Sign Up | Announcements | Common Area | Roleplay Room | Dungeon Portal | Arena | Dice Mansion | Crafting House Equipment | Skills (Colorless) | Monsters | Database This is the Market! The place you buy items and stuff! You use DP (the game''s currency) to buy them! Bear in mind however, that most of the equipment sold in the market is actually of pretty bad quality. It's better than nothing of course, but if you want good gear, you're gonna need to craft it~ The things you really want to get in the market are Dungeon Items... Which are, well, the things you put in your dungeons, like Monsters, Traps and what not. You can also buy a handful of Crafting Materials and some other miscellaneous stuff here, which are of course always helpful~ In addition to buying things from the shop though, you can also use the Market to trade items (either for other items or for DP) with other players. Please discuss the details of your deal in the Common Area however, just post the final deal here in the Market (while quoting your discussion with the other party please). Ah, and whenever you buy an item or make a trade, please make sure to tag a staff member to confirm your purchase/trade in the database. Otherwise your purchase/trade won't really be valid! >.< And lastly, you can also sell items in here. I wouldn't really recommend doing that as the amount of DP that you earn from selling an item is pitifully low, but you can do so if you have nothing better to do with them. With all this out of the way, here are the detailed rulings for how things work in the shop (Don't worry, they're kinda short, definitely a lot smaller than the rulings in the Sign Up Thread!): Spoiler: Selling Items If you don't have any use for an item, you'd probably be better off trading them with someone else... But if you reaaaaaally have no use for it at all, you might consider selling it. You can sell anything except Boss Essences. The value of an item is the following: Crafted Items: 10 + 10 * ([Item Rank] + [Item Tier] + [Tier Of Its Enchantment]). Monster Drops: 5 + 5 * [Rank Of The Monster That Dropped It]. Items Bought at the Shop: Half their buying price. The Plank is worth nothing btw, sorry. Spoiler: Dungeon Core Upgrades What are they: Core Upgrades are modifications to your Dungeon. Basically, the more upgrades you buy, the more freedom you have in making your dungeon. Do I need to use all Core Upgrades I bought: No. You can use as many as you want though. For example, if you bought the Core Upgrade that allows you to make a 40 room dungeon, you don't need to make it have 40 rooms... You can make it have any number from 1 to 40 rooms. Are Core Upgrades Consumable: No, they're permanent. You bought an upgrade, you keep it forever. What are the types of Core Upgrades: Currently, here are the Upgrades Available: Dungeon Core: Not really an Upgrade. You just need to buy this to become a Dungeon Master (DM). Party Upgrade: Allows more people to go into your dungeon at the same time. Rank Upgrade: Allows you to put Monsters/Items of a Higher Rank in your Dungeon. Room Upgrade: Allows you to make a dungeon with more Rooms. Difficulty Upgrade (AKA Hard Mode): Allows you to add special modifiers to your Dungeon that makes it harder than normal. You can add as many difficulty upgrades (though only one of each) to your dungeon as you want. Why would you do that you ask? Because both you and the