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Little Star

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A veteran adventurer told me once in the past that there are three rules that you should know before venturing deeper into the dungeon.

First, no matter how deep you go down into the dungeon light always present. Stick to the light area even when there is a monster parade there.

It's better to fight against a lot of things that you can see rather than a few that you can't.

Second, there would be monsters around every corner. Expect a fight everytime you going into the dungeon, everywhere anytime. To be always vigilant when you in the dungeon and never ever lax in it. You never know when the dungeon gonna spawn monsters around you.

This tells you to know your space so you would not get surrounded in every direction and lost an escape route and to be always on the move when battling monsters. Being stationary only gonna made you into the delicious target for them.

Third, surviving is winning.

There are no such things as cowardice and honour as an adventurer. You simply have to live and come back alive from the dungeon and by then you are a winner.

The third one can be interpreted as a lot of things. Depends on your morals the meaning of the third changes to suit it. Well, I will not go into detail on the third one because I didn't have rights to judge other people on their way of life.

Anyway, he gives pretty good advice.

As my sword hack into the shoulder of a kobold, I recite the teaching of that guy.

"Stay in the light. Keep your eyes on the enemy. Be aware of your surrounding."

Around me, there are five kobolds, two in front, two at my left and one moving towards my back.

"Grraah!"

As the kobold on my back jump towards my back, I rolled to my front right and stab my dagger to one of the kobolds that I already hacked with my sword before. Sending the tip of my dagger directly to the heart of it.

"Don't get surrounded. Never stay in one place for too long in a fight."

When the other kobolds react to one of their kind is down for good I already spin on my feet to the back of the other kobold.

Using my spin momentum I bring sword towards its neck and decapitate its head in one swing.

After doing that I am doing a back-roll to move away from the other three, avoiding a claw swipe over me.

Kicking my feet to the ground I lunge forward at one kobold and pierce it. Killing it in one thrust.

Pulling out the sword from its body I receive others kobold claw with my dagger while my sword already going slashing into the maw of the other one making it scream in agony.

Pushing the claw away and making a big space for me to attack, I once again spin and doing an overhead swing and killed it by rendering its shoulder to chest.

Moving to the last one with slashed maw. I sent a killing blow to its head with my dagger.

"This.. Is the last of them I think..?" my breath rough from all the movement that I pull to dispose of all the kobolds. I still need to work on my stamina more.

I controlling my breath as I move to take out magic crystals from the body of the kobolds. This is my eleventh encounter of the day, including the one with the goblins.

I gathered some hefty crystals, 1 kobold nail and 2 goblins fangs from all the encounters so far.

As I securing all the drops on my belt pouch I heard some cracking noise from behind me.

'Oh?' turning around I saw the dungeon started cracking like a mirror slowly breaking apart. When the crack big enough I saw a kobold pushed out from the crack and that's not the only crack.

In total there are 7 cracks on the wall, the floor and the top.

'8 kobolds? This is too much..'

Facing 4 not that hard. 5 is hard. 6 doable. 7 stretching my limit. 8... 'Maybe I should just run?'

"Always know a way out. And do whatever it is to stay alive."

*crack!* 'yes run'

Looking at two more cracks I decide to call it day and runs as fast as I can. I am sure as hell i can't fight them and win, i never tempt fate and i would not start now.

***
Chapter 1 part 3.

The story is not on cannon yet. It's far from it actually xD
(Too lazy to follow cannon cause bell got strong too fast... I need to give op skill to my OC to make him and bell on same grounds. Which I don't want it to happen too fast.)

***

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