Mrninja
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- Mrninja was last seen:
- Apr 26, 2024 at 1:17 PM
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Name: Rao
Gender: Male
Race: Elf
Class: Swordsman
Occupation: Blacksmith Apprentice
Sub-Occupation: Explorer Tier 1 +10
Equips
Head – Feathered Fedora +6 STR +5 DEX
Chest – Iron armor +3 CON
Legs – None
Feet – Leather boots +1 Dex, +1 Con
Off Hand – Setting Sun +7 STR +5 DEX
Main Hand – Rising Sun +7 STR +5 DEX
Accessories:
Face –
Back –
Left Wrist –
Right Wrist –
Right Ring – Ring of regeneration +100HP per round
Left Ring – Ring of regeneration +100HP per round
Necklace - Sun Sigil Amulet + 5 CON +4 STR, +50HP and 10 STA per round
Left Leg –
Right Leg –
Stats
Level – 13
HP – 5250/5250
STA – 2530/2530
MP – 65/65
EXP – 43124/76800
(556 free stat points)
STR – 525 +24
DEX – 510 +16
INT – 200
CON – 515 +9
Passives:
Tempered Body: Per round, 1 non-mental crowd control can be negated per 500 CON
Hardened Body: (2d20 + CON)
Magic resist - resist 10% magic damage.
Physical resist - resist 20% physical damage
Mental resist - resist 10% mental damage
Erratic Strike - Enemies make 1d10 roll (7-10 success, 1-6 fail). Costs 50 STA per round when activated
Regeneration: 250 Hp per round
Water Resistance - 5%
Fire Resistance - 5%
Wind Resistance - 5%
Earth Resistance - 5%
Sword Mastery - 30%
Blade Mastery - 10%
Equipment Bonus:
Perseverance = +10 STA and +50 HP regen.
Harmony: Double attack is 10% more effective.
Sunlit blessing: If the sun is shining these swords/amulet can reflect sunlight at the attacker’s eye blinding them and giving them 1d2 (1 = fail, 2 = success) chance of hitting. Once per round.
Skills (2046 free skill points, 3 skill upgrade point)
Crafting:
Blacksmith skill +7 - 100% success
Active:
Brawl – 1d20 + STR(524) + DEX(516), 5 STA
Weapon Attack – 1d20 + STR(524)
Heavy Slash - weapon attack that does 10% extra damage
Quick Slash - Unreactable weapon attack, damage = 50%.
Double attack - 2 weapon attacks, 15 STA
Triple Attack - 3 Weapon attacks (25 STA)
Rending Slash – 2d20 + STR(524), 10 STA, causes bleeding for 20 DMG per round.
Knock back – 2d20 + STR(524) + DEX(516), 10 STA, stuns
Fierce Swipe – 1d20 + STR(524) + DEX(516), 7 STA, stuns
Cleave – 2d20 + STR(524) + STR(524), 35 STA , three enemies
Taunt: 15 STA
Special:
Find Mount: 20 STA
Reactions:
Block – 1d20 + CON(509) + STR(524)
Dodge – 1d20 + DEX(516)
Counter Attack+1 – (25 STA)
Hit Harder – (50 STA)
Permanent potions consumed:
3 Health potions +110 Hp
Inventory:
Money: 1243328 G
Special:
Sapling Seed
Drop of Truth
Potions:
61 small mana potions (10MP),
48 small health potions (10HP),
6 Lesser health potions (40 HP)
170 small stamina potions (10 STA),
6 Lesser stamina potions (40 STA)
1 Cranberry Blood Potion (+30 STR, +30 CON; temporary boost, lasts for one raid)
Herbs:
Eqipment:
ring of speed (+2 DEX),
Crystal ball (+2 INT mages),
goblin axe (+2 STR),
1 rings of regeneration (100hp per round)
1 ring of health +20hp
3 cloth pants,
3 iron bucklers,
2 pendents of minor stamina.
