Game Sign Up Age Of Heroes - Registration Thread

Discussion in 'Community Games' started by Naraku, Mar 13, 2018.

  1. TiggerBane

    TiggerBane Always asleep yep yep yep| Canidae lover

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    Name :Tigger
    Title : The mimic
    Race : half-mimic, half-human.
    Class : assasin
    Allignment: true neutral
    Gender : No set gender
    Tigger was originally a circus performer in his old world it was said that he was able to change his form into any object. However as a circus performer he was barely remembered after the show was finished and wished for more recognition. This led to him joining the army of the world and heading off to war. Luckily Tigger did get to head off to war however unluckily he died on his first assignment in Constantinople when it was sacked by the crusaders of the 4th crusade. He was hiding in constantinople as a ghost building for the christians as it was said that his ability was a gift from God. However in the end he was burnt down and crushed under the attacks from the Christians as they heard that it was a devil house from the christian prisoners.
    Artifacts : Clothings that change shape with the user
    Abilities : Shapeshifting.
    Nobles Phantasms : Blank for now.
    Female(regular): upload_2018-3-14_10-12-35.png
    Male (regular): upload_2018-3-14_10-31-37.png
    Current Contract : none
     
    Last edited: Mar 16, 2018
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  2. Wobbly

    Wobbly [Unstabbable][He Who Courts Death][Whimsical]

