Mini-Game Gacha Game - Roll Room

Discussion in 'Community Games' started by Kuma Desu, Mar 26, 2017.

  1. Deleted member 41274

    Deleted member 41274 Guest

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    HOLY MOLY @Matamaru YOU ARE SUPER LUCKY!
     
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  2. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    The chance is not that low! It's 0,4%!
     
  3. Matamaru

    Matamaru [Kuuu~][100% a trap]

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    ku~! the luck train has just left now the unluck train is going to come
    so there is a 0.1%?
     
  4. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Hm~
    No, since there are only 250 possible prizes for now...
     
  5. Matamaru

    Matamaru [Kuuu~][100% a trap]

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    ku~! the start of pokemon
     
  6. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Fun fact: There are 151 characters and 99 weapons.
    In pokemon terms, you just got mew (or it was mewtwo?)
     
  7. Xharyel

    Xharyel Well-Known Member

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    At what time is the reset for the daily roll ? Also, can we stack daily rolls and do a 10 roll after ten days ? (for exemple, posting "stack" daily instead of "roll") ?

    And thanks for your work, haha.
     
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  8. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Every new day at my timezone (-3 UTC)
    And... sounds reasonable the stacking. But will demand a bit more of work~
     
  9. Xharyel

    Xharyel Well-Known Member

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    Oh okay, I guess I'll just roll daily if it demands more work. Anyways, I suppose I can roll again then ?
    If so, then !roll o/
     
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  10. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    (SR) Chloe
     
  11. Xharyel

    Xharyel Well-Known Member

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    Thanks ! Here are my rolls so far :

    (C) Demonkin Thief
    (R) Orc Shaman
    (R) Human Occultist
    (R) Dragonkin Lancer
    (SR) Goblin Hero
    (SR) Kobold Nation Hero
    (SR) Stonehands, Norman
    (SR) Toand
    (SR) Rokko Fireraid
    (SR) Chloe (new)
    (SSR) Drust Aeranel, the Fifth
     
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  12. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Ok, so I finished what I wanted to do for now. It's only the outline, but can probably serve to at least allow some PvP interaction and other things...

    Basic things:

    Bonuses:
    Small = 10%
    Medium = 20%
    Great = 30%
    Epic = 40%

    Element table:

    Water > Fire > Wind > Earth > Water

    Holy >< Dark

    Any other > Spirit >< Spirit

    +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disadvantage.*
    *Holy, Dark and Spirit are exceptions.


    Race Table:

    Humans>Dwarfs>Elfs>Beastkin>Humans

    Demonkin><High Race

    Dragons><Dragons

    +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disvantage.*
    *Demonkin, High Race and Dragons are exceptions.

    Race Elements:

    Monsters = Earth*
    Human = Water
    Elf = Wind
    Dwarf = Earth
    Beastkin = Water
    Demonkin = Dark
    High Race = Holy
    Dragonkin = Fire

    *Lizardman are Water-element.

    Combat System:

    As simple as breathing. The one with higher speed attacks first in the turn.* The attacks are to be decided before the turn starts by choosing either a single target, like this:

    !All attack Human Peasant.

    Or by putting different units to different targets, like this:

    !Human Hunter attack Human Militia;
    !Elf Hunter attack Human Scholar;

    And can make use of skill, but with the cost of the unit’s turn, like this:

    !Human Scholar use Preach (★);
    or
    !Elf Druid use Treatment (★) in Human Swordsman;

    *Priority attacks come sooner than normal attacks.

    Team:

    A team is formed of five characters, of which one is chosen as leader. Should the leader die, the next one in the query will become the leader. A team must be made with a balance in mind, be it for damage or survivability.

    The team composition goes like this:

    #1 [High Race Noble] ←- Leader
    #2 [High Race Guard] ←- Frontline
    #3 [High Race Guard] ←- Frontline
    #4 [High Race Priest] ←- Backline
    #5 [High Race Priest] ←- Backline

    The frontline is for the vanguard. The character there will be hit by both ranged and melee attacks. The backline is for support. The character there will only be hit by ranged attacks.
    The leader is special. He’ll be always at frontline, but will also provide bonus to the rest of the team.

