Fun fact: There are 151 characters and 99 weapons. In pokemon terms, you just got mew (or it was mewtwo?)
At what time is the reset for the daily roll ? Also, can we stack daily rolls and do a 10 roll after ten days ? (for exemple, posting "stack" daily instead of "roll") ? And thanks for your work, haha.
Every new day at my timezone (-3 UTC) And... sounds reasonable the stacking. But will demand a bit more of work~
Oh okay, I guess I'll just roll daily if it demands more work. Anyways, I suppose I can roll again then ? If so, then !roll o/
Thanks ! Here are my rolls so far : Spoiler (C) Demonkin Thief (R) Orc Shaman (R) Human Occultist (R) Dragonkin Lancer (SR) Goblin Hero (SR) Kobold Nation Hero (SR) Stonehands, Norman (SR) Toand (SR) Rokko Fireraid (SR) Chloe (new) (SSR) Drust Aeranel, the Fifth
Ok, so I finished what I wanted to do for now. It's only the outline, but can probably serve to at least allow some PvP interaction and other things... Spoiler: System Basic things: Bonuses: Small = 10% Medium = 20% Great = 30% Epic = 40% Element table: Water > Fire > Wind > Earth > Water Holy >< Dark Any other > Spirit >< Spirit +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disadvantage.* *Holy, Dark and Spirit are exceptions. Race Table: Humans>Dwarfs>Elfs>Beastkin>Humans Demonkin><High Race Dragons><Dragons +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disvantage.* *Demonkin, High Race and Dragons are exceptions. Race Elements: Monsters = Earth* Human = Water Elf = Wind Dwarf = Earth Beastkin = Water Demonkin = Dark High Race = Holy Dragonkin = Fire *Lizardman are Water-element. Combat System: As simple as breathing. The one with higher speed attacks first in the turn.* The attacks are to be decided before the turn starts by choosing either a single target, like this: !All attack Human Peasant. Or by putting different units to different targets, like this: !Human Hunter attack Human Militia; !Elf Hunter attack Human Scholar; And can make use of skill, but with the cost of the unit’s turn, like this: !Human Scholar use Preach (★); or !Elf Druid use Treatment (★) in Human Swordsman; *Priority attacks come sooner than normal attacks. Team: A team is formed of five characters, of which one is chosen as leader. Should the leader die, the next one in the query will become the leader. A team must be made with a balance in mind, be it for damage or survivability. The team composition goes like this: #1 [High Race Noble] ←- Leader #2 [High Race Guard] ←- Frontline #3 [High Race Guard] ←- Frontline #4 [High Race Priest] ←- Backline #5 [High Race Priest] ←- Backline The frontline is for the vanguard. The character there will be hit by both ranged and melee attacks. The backline is for support. The character there will only be hit by ranged attacks. The leader is special. He’ll be always at frontline, but will also provide bonus to the rest of the team. Spoiler: Skills Blow: Deals your attack +10% for each star. 1 turn cooldown. Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Slash: Deals your attack +10% for each star. 1 turn cooldown Double Slash: Deals 60% + 10% for each star twice. 2 turn cooldown. Swift Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown Heavy Slash: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Iai: Waits for a turn. Deals (★twofold, ★★threefold, ★★★ fourfold) your attack. 