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    Name: Ludo
    Race: Human
    Bloodline: None
    Gender: Male
    Age: 23
    Route: Mystery
    Class: Rider
    Allegiance: None
    A Hiccup In Space: Create a room with volume equivalent to the volume of the target. Only one room can be active at any given time.
    • Common Clothes: Clothing that can be obtained anywhere.
    • Dirk: A small blade useful for many occasions.
    • Fingerblade: Made of blackened metal, it can be deadly in the right hands.
    • Hip Bag: A small bag that is buckled along the waist. Carries small objects.
    • Leather Gloves: Gloves to protect your hands but maintain dexterity.
    • Leather Tall Boots: Leather boots with strong soles.
    • Leather Trick Belt [X3]: A thick belt with grooves on the inside to hold small tubes.
    • Leather Vest: A strong but flexible leather jacket with a half-vest made of tough leather layered over it.
    • Map Of Initium: A detailed map of the continent, complete with routes and villages.
      • Pepper Extract [X2]: A small bag of pepper powder that can temporarily blind if it gets into the eyes.
      • Gold Piece [X18]: A small piece of low purity gold.
      • Insecticide [X4]: Small tube of weak poison that repels insects.
      • Parystis: A small tube of poison that numbs the body.
      • Silver Piece: A small piece of low purity silver.
      • Achoo Powder: A small bag of powder that makes you sneeze.
      • Cantarella: A fatal poison that must be ingested to be effective. Shows symptoms of disease but is immune to the antibodies of the victim. Takes a long time to kill the victim.
      • Podre Acid [X2]: A powerful acid that only burns the skin.
    • Bucket: A wooden bucket with a bail.
    • Quiver [X3]: Wooden quiver that can hold 50 crossbolts.
    • Re-Stringed Military Crossbow: A powerful crossbow made for soldiers. It has a stirrup and a metal stock. It has been re-stringed with strings made of beast tendons.
    • Fishing Net: A fishing net woven with silk.
    • Oil Lantern: A lantern that burns oil to light the darkness.
    • Rope [20 Meters]: Multipurpose rope made of hemp.
    • Shovel: A fundamental shovel.
    • Wool Quilt: A thick wool quilt for keeping warm.
    • Umbrella: An umbrella with oiled cloth.
      • Crossbolts [X141]: Mass-produced bolts with uniform wooden shafts and iron tips.
    • Anamo Beer [X40]: A cheap beer to get drunk on and party with.
    • Blue Milk [X15]: A sour alcohol that becomes sweet as you swallow it.
    • Kool-Aid [X10]: A rare red alcohol that tastes different with every sip.
    • Croon Spirit [X31]: A beloved drink with low alcohol content and a fantastic fizziness.
    • Frobscottle [X20]: A famous drink that gives no hangovers after getting drunk off of it.
    • Janx [X20]: A drink from the west, it has powerful taste and fragrance.
    • Moloko [X15]: A hallucinogenic alcohol that makes you hallucinate your wildest dreams for a few hours.
    • Pilsner Scotch [X20]: A fiery scotch you can feel burning in your stomach.
    • Remulen Ale [X15]: A light ale that keeps you awake and warm.
    • Shire Wine [X15]: Wine valued for its lightness and delicious taste.
    • Vesper [X10]: A sweet wine brewed from berries from the Fairy Forest, it has a side effect of restoring a small amount of stamina.
    • Yern-Draught [X10]: Has such a high alcohol content, it's a poison to ordinary people. It is said to taste like death.
    • Chest: A wooden chest with metal strips built in. Has a lock.
    • Drawer Bed: A bed with a drawer attached underneath.
    • Mirror: A rare glass mirror with a wooden frame.
    • Mortar & Pestle: Used for grinding herbs and flora.
    • Small Table: A small, but well-built wooden table.
    • Water Barrel: A barrel of water with a spout.
    • Wooden Shelf: A shelf with 4 shelves that holds medium sized objects.
      • Paper [X303]: Rough paper made from the pulp of trees.
      • Bar Soap [X12]: A bar of soap used for washing and cleaning.
      • Box: A wooden box that can hold small things.
      • Supreme Emerald: An emerald of the highest purity.
      • Fountain Pen: A worn pen that can be filled with ink.
      • Glue: A bottle of glue.
      • Gold Bar [X4]: A bar of precious gold.
      • Ink Bottle [X3]: A bottle of regular ink.
      • Large Jar: A large jar that can hold many things.
      • Rations [X37]: Dried meat and fruit that last for long periods of time.
      • Dirk [X2]: A small blade useful for many occasions.
      • Whetstone: A fine-grained stone use for sharpening cutting tools.
        • Achoo Powder [X7]: A small bag of powder that makes you sneeze.
        • Cantarella [X2] : A fatal poison that must be ingested to be effective. Shows symptoms of disease but is immune to the antibodies of the victim. Takes a long time to kill the victim.
        • Dark Water [X2]: Makes metal items rust quicker.
        • Insecticide [X10]: Small tube of weak poison that repels insects.
        • Parystis [X3]: A small tube of poison that numbs the body.
        • Pepper Extract [X4]: A small bag of pepper powder that can temporarily blind if it gets into the eyes.
        • Podre Acid [X6]: A powerful acid that only burns the skin.
        • Test Tube [X28]: An empty test tube.
        • Mithridatum: A very rare antidote that can instantly cure many basic poisons with but a drop.
        • Mosfungus [X2]: A potion that boosts adrenaline production but gives a crippling cough for days after wearing off.
        • Akarso Leaf [X9]: Leaf from a carnivorous reddish plant that attracts insects with its fragrance before paralyzing them with the poison on its leaves and then consuming the insect.
        • Boar Fungi [X8]: Blue fungi that grows on a boar after the boar is infected with a specific bacteria.
        • Candypop [X21]: A weed that tastes sweet.
        • Dittly [X10]: Herb that attracts bees with a specific hormone it emits.
        • Kryznoh [X6]: A rare plant that grows randomly. Causes permanent coughing when ingested. Cannot be cured.
        • Lacehemp [X9]: Strong but thin hemp from the Lacetree.
        • Puff Pepper [X16]: Pepper that only grows in the mountains. Extremely spicy.
        • Shuura [X10]: A basic grass that can be found everywhere in
        • Snake Vine [X8]: A vine that has a powerful acid running through it.
        • Suke Grass [X12]: A grass that sedates the brain when ingested.
        • Tirilily: A highly rare flower that can be only found in the Fairy Forest. Cures most diseases.
      • Bottle Of Oil [X7]: A bottle of oil.
      • Cauldron: A metal cauldron for potion brewing and poison making.
      • Ladle: A metal ladle.
      • Metal Fork: A fork made of metal.
      • Metal Pot: A metal pot used for cooking.
      • Metal Pan: A metal pan used for cooking.
      • Metal Spoon: A spoon made of metal.
      • Pepper: A hot powder used as a condiment.
      • Salt: A substance used for seasoning food.
      • Spices: A collection of ground herbs and spices in a bottle.
      • Oil Lantern [X2]: A lantern that burns oil to light the darkness.
      • Scrub [X2]: A large scrub with tough bristles.
        • Barbarish Rum: Powerful rum made of a special brew of the Arcallic tribe deep within the mountains. One cup allows you to survive three days and nights without food or drink.
        • Gilluen Wine [X7]: Wine brewed by the famous Gilluen Brewery. Is top-class in both fragrance and taste.
        • Royal Elvish Cider: A bottle of extremely rare elvish cider brewed with time and magic. Increases the ability of all senses.
        • Sake [X2]: An nutty alcohol of unknown origins.
        • Witch Wine [X4]: A wine made with dangerous poisons that neutralize each other to create a powerful taste. Can be drunk as an antidote.
        • A Collection Of Tales - Volume 2: An anthropology of stories. Volume 2.
        • Initium's Beasts: A bestiary detailing the animals and beasts of Initium and how to recognize them.
        • Encyclopedia Botanica: A glossary of the herbs and plant life of Initium.
        • Witch's Brews: A rare book that tells of how to make a multitude of poisons and potions from various materials.
      • Common Clothes [X4]: Clothing that can be obtained anywhere.
      • Formal Robe: A decorated robe to be worn at formal occasions.
      • Floppy Hat: Has a large brim to block out the sun.
      • Leather Gloves [X3]: Gloves to protect your hands but maintain dexterity.
      • Leather Tall Boots [X2]: Leather boots with strong soles.
      • Leather Vest: A strong but flexible leather jacket with a half-vest made of tough leather layered over it.
      • Satchel: A satchel that can be slung over the shoulder.
      • Wool Quilt: A thick wool quilt for keeping warm.
    [​IMG]
    Ludo was born into a small, nameless nomadic tribe with a happy family. The tribe depended on bringing seasonal goods from one place to the next, making profit on the change in value. They depended on powerful elephants to bring their goods. Not only were these elephants strong and enduring, but also had a keen sense for danger. These elephants were intelligent and could understand instructions. The chieftain's elephant was even said to have a human intelligence. With these elephants, the tribe could travel in a relatively safe manner. Ludo matured in this environment, and grew to love and care for the elephant he was matched with as a baby, which he affectionately named Ollie. Ludo's favorite times were in the howdah of his father's elephant, looking down and thinking how tiny people were from there. He tried to bring Ollie up there once, but was swatted by his father's elephant and then subsequently scolded by his father. His mother was the nice one of his parents, and would always protect her precious child. In such a peaceful way, Ludo grew up safe from worry.

