Discussion in 'Community Games' started by AliceShiki, Jan 28, 2019.
Oh sorry, I didn't know about those rules. Thank you for your time.
No problem. If you have any other questions, just ask.
Gender: fema...male (everybody makes the mistake)
Race: birdman (siren)
Class: Storm Singer
Effeminate with ong black hair, pale skin, storm blue wings and bird like hands and legs.
R. Hand : magic
L. Arm: Buckler
Armor: 2nd hand leather armor
7 Lg copper
3 Sm. Copper
3 days rations
Set of light clothing
Ring of brotherhood (non magical
Storm bloodline magic - Lute's magic isn't learned and improved through study. It's excerised like a muscle letting him improvise his spells on the fly. The down side to this is that he cannot make magical items like most spell casters.
Lullaby - causes weak willed targets to fall asleep.
Shout - produces a shock wave that can damages the opponent, dazes them and deafens them temporarily. Close range.
Gust - mostly used to assist with flight. Can be used to knock back a enemy.Close range.
Spark - can ignite flamable objects
Shocking grasp - electrify a target with your hands
Lighting arc - mid range projectile
Ice arrow - creates a single long range projectile
Create water - creates a galleon of water
Lute comes from a nomadic tribe of ship salvagers near the islands of the Primevil Jungle. Lute was unable to contribute to the tribe because of poor inner-island flight skills resulting from having short songbird wings rather than long seabird wings. The Argal Navy and several angry adventurers put an end to the tribe's lucrative work after a fierce and bloody debate on the how the salvage came to be aquired killed most of the adults. Including his parent.
The remaining members of the tribe had thier wings clipped and were sentenced to prisoner work camps around the island. Lute shuffled into the navy when they discovered his magic. Mostly used him as a mobile water dispener and ocassional magical sniper. When his sentence expired Lute decided to take the opportunity to try adventuring for a change of pace.
This is... Quite the troubling story to hear... I'm glad it's over though.
Welcome aboard Lute-san, hopefully your future on the guild will be brighter than your past.
*takes out a knife and starts hastily scribbling in the back of a small wooden badge with it*
*gives said badge to you, it has the guild's symbol in it*
This will be your identification badge, please take care of it as a fine will be issued in case of loss. Also, I just wrote your name in its back so as to help you prove it is yours.
That will be all for now Lute-san, enjoy your stay~ *smiles*
((Welcome! Please put your character's information in your signature to make it easier for everyone to know who you are~
Remember to have fun~))
Lute thanked the cheery secretary. People were a lot nicer to you when you used the term Nomadic salvagers rather than ship crashing pirates. He looked at the wooden guild badge and took out his knife boring a small hole through the wood. He would have to buy some leather cord to make a tag out of the badge. It was special and he didn't want to lose it.
Name: Je Nette
Age: 18 (Real Age: 30)
Weapons: Iron Knife, Small bag of powdered chiles
Armors: merchant dress set, formal dress set, home pajama dress set.
5 kilo pemmican
Barter: experience makes it easier for Je to barter down the price of things she wants.
Negotiate: working with a senior diplomat for a few years has taught Je the art of making deals, with a few significantly in her favor.
First aid: years a traveling means that she has not always had access to healers, so she learned basic first aid in case she accidentally falls again.
Cooking, Noble etiquette, sewing, piano: she was groomed to be a perfect Noble flower.
2x small wash cloth
1x 12 oz iron flask
1x small toothbrush
1x 1lb teeth cleaning mixture
1x Flint and steel
1x small cooking knife
For the first 10 years of her life her family made her learn subjects that all nobles must learn, from 11-16 she was made to learn with a senior diplomat to increase the houses prestige. From 17-22 she apprenticed under a wandering merchant and from 23-29 she had started 3 of her own companies.
At the eve of her 30th birthday however, a large meteorite crashed into her and when she woke up, was in front of an adventurers guild in a younger body with basic information about the world she was now in.
*Curtsies to the guild receptionist*
"May I register?"
Well, that was a pretty... Unusual story for someone joining... But well, it's fine, the guild accepts anyone~
*Uses a knife to hastily scribble in a small piece of wood*
*gives the wood to you, it's actually a badge with the guild's symbol in it*
This will be your identification badge, please take care of it as a fine will be issued in case of loss, alright? I wrote your name in its back to make it easier for you to identify yourself.
That will be all, welcome aboard Nette-san, may the gods bless your path in here~ *bows*
((*glomps* Welcome Jean-chan! Please put your character's information in your signature to make it easier for people to know who you are~
Also, could you please put the actual pic of your character's appearance in it? Since like... You can change your profile pic as you see fit, so it would be weird if your character suddenly started looking different and stuff! >.<
Remember to have fun~))
"Ah~ careful don't Nick your fingers" Je's friendly demeanor was instantly shown seeing how she was worried about someone she just met.
