Mini RPG Annals of the Alliance (ALPHA)

Discussion in 'Roleplaying Games' started by Zero300, Dec 5, 2019.

  1. Alexander Valdimir

    Alexander Valdimir Well-Known Member

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    Where the hell do we roll in the discord? Btw ya gotta add more people or else just three of us is just too depressing.
     
  2. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    Add a basic version in the character creation, then you get a role from Zero and you can see the rolling channel thingy
     
  3. erichninja

    erichninja Don’t think about it

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    Name: Hammer
    Gender: Male
    Kingdom: Marst
    Class: Elemental Mage
    Level: 1


    Stats:
    • Hp: 45
    • MP: 135
    Basic Skills:
    • Basic Attack: 5
    • Basic Defend: 3
    Acquired Skills:
    • Fireball (Offense) – Level 0
      • User draws in fire magic and focuses it into a ball to be unleashed onto an unlucky target, dealing damage and subsequent burning damage.
      • Deals 10 DMG and 1 extra burning DMG per post for five posts.
      • Uses 4 MP
      • For each level increase:
        • +1 MP
        • +1 user DMG

    • Siphon (Debuff) – Level 0
      • User drains HP and MP (if any) from a target and restores own HP and MP by half of what was drained.
      • Drains 12 HP and 6 MP
      • User gains 6 HP and 3 MP
      • Uses 6 MP
      • For each level increase:
        • +1 MP
        • +2 enemy HP and +2 enemy MP drained
        • +1 user HP and +1 user MP gained

    • Healing Light (Buff) – Level 0
      • User summons a warm and bright light that closes wounds and restores vitality.
      • Restores user’s and allies’ HP
      • Heals everybody affected 8 HP per post for five posts.
      • Uses 4 MP
      • For each level increase:
        • +1 MP
        • +1 user and ally HP per post for five posts

    • Cooling Rain (Buff) – Level MAX
      • User summons a cooling rain that removes all debuffs and buffs.
      • Removes debuffs and buffs.
      • Uses 10 MP

    • Blink (Defense) – Level MAX
      • Teleports user or ally out of the way of a physical or magical attack.
      • Cooldown per use = 2 turns after use
      • Uses 8 MP

    • Charging Up (Formation) – Level MAX
      • User takes up stance to charge up for an extremely powerful ‘Basic Attack’.
      • Charging takes three turns (Turn 1 = assume stance, Turn 2-3 = charging, Turn 4 = attack).
      • During charging, user suffers twice the amount of damage from enemy attacks as well as twice the effects.
      • User cannot attack or defend during charging or the formation automatically deactivates.
      • Deals 10x ‘Basic Attack’ user DMG
      • Uses 25 MP

    Inventory
    • Tiny Vial of MP (5 MP)
     
    Last edited: Dec 9, 2019
  4. Grenz

    Grenz Active Member

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    Name: Grenzoocoon
    Gender: Male
    Kingdom: Marst
    Class: Magic Knight
    Level: 0

    Stats:
    • HP - 105
    • MP - 15
    Basic Skills:
    • Basic Attack - 5
    • Basic Defend - 3
    Acquired Skills:
    • Lightning Reflexes (Reaction) – Level MAX
      • User responds to an enemy attack with lightning speed, with chance of dodging the attack and leaving a powerful static shock behind which might cause the enemy to freeze up from the shock.
      • 50% chance of dodging an attack and/or 33% chance of shocking the target, causing them to lose a turn.
      • Roll 1d2 to dodge where 2 = success and 1 = failure.
      • Roll 1d3 to shock where 3 = success and 1-2 = failure.
      • Upon successful shock, cannot use this skill until the attack after next.
      • Uses 8 MP

