Mrninja
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Mrninja

Active Member

Mrninja was last seen:
Apr 26, 2024 at 1:17 PM
    1. Bad Storm
      1. Mrninja
        Mrninja
        Thank you~
        Oct 12, 2018
        Bad Storm likes this.
      2. 911
        911
        Welcome
        Oct 12, 2018
      3. GonZ555
        GonZ555
        Enjoy your stay~
        Oct 12, 2018
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    Name: Rao
    Gender: Male
    Race: Elf
    Class: Swordsman
    Occupation: Blacksmith Apprentice
    Sub-Occupation: Explorer Tier 1 +10
    Equips
    Head – Feathered Fedora +6 STR +5 DEX
    Chest – Iron armor +3 CON
    Legs – None
    Feet – Leather boots +1 Dex, +1 Con
    Off Hand – Setting Sun +7 STR +5 DEX
    Main Hand – Rising Sun +7 STR +5 DEX

    Accessories:
    Face –
    Back –
    Left Wrist –
    Right Wrist –
    Right Ring – Ring of regeneration +100HP per round
    Left Ring – Ring of regeneration +100HP per round
    Necklace - Sun Sigil Amulet + 5 CON +4 STR, +50HP and 10 STA per round
    Left Leg –
    Right Leg –

    Stats
    Level – 13
    HP – 5250/5250
    STA – 2530/2530
    MP – 65/65
    EXP – 43124/76800

    (556 free stat points)
    STR – 525 +24
    DEX – 510 +16
    INT – 200
    CON – 515 +9

    Passives:
    Tempered Body: Per round, 1 non-mental crowd control can be negated per 500 CON
    Hardened Body: (2d20 + CON)
    Magic resist - resist 10% magic damage.
    Physical resist - resist 20% physical damage
    Mental resist - resist 10% mental damage
    Erratic Strike - Enemies make 1d10 roll (7-10 success, 1-6 fail). Costs 50 STA per round when activated
    Regeneration: 250 Hp per round
    Water Resistance - 5%
    Fire Resistance - 5%
    Wind Resistance - 5%
    Earth Resistance - 5%
    Sword Mastery - 30%
    Blade Mastery - 10%

    Equipment Bonus:
    Perseverance = +10 STA and +50 HP regen.
    Harmony: Double attack is 10% more effective.
    Sunlit blessing: If the sun is shining these swords/amulet can reflect sunlight at the attacker’s eye blinding them and giving them 1d2 (1 = fail, 2 = success) chance of hitting. Once per round.

    Skills (2046 free skill points, 3 skill upgrade point)
    Crafting:
    Blacksmith skill +7 - 100% success

    Active:
    Brawl – 1d20 + STR(524) + DEX(516), 5 STA
    Weapon Attack – 1d20 + STR(524)
    Heavy Slash - weapon attack that does 10% extra damage
    Quick Slash - Unreactable weapon attack, damage = 50%.
    Double attack - 2 weapon attacks, 15 STA
    Triple Attack - 3 Weapon attacks (25 STA)
    Rending Slash – 2d20 + STR(524), 10 STA, causes bleeding for 20 DMG per round.
    Knock back – 2d20 + STR(524) + DEX(516), 10 STA, stuns
    Fierce Swipe – 1d20 + STR(524) + DEX(516), 7 STA, stuns
    Cleave – 2d20 + STR(524) + STR(524), 35 STA , three enemies
    Taunt: 15 STA

    Special:
    Find Mount: 20 STA

    Reactions:
    Block – 1d20 + CON(509) + STR(524)
    Dodge – 1d20 + DEX(516)
    Counter Attack+1 – (25 STA)
    Hit Harder – (50 STA)

    Permanent potions consumed:
    3 Health potions +110 Hp

    Inventory:
    Money: 1243328 G

    Special:
    Sapling Seed
    Drop of Truth

    Potions:
    61 small mana potions (10MP),
    48 small health potions (10HP),
    6 Lesser health potions (40 HP)
    170 small stamina potions (10 STA),
    6 Lesser stamina potions (40 STA)
    1 Cranberry Blood Potion (+30 STR, +30 CON; temporary boost, lasts for one raid)

    Herbs:

    Eqipment:
    ring of speed (+2 DEX),
    Crystal ball (+2 INT mages),
    goblin axe (+2 STR),
    1 rings of regeneration (100hp per round)
    1 ring of health +20hp
    3 cloth pants,
    3 iron bucklers,
    2 pendents of minor stamina.
    Staff of Mana (+50 MP, for mages and clerics only)