3 turn cooldown. Land Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown. Protect: Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken. 1 turn cooldown. Charge: Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Pierce: Deals you attack + 10% for each star. Ignores damage reductions. 2 turn cooldown. Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Quickshot: Deals (70% + 10% for each star) your attack. Has increased priority. 1 turn cooldown. Fire: Deals your attack +10% for each star as Fire Damage. 1 turn cooldown. Wind: Deals your attack +10% for each star as Wind Damage. 1 turn cooldown. Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Earth: Deals your attack +10% for each star as Earth Damage. 1 turn cooldown. Spirit: Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. Dark: Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Familiar: Summons a familiar. It’ll have 10 HP, 6 attack and 3 speed for each star. Lasts 2 turns or until killed. 4 turn cooldown. High Familiar: Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns. 5 turn cooldown. Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cooldown. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Roar: Gives a (★small, ★★medium, ★★★great) boost to attack. Lasts 1 turn. 3 turn cooldown. Steal: Has 30% + 10% for each star of disarming an enemy. 2 turn cooldown. Drunk Steps: Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. Dice Roll: Has 1 in 6 chance activate its effect. Once activated, the team will get a (★small, ★★medium, ★★★great) chance of dealing critical damage.* Lasts 1 turn. 3 turns cooldown. *Critical damage deals 150% the normal damage. Brew: Makes a random brew: Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Tea - Heals 5x★ HP. Coffee - Gives increased priority for 1x★ turns. 3 turn cooldown. Craft: Makes a random craft: Bomb - Gives 5x★ earth damage to all enemies. Rope - Binds* the target for 1x★ turns. Bandage - Heals 4x★ HP. 3 turn cooldown. *Binded characters can’t attack, or use attack skills. Support skills are allowed. Temper: Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. Alchemy: Makes a random alchemy: Healing Potion - Heals 5x★ HP. Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Molotov Cocktail - Gives 4x★ fire damage to all enemies. 3 turn cooldown. Sing: Sings a random song: Lullaby - Makes one enemy sleep.* Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin. Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Sleeping enemies can’t act at all. Dance: Dances a random dance: Waltz - Charms one enemy.* Ballet - Removes debuffs from party. Swing - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Charmed enemies can’t attack the one they’re infatuated. Hide: Hides from the enemies.* Lasts 1 + 1x★ turns. 2 turn cooldown.** *Can’t be attacked until attacks or until the effect wears off. **Cooldown start from when you exit the hidden state. Pry: If the enemy is hidden, uncovers its hidden effect. If is not hidden, gives a (★small, ★★medium, ★★★great) chance to give a critical attack.* Lasts 1 turn. 3 turn cooldown. *Critical damage deals 150% the normal damage. Support: Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Expel: Deals (50% + 10% for each star) your attack as Holy damage. Dispels buffs when cast on enemy. Dispel debuffs when cast on ally. 2 turn cooldown. Heal: Heals all allies by (30% + 10% for each star) you attack. 