Race: mostly human (flame atronach ancestor)
Rank: : E
Appearance: 1,80 m tall, Skinny and unathletic, shoulder length black hair, orange eyes that change colour based on emotion (only colour of fire), wears black robes with hood usually up (super suspicious looking)
Inventory: Black fire resistant robes, Book on Basic Fire magic, Coal, utility knife , backpack with basic necessities like sleeping bag, food, change of underwear, water flask
Skills: Spark(start a campfire), ignite (short range flame burst), fire dart (shoot a weak fireball), will unlock more skills as he grows stronger
Storage: Books, clothes, idk
Backstory: Drakensji comes from a not-so-long line of sorcerers, his great-grandfather married a flame atronatch, so fire was literally in their blood. His grandma actually had fire for hair. Drakensji spent most of his life reading books and practicing his bloodline magic, so he was almost a shut-in. His parents were tired of him spending all his time in the family library (full of books on magic, adventure, and miscellaneous knowledge). So they kicked him out and told him to work as an adventurer like all his ancestors (up till four generations ago). Now with his trusty staff (walking stick) and his fiery blood (he is actually quite chill in personality) he must make a living and live independently for the first time!
*Drakensji shuffles nervously in his seat*
"Uhm, hello? Is there anyone here? Did you receive my registration?"
~cricket~ ~cricket~ ~cricket~
((Sorry sorry, I was kinda busy! >.<
I'll go over it after eating, sorry for the delay...))
Seems like everything is in order, sorry to hear you were convinced to join the guild because of that, but hopefully your stay will be a good one~
*takes out a knife and starts scribbling in the back of a small wooden badge*
*gives the badge to you, it has the guild's symbol in it*
This will be your identification badge Draken-san, please make sure to take proper care of it as a fee will be issued in case of loss. I just wrote your name in its back to help you identify yourself.
That will be all, may the gods bless your path and good luck out there~ *bows*
((Welcome! Please put your character's information in your signature to make it easier for others to identify who you are! ^^)/
Quest batch will reset in a few (hopefully) hours because I was busy and it ended up being delayed far more than I expected, but you can still take them just fine~
And most importantly, remember to have fun~))
Class: None at the moment
Blackish-brown hair, tanned skin, brown eyes, wears rather casual clothes and around 5'10
Kitchen Knife for self defense, extra clothes, Canteen, a few bags of chips, sleeping bag if needed.
Keeps everything mentioned in inventory in his travel bag
No specific skills due to not taking a class
Picaro essentially coasted through life in his younger days due to his family's very successful cooking business. He was estranged from his family due to getting one of the girls at a frat party pregnant. He is now motivated by getting enough money to support his baby mommy and eventually marry her.
*Picaro checks the room for some indication of the time*
"Did I come to the right place? I really need this job!"
Name: Nebulix (Goes by Neb, Nebby, Nebster)
Gender: Looks male
Race: Looks like a human
Age: Looks 10
White T-shirt, purple glowing eyes, white shorts, black shoes, gray messy hair. 4'6"
Coins: 20 Copper Coins
Mana Manifestation: Purple Energy that can be used for various things, right now he can only control it enough to move small objects and heal wounds
One day Neb woke up in the middle of a grass field with no memories of anything that had happened prior in his life. He saw a town in the distance and walked towards it. He found himself in Nagrand very confused on everything. He walked for hours until the sun was nearly setting. Then he found a young man named Forei. After explaining his situation the young man pondered on what to do for a moment before deciding to take him in. Forei fed him and gave him a place to sleep. The day after he said that he was going to register at the Adventurer's Guild, which caused Neb to want to do so too. Forei explained it'd be dangerous and that he shouldn't come but after a long time of begging Neb was allowed to register with him.
Name: Forei Valeo
Class: Magic Archer
Forei has short brown hair and black eyes. 5’9”. Wears a maroon tunic with a black leather belt around his waist. Has a crimson bandana around his forehead. Beige pants and black sandals.
Hidden dagger. Bow and quiver on his back. The quiver itself has a small compartment which acts as a mini backpack of sorts. Leather finger tabs. 50 small copper coins.
Basic spell casting with elemental magic for now. Can also infuse magic into his weapons like adding fire to his arrows. Has great upper body strength, mobility, and dexterity.
Dozens of arrows. Extra pair of clothes, toothbrush, toothpaste, and spare food. Canteen hanging from his waist.
While both his parents lacked much capability for magic, Forei surprisingly had an affinity for it. Unfortunately, he only came to this realization around the age of 13 when he accidentally burnt his father after a heated argument. His father went from angry, proud, and finally surprised when he saw he was on fire.
Before that, however, Forei didn’t really have much of a talent for anything as a child. It was only when he was pressured into shooting an apple off another child’s head did he realize he may be good at something. Since then, he spent most of his time practicing to become a skillful archer.
Fast forward to now and after much convincing from his parents, Forei decided to join the Adventure’s Guild. However, before he could do so, there was still a surprise in store for him. One day, while Forei was on his way home, he encountered a mysterious little boy. After getting to know Nebby’s predicament, Forei decided to take him. The next day, after an offhand comment on joining the Guild, Nebby excitedly decided he wanted to join him. At first, Forei was against the idea of taking the boy. But after much convincing from Nebby and surprisingly both his parents, Forei gave in. Mainly because he felt the idea of having a companion would be fun.
*Forei stands beside Nebby patiently*
“I guess we’re supposed to just wait now.”
((Thanks for applying to join, but I'm too busy to moderate the game atm, so the game is on a halt for the foreseeable future... Sorry for the bother.
I'll update the first post of this thread to reflect that. I should have done that already...))
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