Registration | Announcement Hall | Event Hall | Quest Board | Receptionist's Desk | Tavern | OOC Room | Goods and Services This is the thread related to Dungeon Diving, I'll explain what are the Dungeons and how the Diving Experience works in here~ -------------------------------------- What are Dungeons? Dungeons are living structures that dive deep underground. They accumulate Mana, mix it with the surrounding's Life Force and use it to create Monsters to protect itself, those monsters are completely mindless and their purpose is to protect the dungeon from intruders... However, as the dungeon creates more and more monsters, they start going out and cause destruction in their surroundings. In their deepest layer they tend to have a Core protected by very strong monsters, breaking the core would kill the dungeon and make it stop summoning monsters for good~ If the amount of mana within the dungeon becomes too big, an outburst tends to happen and it creates a ton of monsters that go out and start causing devastation to everything in its path... And that's... Kinda bad, isn't it? So it's good to just go inside the Dungeons from time to time to clear monsters and force the Dungeon to spend Mana creating new ones. Well...Why should you care though? xD Thing is, Dungeons have a super concentrated amount of Mana within it, and that sometimes solidifies into Mana Crystals you can harvest, or actual Magical Weapons! You know what that means? I know what it means, it means money! Dungeon diving is dangerous, but pretty profitable~ You can also try selling its map to other guild members or to the guild itself if you want, though the guild is pretty stingy mind you~ So... If you have confidence in your skills, you should give it a shot! ^^)/ PS: While there are no restrictions on rank or number of people that enter, it's recommended to be at least D-rank and to be in a party in order to explore the dungeon. PPS: GM has a life and will die from overwork if more than 1 dungeon is run at a given time, please be patient in case a run is already going on. -------------------------------------------- So... How does this work? Dungeon diving is a unique GM-run experience. Basically, the GM will be the one that knows the dungeon's layout and monster positioning, while the players will be going more or less blindly. It's an interactive experience that will hopefully be fun for everyone. (suggestions on how to improve it are always welcome btw! ^^)/) A few things to keep in mind before I go into further details. Dungeon diving takes a fair amount of time (depending on everyone's activity, it can take a few hours or days I guess, we'll have to see), and it's an interactive experience, so... If you're super busy and can barely log-in to NUF, I'd recommend against going into dungeons. Mind your timezones. This is particularly important because if you're in a 4 people party and each person has different online times, the dungeon experience may take forever to advance which will probably not be very nice... Luckily for you all, the GM works at home-office, so you just need to tell me when you're available and I can probably adapt my schedule to it. Some RNG is involved during the experience (mainly related to monster placement and drops, so it's more of a behind-the-scenes thingy), this means some runs might come out without earning anything in particular... I can 100% assure you that I'll never rig the RNG against the players because I'm feeling evil or anything like that, it would just ruin the experience. Okay, now for the actual details on how the experience works. Make a post in this thread saying you're interested in going in a dungeon and what dungeon you're going to. If you're in a party, do make sure to tag them all too. The GM will make a group PM with all the party members with a bit of flavor and the currently known dungeon map. From then on you all can say what you'll do and move through the dungeon. Once monsters are found, you're pretty free to act as you please while controlling both your own character and how the monsters act. The GM might add a twist or two from time to time, but it's mostly the players controlling them. If you wish to go stop the run, either because of wounds or because you're tired of it, you can just say so and the GM can end the run and you'll all be able to return with any loot you gathered. That's about it! If it's confusing, you can just ask for details or try it out and see for yourself! I think it should be intuitive enough once you start playing! ^^)/ ------------------------------------- What are Dungeoneering Kits and do they matter? If you paid attention to the Registration thread, you probably saw a Dungeoneering Kit as one of the things with a price set... As for what that is, it's basically an assortment of things that should help any newbie adventurer that is venturing into a dungeon. It should contain stuff like: 1 Week's worth of rations. Ropes. Torches. Some oil. Flint. A few bandages. Some medicinal ointment. You don't particularly need it to go into the dungeon but it should help out to have those things with you~ ------------------------------------- Quick FAQ: Q: Can I take quests while in the Dungeon? A: Yes. Q: Can I talk in the Tavern while in the Dungeon? A: Yes. Q: Can I participate in events while in the Dungeon? A: Yes. Q: Does being in the Dungeon stop me from playing any other part of the game? A: Not really... Well, you can't be in two dungeons at the same time I guess. Q: Why? A: Time is kinda fluid in AG and we didn't really want to stop you from playing the game because you decided to do a 6-people dungeon run that has each person in a different timezone, so it's advancing at the same pace as snail in slow motion... >.> Q: Can I use stuff I got in the dungeon before the run is completed? A: I won't stop you, but I think it's really weird to do so. -------------------------------------------------- Further Information Regarding Specific Dungeons If you wish to get details over any of the dungeons you can currently visit, I highly recommend checking their wiki pages which are listed in the 2nd post. That said, the 3rd post will also hold any information that was sold to the guild by adventurers that previously went inside the dungeons. It's important to note however, that their information is subjective and may not be accurate as it's something that depends completely on what they saw and noticed from the path they took in the dungeon run.