Dungeons Dungeons - Market

Discussion in 'Roleplaying Games' started by AliceShiki, Nov 13, 2020.

  1. AliceShiki

    AliceShiki 『Ms. Tree』『Alice is Friend, Not Food』

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    This is the Market! The place you buy items and stuff! You use DP (the game''s currency) to buy them!

    Bear in mind however, that most of the equipment sold in the market is actually of pretty bad quality. It's better than nothing of course, but if you want good gear, you're gonna need to craft it~

    The things you really want to get in the market are Dungeon Items... Which are, well, the things you put in your dungeons, like Monsters, Traps and what not. You can also buy a handful of Crafting Materials and some other miscellaneous stuff here, which are of course always helpful~

    In addition to buying things from the shop though, you can also use the Market to trade items (either for other items or for DP) with other players. Please discuss the details of your deal in the Common Area however, just post the final deal here in the Market (while quoting your discussion with the other party please).

    Ah, and whenever you buy an item or make a trade, please make sure to tag a staff member to confirm your purchase/trade in the database. Otherwise your purchase/trade won't really be valid! >.<

    And lastly, you can also sell items in here. I wouldn't really recommend doing that as the amount of DP that you earn from selling an item is pitifully low, but you can do so if you have nothing better to do with them.

    With all this out of the way, here are the detailed rulings for how things work in the shop (Don't worry, they're kinda short, definitely a lot smaller than the rulings in the Sign Up Thread!):

    If you don't have any use for an item, you'd probably be better off trading them with someone else... But if you reaaaaaally have no use for it at all, you might consider selling it.

    You can sell anything except Boss Essences. The value of an item is the following:
    • Crafted Items: 10 + 10 * ([Item Rank] + [Item Tier] + [Tier Of Its Enchantment]).
    • Monster Drops: 5 + 5 * [Rank Of The Monster That Dropped It].
    • Items Bought at the Shop: Half their buying price.
    The Plank is worth nothing btw, sorry.
    • What are they: Core Upgrades are modifications to your Dungeon. Basically, the more upgrades you buy, the more freedom you have in making your dungeon.
    • Do I need to use all Core Upgrades I bought: No. You can use as many as you want though.
      For example, if you bought the Core Upgrade that allows you to make a 40 room dungeon, you don't need to make it have 40 rooms... You can make it have any number from 1 to 40 rooms.
    • Are Core Upgrades Consumable: No, they're permanent. You bought an upgrade, you keep it forever.
    • What are the types of Core Upgrades: Currently, here are the Upgrades Available:
      • Dungeon Core: Not really an Upgrade. You just need to buy this to become a Dungeon Master (DM).
      • Party Upgrade: Allows more people to go into your dungeon at the same time.
      • Rank Upgrade: Allows you to put Monsters/Items of a Higher Rank in your Dungeon.
      • Room Upgrade: Allows you to make a dungeon with more Rooms.
      • Difficulty Upgrade (AKA Hard Mode): Allows you to add special modifiers to your Dungeon that makes it harder than normal.
        You can add as many difficulty upgrades (though only one of each) to your dungeon as you want.
        Why would you do that you ask? Because both you and the players get extra rewards if you increase the dungeon's difficulty. And this bonus gets bigger and bigger as you put more and more Difficulty Upgrades in your run!
        ... Or because your players happen to want a more challenging run, but who would want that...? :whistle::whistle::whistle:
        The following happens for each upgrade in the run:
        • Players: Earn +10% drops at the end of the run.
        • DM: Earns +10% DP at the end of the run.
    • What are they: Basically everything that you buy to put in your dungeon counts as a dungeon item. Rather that's a monster, a chest, a trap or a hidden wall doesn't really matter.
    • How long do they last: All dungeon items are one-time use. If a player kills a monster, you need to buy it again.
      If a player triggers a trap (regardless of them dodging the trap or not), you need to buy it again.
      If a player breaks a fake wall, you need to buy it again.
      If a player opens a chest, you need to buy it again.
      And so on forth. Though of course, if no player found the item you put in the dungeon, then you don't need to buy it again.
    • Do I get DP from them: Basically all items except Core Upgrades, Bosses and Chests give you your DP back and some profit when the players break it. See "Exploring" and "Being a DM" in the Sign Up thread for details.
    • Improving Chests: If the DM feels like it, they can add items from their own storage to the Chests. This is essentially giving freebies to the players in a fun way.
      You don't really gain anything from doing that, but if you wanna make your dungeon more appealing/rewarding to players, you can feel free to do so.
      That said, you still need to buy the chests normally from the shop to do so, and they still give their normal drops in addition to the drops you put within the chest.