players get extra rewards if you increase the dungeon's difficulty. And this bonus gets bigger and bigger as you put more and more Difficulty Upgrades in your run! ... Or because your players happen to want a more challenging run, but who would want that...? The following happens for each upgrade in the run: Players: Earn +10% drops at the end of the run. DM: Earns +10% DP at the end of the run. Spoiler: Dungeon Items What are they: Basically everything that you buy to put in your dungeon counts as a dungeon item. Rather that's a monster, a chest, a trap or a hidden wall doesn't really matter. How long do they last: All dungeon items are one-time use. If a player kills a monster, you need to buy it again. If a player triggers a trap (regardless of them dodging the trap or not), you need to buy it again. If a player breaks a fake wall, you need to buy it again. If a player opens a chest, you need to buy it again. And so on forth. Though of course, if no player found the item you put in the dungeon, then you don't need to buy it again. Do I get DP from them: Basically all items except Core Upgrades, Bosses and Chests give you your DP back and some profit when the players break it. See "Exploring" and "Being a DM" in the Sign Up thread for details. Improving Chests: If the DM feels like it, they can add items from their own storage to the Chests. This is essentially giving freebies to the players in a fun way. You don't really gain anything from doing that, but if you wanna make your dungeon more appealing/rewarding to players, you can feel free to do so. That said, you still need to buy the chests normally from the shop to do so, and they still give their normal drops in addition to the drops you put within the chest. And now for the things you actually came here for! The Item List! Bear in mind that this list isn't as detailed as it could be, as it would take waaaaay too much effort to make it as pretty as possible. Please consult the Equipment Spreadsheet linked on the top of this post to see everything properly detailed and in a much easier to browse manner. Spoiler: Stuff for your Dungeon Those are the items you want to buy if you want to be a Dungeon Master (DM) and host dungeons for other players! Spoiler: Core Related Dungeon Core - 50 DP - Allows you to become a DM, giving you a Dungeon with 3 Rooms (+ Entrance) and that allows you to have up to 2 players (not counting the DM) inside it. Party Core Upgrade (3) - 100 DP - Your Dungeon can now host one more player! (up to 3) Party Core Upgrade (4) - 200 DP - Your Dungeon can now host one more player! (up to 4) Rank Core Upgrade (X) - X*1000 DP - Allows you to put monsters/items of Rank X in your Dungeon (Rank 0 doesn't need that). Room Core Upgrade (Y) - (Y-3)*100 DP - Increases the amount of rooms your dungeon can have by 1 (up to Y rooms). Caps at 50 rooms. Difficulty Core Upgrades (Hard Mode) - 3000 DP each Super - All monsters gain +5 to all stats (including HP/MP). All traps have their difficulty increased by 5. Elemental Hell - All players become weak to all elements. This overrides all other elemental resistance modifiers. Overwhelming Numbers - At the start of each battle, summon 5 monsters to it. If it's a boss fight, summon them according to the starting party members, in addition to that, the boss' reinforcements may exceed the monster cap of the room. Immortal - All monsters become resistant