*nods* You're the only one I trust enough to undergo such a task. You have all the credentials, experience, and aptitude!
*cough* Thanks~ Tho yeah, I think Ill keep mine after all. I want Alex a bit ordinary. Maybe Ill upgrade later on >.< (dunno, just don't like the artstyle, sry...)
I like your original pic more than anything that can be found atm too, yes. Anyway, gonna take a break until daily reset, so try not to burn the RP down, guys.
Huh what? I'm not gonna do any GMing until reset, because I'm tired and partially busy. Also you should let yourself post cuter dudes.
You can keep dreaming about that, GM dearest. Also dudes aren't cute, just look at Way's character......XD Aight, see you later.
'ello Name: Lily Appearance: Spoiler Ability Summary: Spoiler Sacred Rites - Lily can do funerary rites, offerings and other rites as a priestess of Rihuar Star Reading - Lily practices divination through star reading Star Magic - Lily can use some spells, though she needs to prepare them beforehand in the form of talismans, made under a starry sky Small Wishes - To heat up a cup of tea, to prevent herself from sneezing, to make her pebble throw at the lake jump one or two skips more, this spell grants the most inane wishes to Lily. Dancing Lights - Creates a small starlet that dances around Lily, or someone she placed it on, for a certain period of time equivalent to how much time the spell talisman was left under the stars without interruption Sparkly Lights - Creates a small starlet that when thrown explodes in a sparkle, being brighter the more time the spell talisman was left under the stars without interruption Guiding Lights - Creates a small starlet that stays in place for a certain period equal to how much time the spell talisman was left under the stars without interruption Soothing Lights - Creates a small starlet that emits a soothing light that calms down small to medium beasts, though on sentient beings it can at best just subside the intensity of a headache. The light last for as long as the time the spell talisman was left under the stars without interruption Pairing Lights - Creates a pair of small starlets that can be attached each to a place or a person and that shine brighter the closer they are to each other and can stay for as long as the time the spell talisman was left under the stars without interruption Story: Lily is Lily. Priestess of Rihuar. Companions: Spoiler Zaza, a star gazer lizard Inventory: Spoiler "Bäng Jisöyor" (Book) - A book on the matter of study of magic through the observation of the stars. "Fosnegira Bavoyor" (Book) - A book in matters of etiquette, conduct and scholastics. "Mehälrak Hïzali" (Robe) - A gown characteristic of a priestess of Rihuar. "Mehälrak Fütawuli" (Headpiece) - A headpiece adorned with horns to simulate the blessings of the Skaudarv. Storage:
So I assume this is a social rp char? Acceptable. You are confirmed. It's because of certain uppity behaviors >,< it's dangerous to exhibit them.
This is the post that will be updated as the character changes. Spoiler: Lothar Taube Spoiler: Appearance Ability Summary: Spoiler: Gilded Art of Fencing: Azdhar Lothar is a decent fencer, having done quite well for himself in a number of fencing contests. In addition, his duties as a citizen require him to sign on to his town's militia, and though his shifts were mostly quite boring, being in his mind wasted time that could be spent on worthier pursuits, there were still enough serious alterations to be dealt with that ensured that Lothar was no stranger to messy brawls. While his scimitar did not see much use during recent years, he has more than made up for any lost practise during his panic-filled escape to the frontier, though he would have rather left his blade rusty than stain it with undeserved blood. Principal Tactics: Enemy is passive (Plays at Dawn) The Play of the Cobra: Assume an open stance to invite attacks from the inexperienced or bold, while being able to power strikes with ease. The Play of the Anaconda: When crossing weapons with an opponent, put pressure on the side of the opponent's weapon and feint the motion of stepping forward, in order to goad them. Against weaker opponents, consider committing to a step forward if they are too passive, pushing their weapon to the side and then striking at them. The Play of the Rattlesnake: Make a provocative attack, to invite the enemy to strike. Commit enough to threaten the opponent but allow the attack to fail and drawback immediately if facing resistance from a moderately skilled opponent, in order to goad them. Do not use