PS:Word of advice, go to your contact details and untick receive mailing from the site for conversations
not that I knew what to do with the answer had you provided it in the first place, but thanks for the explanation
This is kinda random, but in the very first (perhaps it was not the 1st, but one of the firsts... That's besides the point anyways~) KR game, @Mister Scarecrow was super happy because he picked the lucky draw of Sorcerer and announced it to everyone. ... He was killed that night by the Revolutionary. This is how I portray the scene:
Seems very accurate. However you see the thing is, it's that Dark Souls 1 had an OP spell that broke PvP. Dark Bead....motherfucker.
Say, for the next game, how about NOT having an insta-kill move? I know the game's supposed to be short, but can't you do it so that the killing moves will deal 6 HP damage instead?
A variant without insta killing moves could be created I suppose, but we won't change the rules of the default game to do that, it would go too far from the novel the game was based on~
Hai! ^^)/ Part of the reason some roles seem weaker than others is because of how they were depicted on the novel... They did try focusing more heavily on balance during some time, but it was going too far from the novel's feeling, so they decided to try recreating the feeling instead and focus less on balance~