    And now for the things you actually came here for! The Item List!

    Bear in mind that this list isn't as detailed as it could be, as it would take waaaaay too much effort to make it as pretty as possible. Please consult the Equipment Spreadsheet linked on the top of this post to see everything properly detailed and in a much easier to browse manner.

    Those are the items you want to buy if you want to be a Dungeon Master (DM) and host dungeons for other players!

    Dungeon Core - 50 DP - Allows you to become a DM, giving you a Dungeon with 3 Rooms (+ Entrance) and that allows you to have up to 2 players (not counting the DM) inside it.

    Party Core Upgrade (3) - 100 DP - Your Dungeon can now host one more player! (up to 3)
    Party Core Upgrade (4) - 200 DP - Your Dungeon can now host one more player! (up to 4)

    Rank Core Upgrade (X) - X*1000 DP - Allows you to put monsters/items of Rank X in your Dungeon (Rank 0 doesn't need that).

    Room Core Upgrade (Y) - (Y-3)*100 DP - Increases the amount of rooms your dungeon can have by 1 (up to Y rooms). Caps at 50 rooms.

    Difficulty Core Upgrades (Hard Mode) - 3000 DP each
    • Super - All monsters gain +5 to all stats (including HP/MP). All traps have their difficulty increased by 5.
    • Elemental Hell - All players become weak to all elements. This overrides all other elemental resistance modifiers.
    • Overwhelming Numbers - At the start of each battle, summon 5 monsters to it. If it's a boss fight, summon them according to the starting party members, in addition to that, the boss' reinforcements may exceed the monster cap of the room.
    • Immortal - All monsters become resistant to all elements. This overrides all other elemental resistance modifiers.
    • Unwipable - All player skills/items can't hit more than one target per turn.
    • Forgotten Knowledge - All player skills are treated as if they were 1 level lower (Level 0 skills remain unchanged).
    • Triple Madness - When you enter a Boss Room, summon the other 2 bosses of that Rank and their Starting Party Members to the room. At the end of each turn, summon the reinforcements of the two other bosses to the room as well. This core doesn't work with Super bosses. This core only improves the reward of the dungeon run if you clear a (non-super) boss room during it. Summoned Bosses give all their drops as if they weren't summons.
    Basics - Those traps have the following cost and difficulty respectively.
    • Rank 0 - 40 DP - 15 difficulty
    • Rank 1 - 50 DP - 18 difficulty
    • Rank 2 - 60 DP - 21 difficulty
    • Rank 3 - 70 DP - 24 difficulty
    • Rank 4 - 80 DP - 27 difficulty
    • Rank 5 - 90 DP - 30 difficulty
    • Rank 6 - 100 DP - 33 difficulty
    • Rank 7 - 110 DP - 36 difficulty
    • Rank 8 - 120 DP - 39 difficulty
    • Rank 9 - 130 DP - 42 difficulty
    The types of Basic Taps can be the following:
    • Damage - Deals (3 + [Trap Rank]) damage to all players that fail the test. Ignores defense.
      • Rank 0 - Scary - 3 Damage
      • Rank 1 - Boxing Glove - 4 Damage
      • Rank 2 - Dart - 5 Damage
      • Rank 3 - Spike - 6 Damage
      • Rank 4 - Rock - 7 Damage
      • Rank 5 - Fire - 8 Damage
      • Rank 6 - Bolt - 9 Damage
      • Rank 7 - Acid - 10 Damage
      • Rank 8 - Lava - 11 Damage
      • Rank 9 - Pitfall - 12 Damage
    • Stat (1) - Reduces the [Stat (s) Name] of all players that fail the test by ([Rank] + 1). Lasts until the end of the run.
      • Rank 0 - Numb (Rank 0) - AGI -1
