Because I'm such a bored piece of trash that has nothing better to do all they than reading novels and forum games A stragetic forum game where everyone is the leader of a small and primitive faction on a unexplored continent. Chances are, this will die horribly. RULES 1.Everyone starts with 10 UNTRAINED peasants, they can start with NOTHING else The leaders must teach them, get them to gather food, scavenge the land,so on and so forth But you can't just chaotically do what you like, all people have a limited number of actions that they can do on their main turn How does it work? 1,After, their last main turn, each player must wait for 2 one for now posts from other people before its their turn 2, every turn, every player get 3 action point by default Each action point is one MAJOR thing the player does. (e.g I asign 3 peasants try to learn gathering, 2 peasants gather fruits, 5 peasant scout the area) 3, You can only choose your actions, results of what happens will be decided by me. 4, If it is not your main turn, you can only chat, rp or do something else not under main turn --- Facilities: They provide a effects all sorts, and some are required for you continued existence Resources: A vital, stable income. They provide resources every turn(s) and are affected by the number of peple working on them. As for, that, every turn, outside of the main action, you can assign the number of people working on them, remember, the skill they have also matters. Other unique factors, well, they affect you. --- Military: Well, self-explanatory. It uses a combat score to determine what will happen, and is affected by your population, population skills, and other factors, like advantages, facilities,other variables and such. -- Ok, now you did your actions and stuff, but how do you tally your assets? The guidelines are: 1 List all you citizens, remember to list their skills (E.G 3 untrained peasants, 2 hunters, 5 gatherers, total population 15) 2 List the facilities and resources you are in control of (3 Wooden houses, 2 Iron Mines, 2 Farmlands) 3 List your military power. 4 List other unique things, like blessings, artifacts and such. --- Skills of the populace Uses a continous upward spiral, from 1 which is untrained. --- PvP There are two types: Send a challenge to the enemy, and if he accepts, it begins immediately. The enemy declines? The battle will begin in 15 main turns anyways --- Special events ARe a thing. --- --- Yea I know, seems like no real preparation was made before hand, but only because I'm bad at putting thoughts into words. So, meh. Spoiler: Summoning tags... @Frozen ink @Kuma Desu @brasca123 @anton1234098 @Quaesitor
*trains my peasants in the art of fighting one another* *makes them fight one another* *has 0 peasants now* *rolls away*
I feel as tho this is aimed at someone.... I wonder who desu ka? .... guess Ill go first desu~ 10 untrained villigers send 7 to go look for food and 3 to scout out the area.. end turn i will designate jobs after gathering and scouting
I have my 10 peasants attempt to create weapons, or just grab a stick or something. Then I have them all fight until they have tired themselves out to determine their hierarchy.
Make my villagers build a brothel, make my villagers work in brothel and gain income from other peoples villagers use income to import goods. End turn.
Turn 1: Get 10 peasants to gather dry wood, thick bunches of leaves, and medium sized stones (which we can sit on)
Godamnit, GI, you have no restrains... *sends 2 peasants to collect branches and 2 to collect stones* *sends the rest to beat you up* Edit: Yeah, end turn
... 3 scouts 7 gatherers You find 21 units of food, enough for 2 turns. (Food effect, give you 1 extra action per turn of everyone geting satiated) You scout out the area, and find that you are in a forest. Everyone gets and stick starting beating the shit out of each other. Everyone knocks themselves out. e.e Oi, you literally start with nothing... You find 10 bunches of branches and twigs, 10 bunches of leaves, 10 medium stones. I know... You find 6 branches and 6 stones. *Accepts slaps*
sends all 10 peasants to the brothel, bankrupting the village, causing all of my peasants to starve to death.
turn 2 send 4 gatheres to gather food 3 to gather wood vines and stone and 3 scouts to clear an area to build a house end turn
Was hoping to find out if any of my peasants were any more efficient than the rest, but oh well. 1. I send a party of 4 to gather stones. 2. I send a party of 3 to gather branches. 3. I send a party of 3 to gather vines.
Turn 2: 5 untrained set up camp: Division of roles: 3 are to set up a storage area, by learning to make rope, then slanting the leaved branches on a tree and tying them together to make a small shelter from nature (wind, rain etc.) 2 are to set up a campfire. They place stones in a circle, to block the fire from some wind, and light the twigs with friction. 5 untrained go scouting: 3 are to go further out and try and find a water source. 2 are nearer, trying to find any immediate danger, while at the same time looking for fruits and berries to collect.
Turn 2#: 1. Sends 4 to search for food. 2. Sends 5 to search for branches. 3. Puts one of them (lets name it Joey) to sharpen stones with stones. ((@Greater Infinity))