I'm quite new to this whole "gaming" thing - well, I've been off and on with it throughout my life, but I've only truly been getting into it as of recently. It seems to me that the highest regarded games are one's with great stories. The Chrono Triggers, Final Fantasies, Witchers, Niers, and Mass Effects. Yet to me, all of these seem so lackluster. I'm definitely in the camp of enjoying the gameplay elements more than the story ones. But what is good gameplay? Didn't the prior games mentioned have good gameplay? Well, to me, good gameplay is like a good puzzle. You should be able to figure it out before a failure state is reached, so that the learning from failure state isn't reached. As learning from failing isn't really learning, rather, it's being told you didn't win because you didn't do this. What do I mean by this? It's like in Chrono Trigger or Final Fantasy, where you're told or hinted at to not attack an enemy during a certain time or else you'll get counter attacked. Now why isn't that fun gameplay? Because we're told what to do and when to do it. There's no interactivity or player ability being displayed here. We're simply punished for not doing what the game wants us to at that certain time. I think Monster Hunter has great gameplay. Sure, all it is is memorizing the monsters' attack patterns, but compared to Dark Souls, where the Bosses do an insane amount of damage in a short time - not allowing the player to learn the attack pattern in a single life - in Monster Hunter, you're given enough healing and little enough damage so that it's actually possible to learn the boss's attack pattern in a single life. Now yes, this makes it so a single boss fight can be an hour long, but compared to the short fights in Dark Souls where you can die near instantly , this is a much better solution. Monster Hunter gives you the time to learn, where Dark Souls punishes you for not already knowing what to do. I really thought I would like Chrono Trigger and Final Fantasy, but I'm leaning way more towards puzzle dungeon games like Lufia II and Golden Sun, and tactics games like Fire Emblem and Disgaea. But I still don't really care for games that just give you a word or math puzzle. Like, I like games that have logic puzzles, or puzzles that you don't really see as puzzles. How can I control my troops to get them in the most advantageous position? How can I get this tile pushed down without having to step on it? Those sort of puzzles. But then there's the third camp, the atmospheric games where story and gameplay aren't really a factor. The Stardew Valleys, the Minecrafts, the Don't Starves. Personally, I've sunk hours into these kinds of games, to the extent that a night once went by without me even noticing. I was having that much fun just building and gathering. It wasn't challenging and there was no story, but it was fun. But I think I currently enjoy gameplay way more.