Ah no the thing is I wanted slime gel as I can assume it's sticky and that could be good for crafting.
Well I mean can you run a raid? I was under the impression that only really raid apprentices could do that.
Monster Sighted! Disturbances from the conflict between the raiders and the Slime Lord had caused the trees in the forests to stir. Suddenly, magical energy flows into trees at different points of the Eastern Forests. Rumbling sounds can be heard as the ground begins to shake. Eyes appear on these trees as they begin to look more humanoid. Uprooting themselves from the ground, fifty trees begin to move towards the raiders. The Treants have risen! Defeat them before they defeat you! Party Limit: 7 players Quest Type: Limited (50 count) - COMPLETED Location: Forest Notice Alert: @Wireath @LittleFox21 @Kudaranai @GamingIce @Zero300 @MaliMi @LNOnlineOtaku @Simon @WildBill49 @DSYS @Exitiumm @Ddraig
Location: Northern Dungeons Spoiler: Report Just as Boney stepped out of the gate, the deadly Guardian’s Golem’s fist hit the ground where he just stood. Any second longer and he would have been a goner. Boney did not, however, have time to thank God, Devil or whatever he prayed to as he was still stuck in the dungeon. A place, where safety did not exist! Still, there was no way to traverse it back to safety with those injuries. and so Boney wandered through the labyrinth avoiding any and all encounters. Occasionally he would stop at a place and recover a bit, but he never stayed in one place for long. And it was just as he completely recovered that a creature completely bypassed his sixth sense and entered his field of vision. “You are kidding me!” Boney exclaimed while barely dodging the green vial flying towards him. The vial shattered as soon as it hit the ground. the green liquid poured out, melted the stone floor and turned it into a small acid pool. It did not take long for Boney to make a decision: Run for it! However, just as he was about to rush out, thick fog filled the room and when it receded, there within the doorframe stood a figure clad in dark purple robe. The green soulflame within its eyeholes flickered as if the undead was mocking Boney’s efforts of survival. The creature flicked its sleeves, grabbed a greyish square object from its brown bag and threw it at Boney. Our apprentice explore did not know what it was and frankly, had no desire whatsoever to find it out. So he immediately rolled to the side. “BOOM!” And by the sound of explosion, it proved to be the right decision. Luckily Boney was already dead, otherwise he would have definitely crapped his pants. “What do I do? What do I do?” Boney kept asking himself trying to look for a solution. But he could not find one. He tried to escape one more time, but yet again, the smoke enveloped the room and he lost all sense of direction. When he came to again, that crazy monster barred his way and threw an explosive. It already took Boney everything he could to dodge all of those nasty attacks. Not to mention that the area kept getting smaller as a result of those acidic attacks. He could not escape. He also could not attack. Not like he had any offensive move in the first place. The only thing left for him was to persist. Persist till its mana ran out. and it almost seemed that he would win. The moves of the undead were getting slower. He was starting to wisely decide when to throw that green vial instead of tossing it randomly. Boney was about to be able to escape. But it was then that the monster chuckled and pointed its bony figure at him. At that very moment, a red beam connected the two of them and Boney felt his mana rapidly draining away. When everything was over, the explorer apprentice was drained while the undead alchemist revitalised. It was over! Everything was over! Boney thought as an explosive detonated right in front of his skull... Spoiler: Undead Alchemist Lvl 5 Undead Alchemist Lvl 5 Stats: HP: 150 STA: 50 MP: 100 Skills: Mana Drain Steals 20 MP from a target. Costs 10 STA Deadly Smoke: Releases deadly smoke from one of its vials damaging all living creatures within melee range for 10 True DMG (unblockable, unavoidable, cannot be reduced, ...) at the end of every round. Lasts 5 rounds. Costs 20 MP. Acid Potion: Throws a vial of acid under the feet of a player. Deals 25 damage, avoidable. If the character blocks or parrys the move (or make a similar actions), the land under him turns into an acidic pool. As long as the player stands in place, they will receive 5 True DMG every their turn. If the player COMPLETELY dodges (or makes a similar action), the vials drops somewhere else and the Acidic Poll will not be valid. Costs 20 MP. Explosives: Throws a bunch of explosives at all players dealing 10 DMG to each. Smoke Bomb: [Reaction Move] Throws a Smoke Bomb on the ground and he hides inside. One must be within the smoke (melee range) to damage the Undead Alchemist. Smoke lasts two rounds. (Takes an action to enter or leave smoke) Costs 20 MP. Fade: [Reaction Move] An attack passes through the skeleton with unknown means. (3 Uses) Description: An undead, which roams throughout the Norther Dungeons in search of materials for its concoctions. Any intruder or monster will be attacked on a sight in order to either be robbed or used as a concoction material. Reward for Defeat: 50 Exp, 25 Gold, Skill Point, Stat Point Drops: Stat Point, Skill Point, Smoke Grass, Acid, Explosive Powder, Skull, 10x Shattered Bone, Skill Book - Mana Drain, Skill Book - Fade , Rugged Alchemist's Cloak (+1 DEX), Rugged Alchemist's Handbag (+1 INT) Spoiler: Spell - Fade Fade Type: Reaction Target: Self Description: Fades away for a short instance. Costs 10 MP. Starting Ability: Dodges (2d2 + INT) damage. Class Restriction: Mages and corresponding evolved classes only. @Zero300 Also, @GamingIce , @Ddraig and anyone else who might be interested.