    However, when he was 14 it all changed. The tribe was passing by the Foggy Swamps when they were caught by a witch. The witch was powerful enough to slaughter the entire tribe, including the adult elephants. She let the baby elephants run away and took the children of the tribe for experimenting. There, the childrens' numbers slowly dwindled by the day, consistently and unceasingly.

    The scariest thing about the witch was that she didn't treat the children badly; she fed them and clothed them, healed them when they were sick. But they weren't allowed to die. One tried to take his own life only to be saved at the last moment. The witch was always expressionless and silent. She didn't even punish the child. The only eventful thing that ever happened was that it was their turn to be an experiment. As the weeks passed, the witch finally noticed there were only four children left. She grabbed one for an experiment then took off to find more children when she was done. Somehow, for some reason, Ludo was able to tell. The witch wasn't in the building anymore. The other children were long broken. They had gone past crying, horror, anger, hopelessness, and were now in acceptance. Nothing Ludo could do was able to effect them.

    Ludo gulped down his fear as he crept out of his room. The witch wasn't stupid, she made sure to lock the rooms every time she went out. However, time and pressure drove Ludo to think and think again and again. He went through multiple plans, and struck out each one. Until he finally thought off something. The witch didn't allow them to die. The witch healed them. There was a difference between these. Yet he took the gamble anyway.

    Ludo went to the corner of the room before staring at the wall. He gulped down his fear and punched the wall as hard as possible, breaking his arm. He howled in pain and lifted his leg before kicking the wall. His leg and arm was broken so Ludo collapsed immediately. The witch saw this and strolled over. She touched his arm and leg before bringing him to her experimental table. She went to her cauldron and put some things inside, grinded some plants before pushing the powder into the cauldron. The flame turned on and boiled the liquid to a degree before she ladled the liquid into a tube. Then she shoved down a potion down his throat. As this was happening, another child tried to kill themselves by biting their tongue.