Staff of Mana (+50 MP, for mages and clerics only)
Materials:
Skill book IOU from Sylth
4 Giant ant mandible,
2 Giant ant exoskeleton,
76 wood, 18 stone,
16 goblin blood,
93 goblin teeth,
7 hobgoblin blood,
2 hobgoblin tooth
180 wolf blood,
93 Wolf Fur
88 Wolf Fang
1 Wolf Claw
80 Wolf Blood
102 Orc Blood
92 Orc Teeth
10 Orc Skull
54 Monkey Blood
54 Monkey Teeth
54 Monkey Fur
28 Bear Blood
28 Bear Teeth
1 Bear Sinew
25 Rabbit Blood
25 Rabbit Teeth
25 Rabbit Pelt
1 Rabbit Meat
2 Gale horn
12 Fox Pelts
12 Fox Fangs
12 Fox Blood
6 Giant Blood
18 cowhide,
76 slime gel,
92 slime core,
75 Spring water,
13 Magical Water
12 Spirit Incense
8 Bottles of Corpse Sludge
10 Axe Handles
28 Giant hawk Feathers,
Giant hawk beak,
Goblin's Vile (poison oil),
2 Poison Powder,
1 Gunpowder
92 metal scrap,
77 leather string,
42 Leather scraps
76 piece of cloth,
12 Cloth
9 Bone meal
40 charcoal sticks
3 Mirrors of reflect
260 Impure blood
100 Stomach acid
4 Semi-digested Food
362 Eyeball
3 Infected Tooth
1 Vial of paralyzing gas
2 Cranberry Juice
2 Tainted Cranberry
2 Pecan Shell
8 Pecan Oil
Skill books:
Mass protection skill book,
Healing drizzle skill book.
Double attack skill book,
Fireball skill book,
Mind shatter skill book
Rest skill book
Pound Skill book
Flurry of blows skill book
Grab Skill book
Phantom Fire Skill book
Involuntary swipe Skill books.
Latching Bite Skill book
Name: Rao
Gender: Male
Race: Human
Class: Brawler
Inventory: 4x Earth Gecko Scales, 2x Gecko Teeth, 2x Gecko Hides, 24x Glowing Stone, 20x Vials of acid, 1x Slime gel, 1x Slime core, 30x Razorwolf Spikes, 2x Razorwolf Pelt, 2x Razorwolf fangs, 3x Razorwolf Claws, 4x Plant seeds, 1x Slimy gel, 4x Insect Wing, 1x Acid Sac, 23x Insect Claw, 1x Wind-Infused Insect Claw
Money: 198 BGC
Equips:
Head – None
Chest – None
Legs – None
Feet – None
Off Hand – None
Main Hand – None
Left Ring – None
Right Ring - None
Necklace - None
Accessories:
Face - None
Back - None
Left Wrist - None
Right Wrist - None
Left Leg - None
Right Leg - None
Character Stats:
Level – 6
HP – 83/83
STA – 41/41
MP – 1/1
EXP – 125/700
Attribute Stats: 0
STR – 13
DEX – 13
CON – 10
INT – 1
WIS – 1
CHA – 1
SP – 0
Resistant Stats:
Needs to be unlocked
Other Stats:
Needs to be unlocked
Combat Skills:
Brawl – 7d2 + 0.5(STR + DEX). Costs 2 STA.
Toughen – roll 7d5 and gain whatever amount rolled as temporary HP. Costs 1 MP.
Weapon Attack – 7d2 + 0.6STR
Block – 7d2 + 0.5CON
Dodge – 7d2 + 0.3DEX
Non-Combat Skills:
Partial Skills:
Taming - 2/10
Critical Mastery - 3/10
Dismantle - 2/10
Parry - 1/10
Razorwolf
Name: Edge
Grade: Black
Element: Physical
Size: Small
Level: 1
HP: 35/35
STA: 15/15
Skills: Bite - Bites target for 8 DMG and causes target to bleed causing the player to take damage at the beginning of their turn equal to the number of rounds since the bleed started. If another bleed is added it increases the round count by one. The creature must rest for a turn to get rid of the bleed. Cost 3 STA. Charge - Charge at the target and deal 10 DMG and knockback. Cost 2 STA
Scratch - Scratch the target for 6 DMG.
Razor Hide - 50% chance to reflect 50% of the attack back to the attacker and take no damage.
Small Slime
Name: Gelatin
Grade: Black
Element: Water
Size: Small
Level: 1
EXP: 17/50
HP: 41/41
STA: 6/6
MP: 10/10
Skills: Split – When a slime reaches 0 HP, it can split into two fully recovered slimes of one level of size smaller. (All resulting slimes have the same initiative as the original slime)
Dodge – The slime moves out of the way of the attack or grapple. 50% chance of success. Able to dodge while involved in a grapple with a 20% chance of success.
Acidic Touch – Any creature grappling or being grappled by a slime take 5 DMG at the beginning of that creature’s turn as well as on any successful grapple on the slime.
Pounce – Pounce at a creature and deal 5 DMG as well as giving the slime a 50% chance to grapple that creature. Can not be used while grappling. Costs 2 STA.
Dissolve - The slime attempts to dissolve part of a creature it is touching. Deals 6 DMG and grants the slime 3 temporary health. Costs 2 MP