    • Magic Enhancement (Buff) – Level 0
      • User uses magic to enhance either user’s or an ally’s magical abilities, allowing an extra boost in magical proficiency when affecting either an ally, the user, or an enemy.
      • Boosts next magical attack by 3 DMG.
      • Uses 5 MP
      • For each level increase:
        • +1 MP
        • +2 user or ally magical DMG boost
    • Magic Boost (Buff) – Level 0
      • User uses magic to boost either user’s or an ally’s HP and MP.
      • Boosts 5 HP and 1 MP to user or ally.
      • Uses 5 MP
      • For each level increase:
        • +1 MP
        • +4 user or ally HP
        • +2 user or ally MP
     
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  5. Ddraig

    Ddraig Frostfire Dragon|Retired lurker|FFF|Loved by RNG

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    Name: Ruby
    Gender: Female
    Kindgdom: Bevra
    Class: Archer
    Level: 0

    Stats:
    • HP – 125
    • STA – 30
    Basic Skills:
    • Basic Attack - 2
    • Basic Defend - 4
    Acquired Skills:
    • Poisoned Shot (Offense) – Level 0
      • User dips arrows in poison beforehand to deal poison damage to target, causing them to experience numbness.
      • Prevents target from attacking next turn.
      • Deals ‘Basic Attack’ DMG and 1 extra DMG every post for five posts
      • Uses 3 STA
      • For each level increase:
        • +1 STA
        • +1 extra user DMG every post for five posts
    • Triple Shot (Offense) – Level 1
      • User fires 3 arrows at a time, hitting up to three targets.
      • Deals (‘Basic Attack’ plus 1(+1) extra DMG) per arrow.
      • Uses 3(+1) STA
      • For each level increase:
        • +1 STA
        • +1 extra user DMG
     
  6. Derrax

    Derrax Well-Known Member

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    This seems interesting. Can I join?
     
  7. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    Name: Scythe
    Gender: Male
    Kingdom: Marst
    Class: Elemental Mage
    Level: 1

    Stats:
    • HP: 25
    • MP: 45
    Basic Skills:
    • Basic Attack: 22
    • Basic Defend: 2
    Acquired Skills:
    • Chained Lightning (Offense) – Level 1
      • User agitates fire magic within the air and throws a lightning bolt at the intended target.
      • Based on the level of the spell, a number of targets are hit after the first target. (Level 0 = first target only, Level 1 = first target plus one extra target, Level 2 = first target plus two extra targets, etc.)
      • Each level increase meant one more target to be hit.
      • Deals 17 DMG and 4 extra DMG to other targets.
      • Uses 10 MP
      • For each level increase:
        • +2 MP
        • +2 user DMG
        • +1 more target to hit
        • +1 extra user DMG to other targets
    • Siphon (Debuff) – Level 0
      • User drains HP and MP (if any) from a target and restores own HP and MP by half of what was drained.
      • Drains 12 HP and 6 MP
      • User gains 6 HP and 3 MP
      • Uses 6 MP
      • For each level increase:
        • +1 MP
        • +2 enemy HP and +2 enemy MP drained
        • +1 user HP and +1 user MP gained
    • Tornado (Offense) – Level 0
      • User agitates and manipulates the surrounding air, causing the air to move and spin at fast speeds, before unleashing the spell towards a number of targets.
      • Deals wind damage to one target with chance of hitting other targets.
      • Deals 8 DMG to first target and 25% chance to deal 4 DMG to subsequent targets. Targets are dazed with 50% chance of harming themselves physically or magically.
      • Roll 1d4 where 4 = success and 1-3 = failure for chance to deal damage to subsequent targets.
      • Roll 1d2 for each target where 2 = success and 1 = failure for chance of dazed targets hitting themselves.
      • Deals damage to one target at level 0.
      • Uses 10 MP
      • For each level increase:
        • +1 MP
        • +2 user DMG to first target
        • +1 subsequent target
        • +1 user DMG to subsequent targets
    • Meteor Strike (Ultimate) – Level 0
      • User summons a powerful meteor from the skies to strike upon a number of enemies.
      • Deals 20 DMG to 1 target.
      • Uses 12 MP
      • For each three-level increase:
        • +2 MP
        • +10 user DMG
        • +1 extra target
    • Charging Up (Formation) – Level MAX
      • User takes up stance to charge up for an extremely powerful ‘Basic Attack’.
      • Charging takes three turns (Turn 1 = assume stance, Turn 2-3 = charging, Turn 4 = attack).
      • During charging, user suffers twice the amount of damage from enemy attacks as well as twice the effects.
      • User cannot attack or defend during charging or the formation automatically deactivates.
      • Deals 10x ‘Basic Attack’ user DMG
      • Uses 25 MP
     
