First roll goes to you. Second roll goes to me. Check all rolls if you want proof. Turn 1 Hitedo: 5 + 19 = 24 Zone: 1 + 7 = 8 I lost the initiative. Finally. Well then: Will you kill me or not?
Turn 1 You casted Constricting Vines on me, rolled 2, and dealt 12 damage. (71/80 HP) I lost 6 stats until the end of T5. (0 ATK, 0 DEF, 1 AGI, 21 INT, 1 WIS) I... attack you with melee. No need for a roll since I will deal 0 damage anyways. Hitedo: 80/80 HP, 56/80 MP Zone: 71/80 HP, 80/80 MP
180+ seconds is long enough. Turn 2 You attack me with 0 damage. I cast Consume the Mind and deal 63 damage. Hitedo: 17/80 HP, 56/80 MP, 8/8 DEF Zone: 71/80 HP, 65/80 MP, 0/3 DEF
Oh yeah. I also forgot that I am still Lv.9 (2/10). Turn 2 Hitedo: 17/80 HP, 56/80 MP, 8/8 DEF Zone: 54/75 HP, 60/75 MP, 0/3 DEF
Turn 3 You casted Firestorm on me, rolled 15, and dealt 34 damage. (20/80 HP) I lost 6 stats total until the end of T7. (0 ATK, 0 DEF, 1 AGI, 21 INT, 1 WIS) I attack you with melee. No need for a roll since I will deal 0 damage anyways. I take 12 damage from Constricting Vines. (8/80 HP) Hitedo: 17/80 HP, 44/80 MP, 8/8 DEF Zone: 8/75 HP, 60/75 MP, 0/3 DEF
Turn 4 You attack me with 0 damage. I cast Consume the Mind on you and deal 63 damage. You die. I take 12 damage from Constricting Vines. I die. Hitedo: -46/80 HP, 44/80 MP, 8/8 DEF Zone: -4/75 HP, 45/75 MP, 0/3 DEF ...is this "the third option" you have chosen?
[Battle 15] @Zone Q11 versus @SpearOfLies Spoiler: Zone's stats Name: Zone Q11 Job: Blacksmith Skill Tree: Offensive Magical Level: 9 (2/10) Rank: 1 [Base stats] + [Stat points] + [Equipments] HP: 75/75 MP: 75/75 [Bow and Arrow] ATK: 2 + (-8) = (-6) => 0 DEF: 3 + 3 = 6/6 AGI: 7 + 21 = 28 INT: 7 + 20 + 18 = 45 WIS: 7 + 26 = 33 [Staff] ATK: 2 + (-8) = (-6) => 0 DEF: 3 + 3 = 6/6 AGI: 7 + 6 = 13 INT: 7 + 20 + 29 = 56 WIS: 7 + 28 = 35 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - Fireball (Level 3) Spell That Deals 130% INT as Fire Damage [7 MP] - Firestorm (Level 3) Spell that deals 80% INT as Fire Damage to all enemies. [12 MP] - Zap (Level 3) Spell that deals 140% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks). [12 MP] - Consume the Mind (Level 3) Spell that hits 3 targets chosen randomly between enemies. Cannot Miss. Deals 100% INT as Darkness Damage. Ignores DEF. Affected by Lightning Rod. [15 MP] - Constricting Vines (Level 4) Spell that reduces all stats (except HP/MP) of the target by -6. During each turn also deals 30% INT to it as Non-Elemental Damage. Lasts 5 turns. (doesn't stack). [24 MP] Inventory: (1/10) - T6 Apprentice's Staff (+11 INT, +11 WIS) Equipment: Main Hand: T7 Lizard Bow (+4 WIS, +9 AGI) Off Hand: T7 Boar Arrows (+5 WIS, +6 AGI) Head: T0 Wise T6 Rat Hood (+8 WIS) Body: T5 Ratbird Plate (+3 DEF, +4 AGI) Hands: T0 Fast T6 Apprentice's Gloves (+1 AGI, +7 INT) Feet: T2 Smart T7 Apprentice's Boots (+11 INT, +8 WIS, -8 ATK) Set Bonus: +1 AGI, +1 WIS Spoiler: Sol's stats Name: Sol Job: Collector Level: 10 (0/10) Rank: 1 HP: 80 MP: 80 ATK: 5+ 5 = 10 DEF: 3 + 11 = 14 AGI: 29 + 29 = 58 INT: 2 WIS: 7 - 3 = 4 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skill Tree: Defensive Magical Skills: - Seal Lv3: Spell that seals a target of your choice, making it unable to use and unaffected by all attacks/skills/effects (A sealed ally can still use Items though). Lasts 4 turns. Mana Cost 4. - Barrier LV3: Reduces the damage that an ally takes by 5. Lasts 3 turns (doesn't stack). Mana Cost 12. - Beacon Lv3 Choose an Ally. All enemy attacks/skills will target said ally. Reduce the damage said ally takes by 3. Lasts 3 turns (doesn't stack). Mana Cost 15. - Heal Lv3 Recover an ally's HP by 50% of your INT. Mana Cost 24. - Mind Share Lv4 Increase an ally's WIS by 12. Lasts 5 turns (doesn't stack). Mana Cost 24. - Wind Barrier Lv0 Spell that reduces the damage that an ally takes by 5. At the end of the duration, deals Wind Damage to all enemies equal to the total damage prevented. Can't miss. Lasts 3 turns. Only counts turns spent during battle. Spell dissipates if a battle ends (doesn't stack). Mana Cost 30. Equipment: Main Hand: Copper Sword (T3) (+5 ATK, +5 AGI) Off Hand: Copper Shield (T3) (+8 AGI) Head: Copper Helm (T4) (+6 AGI) Body: Copper Armor (T1) (+4 DEF, +4 AGI, -3 WIS) Hands: Copper Gauntlets (T4) (+6 AGI) Feet: Copper Boots (T4) (+6 DEF) Full Set Bonus: +3 DEF Rolling initiative... First one goes for Sol. Second one goes for me.