@Evil_Ginger id imagine 2 and 3 would be reversed. Also, a bit more coding than you guys are saying since it should be just in this thread.
Why should we limit it to this thread alone? We can just make it a toggle where we do something like !eRoll 1,6 That way we can differentiate the different rolls.
Just make it !blobroll command, take input parameters (max roll, no of times dice is thrown, array of blobs(string array) ) and another one with (max roll, array of blobs(string array)) Actually even max roll is unnecessary and the parameter should be (no of times dice is thrown, array of blobs(string array)) And ( array of blobs(string array)) The random number, rng, goes from 0 to (array size - 1) , and the output is the blob at random index
Game 6 Players: @Fossil @Rumanshi @Wobbly @Valcryst @Evil_Ginger @Ddraig @Blitz @Lil K.O Double guns are being used, and for mysterious reasons, you'll shoot again if both guns end on the same empty slot... How weird is that? Some crazy skeleton called it monopoly rules, well, whatever makes them happy I suppose~
Game start! Monopoly Rules, which means reroll on doubles that aren’t ones! Three doubles in a row means getting shipped off to jail to be hung! No evasion by species or that crap, you’re dead!