I'm at Chapter 95, and disregarding the apparent Darker turn the story is starting to take, one thing really bugs me.... What's with the Two-Facedness of the "System"? Its pretty apparent by this point that the "System" REALLY doesn't like it when people refuse to take a Class; between the Heretic status (and Judgements), the Village Spirits treating him like crap, and being barred from using Dungeons, its pretty obvious the "System" has it out for Randidly. But on the flip-side of things, If this is the case, why the heck does it keep "helping" him? He's got several powerful skills, he keeps unlocking Paths, and the "System" even let him create his own Skill? It just seems kind of counterproductive to me. The only thing I can think of is maybe the "Skill/Path" System and the "Class" System are actually two individual but competing Systems? There IS a pretty obvious Duality going on here (Villages and Dungeons, Spirits and Tribulations, Sister Villages, Skills and Classes, etc etc) and several mentions of the concept of "Two sides to the same coin", but I'm not to sure if I'm reading to much into this, or there is something going on.
It's pretty simple. SPOILERS!!!! SPOILERS!!! The system's kinda the antagonist. It has a reason as to why it helps. It's basically farming people because of long spoilers.
Well, the system doesn't really give a shit. It's literally farming people. It only looks like it's helping. The paths it makes available for going "against it" all have hidden/not hidden repercussions, and if the user makes it through those? Well, all the better when they're harvested. Spoiler It assimilates so many worlds that just taking the generally single champion from each of them is enough to create armies of millions. The MC is able to use minor exploits right now to boost himself. Those exploits are not even due to anything the MC has earned himself though, but rather Spoiler because he's being used as a common pawn in an ancient feud. Your sorta right in that there are two systems, but they're not antagonistic to each other. You have the base system that basically provides energy and generally scans for stuff in the background, and you have the overlay where administrators muck about making rules, setting flags, establishing soft boundaries, etc. Generally, they're notified when people outside the bell curve appear, or something they set up is tripped. The skills and class system makes more sense later. It does fit into each other.
As above. The system has goals, and its behavior is in pursuit of those goals. That's really all you need to know until the story reveals more.
I've dropped it a long time ago, the story becoming monotone.. Train-fight-lose-train-win-repeat... I don't know about the newer update tho..