You take the character as the mc, the things done and people encountered are event, areas where the mc failed can also be used for laughes, major quests can be done as arcs, etc. What really helps is that it’s open world.
Wait, are you proposing fan fiction? Or the concept of an open world breath of the wild-esque game, with climbing, gliding, cooking, gear, and defeating a BBEG being at the forefront?
Kinda, although, if you are creative enough, you could just use what happens as an outline and change everything else. If that were to be done, then it would become an original story due to the nonlinear game style of GI.
Another option would be to record the game play and then voice over lines.
My idea of cool is very basic, basically knights, chivalry, and magic, like, I just want to write a story with that in it. I wish I could be big enough of a fan of something to write fiction for it.
I think the most important and perhaps difficult part of writing is figuring out what kind of story you want to tell/the kind of story you wish to see the most in the world.
It's kind of like figuring out who you are - figuring out what you're interested in. And most people's lives are too busy or frantic or muddled to be focusing on the self like that.
When it comes to ideas, that can maybe get you about 10 pages. Note that those 10 pages are not in a row, but paragraphs scattered through out the novel.
For me, when it comes to writing, I want it to be authentic. I want it to feel like actual people are the ones going through everything.
You said something about figuring out who you are, but I don’t think it needs to be that deep. The things you find interesting, or dislike with a great passion are already steps towards that along with things that get you excited or simply bore you. Then, as you continue to explore those, you’ll learn more about the topic and about your interest and potentially yourself as well.
Honestly, the hardest part I have when it comes to writing is the conflict. I can come up with a character that I am interested in exploring, but I have no idea what said character is trying to do or who is even opposing him or her.
That's weird to me, the whole 10 pages scattered throughout the novel thing. For me, literally all I've got is the beginning, but then after that, I just have the end of the arc. And once I finish that arc, I start thinking about the next arc. I think about it much more small term, brick by brick, rather than as a whole.
A lot of learning who you are is about not lying to yourself, like telling yourself how badly you want to be interested in this thing rather than what you're actually interested in.
I really wanted to make gamelit work, but it just doesn't.
For me, the conflict is like comedy, it arises from the situation rather than something that is planned out. The conflict is always going to happen, it will naturally arise whenever anyone wants anything they do not already have. That's just the way the world works.
The conflict is like the ending to me, it's where the story's always going to go. For example, what would a hermit dragon's first problem be after transforming into the weaker form of a human? Survival.
For me, writing is like tracing a line. I honestly don't think I'm creating anything or doing anything special. My characters already have a set fate, I'm just materializing it. Like, I see things as they should be, the only way they can be.
Another example of situational conflict - when a person has to lie about something and the lie is eventually found out. That one scenario can play out in an innumerable amount of ways, from heart wrenching to forgiving.
I would view that as the resolution of the conflict. For me, the conflict is that which troubles the MC the entire story. It could go from trying to survive a death and revival loop in order to ask someone out, trying to find a way home after being stranded somewhere, or simply trying to protect a dear friend.
In some cases, one conflict can give rise to other conflicts. Regardless of what it is, for me, I need it to be interesting enough to explore so that it brings out my MC’s various qualities and sides. I’d end up with a pretty flat character other wise. A flat character can be a good thing, but in cases like those, the world around said character is what changes instead.
It doesn't have to be like that. You're thinking of an epic, basically. But you're going about it far too early. Like, you can't just make things up all willy nilly like that. It has to serve a purpose beyond itself. You don't have to try to make something interesting.
I like a mix of character being informed by plot, but character also directing the plot. When the character is on scene, their personalities and emotions will dictate how it plays out. I just need the right person to be there to get the desired result, or the right action before hand to make the character act for that result.
Said from behind @Shem Shield
The driving force for the MC in DW is being free. It isn’t the well expressed, but Avery loves that he doesn’t have to worry about anything at the moment other than not getting killed by a wild digimon. That will later grows and change as the more things happen to the characters.
I was thinking the same thing. LAS is going to wake up to a lot of alerts~
I just woke up and i saw like 35+ alerts , I was wondering what happened but it was this post. Im gonna click like to all of it for your alerts too lol, so yes @Hasty girl im seeing this (ノ*0*)ノ
Also hope you two settled this debate in one form or another.
But i do see both point of views from @Gandire Alea and @Silver Snake . Silver's idea is in the route of being straight to the point while alea's has more focus on character development so it goes sideways and over but it give a more dramatic effect
Comments on Profile Post by lazyasianscientist