... (1) I am the first to reach Tier 9 at Rank 1. (2) I can abuse my power to erase your data from existence.
@Zone Q11 Do I have enough materials to craft and Copper axe? If yes, I want to craft a Axe and a Shield.
I forgot I already got a better Shield. Oof. @Zone Q11 How much is for buying the tier 9 armor and the boots?
Sure, if you need any R0 materials. Feel free to buy from me. I'm willing to sell them for 5 dp for you.
You have... 298 Rank 0 Materials. 1490 DP. Do you wish to trade all of them for the T9 Copper Armor and T9 Copper Boots?
@Hitedo, please craft me 40 Bandages (40 Slime Jelly, 40 Tiny Magic Core). @Renzy, please craft me 50 Tin Spears (100 Stones). I will pay 4000 DP for the 100 Tin Ingots. @Ddraig, please craft me 50 Rat Hood (50 Rat Skin, 50 Slime Jelly) and 10 Ratbird Plate (10 Thunderbird Beak, 10 Rat Tail, 10 Ant Exoskeleton). I will pay 600 DP for the crafting fee. @erichninja, please craft me 40 Fast Glove Runes (40 Boar Tusk). I will pay 1600 DP for the 40 Dry Ink. @ALth3A, please craft me 30 Dark Helm Rune (30 Darkened Flowers). I will pay 1500 DP for the 30 Subpar Ink.
...yikes. Aside from your T8 Helm and Gauntlets, all of your current Copper gear are maxed out! --that is, if you ignore the T8 Sword, T7 Bow, and T7 Arrows. I guess the next step is enchanting them?
I think @ALth3A is active-ish. Speaking of Enchanter & runes, since they can craft above their rank, we can actually get the higher rank stuff, if we can get someone to buy chests & use them for dungeon runs. -- Probably should have 20 rooms, for the objectives, so they don't run at a loss, but as long as it's a 4p dungeon, they'll still gain anyways. Could speed things along by adding mimics, but those are kinda hard. Edit: Nvm, they have 104 effective HP, and are weak to mages. Just need someone with 50 Int to thunder it; only needa survive the first hit, of like 45/54 damage -- Too bad Light Shield is a combat skill now.
Nah just 44 int thunder. Being the only enemy all 3 thunders would hit it dealing 35 damage each => 105 damage total and a dead mimic. Infact this is hellalot efficient considering this is basically 1 mimic per 7 mp. At R1, you can have 11 mimic rooms = 165 loot. At R2, you can have 14 mimic rooms. Add in an aoe user and you can have 6 or 8 rooms of monsters. 4 player party, all at R2, - 2 thunder users => 28 mimics = 420 loot - 2 firestorm users (any aoe works but eh) => 16 monster rooms = 160 monsters = 320 loot A total of 44 rooms for 740 loot that runs at a net profit. Do it thrice and you can max out both a crafter and enchanter.
The 50 was from using scrolls 75 damage + other member's damage; or R0, can get T2 Thunder. Yeah, though the chest items are rng based. Edit: Add a collector to the party, and/or difficulties, and the loot spikes
Hmm, you got good Wis, so it's easier to detect hidden walls (for the hidden chest objective), plus Agi helps with high initiative... Not so much surviving mimics -- I wonder, would Overcharge's gained def still be there for the mimic's attack? Basically: room of 10 mobs > Off-mag overcharges, while the others guard > Firestorm (and wiping everything out) > move to chest room > Open mimic chest I know we can include chests in the room, but this is a cheaper / quicker way to fulfill the 20 room objective. Edit: Forgot mimic's sneak attack relies on Agi, so it'd help there too Edit2: Personally, I think you should go Def-Mag, because their skills would work better if you want to become a support / dodge-tank. -- Especially the haste buff, which is cast on all party members.
Would recommend Thunderbirds, because there are two types of runes you can make.... Or an earlier mention, R4 mimics Because they're traps, you might also be able to include thunderbirds, for the objective, anyways. @AliceShiki