    Ludo had observed the other children in the room before this. He had watched their every move, considered their every facial expression. It was a thought process unlike a child's, but he needed a distraction. Therefore he chose the most weak willed child, the child most likely to break. Then he talked to her. He spoke how he knew the process the witch was picking the children in, that she was after him. He convinced her that when he goes, she'd be next, and that they'd both suffer like hell before they die. The only way was to kill themselves, to die quickly and painlessly. He talked to her and watched her fear grow, till she was more afraid of the witch than of death. Than he spoke. He spoke of how he'd make a distraction where she'd kill herself. She'd be saved from pain. When asked why, the answer was simple. He was in love with her.

    Ludo's eyes blurred before regaining its sharpness. He had long memorized which key unlocked his door. Even though it looked the same as other keys, he memorized how it was scratched, how it was rusted, how it was worn, what differentiated it from other keys. Still, it was like finding a needle in a haystack, even if the haystack was scattered and not in a pile and that you'd memorized exactly what the needle would look like. He knew that the witch would be back in moment. The girl was probably dead; the time it took for the witch to realize there was another child hurting themselves and then move there was enough time for the blood loss to be irreversible. After all, potion making was a process that required concentration.

    As the witch was gone, Ludo's few seconds were spent desperately searching before grabbing a key he hunched on just before the witch entered. He swallowed the key and immediately gave into the pain, passing out. The witch threw him into the room after he healed, and momentarily hesitated before searching for the key. Nobody could see, but for the first time, the witch had a dangerous look in her eye. She searched the boy, but there was no trace of the key. She hesitated before getting the spare and locking the door.

    From then on, she kept a closer eye on Ludo, but failed to notice anything unusual. However Ludo suffered in silence. He made sure not to eat too much so he wouldn't have to poop immediately. Slowly, he starved while making sure not to poop. The witch's suspicions remained, but she couldn't do anything because fate decreed that Ludo be a later experiment rather than a sooner one.

    Ludo was about to give in when the witch finally left. His arm and leg had healed extraordinarily quickly from the witch's potion, so he dashed to the bathroom. A few short minutes later, he dashed out to the witch's experiment room, anxiety on his face. He looked around desperately, and was able to miraculously find a map. The map was particularly detailed, and even had a route out of the Foggy Swamp. Ludo almost dashed out right there and then, but forced himself to calm down.

    He had planned not only the escape, but what he'd do after. He looked around before grabbing a Satchel. He searched the place thoroughly, even though the witch could come back at any time. This was because he reasoned that even if he was able to escape, he'd still not be able to survive in such a cruel world. He might as well die trying to set up his future than worry about his present and die a terrible death. It was a twisted train of thought, but Ludo was just a child who had watched as his family and friends die, and had even indirectly killed another child.

    Ludo's efforts were not in vain. He found six Gold Bars and a Supreme Emerald. He was even able to recognize four bottles of Witch Wine from his experience as a trader's son. He took a Satchel and placed the bars and the Supreme Emerald inside. By then, the Satchel was already packed to the brim. Ludo took some cloth he found before tying it into a bag where he placed the bottles. Finally, he glanced at a potion on top of a book in the corner. He had seen the witch reference the book when making his potion, and the potion on top was so obviously special even Ludo could tell. Finally, Ludo held the potion and tucked the book under his arm before taking off.

    The witch's confidence in the fog and her underestimation of Ludo gave easy access of escape. He ran and ran, an endurance that was only gained from years of wandering. He ran until he was out of the fog, and even then he kept running. Ludo didn't even notice the tears streaming down his cheek as he kept running. He ran until he felt as he was about to die from exhaustion. Then he heard a noise. A trumpeting. And then the sound of deep footsteps.

    Ludo turned to see Ollie. Then he broke. He screamed and cried and hugged Ollie till he felt like he couldn't anymore. And he was lucky once again. Because he stopped crying he was able to see the silhouette of the witch in the distance. Ollie was in between him and the witch, so the witch only saw the silhouette of the elephant. But as she would come closer, she'd be able to notice Ludo. She hadn't come because Ludo escaped. She hadn't come because Ludo had taken the gold or the jewel. Those were material things. But the book and the potion? Those were important. The book was her family's heritage, with each witch putting more and more recipes within. The potion was her life's work. A mystical potion made of the rarest ingredients that would be able to grant a magical ability. She needed those back.

    Ludo panicked. He was so close to freedom, he had even met Ollie again. But the witch was coming, and he had to do something. His brain worked furiously, but everything seemed hopeless. He finally felt the fatal acceptance that the other children had felt. He just wanted to die now. Ludo's eyes fell on the potion. By now, he had seen the witch's potions and was able to assume she was an alchemist. This liquid could be a potion, but it could also be a poison. Ludo decided that death by poison was truly much better than whatever the witch would do to him. So in one movement, he drank it.

