 skill point.

    The extra stat point can be used to raise one of stats except for hp and mana.

    The skill point can be used to learn a new skill/variant skill, upgrade a skill or reduce the cost of one skill. A skill can be upgraded 3 times and the cost can be reduced 3 times(wihout counting the upgrade reduce cost one).

    The level max is 10. After reach that number, the character's level and stats can be reset and get extra hp and mana.

    Every level up require 10 exp to level up. The monsters give exp equal to monster's recommended level - player's level +1. Monsters have rank. Player cannot get exp from monster who have inferior rank than their reset count.


    At start of adventure you get 100 dp, 1 wooden sword (atk+1), 1 trainer bag(10 space) and 1 quick belt(2 space).


    Player can make a dungeon. The one who decide what happen within the dungeon is called Dungeon master(DM)

    You need a dungeon core to make a dungeon. You can put unlimited amount of room, but other extra additions need to be brought from merchant(fixed price until I decide it's good time to add a dungeon maker job but the dungeon core, rule and somethings else will still merchant only and fixed price for the sake of balancing).

    A room can have maximum 4 monsters and 2 reinforcements. This can be upgraded.

    Every 40 turn, the player need eat food. Failing this action, the playes suffer 50% of his maximum hp as damage. This numbers will be changed by the environments. Eating food restore 2 hp.

    Player can rest any time within the dungeon. Basic rest restore 20 mana.

    The player can check a room unlimited times. The player can find items, secret passages, fake walls, mechanism passages, switches for mechanism passage, traps, hidden monsters and dp.

    Everything have a value to overcome. The dungeon master roll a d100 and add to this value the wis stat. The player will find the highest value it can overcome. If 2 things have same value, roll a d2. The player find more if deducting the overcome value from the result, can still overcome other values. If the result of roll is 100, the dungeon master roll a d20 and the player get dp same as result from the dungeon master. If the reault of roll is 1, a random trap from the dungeon will hit the player. If there aren't traps, nothing happen. If there aren't active traps, all the traps is reactivated.

    Hidden passage is free and have a check value of 20. Monsters is the sum of their wis.

    A trap can be jump over(agi based) or disable(wis+agi based) with a d20. 20 is always successed. 1 is always fail. Jump over have a lower value to overcome than disable and have a second roll for dodge(agi based). A fail disable hit all the party.

    After the first reset, monsters can have different behavior.

    Distracted: The monster is disinterested or cannot check the surround.

    Stationary: The monster is continuously check the surround.

    Hidden: The monster is hidden and prepare to ambush.

    Running: The monster is moving two room per turn without checking the surround.

    Patrolling: The monster is moving one room per turn checking the surround.

    Sneaking: The monster is moving one room every 2 turn, checking the surround and remain hidden to ambush someone.


    Dungeon(DP) is the game money.

    Every monster have X dp value. The DM get that value for every turn this monster fight. Sneak attack also counted as 1 turn. The maximum number of turn you can earn from one monster is 5. Player get no dp for fighting monsters.

    Traps, not visible passage(except for secret passage) and chests also have a X dp value.

    For every traps the player meet, the DM get the DP value. More players, more DP from a trap. If a player manage to disable a trap, everyone of the team earn the DP value.

    For every not visible passage the player doesn't found and move away, the DM get the DP value. For every search fail attempt, the DM get the DP. The maximum amount of fail attempts can earn from a not visible passage is 2.

    Chest have a special DP value base of investment. You get the 10% of investment you put in, if the player didn't find it. The investment value is based of amount of DP you put in last time and not the total sum. Objective chest you can earn 20% no matter what.


    Every dungeon have objectives. For every objective the players complete, he steal 10% of DM earning. Party will share the earning.

    The objective can be:

    - Found the objective chest.

    - Kill x n of monster.

    - Reach the end of dungeon.

    - Kill the boss.

    Rules:

    - You can have more than one objective chest but everyone will counted as different objective and will stack up the percentage.

    - If the player kill the double or triple or more of amount of monster need for the objective, will stack up the percentage.

    - The boss monster will always counted as objective.

    - The DM will always inform the player about the objectives.

    - The player cannot steal more that 100%

    - After completed a objective, the player have the choice to leave or remain in the dungeon. Otherwise he cannot leave the dungeon until he reach the entrance or the exit. Every dungeon next at least a way to leave the dungeon without using objective.



    The part still in working progress:


    This is the job system:

    Argonaut(job):

    Giant killer(skill): Deal 300% of (atk+mag) against higher level monster. The skill can fail. The chance of activation is 10%* monster's level - user's level (d100).

    Every job level gain extra 10% chance of activation.

    Killing monster with Giant killer as finisher move gain 1 job exp

    After 5 level only boss type monster give job exp.


    Hunter(job):

    Expect looter(skill): Dismantle have +1 to the roll.

    Every job level gain a dismantle point.

    You can use the dismantle point to add an extra +1 to the dismantle roll of one type corpse(cumulative).

    You get 1 exp for every 100 corpse dismantled.


    Explorer(job):

    Mapping(skill): Lock one dungeon and block the owner from change the pattern, get the possibility to map it. You can free the dungeon any time but it will have 48 h protection from locked again. Half damage from hunger and double wis out of combat.

