What kind of player are you ?

Discussion in 'Gaming Discussion' started by Blitz, Jun 24, 2021.

  1. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    Someone recently shared this short test about what kind of multiplayer game (MMORPGS and such) player you are. I did it a while back before but decided to give it a try again.
    https://matthewbarr.co.uk/bartle/

    It basically has 4 parameters and your given a % for each with the one with the highest value being your main
    My results were as such
    67% explorer
    60% Socialiser
    40% Killer
    33% Achiever
    Explorer was in the lead with Socialiser close behind


    If you're bored or have some time to waste it takes like 3 minutes:cookie:
     
  2. SylviaViolet

    SylviaViolet Toast to the ones that we lost on the way⚓️

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    100% Socialiser
    53% Explorer
    27% Killer
    20% Achiever

    Apparently this. I only play games with people I know or get to know people and play with them often so it's pretty accurate. It's more fun that way imo...
     
  3. Glass Shard

    Glass Shard 【Fʅσσϝ Hυɳƚҽɾ】【Cαƚ Lσʋҽɾ】【⚓️】

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    The Bartle Test of Gamer Psychology
    You are
    80% Achiever
    47% Explorer
    47% Killer
    27% Socialiser
     
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  4. GREED444

    GREED444 [STEP RED SIBLING] [ᏂᏁ][⚓️]

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    You are 73% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    60% Killer


    47% Explorer


    20% Socialiser
     
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  5. Glass Shard

    Glass Shard 【Fʅσσϝ Hυɳƚҽɾ】【Cαƚ Lσʋҽɾ】【⚓️】

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    OwO 100%!
     
  6. Napelynn

    Napelynn Tuna Angel

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    You are 73% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.


    You are also:

    60% Explorer


    47% Achiever


    20% Socialiser

    Violence is always the answer
     
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  7. SylviaViolet

    SylviaViolet Toast to the ones that we lost on the way⚓️

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    I wouldn't say that's true anywhere except for games though......
     
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  8. Professional_lurker

    Professional_lurker [Pro gacha gamer]

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    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Achiever


    33% Killer


    20% Socialiser
     
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  9. Bad Storm

    Bad Storm no thought, head empty

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    Screenshot_20210624-182312.jpg
    Just for say, I think the options are severely limiting.
     
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  10. SylviaViolet

    SylviaViolet Toast to the ones that we lost on the way⚓️

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    I agree, but it's usually the case with such tests. Adding things to cater for everyone makes it impossible to calculate. And it's just what you prefer more among the options. Not what you would do exactly.
     
  11. TianKrea

    TianKrea 『Novice』

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    80% Achiever
    80% Killer
    27% Explorer
    13% Socialiser

    80% killer?? Come oon! The other choices were bs so what should have i done :p?
     
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  12. Bad Storm

    Bad Storm no thought, head empty

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    Yah, there are many instances when I don't even want both option
     
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  13. Rivenn

    Rivenn 【I eat fruit】【commonhouseman】【RV_n/Rivelle】

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    73% Explorer
    73% Achiever
    47% Socializer
    7% Killer

    Ah yup.
    both explorer and achiever, just slightly half-assed. I tend to go for open world games, and try to efficiently complete achievements along the way... i'd drop it if it gets too grindy tho.

    47% socializer. I mostly play solo, but I like playing with some coop or guilds. also to flex my achievements lol.

    7% Killer. well I suck at PvP. and it tends to get toxic there, so i avoid it if possible.
     
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  14. jppe

    jppe Well-Known Member

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    You are 67% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Achiever


    47% Killer


    27% Socialiser
     
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  15. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    Wow 100
    Indeed it's quite basic with only 2 options after all. Plus sometimes you don't agree with either one of them
     
  16. nightcore34

    nightcore34 Well-Known Member

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    You are 80% Explorer
    You are also:
    53% Achiever
    40% Socialiser
    27% Killer

    I don't play online games so I have no clue why my socialiser is at 40%, but considering I played Genshin Impact purely for the exploration, I think 80% for explorer is accurate.
     
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  17. Greater thunder

    Greater thunder Well-Known Member

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    I found the questions awkward and the answer options not fitting my actual tastes and the result came out wrong.

    Said I was only 13% killer and was 60% explorer.

    Its probably because my experience with online games has mostly been on games way past their social prime or with few players to begin with. Game mechanics, skill challenge, items and world map isn't really enticing.

    I play for the numbers going up, in whatever manner that happens and for the lore and flavor text.

    Once the first stalls (grinding increases latter half of the lv system) and the second dries up because of that, I am gone.
     
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  18. Wannabe-shutin

    Wannabe-shutin Well-Known Member

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    The Bartle Test of Gamer Psychology
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Achiever


    33% Killer


    13% Socialiser


    This result may be abbreviated as EAKS
     
  19. Anra7777

    Anra7777 All powerful magic grammar hamster queen pirate.

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    You are 80% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    73% Achiever
    40% Socialiser
    7% Killer
    <-This hamster’s Hufflepuff is showing.
     
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  20. Sabruness

    Sabruness Cultured Yuri Connoisseur

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    You are 100% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Achiever
    40% Socialiser
    13% Killer

    This result may be abbreviated as EASK

    ------
    I agree that some of the choices were very limiting. Someone were more a case of what was less uninteresting or more palatable as opposed to liked better.

    I do agree with the results basically. You give me a big open world MMO and more than likely i'll be more interested in the world itself, the lore and speculating about why some things are the way they are than i would be in pvp, battling and stuff.