http://www.novelupdates.com/series/emperor-of-solo-play/ Synopsis: The background story is that the MC was one of the most skilled players in the game, and he was also one of the leaders of an up-and-coming guild which was threatening the entrenched top 30 guilds. One of those top guilds paid off the MC's guildmates to join them as a sub-guild, with only the MC refusing to cooperate. He felt betrayed and eventually quit the game. The story really begins when the MC dies in an accident and travels back in time -- receiving a second chance to start anew. He decides that no matter what, he'll reach the pinnacle without relying on other players. But... this is easier said than done. The endgame content in Warlord (the VRMMORPG) is designed around guild raids. How can a solo player overcome this dilemma? The MC decides to take an unconventional path and become a Necromancer!