[Game of Idleness] Kingdom Royale - Game #20

Discussion in 'Community Games' started by AliceShiki, Feb 26, 2017.

  1. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    A failing kingdom
    And its people with their self interest


    FOREWORDS
    This is the 20th round of Kingdom Royale.
    The GM this time is @brasca123 .
    What a bleak forewords.

    And this is a template.



    RULES

    1. Sign up at http://forum.novelupdates.com/threads/kingdom-royale-interest-thread.12055/ . Each game will be hosted on a different game thread.
    2. No private messages between participants about the game (meta-gaming). Private messages for other purposes are allowed.
    3. You are forbidden from giving any form of clues / hints / or [Kingdom Royale] related remarks outside from this thread and each secret conversation chat rooms.
    4. While I appreciate that RL takes precedence, please inform me if you're going to disappear for a while. I can always shoehorn someone else in there.
    5. Observers are forbidden from giving any form of clues / hints / or [Kingdom Royale] related remarks to the players.
      While you are not forbidden from chatting casually or joke around (in moderation) in the game thread and each secret conversation chat rooms, it is highly probable that you might accidentally slipped some clues. So unless you are 100% sure that your post does not contain any of the mentioned above, please refrain from posting. I highly recommend you to ask anything you do not understand privately to the moderator of the game instead of in either thread and chat rooms.
      This also apply to ghosts.
    6. Global forum rules apply.
    GAMEPLAY OVERVIEW

    1. Day and night cycle take twenty-four (24) hours each, counting from the start of the phase, unless it is unanimously voted to be ended early. Both day and night can be voted to end early.
    2. Before the [Day Phase] end, each player may select another player to form a private chatroom for the night. Both players will then be transported into the private room, where they can talk, deal, scheme, or attempt to murder each other without anyone knowing. If a player fail to specify a person, it will default to "no chat" option.
    3. Each role has a different victory conditions. The game ends when all surviving players have met their victory condition.
    4. All players start with 8 HP.
    5. All players will recover 1 HP at the beginning of [Day Phase].
    6. All players are given a knife, which can be used to [Stab] the other players regardless of roles. [Stab] may be done once per cycle, either day or night.
      The knife will disappear once it has been used it to stab someone. A new knife will be given to each player who has lost it on the next day.
    7. Each [Stab] will reduce the remaining HP of the target by 4.
    8. Attacking with the [Stab] action during daytime will be announced to everyone, whereas attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
    9. Defend mechanic :
      • If you still hold a knife (refer to point 6) and you're stabbed at day time, you can 'defend' against stabs, and the damage received will be halved to 2 HP.
      • If a player set up stab (and is set up to be stabbed) at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
        For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
      • At night time, defend mechanic does not apply.
    10. You can schedule your [Stab] actions with conditional order.
    11. Roles will NOT be announced upon death. Nor will players be informed of their remaining HP.
    12. If THREE cycles (day and night) have passed OR three players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
    13. If THREE cycles (day and night) have passed AND three players have been eliminated, double death will occur. During the double death, the [defend mechanic] is nullified, i.e. just hurry and die.
    14. If amazingly the game goes on for SIX cycles (day and night), the Mummy end is triggered.
    Possible Conditions for [Stab] Schedule
    You may only schedule [stab] action with the following condition:
    • [Stab] @ by the end of the [{day/night} Phase]
    • [Stab] @ at the beginning of the [{day/night} Phase]
    • [Stab] @ if @ using their [Stab] {/ on @}
    • [Stab] @ after I receive {x} amount of stabs
    • [Stab] the {1st/2nd/3rd/4th/5th} person who stabbed me {during this phase/for the rest of the game/for the next phase/any other time wording}
    • [Stab] the {1st/2nd/3rd/4th/5th} person who used their [Stab]


    ROLES
    There are six roles in the game, with different ability and victory conditions.

