You are 87% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 60% Socialiser 40% Achiever 13% Killer
The Bartle Test of Gamer Psychology You are 67% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 47% Socialiser 33% Killer This result may be abbreviated as EASK
You are 60% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 60% Killer 47% Achiever 33% Socialiser This result may be abbreviated as EKAS
You are 73% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 60% Killer 40% Socialiser 27% Achiever This result may be abbreviated as EKSA
You are 80% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).You are also: 53% Killer 47% Explorer 20% Socialiser This result may be abbreviated as AEKS
You are 60% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 60% Socialiser 40% Achiever 40% Killer This result may be abbreviated as ESAK PS: At 200%, I also failed maths.
73% Killer 60% Explorer 40% Socialiser 27% Achiever guess that's why I play Akali, Diana and Katarina
... Tried it and couldn't finish the quiz because the answers are unappealing.... and dumb, when you're only given 2 choices.
I am 100% not a robot~ Oh, and also: You are 80% Explorer ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. Along with: 53% Socialiser 33% Achiever 33% Killer
You are 67% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Killer 47% Achiever 33% Socialiser
"You are 93% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 40% Killer 33% Achiever 33% Socialiser This result may be abbreviated as EKAS" Makes sense. In some games I would run and sneak around high level areas as a low level character (even if it got me killed every time a monster saw me) and tried to climb over mountains into the next zone when the regular path was guarded by strong monsters just to explore. I even picked a character class specifically to be used for exploration (it had the ability to see enemies on a minimap, which was extremely useful for trying to sneak around them all). For Killer... it makes sense. Sometimes killing jerks in a game can be very satisfying. Spoiler: long story that I've told before anyway, but repeating because it was satisfying My favorite story was from when I tried to play a zombie game online for the first time, and a group of players kept killing me over and over since I had no equipment or weapons and couldn't do anything to fight back. There is no exp gain in that game for pvp so there was no good reason for pvp against someone without equipment besides just being a jerk. At first I was just upset/annoyed, and kept going back to try to recover my clothing at least, because it was winter and I would freeze to death without it. But after 3 or 4 unfair deaths I was mad and wanted revenge. I spotted a large group of zombies nearby and plotted. I went back once more. Most of them had logged off by that time but one idiot saw me and chased me to kill me again. I bought time by leading him into a few zombies here and there to slow him down enough that I could outrun/walk him (my character was fat and slow and couldn't run much so I couldn't outrun him normally). After a while I realized I didn't see him chasing me anymore so I walked back a little, avoiding the zombies. I had played alot of PVE so I could predict how they moved enough to dodge them without fighting. Then I saw him holed up in a little one floor house, eating and bandaging himself without paying attention to the windows. And I knew it was my chance for revenge. I walked over to the nearby horde and slowly, patiently, carefully led them to the house in a way that they would encircle it all at once. They spotted the jerk and began to attack the windows. The glass shattered. I saw the jerk jump and spin around looking for a way out, but zombies were already coming from three sides, and there was a loud banging from the only door out. He picked a terrible house. Truly an idiot. He tried to fight but went down quickly under 20 or more zombies and was devoured. Watching that was very satisfying. Plus, even if he wanted to get his stuff back, there was a horde of zombies all around the spot he died and it would be extremely difficult, not worth it, and probably result in several more deaths. Now the shoe was on the other foot! Karma, golden rule, etc.
You are 87% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socializing is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true Adrenalin-shooting, juicy fun. You are also: 60% Achiever 33% Explorer 20% Socialiser This result may be abbreviated as KAES.
You are 80% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 47% Explorer 40% Killer 33% Socialiser Yup, yup. Sounds about right.
Well this is quite late, but I did this for fun. Why not? 87% Socialiser 53% Explorer 40% Achiever 20% Killer What Bartle says: ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships. This result may be abbreviated as SEAK. Very me. I have to 100% agree. I'm not quite a killer in some games.