Selcouth summons a harpy and treant with double summon. The harpy captures Cleric 2 and the treant traps GR1. HP – 75 MP – 265 - 30 = 235
Kyris notices that goblin cleric 1 is injured and decides to Lacerate it. Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 STA: 81/85
With Kyris in his Guardian Stance, Gobu's Triple Thrusts did 17 damage less per hit, which dealt 9 damage (3+3+3) instead of 60 damage to Flux! Flux, not wanting to lose to a Goblin's Triple Thrusts, uses Triple Thrusts on Gobu once more. The thrusts dealt 10+10+10 damage to Gobu, and the second thrust pierced through to Goblin Cleric 3, dealing 5 damage to it. Total: Wolf Rider Gobu = -30hp, Goblin Cleric 3 = -5 hp
GS1 and GS2 attacked Kyris with Heavy Slash, dealing possible 15 DMG each. Selcouth's harpy grabs GC2 and brings him up. All three Goblin Clerics cast heal on Gobu, healing 30 HP, but barely missed as Gobu dies to Flux's Triple Thrusts. GM1 and GM2 casts Water Barriers on GS3. GR1 charges towards Scythe but is trapped by Selcouth's treant and GR2 charges towards Hammer with Triple Thrust for 10 DMG each. Kyris attacks GC1 with Lacerate. GS3 attacks Scythe for 30 DMG.
A wild Cxiesulino walks in and summons a wolf, and then retreats a distance away. Goblins look scary~. The wolf only receives an extremely vague, "Attack a goblin!" command. Confused, the wolf goes and attacks the nearest one, which happens to be GM1
Kyris approaches Goblin Raider 1 and Uses Lacerate. Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 (Not affected by healing at full) STA: 77/85
Selcouth orders the Treant to trap GR1. Since you can't heal max, Selcouth's HP stays the same. HP – 75 MP – 235
Flux protects Kyris from getting attacked by the two Goblin Swordsmen with his Guardian Stance, reducing the 15 damage they each deal by 27, which renders their attacks useless. Flux's Guardian Stance also reduces the 30 damage Scythe took by 27, making it only 3 damage on Scythe. Flux then gets healed 32 hp (4th post) due to Hammer's Healing Light. With the boss dead, Flux will Triple Thrust Goblin Mage 1, targeting it with all three attacks and dealing 10+10+10 damage. The first thrust pierces through and damages Goblin Mage 2 for 5 damage. Total: Flux = +32 hp, Goblin Mage 1 = -30 hp, Goblin Mage 2 = -5 hp Flux's Status: HP: 78/80 STA: 31/55
Scythe gets healed to max HP (25), then goes to punch Goblin Cleric 1 for 22 damage, probably killing it.
Hammer's Healing Light heals for +2 more hp, bringing Flux back to max hp. Flux will now perform his usual Triple Thrusts on Goblin Mage 1, dealing 10+10+10 damage to it. Every thrust fails to pierce through into another enemy. Total: Flux = +2 hp, Goblin Mage 1 = -30 hp Flux's Status: HP: 80/80 STA: 25/55
Kyris, still on Goblin Raider 1 use Rising upper slash, only manages to get 1 extra slash in before he misses. Deals 12 Uses 5 STA Kyris Status: HP: 110/110 STA: 72/85
GC2 casts Vigor on GS1 and GC3 casts Vigor on GS2. GS1, GS2, and GS3 attacks Scythe with Heavy Slash dealing potential 20 DMG, 20 DMG, and 15 DMG respectively. GM2 casts Water Barrier on GR1. GR2 Triple Thrusts Flux for 30 DMG.
With Kyris being a reliable teammate, Flux ignores the second Goblin Rider's thrust attacks. He will then thrust his sword at Goblin Mage 2 with his Triple Thrust Attack, dealing 10+10+10 damage to it. The first two thrusts pierce through into Goblin Raider 1, dealing 5+5 damage (but is blocked by Goblin Raider 1's Water Barrier)*. Total: Goblin Mage 2 = -30 hp, Goblin Raider 1 = 0 hp* Flux's Status: HP: 80/80 STA: 19/55
Kyris, still on Goblin Raider 1 use Rising upper slash, only manages to get 1 extra slash in before he misses once again. Deals 12 DMG Uses 5 STA Kyris Status: HP: 110/110 STA: 67/85