    [King]
    He is the king who has ascended to the throne by assassinating the previous ruler and has carried out many invasions. Having a distrustful personality, he's scheming murder of the ones that threaten his throne. He does not notice that his distrust makes others lose their loyalty for him.
    He can request his subordinates to commit [murder], but he cannot force them because he fears their animosity could become directed at him.
    A land ruled by a man that cannot trust others is unlikely to have a bright future.
    Skills of the [King]
    • [Murder]
      He can select a player he wants to kill and request the [Sorcerer] or the [Knight] to execute this action. He does not need to select. [Murder] may only be activated once during the [Night Phase]. The target of [Murder] is annulled by the end of the [Night Phase].
    • [Substitution]
      He can once avoid being the target of [Assassination] by changing roles with [The Double] for a single day. If he was selected as the target on this day, [The Double] will die instead of the [King]. [Substitution] may only be activated during the [Day Phase]. Whether he was targeted or not, the King's skill [Murder] is passed to [The Double] for the day.
      If he choose to execute skill one day, it will be active at the next day phase (which is when [Assassination] is executed).
    Victory conditions for the [King] To protect his throne. (Elimination of the ones that threaten the king's throne [Prince] [Revolutionary] [Knight])


    [Prince]
    An ambitious person. He was originally only at the third place in the inheritance order of the king's rank. But taking advantage of the king's mistrust, he made him murder the other princes and moved up to the first place. He acquired anti-magic to guard himself against this mistrust.
    If he comes to the throne, this land is likely to turn into a worse dictatorship than it was before.
    Skills of the [Prince]
    • [Throne Succession]
      He becomes able to use [Murder] once the [King] and [The Double] die.
    • [Anti-magic]
      He cannot be killed by [Sorcery]. In addition, he will be informed by the identity of the [Sorcerer] once [Sorcery] is used on him.
    Victory conditions for the [Prince] To become the king. (Elimination of [King] [The Double] [Revolutionary] [Knight])


    [The Double]
    An ex-farmer who is loyal to the [King] and looks exactly the same as him. He is not really ambitious, but he can absolutely not allow the [Prince] to become the king since he was always made a fool by him.
    If he, with no ideals, becomes the king, this land is likely to fall into ruin in no time.
    Skills of [The Double]
    • [Inheritance]
      If the [King] dies or [Substitution] was executed, he becomes able to use [Murder].
    Victory conditions for [The Double] Death of the ones that try to kill him. (Death of [Prince] [Revolutionary])


    [Sorcerer]
    A subordinate of the [King]. He is the teacher of the [Prince] in magic and also gets on well with the [Prince]. He is satisfied as long he can pursue his studies in magic and has no interest in the king's throne whatsoever.
    No matter how much he can raise his magic skills, nobody will value a person that secludes himself in his shell.
    Skills of the [Sorcerer]
    • [Sorcery]
      He can choose whether to effectively kill the character that was selected by [Murder]. [Sorcery] may only be activated during the [Night Phase]. The targeted character will become a burnt corpse by the end of the [Night Phase].
    Victory conditions for the [Sorcerer] To survive.


    [Knight]
    A subordinate of the [King]. While being a subordinate, he is plotting revenge on the royal family for they have ruined his homeland. He believes firmly that he can only attain happiness by exterminating the royal family.
    As a matter of course, a man that has drowned in his own feelings of loss will only fall into the darkness of misfortune.
    Skills of the [Knight]
    • [Deathblow]
      He can choose whether to effectively kill the character that was selected by [Murder]. Only executable when the [Sorcerer] is dead. [Deathblow] may only be activated during the [Night Phase]. The targeted character will die due to beheading by the end of the [Night Phase].
    • [Fitness]
      Intense physical training is the requirement of being a knight. Gain 2 extra HP.
    Victory conditions for the [Knight] To take revenge. (Death of [King] [Prince])