to all elements. This overrides all other elemental resistance modifiers. Unwipable - All player skills/items can't hit more than one target per turn. Forgotten Knowledge - All player skills are treated as if they were 1 level lower (Level 0 skills remain unchanged). Triple Madness - When you enter a Boss Room, summon the other 2 bosses of that Rank and their Starting Party Members to the room. At the end of each turn, summon the reinforcements of the two other bosses to the room as well. This core doesn't work with Super bosses. This core only improves the reward of the dungeon run if you clear a (non-super) boss room during it. Summoned Bosses give all their drops as if they weren't summons. Spoiler: Traps Basics - Those traps have the following cost and difficulty respectively. Rank 0 - 40 DP - 15 difficulty Rank 1 - 50 DP - 18 difficulty Rank 2 - 60 DP - 21 difficulty Rank 3 - 70 DP - 24 difficulty Rank 4 - 80 DP - 27 difficulty Rank 5 - 90 DP - 30 difficulty Rank 6 - 100 DP - 33 difficulty Rank 7 - 110 DP - 36 difficulty Rank 8 - 120 DP - 39 difficulty Rank 9 - 130 DP - 42 difficulty The types of Basic Taps can be the following: Damage - Deals (3 + [Trap Rank]) damage to all players that fail the test. Ignores defense. Rank 0 - Scary - 3 Damage Rank 1 - Boxing Glove - 4 Damage Rank 2 - Dart - 5 Damage Rank 3 - Spike - 6 Damage Rank 4 - Rock - 7 Damage Rank 5 - Fire - 8 Damage Rank 6 - Bolt - 9 Damage Rank 7 - Acid - 10 Damage Rank 8 - Lava - 11 Damage Rank 9 - Pitfall - 12 Damage Stat (1) - Reduces the [Stat (s) Name] of all players that fail the test by ([Rank] + 1). Lasts until the end of the run. Rank 0 - Numb (Rank 0) - AGI -1 Rank 1 - Weakening (Rank 1) - ATK -2 Rank 2 - Melting (Rank 2) - DEF -3 Rank 3 - Dumb (Rank 3) - WIS -4 Rank 4 - Mind (Rank 4) - INT -5 Rank 5 - Slowing (Rank 5) - AGI/WIS -3 Rank 6 - Meltdown (Rank 6) - DEF -3; ATK/INT -2 Rank 7 - Enfeebling (Rank 7) - ATK/INT -4 Rank 8 - Breakdown (Rank 8) - DEF/AGI/WIS -3 Rank 9 - Scourge (Rank 9) - AGI/WIS -5 Stat (2) - Reduces the [Stat (s) Name] of all players that fail the test by ([Rank] + 1). Lasts until the end of the run. Rank 0 - Dumb (Rank 0) - WIS -1 Rank 1 - Mind (Rank 1) - INT -2 Rank 2 - Numb (Rank 2) - AGI -3 Rank 3 - Weakening (Rank 3) - ATK -4 Rank 4 - Melting (Rank 4) - DEF -5 Rank 5 - Enfeebling (Rank 5) - ATK/INT -3 Rank 6 - Breakdown (Rank 6) - DEF -3; AGI/WIS -2 Rank 7 - Slowing (Rank 7) - AGI/WIS -4 Rank 8 - Meltdown (Rank 8) - DEF/ATK/INT -3 Rank 9 - Obliteration (Rank 9) - ATK/DEF/AGI/INT/WIS -2 Mimic - Mimics are traps that transform chests into monsters. The Mimic sneak attacks whoever fails its trap roll, but gives x15 of the chest drop instead of x10. For the exact stats of the Mimics, please see the Monsters Spreadsheet. Also, remember that traps associated with chests always have their difficulty doubled. Since Mimics are always associated with Chests, their difficulty is always doubled. And lastly, since the Mimic is a monster, you earn the appropriate DP from killing one. Rank 0 - 50 DP - 10*2 difficulty Rank 1 - 60 DP - 12*2 difficulty Rank 2 - 70 DP - 14*2 difficulty Rank 3 - 80 DP - 16*2 difficulty Rank 4 - 90 DP - 18*2 difficulty Rank 5 - 100 DP - 20*2 difficulty Rank 6 - 110 DP - 22*2 difficulty Rank 7 - 120 DP - 24*2 difficulty Rank 8 - 130 DP - 26*2 difficulty Rank 9 - 140 DP - 28*2 difficulty Fake Wall - It's a fake wall within the dungeon that, if