You are 73% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun. You are also: 60% Socialiser 33% Explorer 33% Achiever
67% Explorer 67% Socialiser 40% Achiever 27% Killer Context is a bit vague and I haven't been completely trutful as I answered what I wanted or thought best but not necessarily what I am. Also I kept thinking what if I get isekaied with a bunch of other people, then you have to pick lone wolf options according to web novels lol but mainly I just picked options to have the most fun, and that's if you can get IRL friends into it and some online friends. Also 67 and another 67 lol ofc I can't get anything 100%, I'm always between groups, not too dedicated to anything.
You are 80% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun. You are also: 73% Achiever 40% Explorer 7% Socialiser aaaah, violence & fear is always the most primal answer to problems.
You are 73% Socialiser What Bartle says: ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships. You are also: 53% Explorer 47% Achiever 27% Killer This result may be abbreviated as SEAK
You are 80% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Killer 33% Achiever 33% Socialiser Is there anyone with the same result?
You are 80% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun. You are also: 67% Explorer 33% Achiever 20% Socialiser
You are 73% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 40% Killer 33% Socialiser
The quiz is a bit stupid, some questions aren't even MMO related and more of D&D questions. Not to mention lots of poor choices in options, like asking if you would rather get stuff to kill other players or more exp. It is a pointless question cause anyone who has played an MMO knows the real game is end game, so any EXP increase to a single char isn't worth much. Some questions like are you the person to know more about stuff or hold unique items, what about both? You are 73% Killer What Bartle says: ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun. You are also: 60% Explorer 60% Achiever 7% Socialiser
You are 87% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 53% Explorer 47% Killer 13% Socialiser
You are 60% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 60% Achiever 47% Killer 33% Socialiser But I'm actually pretty bad with maps and direction in game. I could get lost the minute I accept a quest, circling around just to get to the barn.
The Bartle Test of Gamer Psychology You are 73% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 73% Achiever 40% Killer 13% Socialiser thought im not really happy with about 50 % of the questions- their given choices and another 33% screams to me "this isnt how games work" ... You meet a new player. Do you think of them as for example both options are complete bogus "noob admire me" or " newbie as prey" ? because they have nothing of interest for you, cant fight back, and would at best considered as griefplay/ganking/sealclubbing etc. You learn that another player is planning your demise. Do you: how do you learn that ? how would he find you ? not even talking about no pvp games and than you should lure him somewhere ? global chat hey xxx come meet me at xyz ? and how would you know what zones hes familiar with ? game balancing doesnt seems to exits for bartle neither exp boosts ? even more for games where you reach max level within a few hours ?
You are: 67% Achiever 60% Explorer 60% Socialiser 13% Killer Is it bad that I'm nearly evenly spread between those three and yet I mostly agree with: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Achievers regard point-gathering and rising in levels as their main goals, and all are ultimately subservient to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socializing is a relaxing method of discovering what other players know about the business of accumulating points so that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way or to gain vast amounts of points (if points are awarded for killing other players). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I mean I kind of expected the result as I seriously dislike PVP and all of the possible inherent tramplings over someone else's enjoyment, and generally play games just to see numbers go up with the flavoring of whatever background strikes my fancy at the time (levels in a fantasy RPG, credits in a business empire game, etc.) xD
Well I did get bored a bit so... here are my results explorer 93% socialiser 53% achiever 40% killer 13% Some of the questions were really weird tho