What kind of player are you ?

Discussion in 'Gaming Discussion' started by Blitz, Jun 24, 2021.

  1. Robbini

    Robbini Logical? Illogical? Random? Or Just Unique?

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    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Socialiser


    40% Achiever


    13% Killer
     
  2. Silver Snake

    Silver Snake Magician of NUF|Show-off|Awkward|Genius

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    You are 67% Socialiser

    53% Explorer


    47% Killer

    33% Achiever
     
  3. WordEater

    WordEater Well-Known Member

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    The Bartle Test of Gamer Psychology
    You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Achiever


    47% Socialiser


    33% Killer


    This result may be abbreviated as EASK
     
  4. MasterCuddler

    MasterCuddler Handsome Chicken

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    You are 60% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Killer


    47% Achiever


    33% Socialiser


    This result may be abbreviated as EKAS
     
  5. Seola

    Seola Well-Known Member

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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Killer


    40% Socialiser


    27% Achiever


    This result may be abbreviated as EKSA
     
  6. Chrono Vlad

    Chrono Vlad 『Banned From Drinking』

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    You are 80% Achiever

    What Bartle says:
    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).​
    You are also:
    53% Killer

    47% Explorer

    20% Socialiser

    This result may be abbreviated as AEKS
     
  7. Nightow1

    Nightow1 Well-Known Member

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    You are 60% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Socialiser
    40% Achiever
    40% Killer

    This result may be abbreviated as ESAK

    PS: At 200%, I also failed maths. :p
     
  8. jameslee5

    jameslee5 New Member

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    73% Killer
    60% Explorer
    40% Socialiser
    27% Achiever

    guess that's why I play Akali, Diana and Katarina
     
  9. Tinty89

    Tinty89 Well-Known Member

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    ... Tried it and couldn't finish the quiz because the answers are unappealing.... and dumb, when you're only given 2 choices.
     
  10. Gandire Alea

    Gandire Alea [Wicked Awesome Translator]

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    I am 100% not a robot~

    Oh, and also:

    You are 80% Explorer

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    Along with:

    53% Socialiser


    33% Achiever


    33% Killer
     
  11. Deleted member 369806

    Deleted member 369806 Guest

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    You are 67% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Killer
    47% Achiever
    33% Socialiser
     
  12. mir

    mir Well-Known Member

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    "You are 93% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    40% Killer
    33% Achiever
    33% Socialiser

    This result may be abbreviated as EKAS"

    Makes sense. In some games I would run and sneak around high level areas as a low level character (even if it got me killed every time a monster saw me) and tried to climb over mountains into the next zone when the regular path was guarded by strong monsters just to explore. I even picked a character class specifically to be used for exploration (it had the ability to see enemies on a minimap, which was extremely useful for trying to sneak around them all).
    For Killer... it makes sense. Sometimes killing jerks in a game can be very satisfying.
    My favorite story was from when I tried to play a zombie game online for the first time, and a group of players kept killing me over and over since I had no equipment or weapons and couldn't do anything to fight back. There is no exp gain in that game for pvp so there was no good reason for pvp against someone without equipment besides just being a jerk. At first I was just upset/annoyed, and kept going back to try to recover my clothing at least, because it was winter and I would freeze to death without it. But after 3 or 4 unfair deaths I was mad and wanted revenge.

    I spotted a large group of zombies nearby and plotted. I went back once more. Most of them had logged off by that time but one idiot saw me and chased me to kill me again. I bought time by leading him into a few zombies here and there to slow him down enough that I could outrun/walk him (my character was fat and slow and couldn't run much so I couldn't outrun him normally). After a while I realized I didn't see him chasing me anymore so I walked back a little, avoiding the zombies. I had played alot of PVE so I could predict how they moved enough to dodge them without fighting. Then I saw him holed up in a little one floor house, eating and bandaging himself without paying attention to the windows. And I knew it was my chance for revenge. :blobspearpeek: I walked over to the nearby horde and slowly, patiently, carefully led them to the house in a way that they would encircle it all at once. They spotted the jerk and began to attack the windows. The glass shattered. I saw the jerk jump and spin around looking for a way out, but zombies were already coming from three sides, and there was a loud banging from the only door out. He picked a terrible house. Truly an idiot. He tried to fight but went down quickly under 20 or more zombies and was devoured. Watching that was very satisfying. :blobowoevil_horns:
    Plus, even if he wanted to get his stuff back, there was a horde of zombies all around the spot he died and it would be extremely difficult, not worth it, and probably result in several more deaths. Now the shoe was on the other foot! Karma, golden rule, etc. :blobamused:
     
    AliceShiki likes this.
  13. Noble Ran

    Noble Ran Evil Ordeal

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    You are 87% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socializing is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true Adrenalin-shooting, juicy fun.

    You are also:
    60% Achiever
    33% Explorer
    20% Socialiser

    This result may be abbreviated as KAES.
     
  14. Snowbun

    Snowbun

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    87% Explorer
    53% Socialiser
    53% Achiever
    7% Killer
     
  15. Vermouth

    Vermouth Older but none the wiser.

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    You are 80% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    47% Explorer
    40% Killer
    33% Socialiser

    Yup, yup. Sounds about right.
     
  16. Wing0

    Wing0 Well-Known Member

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    Where is builder/designer ?
    So, I assign myself...
    100% explorer
    80% builder
    80% killer (PVE Co-op)
     
    Last edited: Aug 31, 2021
  17. userunfriendly

    userunfriendly A Wild Userunfriendly Appears!

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    73% Achiever


    53% Killer


    0% Socialiser
     
  18. MarshmallowAddiction

    MarshmallowAddiction Well-Known Member

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    Well this is quite late, but I did this for fun. Why not?
    87% Socialiser
    53% Explorer
    40% Achiever
    20% Killer


    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    This result may be abbreviated as SEAK.

    Very me. I have to 100% agree. I'm not quite a killer in some games.
     
  19. Laling

    Laling Rest Easy, King

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    73% Explorer
    60% Achiever
    47% Killer
    20% Socialiser


    Just about right
     
  20. Mnotia

    Mnotia The Trash Man

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