    He didn't feel any different. There was no burning sensation, no blurring of the senses. Ludo's final hope was destroyed, and his eyes lost all glimmer. Ollie had been frozen in fear this whole time. He had once again sensed the presence that had slaughtered his mother and father, his kin and family. But when he noticed Ludo, his best friend and partner, look so hopeless, he finally moved. He nudged Ludo, trying to say that he'd be with him the entire way. Ludo tried to push back, as he didn't want his lifetime friend to die too. But he didn't feel the rough skin of the elephant. Instead, he fell straight through into a space where darkness seemed to be endless.

    Ludo had no idea what was happening. But he didn't react. He felt like this was better than the witch, and he would die once he finished endlessly falling. But instead, his face hit the ground a second after he fell over. He rubbed his sore nose before wondering what had happened. He felt around the space, feeling it just enough for him to fit his entire body inside. He could see the light from outside the hole, so he popped his head out again. Shockingly, he was within the side of Ollie! Ludo had no idea what happened, and Ollie even less so. But the hope that was once lost found its way back again.

    Ludo ducked back in before shouting, "Ollie, run to somewhere that can cover this hole! Hurry!" Ollie was startled into movement, and began running to a nearby tree. He put the trunk to the hole, and nervously fidgeted there. Ludo, inside Ollie, felt his heart pounding even harder than when he was with the witch. By then, the witch had arrived. She looked suspiciously at the elephant before realizing no person was there. She then flew on by, not noticing Ludo at all.

    Ludo and Ollie were so nervous they stayed like that for another hour. By then, Ludo stuck his head out and came out of the hole. He looked around and saw no witches. His legs gave out and he felt something bubble in him. Ollie trumpeted loudly all of a sudden and Ludo realized what he was feeling. He opened his mouth and let it out. Laughter.

    [][][][][][][]
    Ludo climbed up the ladder to reach the howdah. He had had another successful day of trading and made sure to restock on alcohol. He stepped into the howdah and looked around, making sure there was nobody around. He opened the trapdoor and climbed down the wooden ladder into his Room. By now, Ollie was fully grown, and so had the Room. Because the Room's wall absorbed any light, Ludo had built wooden walls to cover the walls and ceiling.

    Ludo opened his chest and placed A Collection Of Tales - Volume 2 inside. He was lucky and found a good book today. One day, he promised himself, he'd have all 12 volumes. He climbed back up the ladder and sat down on the seat. Ludo looked at the sun and took in the air, the freedom. He opened the Map Of Initium, something that was invaluable to his becoming a merchant. In some ways, his kidnapping by a witch was what made him so successful. His ability to make Rooms, the money he got from selling 2 Gold Bars, the Map Of Initium that let him travel without worry, those all came from the witch.

    Ludo looked at Ollie from above. "To the Golden City!"
    Name: Ollie
    Race: Elephant Beast
    Gender: Male
    Age: 27
    Appearance: A 5 meter tall elephant with two pairs of tusks encased in metal and an extendable trunk. Ollie has a pocketed blanket draped over his back underneath a howdah. There are two rope ladders leading to the howdah, one on each side of Ollie.
    Beast Body: As the descendant of a beast, the body's athletic ability far outstrips a normal animal's.
    Hazard Radar: Beastly instincts and an impressive hearing ability gave birth to an almost radar like ability to locate hostiles.
    Air Cannon: Inhales a large amount of air in the trunk before blasting it out.
    • Howdah: A stalwart structure made of metal and wood. Has a roof, seat, and a trapdoor built in.
    • Pocketed Blanket: A large blanket with many pockets to store things.
    • Tusk Armor [X4]: Armor made out of a steel alloy specifically for tusks.
     
    Last edited: Apr 14, 2018
  3. Abox

    Abox ☆Havek's Lil' Kitten☆ {Rea's Slave} |Bielt's Wife|

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    Name : Dyrnwyn - "Wynn"
    Gender : Female
    Bloodline : Faerie
    Race : Human/Fairy
    Appearance : {Shane from 7 Knights}
    Class : Rider
    Abilities : Bladestorm - A series of quick strikes with a chance of dealing extra damage
    Equipment : Dyrnwyn's Saber
    Born to a human mother, Dyrnwyn - Wynn to friends, never knew her father. All she knew of him was that he was a mischievous fairy who wandered out of the Fairy Forest and impregnated Wynn's young mother. Her mother died shortly after childbirth, and Wynn was raised by the town's local blacksmith, who used to be good friends with Wynn's mother. From a young age, Wynn had always wanted to be like the heroes in the stories that her adoptive father told her about. After coming of age, he adopted father gifted her a saber and she went off to fight monsters.