    [Revolutionary]
    He is the right arm of the [King]. Because of his competence, he realized that this land is going to fall into ruin if it goes on like this. Hence, he prepared himself to take over the land.
    A ruler that has accumulated feelings of bitterness due to assassinations is incapable of leading a kingdom. At most he will be assassinated himself.
    Skills of the [Revolutionary]
    • [Assassination]
      He can assassinate the selected character. He does not need to select one. [Assassination] may only be activated during the [Night Phase]. The targeted character will become a strangulated corpse at the beginning of the [Day Phase].
    Win conditions of the [Revolutionary] To become the king. (Murder of [King] [Prince] [The Double])



    EXECUTION ORDER

    1. Scheduled [stab] by the end of [night phase].
    2. The target of [Murder] become a burnt or beheaded corpse by the end of [Night Phase] if applicable.
    3. The target of [Assassination] become a strangulated corpse at the beginning of the [Day Phase] if applicable.
    4. All players recover 1 HP if applicable.
    5. Scheduled [Stab] at the start of [day phase] if applicable.
    PLAYER LIST

    OBSERVER LIST

    MISCELLANEOUS
    Summary
    There are only 2 rules for players
    1. One stab per cycle
    2. No comment in thread during night phase

    There are only 2 rules for ghosts and observers
    1. Don't talk if you don't know whats not allowed to be said.
    2. Read and understand the first rule. Then read and understand the first rule again.


      So, let the blood flow
      In this failing kingdom
     
    Last edited: Mar 4, 2017
    Carm, DCLXVI, BlancFrost and 2 others like this.
  2. Pyoo

    Pyoo ☀ Summer Melody ☀

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    WEEHEEEEE 20th GAMEE~~~~

    Thankgod I'm not the only non newb~
     
  3. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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  4. BlancFrost

    BlancFrost ❄Middle child: Carm & Dev + Sio's FSIL ❄

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    The newb is here reporting for duty o7
     
  5. Pyoo

    Pyoo ☀ Summer Melody ☀

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    piyo~ *snuggles*
     
  6. BlancFrost

    BlancFrost ❄Middle child: Carm & Dev + Sio's FSIL ❄

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    Uwah~! Pyoo~! *snuggles closer to her* Oh here have some cookies~
     
  7. Pyoo

    Pyoo ☀ Summer Melody ☀

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    \o/ *noms cookies*
     
  8. Bielt

    Bielt 『Planets Eater』『The Sin of Animosity』

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    *lurk*
     
  9. Pyoo

    Pyoo ☀ Summer Melody ☀

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    *catches*
    how do you like my new look?~
    XDXDXD
     
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  10. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    ...welp, I am doomed.
    Here as well.
     
  11. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Hm... I gotta read the previous games first before actually making decisions here... brb.
     
  12. BlancFrost

    BlancFrost ❄Middle child: Carm & Dev + Sio's FSIL ❄

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    Fufufu~ *pats head gently*
    I spot a wild Biel~
     
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  13. Bielt

    Bielt 『Planets Eater』『The Sin of Animosity』

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    Nya~
    *Catched*

    OwO
    Such a sexy abdomen~
    >w<
     
  14. Pyoo

    Pyoo ☀ Summer Melody ☀

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    *happily nuzzles head to blanc's hand*
    hurhur *flexes*
    it's the god of knowledge ~
     
  15. Bielt

    Bielt 『Planets Eater』『The Sin of Animosity』

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    *Lick lips*
    Fu fu fu~
    Sexy and smart~
    *Run my finger through your abdomen*
     
  16. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    *throws them all into the mountain*
     
  17. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    So... how do we progress? From what I have read in Game #1 we seem to have to make conversation partners or something?
     
  18. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    However you want, stab each other, try to make alliances, choose night partner, vote to end the day, whatever you see fit works.

    Just try to keep things more or less on game's topic, instead of flirting with someone that isn't playing... *stares at the others*
     
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  19. Bielt

    Bielt 『Planets Eater』『The Sin of Animosity』

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    Nya~ >.<

    I was just lurking~
    >.<
     
  20. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Okay... I think? For some reason, I feel like this is the AG version of Mafia when I compare this to DUNGEONS...
    EDIT: By the way, how do you choose your night partners?