2 turn cooldown. Bless: Raises one target attack by a (★small, ★★medium, ★★★great) margin and gives a (★small, ★★medium, ★★★great) reduction on damage taken. Lasts 1 turn. 3 turn cooldown. Treatment: Heals a single ally by (40% + 10% for each star) your attack. 2 turns cooldown. Meal: Makes a meat that heals all the allies by 4 every turn for 2 + 1x★ turns. Unique Skills: Majesty: Gives a great boost to attack and gives medium damage reduction to all the team. Lasts 3 turns. Can only be cast once per battle. Pinpoint: Gives a sure critical attack on the next attack or skill. Can only be cast once per battle. Command: Gives an great boost to allies’ attack and raises priority. Can only be cast once per battle. Release Potential: Raises the weapon level to the max. If is a SR and it’s at max level already, raises it to SSR. Can only be cast once per battle. Ocean Slash: Waits 2 turns. After that, gives twice the attack as damage to all enemies. Can only be cast once per battle. Revive: Revives a team member that died in battle. Can only be cast once per battle. Sacrifice: Sacrifices half the current HP to give a twofold attack damage on a single enemy with 20% chance of critical. Can only be cast once per battle. Knight's Tale: Epic boost to Knight-class allies’ attack. Lasts 1 turn. Can only be cast once per battle. Now, onto the list... it only includes the characters and it's not exacly balanced. I still want to go and balance slowly (I accept suggestions though). Spoiler: All Characters Details Name: Goblin Bandit ID: #1 Skills: Steal (★); Leader Skill: None HP: 8 Atk: 4 Spd: 1 Name: Goblin Swordsman ID: #2 Skills: Slash (★); Leader Skill: None HP: 8 Atk: 6 Spd: 2 Name: Goblin Mage ID: #3 Skills: Fire (★); Leader Skill: None HP: 7 Atk: 5 Spd: 1 Name: Goblin Gambler ID: #4 Skills: Dice Roll (★); Leader Skill: None HP: 11 Atk: 3 Spd: 2 Name: Orc Villager ID: #5 Skills: None Leader Skill: None HP: 10 Atk: 1 Spd: 1 Name: Orc Warrior ID: #6 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 6 Spd: 1 Name: Orc Drunkard ID: #7 Skills: Drunk Steps (★); Leader Skill: None HP: 13 Atk: 2 Spd: 1 Name: Orc Philosopher ID: #8 Skills: Preach (★) Leader Skill: None HP: 9 Atk: 4 Spd: 3 Name: Kobold Miner ID: #9 Skills: Blow (★); Leader Skill: None HP: 9 Atk: 3 Spd: 2 Name: Kobold Mage ID: #10 Skills: Earth (★); Leader Skill: None HP: 8 Atk: 6 Spd: 1 Name: Kobold Lancer ID: #11 Skills: Charge (★); Leader Skill: None HP: 8 Atk: 5 Spd: 3 Name: Kobold Clubman ID: #12 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Name: Lizardman Lancer ID: #13 Skills: Charge (★); Leader Skill: None HP: 12 Atk: 3 Spd: 3 Name: Lizardman Hunter ID: #14 Skills: Aim (★); Leader Skill: None HP: 7 Atk: 4 Spd: 3 Name: Lizardman Bard ID: #15 Skills: Sing (★); Leader Skill: None HP: 8 Atk: 2 Spd: 4 Name: Lizardman Dancer ID: #16 Skills: Dance (★); Leader Skill: None HP: 8 Atk: 3 Spd: 4 Name: Troll Fighter ID: #17 Skills: Blow (★); Leader Skill: None HP: 11 Atk: 4 Spd: 2 Name: Troll Shaman ID: #18 Skills: Spirit (★); Leader Skill: None HP: 7 Atk: 6 Spd: 1 Name: Human Peasant ID: #19 Skills: None Leader Skill: None HP: 10 Atk: 1 Spd: 2 Name: Human Militia ID: #20 Skills: Blow (★); Leader Skill: None HP: 9 Atk: 3 Spd: 2 Name: Human Swordsman ID: #21 Skills: Slash (★); Leader Skill: None HP: 10 Atk: 4 Spd: 2 Name: Human Guard ID: #22 Skills: Protect (★); Leader Skill: None HP: 13 Atk: 2 Spd: 2 Name: Human Hunter ID: #23 Skills: Aim (★); Leader Skill: None HP: 6 Atk: 6 Spd: 3 Name: Human Cook ID: #24 Skills: Meal (★); Leader Skill: None HP: 14 Atk: 1 Spd: 2 Name: Human Thief ID: #25 Skills: Steal (★); Leader Skill: None HP: 8 Atk: 5 Spd: 3 Name: Human Scholar ID: #26 Skills: Preach (★); Leader Skill: None HP: 7 Atk: 3 Spd: 3 Name: Human Mage ID: #27 Skills: Water (★); Leader Skill: None HP: 7 Atk: 6 Spd: 2 Name: Human Priest ID: #28 Skills: Heal (★); Leader Skill: None HP: 8 Atk: 3 Spd: 2 Name: Elf Peasant ID: #29 Skills: None Leader Skill: None HP: 9 Atk: 1 Spd: 2 Name: Elf Scholar ID: #30 Skills: Preach (★); Leader Skill: None HP: 8 Atk: 2 Spd: 2 Name: Elf Hunter ID: #31 Skills: Aim (★); Leader Skill: None HP: 7 Atk: 4 Spd: 3 Name: Elf Tamer ID: #32 Skills: Familiar (★); Leader Skill: None HP: 8 Atk: 2 Spd: 2 Name: Elf Mage ID: #33 Skills: Wind (★); Leader Skill: None HP: 8 Atk: 4 Spd: 2 Name: Elf Light Warrior ID: #34 Skills: Swift Slash (★); Leader Skill: None HP: 10 Atk: 3 Spd: 3 Name: Elf Scout ID: #35 Skills: Pry (★); Leader Skill: None HP: 7 Atk: 2 Spd: 4 Name: Elf Dancer ID: #36 Skills: Dance (★); Leader Skill: None HP: 7 Atk: 2 Spd: 3 Name: Elf Thief ID: #37 Skills: Steal (★); Leader Skill: None HP: 7 Atk: 3 Spd: 3 Name: Elf Bard ID: #38 Skills: Sing (★); Leader Skill: None HP: 8 Atk: 1 Spd: 3 Name: Dwarf Peasant ID: #39 Skills: None Leader Skill: None HP: 11 Atk: 2 Spd: 1 Name: Dwarf Miner ID: #40 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Name: Dwarf Blacksmith ID: #41 Skills: Temper (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Name: Dwarf Craftsman ID: #42 Skills: Craft (★); Leader Skill: None HP: 10 Atk: 2 Spd: 1 Name: Dwarf Guard ID: #43 Skills: Protect (★); Leader Skill: None HP: 12 Atk: 3 Spd: 1 Name: Dwarf Heavy Figter ID: #44 Skills: Heavy Blow (★); Leader Skill: None HP: 11 Atk: 4 Spd: 1 Name: Dwarf Grappler ID: #45 Skills: Heavy Blow (★); Leader Skill: None HP: 10 Atk: 4 Spd: 1 Name: Dwarf Scout ID: #46 Skills: Pry (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Name: Dwarf Drunkard ID: #47 Skills: Drunk Steps (★); Leader Skill: None HP: 11 Atk: 2 Spd: 1 Name: Dwarf Bar Owner ID: #48 Skills: Brew (★); Leader Skill: None HP: 13 Atk: 2 Spd: 1 Name: Beastkin Villager ID: #49 Skills: None Leader Skill: None HP: 9 Atk: 1 Spd: 2 Name: Beastkin Guard ID: #50 Skills: Protect (★); Leader Skill: None HP: 11 Atk: 2 Spd: 2 Name: Beastkin Tamer ID: #51 Skills: Familiar (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Name: Beastkin Priest ID: #52 Skills: Heal (★); Leader Skill: None HP: 8 Atk: 2 Spd: 2 Name: Beastkin Grappler ID: #53 Skills: Iron Punch (★); Leader Skill: None HP: 11 Atk: 3 Spd: 2 Name: Beastkin Swordsman ID: #54 Skills: Slash (★); Leader Skill: None HP: 10 Atk: 4 Spd: 2 Name: Beastkin Scholar ID: #55 Skills: Preach (★); Leader Skill: None HP: 9 Atk: 2 Spd: 2 Name: Beastkin Tea Maker ID: #56 Skills: Brew (★); Leader Skill: None HP: 12 Atk: 3 Spd: 2 Name: Beastkin Cook ID: #57 Skills: Meal (★); Leader Skill: None HP: 13 Atk: 2 Spd: 2 Name: Beastkin Bard ID: #58 Skills: Sing (★); Leader Skill: None HP: 9 Atk: 1 Spd: 3 Name: Demonkin Peasant ID: #59 Skills: None Leader Skill: None HP: 10 Atk: 2 Spd: 1 Name: Demonkin Swordsman ID: #60 Skills: Slash (★); Leader Skill: None HP: 11 Atk: 4 Spd: 2 Name: Demonkin Scholar ID: #61 Skills: Preach (★); Leader Skill: None HP: 9 Atk: 2 Spd: 1 Name: Demonkin Mage ID: #62 Skills: Dark (★); Leader Skill: None HP: 9 Atk: 5 Spd: 1 Name: Demonkin Thief ID: #63 Skills: Steal (★); Leader Skill: None HP: 8 Atk: 3 