    Last edited: Dec 8, 2019
  8. Phoenix Azrael

    Phoenix Azrael Well-Known Member

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    Name: Kyris
    Gender: Male
    Kingdom: Bevra
    Class: Swordsman
    Level: 1

    Stats:
    • HP: 110
    • STA: 85
    Basic Skills:
    • Basic Attack 4
    • Basic Defend 17
    Acquired Skills:

    Rising Upper Slash (Offense) – Level 0
    • A vertical slash starting with the blade pointing towards the ground and ending with the blade pointing at the sky, launching the targeted enemy into the air.
    • 50% chance of initiating combo to deal extra damage, with max combo being 10 hits.
    • Roll 1d2 where 2 = success and 1 = failure.
    • Each time user rolls a 2 consecutively, the combo increases.
    • Deals 10 DMG on first strike and 2 extra DMG for each subsequent combo attack.
    • Uses 5 STA
    • For each level increase:
      • +1 STA
      • +2 user DMG on first strike
      • +1 extra user DMG for subsequent attack
    Horizontal Slash (Offense) – Level 0
    • A slash starting from the left to the right or from the right to the left.
    • 25% chance of knocking back, causing target’s next attack to decrease by 2 DMG.
    • Roll 1d4 where 4 = success and 1-3 = failure.
    • Deals 8 DMG.
    • Uses 3 STA
    • For each level increase:
      • +1 STA
      • +2 user DMG to attack
      • +1 enemy DMG decrease after successful knock back
    Lacerate (Offense) – Level 0
    • A heavy attack that digs deeper than usual, causing tears and inducing bleeding.
    • Deals 12 DMG and 1 extra DMG every post for five posts.
    • Uses 4 STA
    • For each level increase:
      • +1 STA
      • +1 user DMG
      • +1 extra user DMG from bleeding
    Tempering (Buff) – Level MAX
    • A technique to increase the physical and mental capabilities of allies, allowing them a chance to do critical damage to targets.
    • 50% chance of target dealing double damage in his or her next Basic Attack.
    • Roll 1d2 where 2 = success and 1 = failure.
    • Uses 7 STA
    Aggressive Stance (Formation) – Level MAX
    • User attacks aggressively at any and all enemies that attack his or her allies.
    • Every time an enemy attacks a target other than the user, the user will instinctively attack that enemy with a Basic Attack.
    • User cannot use Basic Defend.
    • Can be activated or deactivated.
    Guardian Stance (Formation) – Level MAX
    • User uses Basic Defend at any and all enemy attacks that target his or her allies.
    • Every time an enemy attacks a target other than the user, the user will instinctively block that enemy attack with Basic Defend.
    • Can stack with other players’ Basic Defend.
    • User’s Basic Attack only does half damage.
    • Can be activated or deactivated.
    Inventory:
    Empty
     
    Last edited: Dec 10, 2019
  9. Robofs740

    Robofs740 Well-Known Member

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    Name: Flux
    Gender: Male
    Kingdom: Bevra
    Class: Swordsman
    Level: 1