noticed, will allow your players to break them and move to a secret room. Rank 0 - Dilapidated Vine Wall - 100 DP - 20 difficulty Rank 1 - Vine Wall - 120 DP - 23 difficulty Rank 2 - Makeshift Wood Wall - 140 DP - 26 difficulty Rank 3 - Wooden Wall - 160 DP - 29 difficulty Rank 4 - Flowery Wall - 180 DP - 32 difficulty Rank 5 - Stone Wall - 200 DP - 35 difficulty Rank 6 - Painted Wall - 220 DP - 38 difficulty Rank 7 - Magical Wall - 240 DP - 41 difficulty Rank 8 - Bleak Wall - 260 DP - 44 difficulty Rank 9 - Train Tunnel - 280 DP - 47 difficulty Spoiler: Chests Rotten Wood Chest - Cost: 200 DP - Rank 0 Spoiler: Rewards Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll: 1 - Rat Skin 2 - Rat Tail 3 - Slime Jelly 4 - Tiny Magic Core 5 - Ant Exoskeleton 6 - Ant Antennae 7 - Lizard Scale 8 - Lizard Tooth 9 - Vine 10 - Mysterious Liquid 11 - Stones 12 - Boar Tusk 13 - Thunderbird Feather 14 - Thunderbird Beak Wooden Chest - 250 DP - Rank 1 Spoiler: Rewards Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll: 1 - Small Magic Core 2 - Flaming Spark 3 - Golem Core 4 - Polished Stones 5 - Light Crystal Shards 6 - Fragmented Mirror 7 - Darkened Flowers 8 - Dead Tree Branch 9 - Solidified Breath 10 - Cherry Petals 11 - Thunder Gem 12 - Mini Slot Machine 13 - Ice Block 14 - Portable Fountain Stone Chest - 300 DP - Rank 2 Spoiler: Rewards Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll: 1 - Giant Rat Skin 2 - Giant Rat Tail 3 - Imp Skull 4 - Minor Magic Core 5 - Rusty Coins 6 - Ragged Mask 7 - Pixie Dust 8 - Truth Powder 9 - Bloodied Insignia 10 - Broken Tooth 11 - String 12 - Solidified Silent Sound 13 - Murloc Trident 14 - Totem Pole Iron Chest - 350 DP - Rank 3 Spoiler: Rewards Roll a 14 sided die, the rewards will be 10x the material that is associated with the result of your roll: 1 - Warg Bones 2 - Warg Fur 3 - Cracked Head 4 - Horse Bones 5 - Torn Dress 6 - Cursed Tears 7 - Atmospheric Dust 8 - Lesser Magic Core 9 - Cursed Skull 10 - Unliving Armor 11 - Icy Club 12 - Blue Tooth 13 - Einherjar Radar 14 - Light Sigil Steel Chest - 400 DP - Rank 4 Spoiler: Rewards 1 - Twinkly Star 2 - Fallen Leaves 3 - Magic Core 4 - Festive Hat 5 - Twig Arms 6 - Snowball 7 - Shining Red Nose 8 - Flying Sleigh 9 - Scolding Letter 10 - Grounding Ticket 11 - Loose Thread 12 - A Child's Gift 13 - Broken Toy 14 - Torn Lace Spoiler: Monsters For monster stats/drops/skills, please see the spreadsheet, as I will not list them here. Spoiler: Rank 0 Level 3 - 10 DP Rat Level 6 - 20 DP Slime Ant Scout Lizard Level 9 - 40 DP Mysterious Vine Stone Boar Thunderbird Bosses - 200 DP Vine Witch Giant Stone Boar Thunderbirdman Super Boss - 1000 DP Rat King Spoiler: Rank 1 Level 3 - 20 DP Fire Spirit Level 6 - 30 DP Golem Light Spirit Dark Spirit Level 9 - 50 DP Wind Spirit Thunder Spirit Ice Spirit Bosses - 400 DP Light-Dark Spirit Fire-Cold Spirit Wind-Thunder Spirit Super Boss - 1500 DP The Omni Spirit Spoiler: Rank 2 Level 3 - 30 DP Giant Rat Level 6 - 40 DP Imp Bandit Pixie Level 9 - 60 DP Dwarf Berserker Elf Bard Murloc Shaman Bosses - 600 DP Manticore Hydra Chimera Super Boss - 2000 DP Dragon Spoiler: Rank 3 Level 3 - 40 DP Warg Level 6 - 50 DP Dullahan Banshee Will-o'-the-wisp Level 9 - 70 DP Draugr Frost Giant Valkyrie Bosses - 800 DP Skoll & Hati Jormungandr Hel Super Boss - 2500 DP The Norns Spoiler: Rank 4 Level 3 - 50 DP Decorated Tree Level 6 - 70 DP Worker Elf Walking