Kyris once more Lacerates GR2 Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 STA: 24/85
Selcouth doesn’t command her Eagle and just Basic Attacks GR2 for 3 Damage. HP - 75 MP - 211 + 1 = 212
Kyris once more Lacerates GR2 Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 STA: 20/85
As a shadow clicked his tongue, the three Goblin Swordsmen unleashed Heavy Strikes on Kyris, each dealing 15 DMG. GC2 casts Heal on GS1, healing him for 10 HP.
Kyris Approches Goblin Swordsman 1 and uses Lacerate. Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 STA: 16/85
Selcouth summoned the Treant once more, but before she could command it, it went and grabbed Hammer.... It was probably upset that it died. HP - 75 MP - 212-9 = 203
Kyris proceeds to Lacerate Goblin Swordsman 1 once more, ignoring that one of his allies is being targeted by a treant. Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 STA: 12/85
Selcouth closes one eye on the Treant situation and asks her Eagle to take a look at GS1. HP - 75 MP - 203
Kyris Proceeds to Lacerate Goblin Swordsman 1 Once more Deals 12 DMG and 1 extra DMG every post for five posts. Uses 4 STA Kyris Status: HP: 110/110 STA: 8/85
Raid 1.1.2 – The Abomination CLICK! Suddenly, the third Goblin Swordsman swung his sword at his fellow swordsman, instantly killing him with a decapitation. Void of emotions, the Goblin Swordsman charged with his sword raised…but not towards the enemies. Meanwhile, the last Goblin Cleric looked up at his captor with a strange look in his eyes. With a decisive punch, the goblin attacked the harpy, causing the flying monster to drop the cleric. KER-SLASH! Before the cleric could fall onto the ground, the Goblin Swordsman arrived below the cleric and swung his sword. With uncanny precision, the goblin beheaded the cleric. Such betrayal shook the humans as confusion and hesitation crept within them. What was going on? The last goblin stood there motionlessly, his face blank as if he did not understand or care about what he had done. Suddenly, a whirling sound could be heard before the monster’s body exploded into bits and pieces of bone, skin, and flesh. As if on cue, the other bodies also exploded. The bits and pieces began to squirm about and converge at one spot. Soon, a horrid abomination emerged, made from all the meat and bones of the ten goblins and one hobgoblin. A shadow merged from the ground next to the abomination and revealed itself as a Kobold Necromancer. “Brother Koto was right.” The kobold breathed. “That idiot, Gobu, was useless. Oh well, at least he was able to draw you out of the city. Now, it’s up to me to keep you guys here until Brother Koto sends us the signal.” “Signal?” Oz couldn’t help but ask. “Yes…the signal signifying the capture of your city.” GASP! CRAP! The warriors turned towards Era. Scythe turned towards Oz and asked. “Who’s guarding the city?” “I recall four guards, Ruby, and Nicolas. But that’s not enough.” Oz frantically recalled. Upon hearing Oz’s words, Kyris turned towards the city and ran. However, he was stopped by a glob of meaty flesh thrown by the abomination. Kyris turned towards the necromancer, fury in his eyes. “What’s the rush?” The Kobold Necromancer asked as he waved his staff again and a shadowy dome enveloped them and the human warriors. “My baby here wants to play!” Attack! Fend off against the abomination and the kobold necromancer. Kill both or survive one hundred posts.
Enemies: Kobold Necromancer Level 1 HP – 400 MP – 150 Basic Skills: Basic Attack – 7 DMG Basic Defend – 7 DMG Acquired Skills: Summon Shadow Minion – Summons a shadow minion to defend; 10 MP; if shadow minion dies, cannot summon another until ten posts later Unholy Bolt – Deals 15 DMG; 5 MP Summon Flesh Abomination – Combines two or more corpses into an abomination; 8 MP Magic Resistance – Magic DMG does half; Passive Ability; 0 MP Note: Attacks every hour if possible. Shadow Minion Level 0 HP – 100 MP – 20 Basic Skills: Basic Attack – 5 DMG Basic Defend – 1 DMG Acquired Skills: Shadow Connect – Connects self with target so that if self takes damage, target takes same damage; Passive Ability; 20 MP Flesh Abomination Level 2 HP – 1500 STA – ∞ Basic Skills: Basic Attack – 30 DMG Basic Defend – 30 DMG Acquired Skills: Heavy Strike – 50 DMG; 10 STA Body Slam – 100 DMG; 30 STA Dissonant Roar – Causes enemies to roll for confusion. Roll 1d3 where 3 = success and 1-2 = failure. Those who failed attack an ally on their next turn; 15 STA Physical Resistance – Physical Attacks do half damage; Passive Ability; 0 STA
The Kobold Necromancer wave his staff and ordered the fleshy abomination to attack. Koblod Necromancer summons a Shadow Minion to target Kyris. The Shadow Minion rushed out from the kobold's shadow and merged with Kyris's shadow. Enemies List: KN - 78 SM1 (Kyris) - 63 SM2 (Scythe) - 29 SM2 (Scythe) - DEAD FA - 1500 Contributions List: Flux - 453 Scythe - 627 - DEAD Grenz - 46 Elasticy - 12 Kyris - 243 Oz - 40 Hammer - 204 Selcouth - 47.5 Cxiesulino - 7