    Stats:
    -HP: 80
    -STA: 55

    Basic Skills:
    -Basic Attack: 4
    -Basic Defend: 27

    Acquired Skills:
    -Rising Upper Slash (Offense) – Level 0
    -A vertical slash starting with the blade pointing towards the ground and ending with the blade pointing at the sky, launching the targeted enemy into the air.
    -50% chance of initiating combo to deal extra damage, with max combo being 10 hits.
    -Roll 1d2 where 2 = success and 1 = failure.
    -Each time user rolls a 2 consecutively, the combo increases.
    -Deals 10 DMG on first strike and 2 extra DMG for each subsequent combo attack.
    -Uses 5 STA

    -Cross Slash (Offense) – Level 0
    -A powerful two-hit combo equivalent to a Horizontal Slash followed by a Rising Upper Slash.
    -50% chance of knocking back, causing target’s next attack to decrease by 5 DMG.
    -Roll 1d2 where 2 = success and 1 = failure.
    -Deals 8 DMG on first slash and 12 DMG on second slash.
    -Uses 8 STA

    -Triple Thrust (Offense) – Level 0
    -Three fierce piercing attacks, dealing penetrating damage.
    -33% chance of piercing through a target and hit another target.
    -Roll 1d3 where 3 = success and 1-2 = failure.
    -Each attack deals 10 DMG and if pierced through, will deal 5 DMG to the next target.
    -Uses 6 STA

    -Sword Cry (Buff) – Level 1
    -A morale-boosting shout that increases battle potential for all weapon-wielding allies (Swordsmen from Bevra, Warrior Mages from Marst, and Paladins from Sebls).
    -Grants target(s) 2 extra DMG on their next attack.
    -Uses 8 STA

    -Guardian Stance (Formation) – Level MAX
    -User uses Basic Defend at any and all enemy attacks that target his or her allies.
    -Every time an enemy attacks a target other than the user, the user will instinctively block that enemy attack with Basic Defend.
    -Can stack with other players’ Basic Defend.
    -User’s Basic Attack only does half damage.
    -Can be activated or deactivated.
     
    Last edited: Dec 8, 2019
  10. Derrax

    Derrax Well-Known Member

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    Name: Nicolas
    Gender: Male
    Kingdom: Sebls
    Class: Cleric
    Level: 0

    Stats:
    • HP - 70
    • FA - 30
    Basic Skills:
    • Basic Attack = 4 DMG
    • Basic Defend = 4 DMG
    Acquired Skills:

    -Soothing Wave (Support) – Level MAX
    • User casts a soothing wave that helps deal with burns and freezes.
    • 33% chance of negating burning effects and 33% chance of negating freezing effects.
    • Roll 1d3 for negating burns where 3 = success and 1-2 = failure.
    • Roll 1d3 for negating freezes where 3 = success and 1-2 = failure.
    • Uses 8 FA
    -Divine Light (Support) – Level MAX
    • User casts a divine light that helps deal with poisons, shocks, and stuns.
    • 33% chance of negating poisons, 33% chance of negating shocks, and 33% chance of negating stuns.
    • Roll 1d3 for negating poisons where 3 = success and 1-2 = failure.
    • Roll 1d3 for negating shocks where 3 = success and 1-2 = failure.
    • Roll 1d3 for negating stuns where 3 = success and 1-2 = failure.
    • Uses 10 FA
    -Critical Buff (Buff) – Level 0
    • User casts buff on ally’s next attack, increasing chance for critical.
    • 50% chance of getting 2 extra DMG.
    • Roll 1d2 where 2 = success and 1 = failure.
    • Uses 6 FA
    • For each level increase:
      • +1 FA
      • +1 extra ally DMG boost
     
  11. binarysoap

    binarysoap Well-Known Member

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    Name: Cxiesulino
    Gender: "Unknown"
    Kingdom: Marst
    Class: Summoner
    Level: 0

    Stats:
    • HP - 105
    • MP - 25
    Basic Skills:
    • Basic Attack = 2 DMG
    • Basic Defend = 6 DMG
    Acquired Skills:

