Mini RPG Test Simple RPG recruit

Discussion in 'Roleplaying Games' started by Nimbus, Mar 5, 2016.

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  1. Random

    Random Well-Known Member

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    The NUF Discord Server....ya know the official one....
     
  2. Ryuubii

    Ryuubii Well-Known Member

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    Oh... I forgot it ever existed
     
  3. NekoMK2

    NekoMK2 Lazy cat, [self proclaimed GM_Rusaku Disciples]

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    sound fun, lets me join
    roped by @Zone Q11
    Code:
    Name: 
    job: apprentice swordsman/knight
    race:werecat
    Lvl: 1
    HP: 120
    MP:25
    
    Base ATK: 10
    Base DEF: 8 (penalty receiving magic damage +3) 
    
    Weapon: ATK + 5 (copper sword)  accessory: Def + 1 (leather shield)
    Armour: DEF + 3 (leather Armor)
    
    Skill:
    Slash : 1,2 x ATK Proficiency level to next 20x use (will increase +2 every level and 5 per-10 level)
    max level proficiency 50  
    [LIST]
    [*]hit Rate 70%
    [*]depending of weapon can use special skill (ex. Flame slash with flame sword)
    [*]MP- use 3
    [*]evolve every 10 level proficiency 
    [*]some skill tree : double Slash---> X-Slash-------> heavy slash------->armor crush
    [/LIST]
    Deflect (shield must be used) damage reduction 1,3 x Physical damage 
    Proficiency level to next 25x use (will increase +2 every level and 5 per-10 level) 
    Max level 20
    [LIST]
    [*]chance to negate damage (2%) --->Max (12%)
    [*]if defense is more higher than 20 null the damage
    [*]MP- Use 2 
    [*]Last for 2 turn (level up to max last for 5 turn)
    [/LIST]
    
    Stat Growth: (tentative)
    HP:+8  MP:+2
    ATK:+3  DEF:+2 
    available promotion job:
    Knight (increase HP growth to 12 & DEF to 5, ATK and MP still same) gained passive skill Iron Fortress (increase self & ally defense 10%) Promotion Bonus (HP+25 MP+10 ATK +10 DEF + 20)  
    Mage Knight (bonus to mp but reduce HP growth, Disable magic damage penalty) signature skill elemental slash (no need for specific weapon) Promotion bonus (HP+15 MP +30 ATK +10 DEF +10)
    Dark Knight (Increase in ATK and HP Growth to 8 & 10 but lower defense growth to 1) gained Passive Vampiric (steal blood 3% damage dealt to enemy)  Promotion bonus (HP +20 MP +10 ATK +25 DEF +10)
    Available weapon :
    one Handed Sword (bonus: able to be used with every type of shield) (great Shield increase deflect rate by 3% but reduce speed by 1%)
    two Handed Sword (Bonus: more ATK but only able to use small shield (deflect effectively reduce by 2%))
    great Sword (Bonus: Highest ATK Bonus and little defense unable to use any shield and reduce speed by 3%)
    
    might update for more promotion job :D
     
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  4. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Sure.
     
  5. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Here on forum.
     
  6. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Ah, nice. Forgot to add the accessory slot.
     
  7. Ryuubii

    Ryuubii Well-Known Member

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    How do I join the discord server again...
     
  8. Arcturus

    Arcturus Cat, Hidden Sith Lord

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    Hey @Nimbus you never checked mine...

    Though I probably have to update mine
     
    Last edited: Mar 6, 2016
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  9. Slimikyi

    Slimikyi ^____^

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    @Nimbus Same, you never commented on mine. No love~ xP

    Btw, can I have better stat growth? Cause, you know, I don't get any better weapons, armours or accessory. I can only level up myself, level up my skills or gain new skills.
     
  10. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Sure if thou never usest an equipment. This One thought commented on everyone.
     
  11. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Choosest 2 skills for first level. Decrease either DEF or ATK. Combined to 25 or less.
     
  12. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Thou canst increase HP/MP a bit if thou art so inclined to. Last skill is not very clear. Falling rate of finding? No MPusage or HPusage defined. Can increase base ATK and DEF a bit too.
     