    However, while Wynn was on the front lines her hometown was attacked and destroyed. Dyrnwynn later perished on the battlefield after being surrounded by countless monsters while trying to defend a small town.

    Legends were later passed down of a heroic swordsman whose speed was unsurpassed by any monster and had died defending the town. Eventually, as the town grew, the legend became more widespread, and Dyrnwynn was consequently reborn as a "Heroic Spirit."

    ooc: this is how this works for servants right? I kinda just based it off of @leegood
     
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  4. Naraku

    Naraku 『』『』『』

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    Yeah, there is so much RPs recently >.<
    *coughs*
    *still added one to the list*
    Thank you, the start will be the hardest I think but it's still alright I think~
    A RP directory, yeah, we will definitively need one lol.
    *coughs*
    Spontaneous is the perfect word...
    Sorry, I will check after school, right now my head feels too sleepy...
    Yes, normally, most of the time the mount is the ace of the Riders.
     
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  5. Wobbly

    Wobbly [Unstabbable][He Who Courts Death][Whimsical]

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    aight my previous post shall be the reserved then. i'll do it later~
     
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  6. Naraku

    Naraku 『』『』『』

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    Aye~
    Take your time and I hope you will have fun~
     
  7. Abox

    Abox ☆Havek's Lil' Kitten☆ {Rea's Slave} |Bielt's Wife|

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    Hai get some sleep~!
     
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  8. The Everdistant Utopia

    The Everdistant Utopia Honorary Maou | Part Time Writer | Crau's

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    Questions before registration!
    Abilities...?

    Not Skills? I mean, not the translations of a Servant's history, but actually a couple of "I can read." or "I can make traps."?
    Nobles Phantasms?
    o_O

    Just a typo I wanted to point out... It's better to have it Noble Phantasm(s) because:
    1. It's grammatically right;
    2. Indicates that one can have one or more Noble Phantasm as opposed to the current indication that one needs to have more than one.
    Hmm... also, how based on the Fates System (although what you guys did here is more like the Chaldea System, rather than Fate to be completely honest) is this RP?
    I can tell is not as "highly" based as it was advertised, from the information given.
     
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  9. Quaesitor

    Quaesitor [Scholar]

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    Abilities and skill can be a synonym, and in this case, would stand for anything that the servant can do which you consider noteworthy, I'd say.
    I'm sure Naraku will fix this once he's back at home.

    Would you mind elaborating your point with the system a bit further?
     
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  10. The Everdistant Utopia

    The Everdistant Utopia Honorary Maou | Part Time Writer | Crau's

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    Basically, Skills, as in the real skill system from all over Nasuverse, are not a thing?

    Hmmm... Okay, I'll plan my character with that, then.
    Oh, seems fine~

    Also, let's point out a couple of points...
    First, instead of Fate System, let's call it Fuyuki System, the most common one.
    This. It's more Chaldea-ish than it is Fuyuki-ish...
    Completely not true considering the Fate System, since Souichirou summoned Caster without any material or knowledge about magecraft... To summon a servant, you just need to draw the magic circle and use some energy (Souichirou probably used od since he's mostly deprived of mana). You see, Tohsaka used silver because she's filthy rich, Kiritsugu used ashes, Shirou used a chalk drawn magic circle and, in Fate Zero, that psycho used blood. As long as you get the drawing done, it's fine.

    By material, I take that Naraku means the Catalyst, but they're also not needed under the Fuyuki System, catalysts are completely unneeded. They're just items to increase the chances of you getting the result you want, such as Kiritsugu using Avalon to practically make sure that the one he wanted to summon was Arthur, while some like Souichirou and other simply summoned without a catalyst. When summoning without a catalyst, it's quite literally a gacha game, as the Grail is the one who decides for you who is being summoned. Of course, in this case, the Grail uses a certain thing to make sure you like the servant, which leads to my next point...

