Okuri Ookami
'Chi Chi Chi' calls the Sparrow, Male
And a step closer to the dislike button @Tony said I'd never get I am! Oct 5, 2018
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- Gender:
- Male
- Birthday:
- January 14
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Wolf - Okami
Ōkami no mayuge — The Wolf’s Eyebrow
Okuri ōkami — The Guardian Wolf
Senbiki ōkami — A Thousand Wolves
Amarok / Amaroq (origins of the word amuck)
Fenrisulfr / Fenrir (Monster of the river Van, Famed wolf, son of Loki killer of Odin)
Hati & Sköll (Sons of Fenrir swollowers of the Moon & Sun)
Garmr (Blood coated wolf Odin meets on the road to Hel (sister of Fenrir and ruler of half of Hel)
Geri & Freki (Odin's loyal hounds)
Ulfhednar (Wolf Skinned warriors (alternative to the term of Berserk (bear skinned warriors))
Warg (A particular type of large evil wolf mount)Lobo was an American wolf who lived in the Currumpaw valley[1] in New Mexico. During the 1890s, Lobo and his pack, having been deprived of their natural prey by settlers, turned to the settlers' livestock. The ranchers[2] tried to kill Lobo and his pack by poisoning carcasses, but the wolves removed the poisoned pieces and threw them aside. They tried to kill the wolves with traps and by hunting parties but these efforts also failed. Ernest Thompson Seton was tempted by the challenge and the $1000 bounty for Lobo's head, the leader of the pack. Seton tried poisoning five baits, carefully covering traces of human scent, and setting them out in Lobo's territory. The following day all the baits were gone, and Seton assumed Lobo would be dead. Later, however, he found the five baits all in a pile covered by dirt and stones to show his disgust at Seton, for which Lobo was responsible.[3][4][5]
Seton bought new, specialized traps and carefully concealed them in Lobo's territory, but he later found Lobo's tracks leading from trap to trap, exposing each. When an effort, that was initially supposed to take two weeks, stretched into 4 months of failed attempts to capture Lobo, Seton became tired and frustrated. While camping out above the creek where snow geese and cranes were wintering, he found Lobo's track strangely following a set of smaller tracks. Quickly he realized Lobo's weakness: his mate, a white wolf nicknamed Blanca. Seton then set out several traps in a narrow passage thinking Blanca would fall for Seton's planted baits that Lobo had thus far managed to avoid. Finally Seton succeeded; Blanca, while trying to investigate Seton's planted cattle head, became trapped. When Seton found her, she was whining with Lobo by her side. Lobo ran to a safe distance and watched as Seton and his men kill Blanca by shooting her and tying her to their horses. Seton heard the howls of Lobo for two days afterward. Lobo's calls were described by Seton as having "an unmistakable note of sorrow in it... It was no longer the loud, defiant howl, but a long, plaintive wail." Although Seton felt remorse for the grieving wolf, he continued his plan to capture Lobo.[5]
Despite the danger, Lobo followed Blanca's scent to Seton's ranch house where they had taken the body. Seton then set more traps, using Blanca's body to scent them. During this whole story, Lobo hasn't revealed himself to Seton. On January 31, 1894, Lobo was caught, with each of his four legs clutched in a trap. On Seton's approach, Lobo stood despite his injuries, and howled. Touched by Lobo's bravery and loyalty to his mate, Seton could not kill him. He and his men roped Lobo, muzzled him and secured him to a horse, taking him back to the ranch. Lobo refused to eat or even look at his captors. They secured him with a chain and he just gazed across his fallen kingdom. Lobo died that night, 4 hours later, due to a broken heart.[6]
https://en.wikipedia.org/wiki/Lobo_the_King_of_Currumpaw
True Neutral Human Monk/Sorcerer (1st/1st Level)
Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 17
Intelligence- 16
Wisdom- 16
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - XXXXXXXX (8)
Bard ------ XX (2)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXXXXXX (16)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXX (10)