Name: Thea Job: Collector Skill Tree: Defensive Physical Level: 0 (0/10) Rank: 1 HP: 30 MP: 30 ATK: 6 DEF: 4 AGI: 9 INT: 2 WIS: 6 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - Guard Punch (level 3) : Attack that deals -4 damage. You gain +10 DEF. Last 2 turns. (stacks) (4 MP) - Iron Skin (level 3) : You take -5 damage. Enemies that attack you take damage equal to your current DEF (after the attack resolves). Lasts 3 turns (Doesn't stack). (10 MP) - Parry (level 3) You take -12 damage from attacks and skills of target enemy. This skill can't miss. Lasts 3 turns (Doesn't stack). (10 MP) Added 1 Skill Point to Parry @Zone Q11 @Hitedo @AliceShiki
Name: Sol Job: Collector Level: 0 (0/10) Rank: 2 HP: 50 MP: 50 ATK: 10 + 10 = 20 DEF: 5 + 13 = 18 AGI: 8 + 24 = 32 INT: 4 WIS: 8 - 3 = 6 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skill Tree: Offensive Physical Skills: Precision Shot (Level 3): Attack that hits two targets. Increases your AGI by 10. Lasts 2 turns (Doesn't stack). Mana Cost 4. Thunder Shot (Level 3): Thunder Element Attack that hits two targets. Deals +5 damage. Mana Cost 10. Giant Killer (Level 3): Light Element Attack that deals +16 damage against bosses. Mana Cost 7. Water Cleave (Level 3): Cold Element Attack that hits 5 targets. Mana Cost 12. Wind Blades (Level 3): Wind Element Attack that hits 5 targets. Mana Cost 12. Charging (Level 2): Doesn't cost an action. Your next Attack deals +5 damage (Stacks up to 20 extra damage). Mana Cost 12 MP. Equipment: Main Hand: Copper Axe (T3) (+10 ATK) Off Hand: Copper Shield (T3) (+8 AGI) Head: Copper Helm (T4) (+6 AGI) Body: Copper Armor (T1) (+4 DEF, +4 AGI, -3 WIS) Hands: Copper Gauntlets (T4) (+6 AGI) Feet: Copper Boots (T4) (+6 DEF) Full Set Bonus: +3 DEF This should be okay.
With the 4 essences, guess it's time to rank up now... Guess I'll just keep the tree and skills as is. Edit: Pre-rank up sheet: Spoiler: Rank0 Name: Tinty Job: Collector Skill Tree: Offensive Magical Level: 10 (-/-) Rank: 0 HP: 60 MP: 60 ATK: 1-3= [0] DEF: 4+2= 6 AGI: 4+1 = 5 INT: 27+22= 49 WIS: 4+26= 30 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - [Fireball] (Level 3) [Spell that deals 130% INT as Fire Damage.] (Costs 7 MP) - [Firestorm] (Level 3) [Spell that deals 80% INT as Fire Damage to all enemies.](Costs 12 MP) - [Zap] (Level 2) [Spell that deals 130% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks).](Cost 12 MP) Inventory: (2/10) - Boar Arrow (T2) (+3 WIS +3 AGI) - Lizard Bow (T4) (+3 WIS +7 AGI) - Equipment: Full Set Bonus: +1 AGI, +1 WIS Main Hand: Apprentice's Staff (T5) (+10 INT, +10 WIS) Off Hand: -- Head: Rat Hood (T8) (+9 WIS) Body: Stone Plate (T3) (+2 DEF, +3 WIS) Hands: Apprentice's Gloves (T8) (+9 INT) Feet: Apprentice's Boots (T2) (+3 INT, +3 WIS, -3 ATK)
Darn, 18 again, and even less min-maxy than last time.... Lemme see now... Going to add the skill point to Zap, to max it. Name: Tinty Job: Collector Skill Tree: Offensive Magical Level: 0 (0/10) Rank: 1 HP: 30 MP: 30 ATK: 3 DEF: 3 AGI: 4 INT: 9 WIS: 6 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. Skills: - [Fireball] (Level 3) [Spell that deals 130% INT as Fire Damage.] (Costs 7 MP) - [Firestorm] (Level 3) [Spell that deals 80% INT as Fire Damage to all enemies.](Costs 12 MP) - [Zap] (Level 3) [Spell that deals 140% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks).](Cost 12 MP) Edit: Whoops, looks like you're not suppose to include equipment, plus I forgot to tag a GM, but looks like you got it anyways, sorry about that. (Shouldn't have used SoL's rank up as a reference, since they are a GM) -- Darn, looking at Renzy's stats, I should have also gone with Int>Wis>Def>Agi>Atk -- Now that I think about it, my equip gives oodles of Wis, so should probably move that to after Agi.
Name: Renzy Job: Blacksmith Skill Tree: Offensive Magical Level: 0 (0/10) Rank: 2 HP: 50 MP: 50 ATK: 3 DEF: 6 AGI: 5 INT: 10 WIS: 8 Attack Element: None. Elemental Weakness: None. Elemental Resistance: None. SKILLS: ●●Fireball Scroll x3 (100% INT dmg) ● Fireball (Level 3) Spell that deals 130% INT as Fire Damage. (7 MP) ● Firestorm (Level 3) Spell that deals 80% INT as Fire Damage to all enemies. (12 MP) ● Zap (Level 3) Spell that deals 140% INT as Thunder Damage and reduces the target's AGI/WIS by -3. Lasts 3 turns (stacks). (12 MP) ● Consume The Mind (Level 3) Spell that hits 3 targets chosen randomly between enemies. Cannot Miss. Deals 100% INT as Darkness Damage. Ignores DEF. Affected by Lightning Rod. (15 MP) ● Constricting Vines (Level 4) Spell that reduces all stats (except HP/MP) of the target by -6. During each turn also deals 30% INT to it as Non-Elemental Damage. Lasts 5 turns. (doesn't stack). (24 MP) ● Ice Rain (level 1) @Zone Q11