    On a side note, before continuing, the catalyst for Assassins in the word Assassin itself. So if you're summoning without a catalyst, the chances of you getting an Assassin are quite high. See Kirei on the Fourth Grail War. He didn't used any catalyst and got Hassan.
    Anyway, back to the points. The lack of Alignment, something that plays a really big role considering that the whole Fuyuki System is based on D&D, makes me puzzled...

    On the previous point, I talked about summoning without a catalyst, so let's explain one of the uses of the alignment: When summoning without a catalyst, the Grail will give you a servant with the same alignment as yours.

    Other effects are, some Noble Phantasms only work against certain alignments.
    Shielder is completely Chaldea exclusive.

    Avenger is not quite the real content of it.... Basically, during the Second Grail War, the Einzbern decided to make some changes in the code of the Grail, as to allow anti-heroes, but things got messy and the Avenger was the first anti-hero summoned. The thing is, he was not properly summoned and instead of being summoned as a servant, it ended up mixing himself with the Grail.

    Basically the Grail was a big computer created by the Tohsaka, the Einzbern and the Ainsworth, but the Einzbern tried to turn the tides in their favor and decided to 'hack' the Grail, what worked, but placed a virus inside it, the Avenger.
    Chaldea System only. Fuyuki System, or rather any Servant that isn't from Chaldea, can't develop their abilities further. That because they're already the peak of what they could possibly achieve.
     
    Last edited: Mar 14, 2018
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  11. Quaesitor

    Quaesitor [Scholar]

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    Yes.
    Alright.
    And the case as servants have pretty much been freed, and enter a contract willingly on their own.
    I was not aware of the first and third point but did know of the second one.
    Alignments might be a bit too restrictive on the players, and as heroic spirits are appearing randomly all around the world, the practice of invoking servants inevitably declined. I, personally, did not consider players summoning a heroic spirit, and expected most players to meet their servant randomly before making a contract.
    And shielder can be considered a class of protectors so in my opinion, it is quite possible for Shielder class servants to appear.

    I did try to find out what exactly an Avenger was, but failed. Thanks!
    We decided on this point due to a few reasons. Firstly, that the power of a heroic spirit is largely based on their fame, and it's easily possible for a servant to get more famous.
     
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  12. Naraku

    Naraku 『』『』『』

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    Reply from someone who came out from a Math Class, ate and then... was curious about Rick & Morty because his sister was watching it while having a meal...
    I knew there will be something wrong, confusing or something alike...
    Well... In my head, it's...
    He already said it.
    *coughs blood*
    Again... A typo...
    Thank you, I am correcting it !

    On a side note, I didn't know it meant that putting a 's' meant that it was needed (if I understood correctly)... I learnt something. :blobmelt:
    Chaldea System... well, I can't deny you on that.
    Well... To me, it looks like that ? I mean... Hmmm.. Maybe it's more like "inspired" ?
    Ahhh, I was confused over this...
    Didn't Caster killed her previous Master then made a contract with Souichirou...? Well, I am not sure...
    Anyway, well, you are right on every points.
    I mean, I kinda wrote on impulse at that time on a draft then tried to precise a bit more.
    *never played D&D*
    I can't really say anything about why I didn't put Alignment as I simply didn't think about it...
    I... really need to add it.
    To change it, well, it will be done before I post this post.
    Hmm... I see... so likely, Avenger is in the Grail, he isn't the real content but he affected it, if I understood correctly ?

    On a side note, I don't see why allowing the anti-heroes... hmm... probably because they had someone in mind ? Oh well, that's not the point right now.
    Random question, I just thought about it right now but who is the servant that Mash fused with ?
    Well, I just added Alignment in the Servant Template.
    Alignment (Optional), just in case.

    ...The post became longer and longer... I didn't expect this. >.<
     
  13. The Everdistant Utopia

    The Everdistant Utopia Honorary Maou | Part Time Writer | Crau's

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    Hmmm.... 'being freed' as in gaining a new life, right?
    Since Servants are pretty much just copies of dead people. Those are basically new bodies for those dead people.
    The Grail does most of the work, so as long as the person has the minimal knowledge about magic, they can summon a servant.
    Hmmmm... I'd counter argue that, as I said, some Servants have certain alignments and some, a good part of the Three Knight Classes (Saber, Lancer, Archer) might not want to form a contract with persons of different alignments, although there were precedents of such cases like Manaka Sajyou (Chaotic Evil) and Arthur Pendragon (Lawful Good).
    Hmmm... Yeah, but you asked me to point out the differences that it had with the most common system of Fate, the Fuyuki System.
    Oh, no problem... Just bugs me how did Avenger got inside the Grail if there was no mention of the Grail being ever hacked in the history part of the thread...
    I mean, he isn't a part of the Grail originally, just something that got mixed because stupid people tried stupid things. I still love the Einzbern, tho.
    Hmmmm... a fair point. The game needs some difference, so that's nice~
    Also... huh? Wasn't Lancer the fastest?