      • Rank 1 - Weakening (Rank 1) - ATK -2
      • Rank 2 - Melting (Rank 2) - DEF -3
      • Rank 3 - Dumb (Rank 3) - WIS -4
      • Rank 4 - Mind (Rank 4) - INT -5
      • Rank 5 - Slowing (Rank 5) - AGI/WIS -3
      • Rank 6 - Meltdown (Rank 6) - DEF -3; ATK/INT -2
      • Rank 7 - Enfeebling (Rank 7) - ATK/INT -4
      • Rank 8 - Breakdown (Rank 8) - DEF/AGI/WIS -3
      • Rank 9 - Scourge (Rank 9) - AGI/WIS -5
    • Stat (2) - Reduces the [Stat (s) Name] of all players that fail the test by ([Rank] + 1). Lasts until the end of the run.
      • Rank 0 - Dumb (Rank 0) - WIS -1
      • Rank 1 - Mind (Rank 1) - INT -2
      • Rank 2 - Numb (Rank 2) - AGI -3
      • Rank 3 - Weakening (Rank 3) - ATK -4
      • Rank 4 - Melting (Rank 4) - DEF -5
      • Rank 5 - Enfeebling (Rank 5) - ATK/INT -3
      • Rank 6 - Breakdown (Rank 6) - DEF -3; AGI/WIS -2
      • Rank 7 - Slowing (Rank 7) - AGI/WIS -4
      • Rank 8 - Meltdown (Rank 8) - DEF/ATK/INT -3
      • Rank 9 - Obliteration (Rank 9) - ATK/DEF/AGI/INT/WIS -2
    Mimic - Mimics are traps that transform chests into monsters. The Mimic sneak attacks whoever fails its trap roll, but gives x15 of the chest drop instead of x10.
    For the exact stats of the Mimics, please see the Monsters Spreadsheet.
    Also, remember that traps associated with chests always have their difficulty doubled. Since Mimics are always associated with Chests, their difficulty is always doubled.
    And lastly, since the Mimic is a monster, you earn the appropriate DP from killing one.
    • Rank 0 - 50 DP - 10*2 difficulty
    • Rank 1 - 60 DP - 12*2 difficulty
    • Rank 2 - 70 DP - 14*2 difficulty
    • Rank 3 - 80 DP - 16*2 difficulty
    • Rank 4 - 90 DP - 18*2 difficulty
    • Rank 5 - 100 DP - 20*2 difficulty
    • Rank 6 - 110 DP - 22*2 difficulty
    • Rank 7 - 120 DP - 24*2 difficulty
    • Rank 8 - 130 DP - 26*2 difficulty
    • Rank 9 - 140 DP - 28*2 difficulty
    Fake Wall - It's a fake wall within the dungeon that, if noticed, will allow your players to break them and move to a secret room.
    • Rank 0 - Dilapidated Vine Wall - 100 DP - 20 difficulty
    • Rank 1 - Vine Wall - 120 DP - 23 difficulty
    • Rank 2 - Makeshift Wood Wall - 140 DP - 26 difficulty
    • Rank 3 - Wooden Wall - 160 DP - 29 difficulty
    • Rank 4 - Flowery Wall - 180 DP - 32 difficulty
    • Rank 5 - Stone Wall - 200 DP - 35 difficulty
    • Rank 6 - Painted Wall - 220 DP - 38 difficulty
    • Rank 7 - Magical Wall - 240 DP - 41 difficulty
    • Rank 8 - Bleak Wall - 260 DP - 44 difficulty
    • Rank 9 - Train Tunnel - 280 DP - 47 difficulty
    Rotten Wood Chest - Cost: 200 DP - Rank 0
    Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll:
    • 1 - Rat Skin
    • 2 - Rat Tail
    • 3 - Slime Jelly
    • 4 - Tiny Magic Core
    • 5 - Ant Exoskeleton
    • 6 - Ant Antennae
    • 7 - Lizard Scale
    • 8 - Lizard Tooth
    • 9 - Vine
    • 10 - Mysterious Liquid
    • 11 - Stones
    • 12 - Boar Tusk
    • 13 - Thunderbird Feather
    • 14 - Thunderbird Beak

    Wooden Chest - 250 DP - Rank 1
    Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll:
    • 1 - Small Magic Core
    • 2 - Flaming Spark
    • 3 - Golem Core
    • 4 - Polished Stones
    • 5 - Light Crystal Shards
    • 6 - Fragmented Mirror
    • 7 - Darkened Flowers
    • 8 - Dead Tree Branch
    • 9 - Solidified Breath
    • 10 - Cherry Petals
    • 11 - Thunder Gem
    • 12 - Mini Slot Machine
    • 13 - Ice Block
    • 14 - Portable Fountain

