ALL-PRs NUF mafia [GAME THREAD] [Town Wins!]

Discussion in 'Community Games' started by Rotte, Oct 3, 2018.

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  1. Rotte

    Rotte Well-Known Member

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    ALL-PRs NUF Mafia

    General Rules:
    1. Be respectful.
    2. Do not discuss the game outside the game thread.
    3. Do not edit your posts after writing them.
    4. Do not gamethrow (act against your win condition). This includes jesting (acting chaotic or suspicious on purpose) and all sorts of revenge actions.
    5. Do not use any sort of code or encryption during the game. Signals are allowed (When I say "x" I mean "y happened") but any sort of hidden message that requires a cipher/rule to read, or otherwise hidden message is not allowed.
    6. Do not quote, screenshot, or otherwise post any messages received from the game master or anything related to the game outside of the thread.
    7. This is my hosting color, it’ll make the VCs and other GM posts more noticeable. Do not use that color unless you absolutely need to.
    8. Pretending to break any rule will be treated as if you broke that rule.
    9. Most importantly, remember that this is just a game, so just try and have fun!

    Terminology:
    General terms:
    Hard Claim:
    Directly stating one's own role on the game thread.
    Soft Claim: Hinting one's role without explicity stating it. For instance, saying "there are a lot of people that are more important than me" may imply that you are soft-claiming citizen. Make sure you have a plan in mind before attempting this.
    Scum/Scummy: Scum is the name given to any role which doesn't win with town, and needs to be eliminated for town's win condition (like, mafia or any sort of neutral). Being scummy means adopting a behavior which doesn't line up with the behavior expected from a town member.
    Reads/Reading: The read you have on a player is the conclusion about their alignment and/or role through their posts or other factors. If player X posts things that look like they’re a mafia member, you have a scum-read on them!
    Mis-lynch: An incorrect lynch on a town member.
    Tunneling: Solely focusing on a player and their posts, ignoring others. Often considered scummy.
    Game Throwing: Playing against your win condition with the intent of making your own faction lose.
    Slightly more uncommon terms:
    LyLo -
    Lynch or Lose. A stage in the game where town must lynch scum or they lose.
    PoE - Process of Elimination.
    OMGUS - "oh my god you suck".
    ISO - Isolation. Looking at a player's total posts in a game, in succession.

    Playing as town:
    While Mafia can talk strategy during the night, the town needs to use the day phase to discuss and figure out who is and isn't town as well. What can you do, then?
    Try to look for posts that feel scummy, ask and answer questions other players have made, try to see which intentions a player has behind their posts, be active and post what you think of other players regularly. Avoid plays which could benefit scum instead (e.g Hard-claiming for no reason, fake-claiming), and try your best to think for yourself - it's a common mistake to follow blindly whatever other players have to say.
    Townies have no reason to lie and should never do it. Spotting a lie can be almost as sure as spotting a mafia itself.
    Link to a citizen guide made by ObiWan on the ToS forums.

    Playing as mafia:
    As scum, you should play exactly like you would as town - be active, post reads, try to look productive, etc. The difference here are your goals: Hiding information, misleading the town and stalling out long enough until they no longer outnumber you. This means appearing as scum-hunting, but in actuality pushing for a mislynch by questioning, false reading and trying to depict a player as scum. However, keep in mind that if a teammate is acting undeniably scummy and their lynch looks like the right call, try not to oppose it too obviously - or it could be tracked back to you.
    And remember: you are a team, and thus communication is essential. Try to talk over every situation so you can plan in advance.

    Golden Rules:
    Don't be inactive.
    Remember what your goals are at all times.
    Don't panic if you commit a mistake, but try to work your way around it.
    Have fun. It's a game, after all.