Snowman Overworked Reindeer Level 9 - 90 DP Lump of Coal Giant Sock Man-Eating Gift Bosses - 1000 DP Fat Old Man Candy Golem The Doom Turkey Super Boss - 3000 DP Nero Spoiler: Stuff for Players Those are items for your character! Spoiler: Rusty Equipment This equipment is all rusty... That's not very good, but... I guess it's better than a plank at least? Rusty Sword - 100 DP - Main Hand - +2 ATK, +2 AGI Rusty Axe - 100 DP - Main Hand - +4 ATK Rusty Spear - 200 DP - Main Hand + Off Hand - +3 ATK, +3 AGI Rusty Bow - 100 DP - Main Hand (requires arrows) - +1 ATK, +3 AGI Rusty Arrows - 100 DP - Off Hand (requires bow) - +1 ATK + 1 AGI Rusty Staff - 200 DP - Main Hand + Off Hand - +3 INT + 3 WIS Rusty Helm - 50 DP - Head - +1 DEF, -1 AGI Rusty Gauntlets - 50 DP - Hands - +1 ATK, -1 WIS Rusty Boots - 50 DP - Feet - +1 DEF, -1 WIS Rusty Armor - 80 DP - Body - +2 DEF, -1 AGI Rusty Shield - 100 DP - Off Hand - +2 DEF Spoiler: Skill Scrolls Those Scrolls allow you to put your skills on them through a special type of crafting that anyone can make! ... They don't do anything on their own though, so make sure to use them for their crafting recipes! Tier 0 Scroll - 50 DP - You can imbue a Tier 0 skill in this scroll. Tier 1 Scroll - 100 DP - You can imbue a Tier 1 skill in this scroll. Tier 2 Scroll - 150 DP - You can imbue a Tier 2 skill in this scroll. Tier 3 Scroll - 200 DP - You can imbue a Tier 3 skill in this scroll. Tier 4 Scroll - 250 DP - You can imbue a Tier 4 skill in this scroll. Tier 5 Scroll - 300 DP - You can imbue a Tier 5 skill in this scroll. Tier 6 Scroll - 350 DP - You can imbue a Tier 6 skill in this scroll. Tier 7 Scroll - 400 DP - You can imbue a Tier 7 skill in this scroll. Tier 8 Scroll - 450 DP - You can imbue a Tier 8 skill in this scroll. Tier 9 Scroll - 500 DP - You can imbue a Tier 9 skill in this scroll. Spoiler: Character Change Scrolls Those scrolls allow you to change major parts of your character! Their price is kinda hefty though~ Reappraisal Scroll - 3000 DP - Allows you to redistribute all your skill points (you can also change your skill tree). Reroll Scroll - 3000 DP - Allows you to reroll your stats, then redistribute your bonus points. Spoiler: Crafting Items The cost of all items here is always the following: Rank 0 - 40 DP Rank 1 - 50 DP Rank 2 - 60 DP Rank 3 - 70 DP Rank 4 - 80 DP Rank 5 - 90 DP Rank 6 - 100 DP Rank 7 - 110 DP Rank 8 - 120 DP Rank 9 - 130 DP Blacksmith's Ingots: Rank 0 - Tin Rank 1 - Copper Rank 2 - Bronze Rank 3 - Iron Rank 4 - Steel Rank 5 - Silver Rank 6 - Titanium Rank 7 - Obsidian Rank 8 - Mithril Rank 9 - Adamantium Apothecary's Flasks: Rank 0 - Fragile Rank 1 - Subpar Rank 2 - Passable Rank 3 - Decent Rank 4 - Normal Rank 5 - Good Rank 6 - Sturdy Rank 7 - Fantastic Rank 8 - Enchanted Rank 9 - Blessed Enchanter's Ink: Rank 0 - Dry Rank 1 - Subpar Rank 2 - Passable Rank 3 - Decent Rank 4 - Normal Rank 5 - Good Rank 6 - Great Rank 7 - Fantastic Rank 8 - Enchanted Rank 9 - Blessed And lastly, check out the 2nd post of this thread for a list of the people that have announced that they wanna buy/sell items to other players and what they wanna trade~ Staff List: @AliceShiki - Game Development in General. @Zone Q11 - Database Management in General. @SpearOfLies - Database Management in General. @strikegunner - Dungeon Runs Management. @hitedo - Crafting and Market Management. @Siostar - Currently on a Break.