    Every job level gain a extra maximum dungeons locked.

    You get 1 exp for every map complete. Every player have one week before you can map one of their dungeon again.


    Chef(job):

    Cooking(skill): can use cooking recipe and when he eat food, it have double effect.

    Every job level gain 1 extra turn to all food effect when you are in team.

    You get 1 exp for every 10/10 cooking recipe.


    Blacksmith(job):

    Forge(skill): can use metal/heavy armor recipe.

    Every job level gain 2 extra def when user have full heavy armor set.

    You get 1 exp for every 10/10 metal/heavy armor recipe.


    Crafter(job):

    Skilled hands(skill): can use wood/light armor recipe.

    Every job level gain 2 extra agi when user have full light armor set.

    You get 1 exp for every 10/10 wood/light armor recipe


    Apothecary(job):

    Herbalist(skill): can use item recipe and when he use item, it have stronger effect.

    Every job level gain 1 extra farm.

    You get 1 exp for every 10/10 item recipe


    Enchanter(job):

    Enchant(skill): can use magic recipe.

    Every job level gain 2 process point.

    You can use 1 process point to add an extra +1 to the processing roll of one type magic drop(cumulative).

    You get 1 exp for every 10/10 magic recipe.


    Breeder(job):

    Feed(skill): can use food to skip 24 h of breeding.

    Every job level gain 1 extra ranch.

    You get 1 exp for every 100 foods used by Feed.

    I will add more jobs to it.


    The "free" farming(aka collect materials every 24h) will be a public one and a private one. The public one everyone can use it and every GMs can give the material. The private one is job related so only who have a determinated job can have it. The privated one can have more material and more advanced material and can collect more day worth of material. Only specific GMs can give you the materials. The exact details is still working in progress.


    The crafting is still working in progress, but it will not have free crafting and you don't need buy a crafting recipe.


    Tower of reincanation is where you can reincanated. It's a special dungeon.

    There will be also a rank system (F,E,D ecc.ecc). This will only affected what dungeon you can fight and the exp earning.


    The merchant is still working in progress but it have the idea to favor trade between players.


    The advanced skill is still working in progress. The basic skill is considered tier 0 and tier 1 skill.



    If you have any question, feel free to ask.


    Special thanks to @Kuma Desu for all the supports~



    Tags: @Carm @Evil_Ginger @Lady Luck @Blankdom @Zone Q11 @Way @Pyoo @Chocol8 @brasca123
     
  2. Way

    Way Crimeless Raubritter

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    Hit me up, I'll take a look (y)
     
  3. Pyoo

    Pyoo ☀ Summer Melody ☀

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    I dont even know why i'm tagged when i gave no contributions to the new development lol

    anyway good luck~
     
  4. Carm

    Carm Drip drop, when will time stop

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    >.>
    Same..



    Anyways Ganbare!
     
  5. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    *crawls from her hole*
    I'm here~

    *puts out a sign with CarmXLady Luck*

    It's been a while, old friend...
     
    Zone Q11 likes this.
  6. Pyoo

    Pyoo ☀ Summer Melody ☀

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    oh? how curious, youre opening alerts now?
     
  7. Pyoo

    Pyoo ☀ Summer Melody ☀

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    *glomps kuma*
    hello~
    hmm~? lucky is kinda dead tho~?
     
    Zone Q11 likes this.
  8. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    B-big sis is dead!?
    You killed her!
    *runs away*
     
    Zone Q11 and AliceShiki like this.
  9. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    Good luck xD.
     
  10. Knowledge is power

    Knowledge is power [Wise owl][Sweet Lover]

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    Sounds good.... Any help required I'm here... Good luck
     
  11. Chocol8

    Chocol8 [Chocolate Sect Founder] [Chocolate Lover]

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    I did wonder when this will be released. Saw you and @Kuma Desu talking about jobs XD.. Sure I'm up for it
     
  12. Chocol8

    Chocol8 [Chocolate Sect Founder] [Chocolate Lover]

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    My daughter died?... *wonders if it was due to me forgetting to give allowance, maybe not*... Oh well, she had a good life
     
    Lurker of the dark likes this.
  13. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    I was only a quasi-beta tester~
    And gave some ideas~
     
  14. Chocol8

    Chocol8 [Chocolate Sect Founder] [Chocolate Lover]

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    Interesting, since it had a beta testing phase then it is promising XD.. You sure are busy with these stuff recently lol.
     
  15. Pyoo

    Pyoo ☀ Summer Melody ☀

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    *scratch head* ara.. i didn't mean that...
    *silently judging*
     
  16. SpearOfLies

    SpearOfLies [Lucky Dad][Has a lovely daughter]

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    Any question <.<?
     
  17. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Kuma is quite busy with this and searching for a part time job~

    *glares*
    Jiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii!
    *gives food to Pyoo*
     
  18. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Nope, I asked all my questions in the convo~~~
     
  19. Pyoo

    Pyoo ☀ Summer Melody ☀

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    *diverts gaze*
    *sees food*
    \o/
    *trots close and snuggles*
     
  20. Chocol8

    Chocol8 [Chocolate Sect Founder] [Chocolate Lover]

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    I think I will see how it plays first before I ask questions.. But since Kuma already beta tested it might not have much XD