    ---------------------------------------------

    Setup info
    • The role-list is completely hidden.
    • There will be no citizens in the game, every single player will have a passive or/and active ability.
    • Most of the roles will be either modified or completely new, but some of them might be based on the general ones.
    List of the general roles:
    You are a Citizen.
    You don't have any special ability and just try to live your life in peace.
    Each day you get to vote in an attempt to remove the Mafia from the community.
    You win with the Town
    You must kill the Mafia
    You are a Cop.
    Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
    If your target is a member of the Mafia, you will know.
    However, the Godfather hides their tracks too well and will appear as not suspicious to you.
    You win with the Town
    You must kill the Mafia
    You are a Doctor.
    You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
    You do not receive feedback regardless if your target was attacked or not.
    You cannot heal yourself.
    You win with the Town
    You must kill the Mafia
    You are a Sniper.
    Each night you may decide to shoot and kill one town member you believe to be evil.
    You only have 2 bullets, allowing you to perform your night action up to 2 times.
    You win with the Town
    You must kill the Mafia
    You are a Paranoid Gun Owner.
    Going on alert makes you kill anybody who comes to your house that night, both evil and good, so use this power carefully or you will do more harm than good.
    This can also kill people who are normally night immune, like the Godfather.
    You are immune to attacks, and any other harmful night actions while on alert. Watch out for the strongman though, as he can bypass your night abilities.
    You can go on alert only 2 times throughout the game.
    You are immune to being roleblocked.
    You win with the Town
    You must kill the Mafia
    You are a Role Blocker.
    Each night you can choose one player to visit.
    You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
    Your target will be informed that they were roleblocked.
    However, if the person you visit turns out to be a Paranoid Gun owner and he’s on alert, you’ll die.
    You are immune to being roleblocked.
    You win with the Town
    You must kill the Mafia
    You are a Tracker.
    Every night you may target a player and see who they visited if anyone.
    You win with the Town
    You must kill the Mafia
    You are a Trauma Patient.
    At night you may choose to remember any non-killing Town role of the townies that died.
    You will assume this role the next night.
    You win with the Town
    You must kill the Mafia
    You are the Godfather.
    You are unkillable at night.
    If you are investigated by a Cop, you will appear to be "Not Suspicious".
    You can communicate with your ally for as long as they are alive.
    Your teammate is [X], the [role]. You do not know who the traitor is.
    You win with the Mafia
    You must kill the Town
    You are a Role Blocker.
    Each night you can choose one player to visit.
    You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
    Your target will be informed that they were roleblocked.
    However, if the person you visit turns out to be a Paranoid Gun owner and he’s on alert, you’ll die.
    You are immune to being roleblocked.
    You can communicate with your ally for as long as they are alive.
    Your teammate is [X], the [role]. You do not know who the traitor is.
    You win with the Mafia
    You must kill the Town
    You are a Role Cop.
    Every night you can choose to target one player.
    You'll investigate them that night, finding out their exact role.
    You can communicate with your ally for as long as they are alive.
    Your teammate is [X], the [role]. You do not know who the traitor is.
    You win with the Mafia
    You must kill the Town
    You are a Strongman.
    Once per game, when performing the factional kill you may ignore all protection and roleblocks.
    You can communicate with your ally for as long as they are alive.
    Your teammate is [X], the [role]. You do not know who the traitor is.
    You win with the Mafia
    You must kill the Town
    You are a Goon.
    You have no special abilties, you may do the factional kill each night and vote during the day.
    You can communicate with your ally for as long as they are alive.
    Your teammate is [X], the [role]. You do not know who the traitor is.
    You win with the Mafia
    You must kill the Town
    You are a Traitor.
    At the start of the game the mafia are informed of your existence, but they do not know your identity.
    The first time you’re attacked at night, the kill will fail.
    You may perform the factional kill if there are no other mafia left.
    Your allies are [x], and [x]. You do not know who is what role.
    You win with the Mafia
    You must kill the Town
    • Even though the roles in the general list do have names, the roles in the game WILL NOT.
    • The abilities may or may not be X-shot, have restrictions, or be modified in any way I can think of.
    • There will be no overpowered roles in the game.
    • There will be no alignment changes mid-game.
    • I’ll try to make the game rather balanced, so that both sides have a chance to win, but please have in mind that I’m not an expert in doing that.
    • Lynching or killing a player will result in them being removed from the game with their role card being revealed to the public.
    Example Role Card:
    You’re a member of the town.

    Abilities:

    Active: [insert a description here]
    Passive: [insert a description here]

    Win condition:
    You win with when all threats to the town have been eliminated with at least 1 town member remaining.

    Additional notes:
    The mafia can perform the night kill and use their abilities at the same time.
    There is a mafia day-chat.
    The scums will be provided with a list of possible role modifiers.
     
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  2. Rotte

    Rotte Well-Known Member

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    Mechanics and Game Details:

    Day:
    48h
    Night: 24h

    Lynch: Plurality and Majority

    (Plurality: the person with the highest number of votes at the end of the day gets lynched.
    Majority: If at any point of the game the majority of the players vote on one person, the day will end immediately and that person will be lynched)
    In case of a tie, I’ll lynch the person who’s wagon started first.
    Because of the “Majority” mechanics and me not wanting to have to worry about eventual mistakes in the vote counts the players make, I will be counting the votes in this game.

