Medical Equipment in a Fantasy World

Discussion in 'Author Discussions' started by maggitt147, Feb 25, 2020.

Tags:
  1. --MON--

    --MON-- «Observer» «Death» «Lazy Reader»

    Joined:
    Apr 29, 2018
    Messages:
    347
    Likes Received:
    222
    Reading List:
    Link
    then there you go. just try to complement those shortcomings. just think of some tools that you can use to develop vaccines for illness not caused by organ damages (ex. virus, disease, bacteria, etc.).

    you can also use tools that help the character heal others using normal means w/o magic, it will be slower than magic but still can be affordable if there are "holy" churches monopolizing the healing magic. (this is if you plan the character as the "hero" type or "good" type)

    for anti hero type character. you should probably focus on what benefits the mc without the care for others (except their companions if there are).

    youcan also mix magic and healing(non-healing magic basically the modern medical practice) and use it not only for healing but also as a tool for killing or creating homonculi or other things that can be done with it.
     
  2. SerialBeggar

    SerialBeggar Hate your family? Got no friends? Gimme your stuff

    Joined:
    Dec 29, 2016
    Messages:
    3,025
    Likes Received:
    2,127
    Reading List:
    Link
    To me, the most obvious use of tools is for the non-healer to use. That is, someone who doesn't have the healing skill or class, yet needs to do first aid out in the field or as an assistant to handle the minor issues for the actual healer. Depending on how the story is set up, these tools may either need to be powered by the user or have some sort of mana battery (that'll need to be periodically recharged).

    Possible devices:
    - diagnostic scanner
    - basic health regenerator (stops bleeding, cure small wounds)
    - automated bonesetter (for broken bones)
    - general antidote injector
    - basic mana injector (for if the mage is knocked out due to mana depletion and can't drink a potion)
    - anesthetic applicator (sleep/coma inducer to let the body focus on regen)

    Oh, and I'll leave this here:

    [​IMG]
     
    maggitt147 likes this.
  3. --MON--

    --MON-- «Observer» «Death» «Lazy Reader»

    Joined:
    Apr 29, 2018
    Messages:
    347
    Likes Received:
    222
    Reading List:
    Link
    that's possible if it's the initial setting but if it's a reincarnation or transported setting it isn't the right path only and only if the world already have the healer aprenticeship setting as a default can it be possible in a reincarnation or transported setting.

    so it depends on what type of story the author is writing a full blown first world no reincarnated or transported only world native mc. or the generic reincarnated to another world / transported to another world mc.
     
  4. novalance

    novalance Well-Known Member

    Joined:
    Nov 28, 2015
    Messages:
    429
    Likes Received:
    338
    Reading List:
    Link
    If its augmented healing only just accelerating rhe healing process then you can use even modern ideas. Surgury would still be needed for injuries that require correction of bone settings. Can't really heal bloodclots so anti coagulents would still be needed. So ya lots of things you can take from old world and new or even made up depending on how the healing augment s the natural process.

    You after fantasy tools per say? Or a mix? Or flat out things that are historical or present day?
     
  5. maggitt147

    maggitt147 Well-Known Member

    Joined:
    May 11, 2018
    Messages:
    41
    Likes Received:
    12
    Reading List:
    Link
    Just needed to know what i should add or not.
     
  6. Darius Drake

    Darius Drake A poster of verbose posts

    Joined:
    Sep 24, 2017
    Messages:
    1,085
    Likes Received:
    544
    Reading List:
    Link
    It really depends heavily on the magic system, and how much detail the author wants to go into the subject of "healing". 95% of Fantasy Fiction goes the easy route of "magic heals things", or "Complicated thing is treated as simple due to magic". For example, there's only one type of poison that has a singular cure, unless an alternate poison is plot relevant, at which point it would likely be "impossible to cure with conventional means", while conventional means is the antidote to that one singular cure to poison status. Alternatively you have things like Cultivation Novels, where poison's highly effective if the target is weaker than the poison, and useless against the target if they have sufficiently surpassed a threshold of strength beyond that of the poison's strength in question. That is to say, in those worlds, if you're affected by poison, "get good, scrub".

    The other 5% is what this question really should be looking closer at. For most of these, few people look significantly beyond basic healing spells, though a few have, such as Beneath The Dragoneye Moons, which offers up a variety of different variations on healing spells and explains the reasoning between utilising different ones. Sure, they're primarily different "flavours" of the basic healing spell, but each element that has a healing spell has different optimal use cases. Some people even do understand simple disease transmission, and incorporate that into their operating practices, even before the MC starts sharing medical knowledge from our world. The fact that curses and the like can be mistaken for diseases actually makes the whole thing much more complicated, while magic makes a whole bunch of changes to survival rates and after-surgery-care. And that's ignoring the Alchemy side of things.

    To a certain extent, it should depend on how an author wants to present their fantasy world. Most want to display a Medieval-European-Style Sword-And-Sorcery Fantasy World, because it's simple and that's what comes to mind when people say "Fantasy". But if you want to present a more modern, or otherwise adjusted Fantasy World, questions like "What Medical Equipment would be developed in this world" is a very important question to answer, even if only to yourself, for world building purposes.

    Edit Add a couple of hours later:
    For example, in a world where people have developed their magic to producing magical technology with similarities with modern technology, it doesn't make sense that nobody would research the human body, or try to refine healing magic. An example is that it's possible to perceive the soul with magic, and the soul remembers everything that has occurred to the body it inhabits, so long as it's still connected to said body. If the way that Healing Magic works is that it connects to the soul to have the owner's soul direct the healing in the most effective manner, this means that healing magic cannot do anything for genetic diseases or other disorders, but can be used to regrow lost limbs, and things being embedded in the body will be naturally be ejected as part of the healing. Additionally this doesn't mean that other types of magic can't fix genetic disorders, just that HEALING magic specifically doesn't work in the method required for it.

    Though, for those fixed of their genetic disorders, reckless utilisation of healing magic could return the genetic disorder, particularly if the healing occurred shortly after their "repair". For example, a person born with one whole leg and one leg excluding everything at or below the ankle could have a brand new foot grown, but would need to be careful about receiving standard healing for months to years, if not for the entirety of their lifetime, due to the potential for the healing magic to cut off their foot. Those who utilise magic to change gender would need to be careful of Standard Healing Magic returning them to their original gender, as well.

    And this is just details about one potential system of healing magic with effects that closely match how most magic systems utilise healing magic. The more unique your magic system, or diverse, the more questions that need to be posited about how they would end up interacting with medical environments.
     
    Last edited: Oct 9, 2021