    Materials:
    Skill book IOU from Sylth
    4 Giant ant mandible,
    2 Giant ant exoskeleton,
    76 wood, 18 stone,
    16 goblin blood,
    93 goblin teeth,
    7 hobgoblin blood,
    2 hobgoblin tooth
    180 wolf blood,
    93 Wolf Fur
    88 Wolf Fang
    1 Wolf Claw
    80 Wolf Blood
    102 Orc Blood
    92 Orc Teeth
    10 Orc Skull
    54 Monkey Blood
    54 Monkey Teeth
    54 Monkey Fur
    28 Bear Blood
    28 Bear Teeth
    1 Bear Sinew
    25 Rabbit Blood
    25 Rabbit Teeth
    25 Rabbit Pelt
    1 Rabbit Meat
    2 Gale horn
    12 Fox Pelts
    12 Fox Fangs
    12 Fox Blood
    6 Giant Blood
    18 cowhide,
    76 slime gel,
    92 slime core,
    75 Spring water,
    13 Magical Water
    12 Spirit Incense
    8 Bottles of Corpse Sludge
    10 Axe Handles
    28 Giant hawk Feathers,
    Giant hawk beak,
    Goblin's Vile (poison oil),
    2 Poison Powder,
    1 Gunpowder
    92 metal scrap,
    77 leather string,
    42 Leather scraps
    76 piece of cloth,
    12 Cloth
    9 Bone meal
    40 charcoal sticks
    3 Mirrors of reflect
    260 Impure blood
    100 Stomach acid
    4 Semi-digested Food
    362 Eyeball
    3 Infected Tooth
    1 Vial of paralyzing gas
    2 Cranberry Juice
    2 Tainted Cranberry
    2 Pecan Shell
    8 Pecan Oil

    Skill books:
    Mass protection skill book,
    Healing drizzle skill book.
    Double attack skill book,
    Fireball skill book,
    Mind shatter skill book
    Rest skill book
    Pound Skill book
    Flurry of blows skill book
    Grab Skill book
    Phantom Fire Skill book
    Involuntary swipe Skill books.
    Latching Bite Skill book

    Name: Rao
    Gender: Male
    Race: Human
    Class: Brawler
    Inventory: 4x Earth Gecko Scales, 2x Gecko Teeth, 2x Gecko Hides, 24x Glowing Stone, 20x Vials of acid, 1x Slime gel, 1x Slime core, 30x Razorwolf Spikes, 2x Razorwolf Pelt, 2x Razorwolf fangs, 3x Razorwolf Claws, 4x Plant seeds, 1x Slimy gel, 4x Insect Wing, 1x Acid Sac, 23x Insect Claw, 1x Wind-Infused Insect Claw
    Money: 198 BGC

    Equips:
    Head – None
    Chest – None
    Legs – None
    Feet – None
    Off Hand – None
    Main Hand – None
    Left Ring – None
    Right Ring - None
    Necklace - None

    Accessories:
    Face - None
    Back - None
    Left Wrist - None
    Right Wrist - None
    Left Leg - None
    Right Leg - None

    Character Stats:
    Level – 6
    HP – 83/83
    STA – 41/41
    MP – 1/1
    EXP – 125/700

    Attribute Stats: 0
    STR – 13
    DEX – 13
    CON – 10
    INT – 1
    WIS – 1
    CHA – 1
    SP – 0

    Resistant Stats:
    Needs to be unlocked

    Other Stats:
    Needs to be unlocked

    Combat Skills:
    Brawl – 7d2 + 0.5(STR + DEX). Costs 2 STA.
    Toughen – roll 7d5 and gain whatever amount rolled as temporary HP. Costs 1 MP.
    Weapon Attack – 7d2 + 0.6STR
    Block – 7d2 + 0.5CON
    Dodge – 7d2 + 0.3DEX

    Non-Combat Skills:

    Partial Skills:
    Taming - 2/10
    Critical Mastery - 3/10
    Dismantle - 2/10
    Parry - 1/10

    Razorwolf
    Name: Edge
    Grade: Black
    Element: Physical
    Size: Small
    Level: 1
    HP: 35/35
    STA: 15/15
    Skills: Bite - Bites target for 8 DMG and causes target to bleed causing the player to take damage at the beginning of their turn equal to the number of rounds since the bleed started. If another bleed is added it increases the round count by one. The creature must rest for a turn to get rid of the bleed. Cost 3 STA. Charge - Charge at the target and deal 10 DMG and knockback. Cost 2 STA
    Scratch - Scratch the target for 6 DMG.
    Razor Hide - 50% chance to reflect 50% of the attack back to the attacker and take no damage.


    Small Slime
    Name: Gelatin
    Grade: Black
    Element: Water
    Size: Small
    Level: 1
    EXP: 17/50
    HP: 41/41
    STA: 6/6
    MP: 10/10
    Skills: Split – When a slime reaches 0 HP, it can split into two fully recovered slimes of one level of size smaller. (All resulting slimes have the same initiative as the original slime)
    Dodge – The slime moves out of the way of the attack or grapple. 50% chance of success. Able to dodge while involved in a grapple with a 20% chance of success.
    Acidic Touch – Any creature grappling or being grappled by a slime take 5 DMG at the beginning of that creature’s turn as well as on any successful grapple on the slime.
    Pounce – Pounce at a creature and deal 5 DMG as well as giving the slime a 50% chance to grapple that creature. Can not be used while grappling. Costs 2 STA.
    Dissolve - The slime attempts to dissolve part of a creature it is touching. Deals 6 DMG and grants the slime 3 temporary health. Costs 2 MP