    To vote, write:
    /vote player-name
    Bolding the vote isn’t necessary, but it would make it easier for me if you did it.
    Votes inside quotes or spoilers do not count.
    I’ll be updating the vote count regularly after a few votes.

    Posting requirements:
    At least 2 contributive posts every 24 hours.
    Votes count as contribution.
    Asking questions related to the game counts as contribution.
    Commenting on other players’ posts and saying that they’re town/mafia counts as contribution.
    Joke-posts and posts with no content do not count.
    In order to count, the posts have to bring sth new into the conversation.
    If a person doesn’t meet the required amount, they will be prodded (PMed by me that if they want to play, they have to meet their posting criteria in 18 hours from now on, or I’ll have to replace them.)
    If a player doesn’t respond or gets prodded twice, they’ll be replaced.
     
  3. Rotte

    Rotte Well-Known Member

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    Living Player List:
    1. Evil_Ginger
    2. bbninjas
    3. Nagashiro
    4. Zone Q11

    Backups:
    1. Lonelycity
    2. NinjaPenguin

    Graveyard:
    my game ideas ;-; RIP
    1. Fossil
    2. Scattered mind
    3. LNOnlineOtaku
    4. GonZ555
    5. raven
     
    Last edited: Oct 11, 2018
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  4. Rotte

    Rotte Well-Known Member

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    [​IMG]
    @raven , @Blitz , @Fossil , @LNOnlineOtaku , @Scattered mind , @bbninjas , @GonZ555 , @Nagashiro , @Zone Q11 , @Evil_Ginger

    Night 0 starts now and ends in 24 hours!
    Countdown

    ----------------------------------

    Everyone who can perform a night action will be informed of that. If you didn’t receive a message, it means you can’t do anything this night.
    Send your night actions to me in private and please do not write anything on the game thread during the night.

    The night can be skipped / shortened if ALL players (including those who can’t use a night action tonight) send me a message to /night-skip.

    GL.
     
  5. Rotte

    Rotte Well-Known Member

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    Last edited: Oct 4, 2018
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  6. Fossil

    Fossil 「Spooky」「Scary」「Skeleton」

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    Woo! I’m alive!

    Anyway, I suspect @Zone Q11 due to the fact that he’s not suspected anyone yet. Even though the day just started.
     
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  7. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    Surprisingly no one died. Well actually not that surprising since its a power game
     
  8. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    If any of you got attacked feel free to say so if you want ~
    Well I wanna go on more but I'll wait till more people comment
     
  9. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Oi. I opened NUF just now you know? Not to mention, I don't have any failproof tactics or strategies for an all PR game. So I don't know who to hunt first either aside from the inactives.
    Actually, it is. While being unfortunate, there are some settings where an N0 vig-kill exists.
     
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  10. Fossil

    Fossil 「Spooky」「Scary」「Skeleton」

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    Just trying to throw someone under the bus. Sorry.

    So...who else would be suspicious.
     
  11. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Well then. For starters, let us talk about the amount of scum. Last game we had nine players and three scums. So in the worst case scenario, we would have three scums this game as well.
     
  12. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Eh. It's a better start than no start.
    As of yet however, everyone is equally suspicious and not suspicious at the same time. We won't have any lead until we start talking more.
     
  13. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    @Rotte were the roles selected at random and is it possible for there to be repeats?
     
  14. Rotte

    Rotte Well-Known Member

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    Role repeats are possible
    and all roles were selected by me, no RNG this time.
     
  15. Scattered mind

    Scattered mind Active Member

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    Alright let’s go


    /vote- Fossil


    I don’t like that excitement of being alive. Especially after n0. Sounds fake.
     
  16. Rotte

    Rotte Well-Known Member

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    Vote count 1.1

    Fossil: (1) Scattered mind

    Not voting: (8) raven, Blitz, Fossil, LNOnlineOtaku, bbninjas, GonZ555, Nagashiro, Zone Q11

    With 9 players alive, it takes 5 to lynch.
    Countdown
     
  17. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    knowing @Fossil it could also be read, 'yay, im not a scum'

    :blobamused:
     
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  18. Scattered mind

    Scattered mind Active Member

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    You mean knowing him from games where he’s town or both?
     
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  19. Scattered mind

    Scattered mind Active Member

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    Do players here usually die in night zero ?
     
  20. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    We don't know. This is more or less our second mafia game with Rotte as our GM. Usually A5G_Reaper would be the GM, but she's been somewhat busy. I think.
    Fossil's behavior might be also like that since he's been scum thrice in a row until our previous game.
     
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