    Stone Chest - 300 DP - Rank 2
    Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll:
    • 1 - Giant Rat Skin
    • 2 - Giant Rat Tail
    • 3 - Imp Skull
    • 4 - Minor Magic Core
    • 5 - Rusty Coins
    • 6 - Ragged Mask
    • 7 - Pixie Dust
    • 8 - Truth Powder
    • 9 - Bloodied Insignia
    • 10 - Broken Tooth
    • 11 - String
    • 12 - Solidified Silent Sound
    • 13 - Murloc Trident
    • 14 - Totem Pole

    Iron Chest - 350 DP - Rank 3
    Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll:
    • 1 - Warg Bones
    • 2 - Warg Fur
    • 3 - Cracked Head
    • 4 - Horse Bones
    • 5 - Torn Dress
    • 6 - Cursed Tears
    • 7 - Atmospheric Dust
    • 8 - Lesser Magic Core
    • 9 - Cursed Skull
    • 10 - Unliving Armor
    • 11 - Icy Club
    • 12 - Blue Tooth
    • 13 - Einherjar Radar
    • 14 - Light Sigil

    Steel Chest - 400 DP - Rank 4
    • 1 - Twinkly Star
    • 2 - Fallen Leaves
    • 3 - Magic Core
    • 4 - Festive Hat
    • 5 - Twig Arms
    • 6 - Snowball
    • 7 - Shining Red Nose
    • 8 - Flying Sleigh
    • 9 - Scolding Letter
    • 10 - Grounding Ticket
    • 11 - Loose Thread
    • 12 - A Child's Gift
    • 13 - Broken Toy
    • 14 - Torn Lace
    For monster stats/drops/skills, please see the spreadsheet, as I will not list them here.

    Level 3 - 10 DP
    • Rat
    Level 6 - 20 DP
    • Slime
    • Ant Scout
    • Lizard
    Level 9 - 40 DP
    • Mysterious Vine
    • Stone Boar
    • Thunderbird
    Bosses - 200 DP
    • Vine Witch
    • Giant Stone Boar
    • Thunderbirdman
    Super Boss - 1000 DP
    • Rat King
    Level 3 - 20 DP
    • Fire Spirit
    Level 6 - 30 DP
    • Golem
    • Light Spirit
    • Dark Spirit
    Level 9 - 50 DP
    • Wind Spirit
    • Thunder Spirit
    • Ice Spirit
    Bosses - 400 DP
    • Light-Dark Spirit
    • Fire-Cold Spirit
    • Wind-Thunder Spirit
    Super Boss - 1500 DP
    • The Omni Spirit
    Level 3 - 30 DP
    • Giant Rat
    Level 6 - 40 DP
    • Imp
    • Bandit
    • Pixie
    Level 9 - 60 DP
    • Dwarf Berserker
    • Elf Bard
    • Murloc Shaman
    Bosses - 600 DP
    • Manticore
    • Hydra
    • Chimera
    Super Boss - 2000 DP
    • Dragon
    Level 3 - 40 DP
    • Warg
    Level 6 - 50 DP
    • Dullahan
    • Banshee
    • Will-o'-the-wisp
    Level 9 - 70 DP
    • Draugr
    • Frost Giant
    • Valkyrie
    Bosses - 800 DP
    • Skoll & Hati
    • Jormungandr
    • Hel
    Super Boss - 2500 DP
    • The Norns
    Level 3 - 50 DP
    • Decorated Tree
    Level 6 - 70 DP
    • Worker Elf
    • Walking Snowman
    • Overworked Reindeer
    Level 9 - 90 DP
    • Lump of Coal
    • Giant Sock
    • Man-Eating Gift
    Bosses - 1000 DP
    • Fat Old Man
    • Candy Golem
    • The Doom Turkey
    Super Boss - 3000 DP
    • Nero
    Those are items for your character!