Spd: 2 Name: Demonkin Scout ID: #64 Skills: Pry (★); Leader Skill: None HP: 8 Atk: 2 Spd: 3 Name: Dragonkin Squire ID: #65 Skills: Support (★); Leader Skill: None HP: 12 Atk: 3 Spd: 1 Name: Dragonkin Scholar ID: #66 Skills: Preach (★); Leader Skill: None HP: 10 Atk: 2 Spd: 1 Name: Dragonkin Warrior ID: #67 Skills: Blow (★); Leader Skill: None HP: 14 Atk: 3 Spd: 1 Name: High Race Peasant ID: #68 Skills: None Leader Skill: None HP: 11 Atk: 2 Spd: 2 Name: High Race Tea Maker ID: #69 Skills: Brew (★); Leader Skill: None HP: 12 Atk: 2 Spd: 2 Name: High Race Guard ID: #70 Skills: Protect (★); Leader Skill: None HP: 14 Atk: 3 Spd: 2 Name: Goblin Raider ID: #71 Skills: Charge (★); Roar (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 13 Atk: 5 Spd: 4 Name: Goblin Knight ID: #72 Skills: Protect (★); Slash (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 15 Atk: 4 Spd: 2 Name: Orc Leader ID: #73 Skills: Roar (★); Heavy Blow (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 16 Atk: 4 Spd: 2 Name: Orc Shaman ID: #74 Skills: Spirit (★); Dark (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 13 Atk: 5 Spd: 2 Name: Kobold Tamer ID: #75 Skills: Familiar (★); Leader Skill: Kobold Aura [Small Increase in Kobold's Stats] HP: 12 Atk: 3 Spd: 2 Name: Kobold Brave ID: #76 Skills: Roar (★); Slash (★); Leader Skill: Kobold Aura [Small Increase in Kobold's Stats] HP: 14 Atk: 5 Spd: 3 Name: Kobold Alchemist ID: #77 Skills: Alchemy (★); Leader Skill: Kobold Aura [Small Increase in Kobold's Stats] HP: 11 Atk: 3 Spd: 2 Name: Lizardman Raider ID: #78 Skills: Charge (★); Roar(★); Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats] HP: 11 Atk: 7 Spd: 4 Name: Lizardman Terror ID: #79 Skills: Slash (★); Double Slash (★); Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats] HP: 14 Atk: 5 Spd: 3 Name: Ogre Warrior ID: #80 Skills: Heavy Blow (★); Roar (★); Leader Skill: Ogre Aura [Small Increase in Ogre's Stats] HP: 17 Atk: 4 Spd: 1 Name: Human Knight ID: #81 Skills: Protect (★); Slash (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 13 Atk: 5 Spd: 2 Name: Human Horseman ID: #82 Skills: Charge (★); Slash (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 12 Atk: 5 Spd: 5 Name: Human Alchemist ID: #83 Skills: Alchemy (★); Preach (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 10 Atk: 4 Spd: 2 Name: Human Occultist ID: #84 Skills: Spirit (★); Dark (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 9 Atk: 6 Spd: 2 Name: Human Archer ID: #85 Skills: Aim (★); Snipe (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 11 Atk: 5 Spd: 3 Name: Elf Archer ID: #86 Skills: Aim (★); Snipe (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 4 Spd: 5 Name: Elf Sword Dancer ID: #87 Skills: Dance (★); Double Slash (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 13 Atk: 5 Spd: 4 Name: Elf Herbalist ID: #88 Skills: Treatment (★); Preach (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 10 Atk: 3 Spd: 3 Name: Elf Druid ID: #89 Skills: Earth (★); Treatment (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 4 Spd: 3 Name: Elf Tracker ID: #90 Skills: Pry (★); Aim (★); Leader Skill: Elf Aura [Small Increase in Elf's Stats] HP: 11 Atk: 3 Spd: 4 Name: Dwarf Taskmaster ID: #91 Skills: Preach (★); Blow (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 14 Atk: 4 Spd: 1 Name: Dwarf Enginer ID: #92 Skills: Temper (★); Craft (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 