    1. Summons: Wolf (Offense) – Level 0 Summons a powerful wolf to support and attack. The wolf bites down on a target, dealing damage with a chance of preventing the target from attacking on the target’s next turn. Deals 7 DMG and 25% chance of stopping target’s movements. Roll 1d4 where 4 = success and 1-3 = failure. Uses 5 MP For each level increase: +1 MP +1 summon DMG For each ten-level increase: +1 more turn when roll successful

    4. Summons: Earthen Elemental (Defense) – Level 0 Summons an earthen elemental that guards the user from physical and magical attacks. Block 1 attack or a maximum of 50 DMG Uses 10 MP For each level increase: +1 MP +5 enemy DMG For each ten-level increase: +1 enemy attack blocked

    6. Summons: Treant (Debuff) – Level 0 Summons a treant to entangle targets with thick vines. Prevents targets from attacking or defending on their next turn as well as dodging an attack. Uses 9 MP For each level increase: +1 MP For each ten-level increase: +1 more turn of entanglement
     
  12. Wireath

    Wireath Well-Known Member

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    Name: Wireath
    Gender: Male
    Kingdom: Marst
    Class: Summoner
    Level: 0
    Stats:
    • HP – 45
    • MP – 55
    Basic Skills:
    • Basic Attack – 1
    • Basic Defend – 4
    Acquired Skills:
    Summons: Wolf (Offense) – Level 0
    • Summons a powerful wolf to support and attack.
    • The wolf bites down on a target, dealing damage with a chance of preventing the target from attacking on the target’s next turn.
    • Deals 7 DMG and 25% chance of stopping target’s movements.
    • Roll 1d4 where 4 = success and 1-3 = failure.
    • Uses 5 MP
    • For each level increase:
      • +1 MP
      • +1 summon DMG
    • For each ten-level increase:
      • +1 more turn when roll successful
    Summons: Treant (Debuff) – Level 0
    • Summons a treant to entangle targets with thick vines.
    • Prevents targets from attacking or defending on their next turn as well as dodging an attack.
    • Uses 9 MP
    • For each level increase:
      • +1 MP
    • For each ten-level increase:
      • +1 more turn of entanglement
    Summons: Totem (Ultimate) – Level 0
    • Summons a magical totem that boosts attack power, defense strength, STA/MP/FA restoration, or regeneration.
    • User chooses among four options per summons
    • 5% extra user and ally DMG
    • 5% extra enemy DMG blocked
    • 10 STA/MP/FA
    • 10 HP restored
    • Uses 12 MP
    • For each level increase:
      • +2 MP
      • +5% extra user and ally DMG
      • +5% extra enemy DMG blocked
      • +2 STA/MP/FA
      • +2 HP restored
     
    Last edited: Dec 12, 2019
  13. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    I sent you an invite
     
  14. Wireath

    Wireath Well-Known Member

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    Got it, and did the character; so, sign up for the tutorial raid now, or one of the others, like that 1.2?

    PS. Darn, wanted the goblin summon, since it's better than the wolf, imo. Can we later combine skills? Like, if I had the Double Summon, Summons: Wolf, and Summons: Goblin, I can combine them into Summons: Goblin Rider
     
    Last edited: Dec 12, 2019
  15. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    No combining like that
     
  16. Wireath

    Wireath Well-Known Member

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    Alright, btw, two questions:
    1. Summons only last 1 turn right? Eg. If you summon a wolf, you can't have them attack again the next post.
    2. Can we be in two raids at once? Like I want to do the tutorial one, but not sure if there are enough people, and the Raid 1.2 seems time sensitive.
     
  17. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    1. Summons, unless stated otherwise (i.e. Harpy), last one turn.
    2. No, you can try Raid 1.2. I never expected y'all to complete that without reinforcements. That's why there's a 'time' limit. Plus, if Ruby and Nicolas also help out, there's actually ~7 people (including the NPCs) fighting against the kobolds.