    This equipment is all rusty... That's not very good, but... I guess it's better than a plank at least?
    • Rusty Sword - 100 DP - Main Hand - +2 ATK, +2 AGI
    • Rusty Axe - 100 DP - Main Hand - +4 ATK
    • Rusty Spear - 200 DP - Main Hand + Off Hand - +3 ATK, +3 AGI
    • Rusty Bow - 100 DP - Main Hand (requires arrows) - +1 ATK, +3 AGI
    • Rusty Arrows - 100 DP - Off Hand (requires bow) - +1 ATK + 1 AGI
    • Rusty Staff - 200 DP - Main Hand + Off Hand - +3 INT + 3 WIS
    • Rusty Helm - 50 DP - Head - +1 DEF, -1 AGI
    • Rusty Gauntlets - 50 DP - Hands - +1 ATK, -1 WIS
    • Rusty Boots - 50 DP - Feet - +1 DEF, -1 WIS
    • Rusty Armor - 80 DP - Body - +2 DEF, -1 AGI
    • Rusty Shield - 100 DP - Off Hand - +2 DEF
    Those Scrolls allow you to put your skills on them through a special type of crafting that anyone can make!
    ... They don't do anything on their own though, so make sure to use them for their crafting recipes!

    Tier 0 Scroll - 50 DP - You can imbue a Tier 0 skill in this scroll.
    Tier 1 Scroll - 100 DP - You can imbue a Tier 1 skill in this scroll.
    Tier 2 Scroll - 150 DP - You can imbue a Tier 2 skill in this scroll.
    Tier 3 Scroll - 200 DP - You can imbue a Tier 3 skill in this scroll.
    Tier 4 Scroll - 250 DP - You can imbue a Tier 4 skill in this scroll.
    Tier 5 Scroll - 300 DP - You can imbue a Tier 5 skill in this scroll.
    Tier 6 Scroll - 350 DP - You can imbue a Tier 6 skill in this scroll.
    Tier 7 Scroll - 400 DP - You can imbue a Tier 7 skill in this scroll.
    Tier 8 Scroll - 450 DP - You can imbue a Tier 8 skill in this scroll.
    Tier 9 Scroll - 500 DP - You can imbue a Tier 9 skill in this scroll.
    Those scrolls allow you to change major parts of your character! Their price is kinda hefty though~

    Reappraisal Scroll - 3000 DP - Allows you to redistribute all your skill points (you can also change your skill tree).
    Reroll Scroll - 3000 DP - Allows you to reroll your stats, then redistribute your bonus points.
    The cost of all items here is always the following:
    • Rank 0 - 40 DP
    • Rank 1 - 50 DP
    • Rank 2 - 60 DP
    • Rank 3 - 70 DP
    • Rank 4 - 80 DP
    • Rank 5 - 90 DP
    • Rank 6 - 100 DP
    • Rank 7 - 110 DP
    • Rank 8 - 120 DP
    • Rank 9 - 130 DP
    Blacksmith's Ingots:
    • Rank 0 - Tin
    • Rank 1 - Copper
    • Rank 2 - Bronze
    • Rank 3 - Iron
    • Rank 4 - Steel
    • Rank 5 - Silver
    • Rank 6 - Titanium
    • Rank 7 - Obsidian
    • Rank 8 - Mithril
    • Rank 9 - Adamantium
    Apothecary's Flasks:
    • Rank 0 - Fragile
    • Rank 1 - Subpar
    • Rank 2 - Passable
    • Rank 3 - Decent
    • Rank 4 - Normal
    • Rank 5 - Good
    • Rank 6 - Sturdy
    • Rank 7 - Fantastic
    • Rank 8 - Enchanted
    • Rank 9 - Blessed
    Enchanter's Ink:
    • Rank 0 - Dry
    • Rank 1 - Subpar
    • Rank 2 - Passable
    • Rank 3 - Decent
    • Rank 4 - Normal
    • Rank 5 - Good
    • Rank 6 - Great
    • Rank 7 - Fantastic
    • Rank 8 - Enchanted
    • Rank 9 - Blessed

    And lastly, check out the 2nd post of this thread for a list of the people that have announced that they wanna buy/sell items to other players and what they wanna trade~

    Staff List:
    @AliceShiki - Game Development in General.
    @Zone Q11 - Database Management in General.
    @SpearOfLies - Database Management in General.
    @strikegunner - Dungeon Runs Management.
    @hitedo - Crafting and Market Management.
    @Siostar - Currently on a Break.
     
    Last edited: Dec 26, 2020
    SpearOfLies, Ophious and Evil_Ginger like this.
  2. AliceShiki

    AliceShiki 『Ms. Tree』『Alice is Friend, Not Food』

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    People Doing Business:

    This is a list of people announcing their wishes when doing business with others. Contact the player's directly if you wanna buy/sell with them.
    We'll confirm the transaction once both parties have agreed to it.