13 Atk: 4 Spd: 1 Name: Dwarf Heavy Knight ID: #93 Skills: Heavy Blow (★); Protect (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 16 Atk: 5 Spd: 1 Name: Dwarf Bard ID: #94 Skills: Sing (★★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 12 Atk: 3 Spd: 2 Name: Dwarf Commander ID: #95 Skills: Preach (★); Lead (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 15 Atk: 4 Spd: 1 Name: Beastkin Raider ID: #96 Skills: Charge (★); Slash (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 12 Atk: 5 Spd: 4 Name: Beastkin Mage ID: #97 Skills: Fire (★); Wind (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 10 Atk: 8 Spd: 2 Name: Beastkin Exorcist ID: #98 Skills: Heal (★); Expel (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 11 Atk: 6 Spd: 2 Name: Beastkin Samurai ID: #99 Skills: Double Slash (★); Iai (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 13 Atk: 5 Spd: 3 Name: Beastkin Ninja ID: #100 Skills: Pry (★); Hide (★); Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats] HP: 10 Atk: 4 Spd: 4 Name: Demonkin Dark Priest ID: #101 Skills: Heal (★); Dark (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 9 Atk: 7 Spd: 2 Name: Demonkin Lancer ID: #102 Skills: Charge (★); Pierce (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 11 Atk: 5 Spd: 3 Name: Demonkin Raider ID: #103 Skills: Charge (★); Slash (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 10 Atk: 5 Spd: 4 Name: Demonkin Alchemist ID: #104 Skills: Alchemy (★); Dark (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 10 Atk: 4 Spd: 2 Name: Dragonkin Raider ID: #105 Skills: Charge (★); Roar (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 14 Atk: 5 Spd: 4 Name: Dragonkin Lancer ID: #106 Skills: Charge (★); Pierce (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 13 Atk: 6 Spd: 3 Name: Dragonkin Alchemist ID: #107 Skills: Alchemy (★); Preach (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 11 Atk: 4 Spd: 3 Name: High Race Noble ID: #108 Skills: Preach (★); Holy (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 13 Atk: 3 Spd: 3 Name: High Race Priest ID: #109 Skills: Heal (★); Holy (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 12 Atk: 4 Spd: 3 Name: High Race Scholar ID: #110 Skills: Preach (★); Holy (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 10 Atk: 2 Spd: 3 Name: Goblin King ID: #111 Skills: Lead (★★); Heavy Blow (★); Leader Skill: King's Authority [Medium Increase in Goblin's Stats] HP: 21 Atk: 5 Spd: 3 Name: Goblin Hero ID: #112 Skills: Roar (★); Heavy Blow (★★); Leader Skill: Hero Grace [Small reduction in damage taken] HP: 19 Atk: 7 Spd: 4 Name: Orc Pacifist, An'cketh ID: #113 Skills: Preach (★★); Treatment (★); Leader Skill: Peacemaker [Reduces all units Attack] HP: 26 Atk: 0 Spd: 4 Name: Orc Warlord, T'thak ID: #114 Skills: Lead (★); Heavy Blow (★★); Leader Skill: To the War! [Medium increase in all Warrior-class units Attack] HP: 22 Atk: 6 Spd: 3 Name: Kobold Nation Hero ID: #115 Skills: Slash (★); Double Slash (★); Roar (★); Leader Skill: Hero Grace [Small reduction in damage taken] HP: 18 Atk: 8 Spd: 4 Name: Kobold Brewer ID: #116 Skills: Brew (★★); Drunk Steps (★); Leader Skill: Let's Haaang! [Medium increase in all Brewer-class units HP] HP: 21 Atk: 4 Spd: 3 Name: Ogre Scholar ID: #117 Skills: Preach (★★); Earth (★); Leader Skill: Man of Words [Medium increase in all Scholar-class units stats] HP: 19 Atk: 4 Spd: 2 Name: Ogre