Good luck~ I certainly hope it picks up eventually, I still have a balance patch in the works and already decided on the theme for R5~
It is kinda useless now y'know? The thing going for it was its low mana cost. But then again Giant Killer + Brutality is buffed so idk. Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo My charisma support set idea wont work now Random makes clearing 3 enemies not reliable. 5 turns and dont miss is great and that should hopefully pair well with solo thunder builds but, It is a sheer waste in party now, firestorm is just way better due to reinforcement sizes + it actually damages boss. Hm, so a 50% INT burn for 4 turns + 25% INT burn on other enemies. Hm, frankly the 25% INT burn might as well not exist as it wont even 2-hit mobs. Firestorm and Moonlight are both much better solution for mob control. The only fringe use I can see of this is if you aoe skill in party is just not enough to 1 shot mobs and you need just a bit of extra damage. In that case it would be an mana and turn efficient skill. Also does this stack? Coz then there might be a case for it. t1 - 50% boss damage, 25% mob damage (50% burn) t2 - 150% boss damage, 75% mob damage (100% burn) t3 - 300% boss damage, 150% mob damage (150% burn) t4 - 500% boss damage, 250% mob damage (200% burn, first cast expires next turn) t5 - 700% boss damage, 350% mob damage (200% burn, sec cast expires next turn) etc
The update is decent I think. If Bond stacks, you just go 4 bond mages and cast bond t1, So t1: 200% boss, 100% mob <-- mob is dead, boss is fucked, (200% burn). t2: Boss dead. Probably spam more bond if boss has bullshit hp or just cast some fireball or something idk Between four mages, aoe required for summon mobs shouldnt be a problem either