I saw a different thread asking for something similar, and came up with this question. How many stories have people creating or improving spells/cultivation techniques/cultivation abilities/other as a reasonable, if not commonplace, thing. I'm not really talking about the MC's here, though. If I consider it in Cultivation Terms, I'm looking for stories where Generic Immortal Realm Introductory Bandits 1, 3 & 5 all have their own techniques they could have developed from scratch, building from information learned from similar techniques. Basically, I'm looking for worlds that work on some sort of Mystical Rules where it's a public fact that society actually develops their abilities over time. Something like Mother of Learning, where not only does the MC meets Professor Xvim, who refined his basic shaping skills to be better than most cast spells, but we also half get to see the MC make new spell variations that take advantage of what he can do, and have a line outright stating that ancient "lost" spells are inferior to modern ones due to their over-reliance on what is now considered obscene amounts of environmental mana, inferior knowledge and inferior shaping skills. If you could find some examples for me, and give a quick description as to how (and possibly when) those stories fit this request, it would be greatly appreciated.
Well the skills they create take parts from other skills and they fuse them to make a personal skill that suits them. Since the skills are created based off of them it allows them to release more power. Ex. Desolate Era- mc creates a sword style that reaches the highest realm Coiling Dragon- sword techniques based off of wind and earth stellar transformations- creates the next stages of his cultivation technique martial world- follows the path of fuseing laws into his spear True Martial World- infusing laws with his sword
I think book eating magician will fit the bill as he magicians in that change spells for their own convenience. Though in that magicians lost their circles like humans today are weaker than their ancestors due to convenience of machines.
Warlock of the Magus World - all the magi (cultivators) behave like scientists (sample collection, laboratory, experiments) and everyone has their own version of whatever new power they can lay their hands of, e.g. once the MC travels to another world where everyone has fire powers and fuses his power with that, his current enemy has spend several years on that world and also has his own version of personalized fire power, plenty of enemies are trying to develop their own supah powah that will take them to the next level World of Cultivation - there was this old power called shen power, but as the world's energy decreased it became harder to practice so they split it in mind powers, physical powers and magic powers, now the three paths have reached the peak of their power and the next step is to make their own version of shen power derivated from their own branch, there is an arms race to see which faction can do it first to take over the worlds Forty Milleniums of Cultivation - the main point of about civilizations developing in different ways that sometimes clash, the MC learns technology from there and there and develops his own version of that, and so does the enemy, most of the time they all have their own variations on the same or different powers e.g. there is a whole planet that lost their legacies so they had to develop cultivation from scratch and took a very different path Spoiler: Types of variations cultivators on the first stage absorb gaseous energy and liquefy it for the second tier to later solidify it in the third tier, but this guys instead keep making the gaseous energy stronger and stronger There are also many flavors of body cultivation, from super muscles to genetic mutation Some dudes make power armors controlled by the brain, others make them controlled by hand control and power cards, other use spaceships, other organic ships
How about Throne of Magical Arcana? There’s a faction of mages dedicated to research and understanding the world. MC cheats by having modern day knowledge, but the author does a decent job of portraying the mages as constantly developing their own research and progressing the magic system all the time.