Mauler ID: #118 Skills: Heavy Blow (★★); Roar (★); Leader Skill: Ogre's Might [Medium increase in all Ogre's stats] HP: 23 Atk: 6 Spd: 1 Name: Argus, the Knight Brother ID: #119 Skills: Protect (★); Support (★); Double Slash (★); Leader Skill: Knight's Honor [Medium increase in all Knight-class and Warrior-class units stats] HP: 24 Atk: 5 Spd: 4 Name: Marcus, the Mage Brother ID: #120 Skills: Fire (★); Wind (★); Earth (★); Leader Skill: Man of Words [Medium increase in all Scholar-class units stats] HP: 18 Atk: 9 Spd: 4 Name: Saintess Altina ID: #121 Skills: Heal (★★); Bless (★); Leader Skill: Saintess Saintness [Small increase in Healing; Small increase in Holy Damage] HP: 17 Atk: 8 Spd: 3 Name: Princess Knight, Nona ID: #122 Skills: Support (★); Slash (★); Holy (★); Leader Skill: Princess Knight [Medium increase in allies stat against Monsters; Small reduction in own stats against Monsters] HP: 19 Atk: 6 Spd: 3 Name: Eryll ID: #123 Skills: Familiar (★★); High Familiar (★) Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer] HP: 23 Atk: 3 Spd: 4 Name: Chloe ID: #124 Skills: Lead (★★); Preach (★); Leader Skill: Famed Strategist [Always attack first] HP: 18 Atk: 3 Spd: 6 Name: Esso ID: #125 Skills: Aim (★★); Snipe (★); Leader Skill: Marksman [Small increase in Snipe's damage; Small increase in Archer-class units stats] HP: 19 Atk: 6 Spd: 5 Name: Thea ID: #126 Skills: Wind (★★); Earth (★); Leader Skill: High Wizardry [Small increase in Magic Damage; Small increase in Mage-class units stats] HP: 17 Atk: 9 Spd: 3 Name: Stonehands, Norman ID: #127 Skills: Heavy Blow (★★); Bulk up (★); Leader Skill: Hard Hands [Medium increase in melee units HP] HP: 19 Atk: 7 Spd: 2 Name: Boar Rider, Boarror ID: #128 Skills: Charge (★★); Heavy Blow (★); Leader Skill: Maddened Charger [Small increase in Rider-class units stat; Small increase in Charge's damage] HP: 16 Atk: 9 Spd: 6 Name: Toand ID: #129 Skills: Craft (★★); Temper (★); Leader Skill: Great Crafter [Medium increase in weapons stats] HP: 21 Atk: 4 Spd: 2 Name: Stonecrusher, Dan ID: #130 Skills: Heavy Blow (★★); Roar (★); Leader Skill: Warrior Bravery [Medium increase in Warrior-class units stats] HP: 20 Atk: 6 Spd: 2 Name: Nekoro ID: #131 Skills: Charge (★); Snipe (★); Quickshot (★); Leader Skill: Famed Stategist [Always attack first] HP: 15 Atk: 9 Spd: 6 Name: Hiroto, the Moon Gazer ID: #132 Skills: Double Slash (★); Iai (★); Land Slash (★); Leader Skill: Will of the Sword [Small increase to sword wielding allies for each sword wielding ally in the team] HP: 19 Atk: 7 Spd: 4 Name: Nightingale, Aimi ID: #133 Skills: Hide (★); Pry (★); Swift Slash (★); Leader Skill: Surprise Attack [All allies start hidden] HP: 18 Atk: 4 Spd: 7 Name: Masuyo ID: #134 Skills: Bless (★); Expel (★★); Leader Skill: Spirit Bane [Small increase to Holy Damage; Small reduction to damage taken by Spirit Magic] HP: 17 Atk: 8 Spd: 3 Name: Black Ajumar ID: #135 Skills: Heavy Slash (★); Dark (★); Double Slash (★); Leader Skill: Black Commander [Small increase in attack for each demonkin on team] HP: 21 Atk: 5 Spd: 3 Name: Tassyer ID: #136 Skills: Familiar (★); Dark (★); High Familiar (★); Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer] HP: 19 Atk: 7 Spd: 3 Name: Rokko Fireraid ID: #137 Skills: Heavy Slash (★); Fire (★); Lead (★); Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats] HP: 20 Atk: 6 Spd: 4 Name: Korall of the Jade Scales ID: #138 Skills: Charge (★★); Wind (★); Leader Skill: Soar [Allows Rider-class allies to cast Wind (★); Small increase in Rider-class units stats] HP: 18 Atk: 7 Spd: 5 Name: Erymael, the Lady Justice ID: #139 Skills: Heavy Slash (★); Holy (★); Protect (★); Leader Skill: Lady Justice [Medium increase to Knight-class units stats; Small increase in Holy Damage; Small decrease in Priest-class units stats] HP: 21 Atk: 7 Spd: 4 Name: Isellael, the Lady Mercy ID: #140 Skills: Heal (★); Bless (★); Holy (★); Leader Skill: Lady Mercy [Medium increase to Priest-class units stats; Small increase in Holy Damage; Small decrease in Knight-class units stats] HP: 18 Atk: 10 Spd: 4 Name: Drust Aerandel, the Fifth ID: #141 Skills: Heavy Slash (★★); Lead (★★); Majesty (★); Leader Skill: King of the Man [Great increase in Human's stats; Medium increase in Knight-class units stats] HP: 26 Atk: 7 Spd: 5 Name: Jack of All Trades, Ninian ID: #142 Skills: Water (★); Spirit (★); Holy (★); Dark (★); High Familiar (★) Leader Skill: Allrounder [Great increase in Scholar, Alchemist, Mage, Summoner and Priest-class units stat; Medium increase in Dark, Holy, Magic and Spirit Damage; Summoning last longer] HP: 21 Atk: 12 Spd: 5 Name: Jyrl ID: #143 Skills: Aim (★★); Snipe (★★); Pinpoint (★) Leader Skill: Bow Maiden [Great increase in Archer-class unts stats; Medium increase in all Archer-type skills] HP: 19 Atk: 11 Spd: 7 Name: Krail the Swift ID: #144 Skills: Lead (★★); Swift Slash (★★); Command (★); Leader Skill: Noble Command [Great increase in Knight-class units stats; Medium increase to Support-type skills] HP: 22 Atk: 7 Spd: 6 Name: Chad, the Wondersmith ID: #145 Skills: Craft (★★); Temper (★★); Release Potential (★); Leader Skill: Wondersmith [Epic increase in SSR weapons stats; Small increase in Crafter-class units stats] HP: 25 Atk: 6 Spd: 3 Name: Blue Ocean Swordmaster, Kaito ID: #146 Skills: Land Slash (★★); Iai (★★); Ocean Slash (★); Leader Skill: Way of the Sword Will of the Sword [Great increase in Sword-type skills; Small increase to sword wielding allies for each sword wielding ally in the team] HP: 18 Atk: 14 Spd: 5 Name: Hikari, the Light Maiden ID: #147 Skills: Bless (★★); Heal (★★); Revive (★); Leader Skill: Light of the World [Great increase in Priest and Knight-class units stat; Medium increase in Holy Damage] HP: 21 Atk: 10 Spd: 4 Name: Arreus ID: #148 Skills: Lead (★); Dark (★); Heavy Slash (★★); Sacrifice (★); Leader Skill: General of Black Iron [Medium increase in Demon's stats; Medium increase in Knight-class units stat; Medium increase in Dark Damage] HP: 24 Atk: 7 Spd: 4 Name: Gen, the Knight of many titles ID: #149 Skills: Heavy Slash (★★); Protect (★★); Knight's Tale (★) Leader Skill: Living Legend [Epic increase to Knight-class stats] HP: 28 Atk: 8 Spd: 5 Name: Airivael, Commander of the Azure Heavens ID: #150 Skills: Holy (★★); Heavy Slash (★); Lead (★); Sacrifice (★); Leader Skill: Heaven's Magnificence [Medium increase in High Race's stats; Medium increase in Knight-class units stat; Medium increase in Holy Damage] HP: 26 Atk: 6 Spd: 5 Name: The Tree Maiden, Yggdrasil ID: #151 Skills: Earth (★★★); Wind (★★); High Familiar (★★); Leader Skill: Earth Maiden [Great increase in allies stats; Allows allies to use Earth (★★)] HP: 32 Atk: 14 Spd: 1
(SR) Esso (SR) Punisher (R) Human Archer (R) Steel Halberd (C) Dwarf Guard (SR) Dawn (Shortbow) (C) Iron Mace (C) Wooden Katana (R) Steel Short Spear (C) Elf Peasant \o/