  13. Ryuubii

    Ryuubii Well-Known Member

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    I think falling rate of noticing his presence
     
  14. Arcturus

    Arcturus Cat, Hidden Sith Lord

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    Um yes so basically the last skill has a one time use of 5 mp. Immediately after its use, the enemies have an 80% chance of a successful notice of his presence which means that since no attacks can "target" him only chance attacks that hit luckily do any damage, which causes the defense increase cuz you cant target vitals, so less damage.

    I'll increase skills soonish. I have to head out momentarily.
     
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  15. episod3ux

    episod3ux Azuka's Sole Nii♐Azu's Saint♒Azuka's♐(\_/)Pillow

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    Code:
    Name: episod3ux
    Job: Berserker
    Title: Asura
    Race: Half-Elf Half-Demon
    Level: 1
    HP: 300 (+5 per level)
    MP: 0 (Skills use HP)
    
    Base ATK: 20 (+4 per level)
    Base DEF: 5 (+1 per level)
    
    Weapon: Gauntlets of the Lost Vanquisher (ATK +15)
    Armour: Dao Robe (DEF +5)
    
    Skill:
    Fiery Rage: Harness inner rage to increase your ATK and DEF by 20%
    - Decreases user HP by 10% for every turn.
    - Hit rate: 100% in this state
    - Duration: 5 turns
    - Lifesteal is doubled in this state.
    - CD: 7 turns
    - All enemy status are lowered by 20%
    - Can be activated only if user is under 60% HP
    - Passive: Can't be one-shotted.
    - User ATK lowered by 20% for 3 turns after the state ends.
    -  User deals true damage in this state.
    Vampiric Blow: A portion of the damage returns to you as healing.
    - Cost 5% per use
    - Hit rate: 70%
    - Return healing 0.7 x ATK
    - Does splash damage (Hitting all enemies)
    - CD: 3 turns

    Code:
    2nd.
    Name: episod3ux
    Job: Magic Crafter
    Title: Hand of God
    Race: Half-Elf
    Level: 1
    HP: 50 (+0 per level)
    MP: 250 (+10 per level)
    
    Base ATK: 1 (+0 per level)
    Base DEF: 24 (+5 per level)
    
    Weapon: Crafting gloves (ATK +0)
    Armour: Dao Robe (DEF +20)
    Skills:
    Crafting:
    - Base cost 30 mana per item.
    -Success rate 70%
    - Additional mana increases item stats.Success rate decreases by 5 for every 20 mana spent.
    - CD: 1 turn.
    Enchanting:
    - Cost 50 mana.
    - Increases the stats of an item
    - Success rate 100/50/25.
    - Max 3 enchants on an same item.
    - CD: 3 turns
    
    Welp I'm bored.
     
    Last edited: Mar 6, 2016
  16. Slimikyi

    Slimikyi ^____^

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    I'll pick Roll and Regeneration then. Pure annoyance!
    Also, can I go for 30? I don't get starter equipment.
    Nope, I don't have arms! If I hold a sword with my mouth then I can't spit out stuff. I went from 10 HP to 13 HP and 5 distributable stats to 8 (3 ATK and 5 DEF). If you think that's too many stats, then 3 ATK and 4 DEF with 10 ATK and 15 DEF as base.
    Code:
    Species: Slime
    Job: Combat Slime
    Lvl: 1
    HP: 150 + 13 / Lvl
    MP: -
    
    Base ATK: 15 + 3 / Lvl
    Base DEF: 15 + 5 / Lvl
    
    Weapon: -
    Armour: -
    
    Skill:
        Roll: 0.6 x ATK; Decreases Enemy Hit Rate by a half for this turn.
            - Hit rate: 100%
            - HP: 5
            - CD: 1 turn(s)
    
        Regeneration: Recovers 1% HP per turn.
            - Passive
     
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  17. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    Sure. Ok.
     
  18. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    When would be a good time? Friday or Saturday?
     
  19. LivingCorpse

    LivingCorpse Half-dead Neighborhood's Undead

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    Saturday
     
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  20. Nimbus

    Nimbus Vagantem Numen, Lord of Riddles

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    And if thou havest any suggestion or quests or monsters prithee post hither.