I'm still confused about this recurring term in Taming Master

Discussion in 'Novel Discussion' started by mlmx, Feb 23, 2017.

  1. mlmx

    mlmx Well-Known Member

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    "If the weak point is hit, evasiveness will increase X%."

    This pops up whenever Ian triggers his Weak Point Capturing skill. I've asked this somewhere before but was not enlightened. So does anyone why-tf does evasiveness of anything increase at all from hitting a weakpoint?
     
  2. Mufarasu

    Mufarasu Well-Known Member

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    Like when you hit your funny bone.
    You jump and scream "What the fuck!" as adrenaline floods your system and you prepare to fight or die.
     
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  3. Voromir

    Voromir Chaotic Evil Kobold Fig 4/Rog 16/Sorc 6 (DND 3.5)

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    Just think about you getting goosed... you would jump around for a few seconds making it harder for others to hit for the next few seconds.... maybe?
     
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  4. Jaded

    Jaded Majoring in Erology

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    Cos...It's a game? There are games where if you use a skill on the opponent and if it works, your defence/critical hits increase. Same concept.

    Don't try using logic too much. If you apply logic to games or novels, you'll overheat. And in this case...It's both a novel and a game.

    So the Absurdity stat gets a +1000
     
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  5. Glaurung

    Glaurung Long Member

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    yup. when ian gets hit- his evasiveness increases.

    not- when ian hits an opponent, his (or their) evasiveness increases.

    probably a language thing on your part.
     
  6. Atros

    Atros Well-Known Member

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    Typical "Danger" state game mechanic. Lots of games have abilities that come out in crisis or disadvantageous scenarios to allow a turnabout, if used skillfully. Be it an adrenaline-increased state, anger driven, "Latent Potential" brought out by instinct, whatever excuse is used it's just a turnabout mechanic. Because a losing fight can be fun so long as you have a chance to win.

    I'd wager it's included in the novel because it allows for dramatic comebacks. That or because it's a game setting; I honestly don't know since I don't read the novel in question.
     
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  7. Cygsiulle

    Cygsiulle error 404: title not found

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    considering how they move and attack in game, it's rather odd that they have an evasion stat to begin with... you don't just run a guy through, and he laughs and says you missed. maybe if it was his agility or reaction stat...
    [​IMG]
     
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  8. mlmx

    mlmx Well-Known Member

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    I guess this makes the most sense,

    Here's an exerpt:
    • ‘Weak Point Capturing’ skill has been invoked. The weak point of the target will be indicated with the accuracy rate rising 20% and the chance to critical hit increasing 25%. If the weak point is hit, evasiveness will increase 110%.
    The skill clearly talks about buffing attacks on a target's WP, up until the ambiguious bit on further buffing the skill user or target with evasiveness upon hitting said WP. It's not logical for any implication in this paragraph to suggest the skill user gains evasion upon being hit himself while in this state (because that has nothing to do with the target's WP), presuming the translator didn't screw up. I'm glad u understood what I brought up the first time, but it felt like u had an oversight on language on ur part .-,
     
  9. Zaart

    Zaart Deer Master Race

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    Cause when your weak point is hit you will make an unpredictable move because of the pain
     
  10. Voromir

    Voromir Chaotic Evil Kobold Fig 4/Rog 16/Sorc 6 (DND 3.5)

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    sounds like a draw back for getting a more accurate and deadly strike
     
  11. mlmx

    mlmx Well-Known Member

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    Tbh I meant to quote @Jaded on the absurdity of game logic but I hit urs instead ^^"
     
  12. Glaurung

    Glaurung Long Member

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    actually now that i see the actual excerpt, i'd have to disagree on the clarity of the description.

    it is very ambiguous.

    the third sentence can have 3 interpretations
    1. if the target's weak point is hit- attacker's evasiveness increases
    2. if the target's weak point is hit- target's evasiveness increases
    3. if the attacker's weak point is hit- attacker's evasiveness increases

    now logically, only 2 and 3 are possible. assuming the skill is a dual effect skill, adding both attack and defense buff- then it makes option 3 the most logical.

    i thought it was a language thing- apparently it was a logic thing.
     
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  13. mlmx

    mlmx Well-Known Member

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    Ironically I'm currently leaning towards 1 because...game logic T.T
     
  14. sal880612m

    sal880612m As I thought, love was a status effect! ~ICDS

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    What it sound like to me is that if you hit the enemies weak point, you get a boost to your evasion. I mean it's pretty easy to dodge a guy you just kicked in the balls. At least for a bit anyway.
     
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  15. Slaynbr

    Slaynbr {Scholar} Asylum's Oji-chan |StormBringer| Ossan

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    Consdering the skill is meant to attack, and the one finding and hitting the weak point is the attacker *(Ian), the 3 option is not possible, I think. Besides that, I think 1 makes more sense. Since the target get the weak point hit, the damage will be critical, and so the consequences will be more severe, turning the target sluggish or stiff, because of the pain. So the attacker will get a bonus to evade the mob's weak attacks.
    I mean, I think works this way: if I attack your weak point, your counterattack will be harder to hit me, because of the pain and consequences os the attack.
     
  16. SerialBeggar

    SerialBeggar Hate your family? Got no friends? Gimme your stuff

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    I believe it's = 2. if the target's weak point is hit- target's evasiveness increases

    This sounds like a streak-breaker mechanic. That is, to prevent something like a "chained stun" situation where the target can't get an opportunity to fight back.