    I'll also be linking directly to the post that they announce what they're buying/selling so that you can bargain with them directly.

    @hitedo - Announcement Post - Buys planks and monster materials.
    @Ddraig - Announcement Post - Selling gear and buying materials.
    @erichninja - Announcement Post - Selling Runes.
    @Tinty89 - Announcement Post - Selling Materials
    @Renzy - Announcement Post - Sells Crafted Items and Materials.
    @strikegunner - Announcement Post - Sells Crafted Items and Store Stuff cheap.
    @SpearOfLies - Announcement Post.
    @ALth3A - Announcement Post: (1), (2).
     
    Last edited: Dec 16, 2020
  3. AliceShiki

    AliceShiki 『Ms. Tree』『Alice is Friend, Not Food』

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    Reserved~
     
  4. Twilight Fox

    Twilight Fox 【Princess of Candy Land】【Taffy Time!】【Best Fox!】

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    *Between the alleyways near that shadowy dungeon, merchants of dubious report peddle their wares, eagerly eyeing the crowd for any who appear with interest. Shanty shacks for the exchange and storage of illicit goods lie atop every swindlers shop fronts and grifters hideaway. From the squalor, young with eyes for the insecure coin purse and drunk with more money than sense peer out of darkened corners. A full pack often attracts unwanted attention*
     
    Last edited: Nov 13, 2020
  5. seira-aries

    seira-aries Member

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    It was sunny when shiki bought the rusty bow, arrow and armor. She hoped this investment will raise her survivability in the future.

    + 1 Rusty Bow, 1 Rusty Arrow, 1 rusty armor
    - 280 DP
     
  6. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Purchase confirmed. Thank you for your patronage!
     
    AliceShiki likes this.
  7. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    @AliceShiki

    1 Rusty Staff - 200 DP
    1 Fragile Flask - 50 DP
    1 Tier 0 Scroll - 50 DP
    1 Dungeon Core - 50 DP
    1 Party Upgrade - 100 DP
    7 Rats - 70 DP
    2 Slimes - 40 DP
     
  8. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    ...at this point I might as well take over the Market Management.
    Purchase confirmed!
     
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  9. Siostar

    Siostar Well-Known Member

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    1 Rusty Bow
    1 Rusty Arrow
    Pay 200 DP
    Edit: If I can, I want to sell my plank too...
     
    Last edited: Nov 14, 2020
  10. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    *inb4 Plank gets used to craft the best weapons in the game*
     
  11. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Action confirmed. ...I forgot how much Planks give though, so you'd have to wait a bit until Alice comes back.
     
  12. Siostar

    Siostar Well-Known Member

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    it's fine~
     
  13. AliceShiki

    AliceShiki 『Ms. Tree』『Alice is Friend, Not Food』

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    Planks are worth nothing. It's there just to help mages in the tutorial, really~

    And nah, I'm not very fond of missable secrets, the plank is not part of any recipe.
     
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  14. Siostar

    Siostar Well-Known Member

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    then I will just let it sit in a forgotten corner
     
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  15. seira-aries

    seira-aries Member

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    With the remaining 300G, Shiki bought1 Dungeon core and 12 dungeon floor extension, amounting to 170DP. She hoped that she'll get some measure of return for her investment.
     
  16. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    We don't have those though. All we have are:
     
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  17. seira-aries

    seira-aries Member

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    room core upgrade (12) means I can buy 12 rooms?
     
  18. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    Yes, but you need Room Core Upgrade (11) to purchase that first.
    Essentially:
    [​IMG]
     
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  19. Rumanshi

    Rumanshi 『Demon Lord』『ルマンし』

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    @Zone Q11

    DP (570)
    Purchase:
    Dungeon Core (-50 DP)
    Party Core Upgrade 3 (-100DP)
    Rotten Wood Chest (-200DP)
    Slime x4 (80DP)
    Rat x 13 (130 DP)

    Which should leave me at 0 DP?
     
  20. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    ...I seem to have made a mistake in your Tutorial.
    You should have 580 DP (i.e. 10 DP more than you thought). Do you wish to spend it to buy 1 more Rat?
    Also, 350 + 210 = 560, so you would've ended with 10 DP had you had 570 DP.
     
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