    Rider is the one with the second worst stats overall, but more Noble Phantasms to compensate...
     
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  14. Quaesitor

    Quaesitor [Scholar]

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    Yes, pretty much that. Although they still are heroic spirits.
    In our RP, the grail doesn't really do much anymore.
    That is a good point.
    Right, my bad.
    Just because something wasn't mentioned doesn't mean it never happened.
    *totally not an excuse*
    Also, most players would want to grow stronger one way or another, so, yeah.
    I doubt a Lancer can catch up with a Rider using his mount, so that was the reason I put it that way. Without the mount, Lancers are faster than Riders.
     
  15. The Everdistant Utopia

    The Everdistant Utopia Honorary Maou | Part Time Writer | Crau's

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    Okay~
    Noble Phantasms (on plural) denotes that there's more than one. Noble Phantasm (on singular) denotes that there's just one. Noble Phantasm(s) denotes that there's one or more.
    Magic of words!
    Yeah...
    Inspired!
    That's the word I was searching.
    It sounds a lot more like it was inspired, rather than based!
    Oh, that's right!
    Forgot about it for a moment... I was thinking of other character...

    Ah, it was the 7 years girl from Fate/Strange Fake that summoned one of the Knight of the Apocalypse with a doddle...
    It's a nice addition as optional! >.<
    Basically yeah~

    If they hadn't changed that, we wouldn't have Gilboy... I can give a wild guess on who they were trying to summon just with that.
    Galahad, the only person to ever find the Grail in the Arturian legends.
     
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  16. TiggerBane

    TiggerBane Always asleep yep yep yep| Canidae lover

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    *Still waiting for character to be allowed*
     
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  17. Naraku

    Naraku 『』『』『』

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    It took time but here we go.
    The... race is somehow bothering.
    True like in the first post, half-blood can mate with normal human.
    So, at minimum, your character can only be a half-human, not less.

    Then... the background.
    Honestly, the Hiroshima Nuclear Bomb bothers me.
    That's my honest feeling.
    True, your character has likely no links with...
    since he has no knowledge of it...but where he came is related to it. So I am hesitating.
    But the background... is... still not conflicting the lores, on the verge of conflicting the lores...
    Just don't make your character talk about science stuff.

    So, I have a question, I could be unfair and be more at ease by denying completely your background but I won't, nevertheless, I will still ask, does it bother you to change your background or do you want to keep it ? In both cases I won't intervene, it just that in one... I will feel more comfortable.
    Hmm... I don't see any problem with it, it works just good~
    Just... since your character is Rider, it should has a mount but after re-reading a few times, I didn't see anything that can refer to it.
    And also there is no Noble Phantasm or Current Contract (though this one is probably since you only made a Servant).
    Or did you plan it for later ?
     
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  18. The Everdistant Utopia

    The Everdistant Utopia Honorary Maou | Part Time Writer | Crau's

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    Hmmm... So they're basically Pseudo-Spirits from Fate?
    Heroic Spirits that were granted mortal vessels.
    Poor Grail-kun!
    >.>

    Well, that's fair.
    :blobhero:
    upload_2018-3-14_10-11-31.png
    Lancer's Base Agility = A
    Rider's Base Agility = B

    Basically all the Three Knight Classes are superior to the Four Cavalry Classes...
     
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  19. Naraku

    Naraku 『』『』『』

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    *gasps*
    I finally learnt something new about grammar in English instead of vocabulary !
    Oh, I wonder what is your guess~
    Oh my... I didn't expect that it will be such a mythological figure~
    Arturian Legends... they really love them xD
     
  20. Quaesitor

    Quaesitor [Scholar]

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    I agree with Naraku here. As your character is right now, without a mount, she seems more like a Saber class to me.
    I think so, yes.
    Grail-kun is evil anyway.
    *cough*
    >.>
    Exactly.
    Does base agility mean with or without the mount, though?

    Well, the Cavalry classes have Noble Phantasms that are more unique, for one thing.