I just started 3d modeling a while ago and I have so much to learn. So I'll try (started days ago actually) modeling the creatures and places of Adventure Guild and see how they turn out. Anyone who know things about modeling, please teach me. (especially painting and rigging). Anyway, here's everything I started;
None of them Undergo [Smooth Vertex] treatment, . And don't ask why they were naked. I'll dress them soon.
Anyway, I've already experimented on them with a multires and they'll turn out a lot better when sculpted. For now, I want to study animation and I don't know how much a poor CPU render could manage. These are incredibly low poly. (No over 700 poly)