against fools and master alike- the former does not need to be disadvantaged, while the latter will not be disadvantaged. Enemy changes guards or moves. (Plays at Morning) The Play of Bared Fangs: Feint, then expulse the enemy's weapon to the side. Follow-up with a strike or further plays. The Play of Bitten Hands: Feint, then strike to the forearm as they react. The Play of the Switched Basket: Use this play against those familiar with your style. Expulse their weapon with great force, then cut to the forearm, forcing them to react to your fierceness. Enemy Strikes (Plays at Noon) The Play of the Coiled Schemer: Pre-emptive strike to the forearm as they move to attack. Follow-up with a strike or further plays. The Play of the Gambling Charmer: Void attack without the usage of weapon, allowing for an immediate counterstrike with the weapon already in position. The Play of the Foreign Merchant: Known as Arrebatar to Castillian fencers. Counter-cut through the attack to expulse it, then twist the blade and cut back into the enemy. Body Mechanics (Stance, Footwork, Guards) Stance: Put your weight on your front foot. Lead with either left or right, depending on how you are feeling. Footwork: To void back, step diagonally sideways and opposite to the direction of the incoming cut, lead with your back foot (Back foot moves first). To pass forth, move your back foot to the front to close the distance, whether it be for a regular strike or a lunge. Guards: A wide variety of guards rather than a handful of principal guards, with a favour for stances that allow for wide, sweeping strikes for power due to the plays. Inspirations from real masters Joachim Meyer Domingo Luis Godinho Giovanni Dall’Agochie Spoiler: A Smattering of Sorcery Knowledge of the sorcerous and occult swims around Lothar's head, whispering to him. He has been trying to sort through it, to no avail. Part of him wants to leave it be, but he knows that he will have to deal with these echoes of forgotten sages and devils one way or another sooner or later... TBA: Stuff he has sorted out. Story: Lothar was a humble artisan of a nondescript town, sculpting statues and taking part in fencing contests. However, his name is now universally reviled in his town for actions he has never done. His heart aches every time he sieves through his memories, but there is nothing he can do to prove his innocence, and indeed, he understands the feelings of those that despise him. At the same time, his sorrow quickly turns to rage at the being that has robbed his peaceful life from him. All he can do now is to carve a new life in the frontier, which he does with renewed gusto. However, he doesn't intend to live a slow life again, nor could he afford to. After all, it is only a matter of time before he meets with them again, and this time he intended to stand his ground. Companions: Nil Inventory: Spoiler: Lothar's Scimitar The well-worn handle speaks of a familiarity with countless bouts, through the blade seems to be undiminished despite. Spoiler: Misc. Charms Small charms that can be easily kept on the person. Includes: -A small crude iron figurine of a humanoid with outstretched arms and a cornuted head. Storage: Nil
Name: Mide Ejinn Kaibacorp (WIP) Appearance: Spoiler Ability Summary: Spoiler Fated Draw - Draws a card at random justabot from the deck. Upon a successful draw, activates the effect of the card. Party Tricks - Knows a lot of watery tricks. Is also a bit sly when it comes to card games. Card Crafting - Enchants a new card. Requires materials. Story: Spoiler: Story Hailing from a line of Card Summoners, Mide is a firm believer of the god of luck. Realizing the rolling dice that an unknown frontier is, she has arrived at a small frontier town to better her abilities and make a name for herself. Companions: Spoiler: Deck of cards Moon rabbit (Summon Card) - Summons a moon rabbit. Not very powerful, but is pretty cute. Has decent fire resistance. Water bolt (Spell Card) - Fires a bolt of water towards enemies. Charming Gaze (Spell Card) - Chance to charm enemy for a short duration. Pocket Sand (Spell Card) - Blinds enemy. Unlikely to work a second time. Inventory: Spoiler: Inventory Deck of cards - Mide's deck of magical cards. No one knows how she carries them around without any pockets in her dress. (max 20) Traditional Headdress - Mide's usual fashion choice. Has holes for her horn. Traditional Dress - Mide's usual fashion choice. Much more fit for desert than plains. - - Storage: Spoiler: Storage Moon Quill - A Quill to enchant new cards. Empty Cards - Few unenchanted cards.