I agree with Guild wars 2. Quite free to do whatever you want and very little forced grinding that also opens up the possibility to multiclass/play several characters. I personally got bored with the PvE stuff quite early. But since then they've added one, and soon two, expansions with raids on one hand and quite engaging quest lines on the other. They've also introduced max level boosts that comes with most versions of the game nowadays which enables you to skip the "hunt 10 rabbits" quests if you so choose. While the scene has been dead for quite sometime and only gets CPR during expansions I thoroughly enjoyed the World versus World versus World (WvW) game-mode, large scale PvP with 80vs80vs80 on a big map capturing objectives and skirmishing on fields. Here you can try 5vs5, 20vs20, 50vs50 or 50 vs 20 in a keep, and so forth.This summer they added quite a lot of rewards to the game mode which should have brought better population numbers and keep it up after the expansion in a couple of days but I haven't played this summer so I don't really know. Something to try at least if you play it but become sated with quests, that have gotten increasingly better with expansions, and large-scale environments to explore. Only downside with Guild Wars 2 from an MMO-perspective is probably the lack of grinding. It's quite easy to get BestInSlot gear and all money/currency will give you is better looks, mostly. I quite enjoy this aspect though. My personal gripe with the game has always been lack of good balancing on the WvW field. Something that has sometimes left the game mode desolate of invested individuals.