    Blow:
    Deals your attack +10% for each star.
    1 turn cooldown.

    Heavy Blow:
    Deals your attack + 20% for each star. Has decreased priority.
    2 turn cooldown.

    Slash:
    Deals your attack +10% for each star.
    1 turn cooldown

    Double Slash:
    Deals 60% + 10% for each star twice.
    2 turn cooldown.

    Swift Slash:
    Deals (70% + 10% for each star) of your attack. Has increased priority.
    1 turn cooldown

    Heavy Slash:
    Deals your attack + 20% for each star. Has decreased priority.
    2 turn cooldown.

    Iai:
    Waits for a turn. Deals (★twofold, ★★threefold, ★★★ fourfold) your attack.
    3 turn cooldown.

    Land Slash:
    Deals (70% + 10% for each star) of your attack. Has increased priority.
    1 turn cooldown.

    Protect:
    Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken.
    1 turn cooldown.

    Charge:
    Deals (80% + 10% for each start) your attack. Has increased priority.
    2 turn cooldown.

    Pierce:
    Deals you attack + 10% for each star. Ignores damage reductions.
    2 turn cooldown.

    Aim:
    Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost.
    2 turn cooldown.

    Snipe:
    Snipes an target of lower speed. Deals (110 + 20% for each star) you attack.
    3 turns cooldown.

    Quickshot:
    Deals (70% + 10% for each star) your attack. Has increased priority.
    1 turn cooldown.

    Fire:
    Deals your attack +10% for each star as Fire Damage.
    1 turn cooldown.

    Wind:
    Deals your attack +10% for each star as Wind Damage.
    1 turn cooldown.

    Water:
    Deals your attack +10% for each star as Water Damage.
    1 turn cooldown.

    Earth:
    Deals your attack +10% for each star as Earth Damage.
    1 turn cooldown.

    Spirit:
    Deals your attack +10% for each star as Spirit Damage.
    1 turn cooldown.

    Dark:
    Deals your attack +10% for each star as Dark Damage.
    1 turn cooldown.

    Holy:
    Deals your attack +10% for each star as Holy Damage.
    1 turn cooldown.

    Familiar:
    Summons a familiar. It’ll have 10 HP, 6 attack and 3 speed for each star. Lasts 2 turns or until killed.
    4 turn cooldown.

    High Familiar:
    Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns.
    5 turn cooldown.

    Preach:
    Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn.
    3 turn cooldown.

    Lead:
    Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns.
    3 turn cooldown.

    Roar:
    Gives a (★small, ★★medium, ★★★great) boost to attack. Lasts 1 turn.
    3 turn cooldown.

    Steal:
    Has 30% + 10% for each star of disarming an enemy.
    2 turn cooldown.

    Drunk Steps:
    Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn.
    3 turn cooldown.

    Dice Roll:
    Has 1 in 6 chance activate its effect. Once activated, the team will get a (★small, ★★medium, ★★★great) chance of dealing critical damage.* Lasts 1 turn.
    3 turns cooldown.
    *Critical damage deals 150% the normal damage.

    Brew:
    Makes a random brew:
    Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn.
    Tea - Heals 5x★ HP.
    Coffee - Gives increased priority for 1x★ turns.
    3 turn cooldown.

    Craft:
    Makes a random craft:
    Bomb - Gives 5x★ earth damage to all enemies.
    Rope - Binds* the target for 1x★ turns.
    Bandage - Heals 4x★ HP.
    3 turn cooldown.
    *Binded characters can’t attack, or use attack skills. Support skills are allowed.

    Temper:
    Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns.
    4 turn cooldown.

    Alchemy:
    Makes a random alchemy:
    Healing Potion - Heals 5x★ HP.
    Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn.
    Molotov Cocktail - Gives 4x★ fire damage to all enemies.
    3 turn cooldown.

    Sing:
    Sings a random song:
    Lullaby - Makes one enemy sleep.*
    Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin.
    Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn.
    3 turn cooldown.
    *Sleeping enemies can’t act at all.

    Dance:
    Dances a random dance:
    Waltz - Charms one enemy.*
    Ballet - Removes debuffs from party.
    Swing - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn.
    3 turn cooldown.
    *Charmed enemies can’t attack the one they’re infatuated.

    Hide:
    Hides from the enemies.* Lasts 1 + 1x★ turns.
    2 turn cooldown.**
    *Can’t be attacked until attacks or until the effect wears off.
    **Cooldown start from when you exit the hidden state.


    Pry:
    If the enemy is hidden, uncovers its hidden effect. If is not hidden, gives a (★small, ★★medium, ★★★great) chance to give a critical attack.* Lasts 1 turn.
    3 turn cooldown.
    *Critical damage deals 150% the normal damage.

    Support:
    Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn.
    2 turn cooldown.

    Expel:
    Deals (50% + 10% for each star) your attack as Holy damage. Dispels buffs when cast on enemy. Dispel debuffs when cast on ally.
    2 turn cooldown.

    Heal:
    Heals all allies by (30% + 10% for each star) you attack.
    2 turn cooldown.

    Bless:
    Raises one target attack by a (★small, ★★medium, ★★★great) margin and gives a (★small, ★★medium, ★★★great) reduction on damage taken. Lasts 1 turn.
    3 turn cooldown.

    Treatment:
    Heals a single ally by (40% + 10% for each star) your attack.
    2 turns cooldown.

    Meal:
    Makes a meat that heals all the allies by 4 every turn for 2 + 1x★ turns.

    Unique Skills:

    Majesty:
    Gives a great boost to attack and gives medium damage reduction to all the team. Lasts 3 turns.
    Can only be cast once per battle.

    Pinpoint:
    Gives a sure critical attack on the next attack or skill.
    Can only be cast once per battle.

    Command:
    Gives an great boost to allies’ attack and raises priority.
    Can only be cast once per battle.

    Release Potential:
    Raises the weapon level to the max. If is a SR and it’s at max level already, raises it to SSR.
    Can only be cast once per battle.

    Ocean Slash:
    Waits 2 turns. After that, gives twice the attack as damage to all enemies.
    Can only be cast once per battle.

    Revive:
    Revives a team member that died in battle.
    Can only be cast once per battle.

    Sacrifice:
    Sacrifices half the current HP to give a twofold attack damage on a single enemy with 20% chance of critical.
    Can only be cast once per battle.

    Knight's Tale:
    Epic boost to Knight-class allies’ attack. Lasts 1 turn.
    Can only be cast once per battle.

    Now, onto the list... it only includes the characters and it's not exacly balanced. I still want to go and balance slowly (I accept suggestions though).
    Name: Goblin Bandit
    ID: #1
    Skills: Steal (★);
    Leader Skill: None
    HP: 8
    Atk: 4
    Spd: 1

    Name: Goblin Swordsman
    ID: #2
    Skills: Slash (★);
    Leader Skill: None
    HP: 8
    Atk: 6
    Spd: 2

    Name: Goblin Mage
    ID: #3
    Skills: Fire (★);
    Leader Skill: None
    HP: 7
    Atk: 5
    Spd: 1

    Name: Goblin Gambler
    ID: #4
    Skills: Dice Roll (★);
    Leader Skill: None
    HP: 11
    Atk: 3
    Spd: 2

    Name: Orc Villager
    ID: #5
    Skills: None
    Leader Skill: None
    HP: 10
    Atk: 1
    Spd: 1

    Name: Orc Warrior
    ID: #6
    Skills: Blow (★);
    Leader Skill: None
    HP: 10
    Atk: 6
    Spd: 1

    Name: Orc Drunkard
    ID: #7
    Skills: Drunk Steps (★);
    Leader Skill: None
    HP: 13
    Atk: 2
    Spd: 1

    Name: Orc Philosopher
    ID: #8
    Skills: Preach (★)
    Leader Skill: None
    HP: 9
    Atk: 4
    Spd: 3

    Name: Kobold Miner
    ID: #9
    Skills: Blow (★);
    Leader Skill: None
    HP: 9
    Atk: 3
    Spd: 2

    Name: Kobold Mage
    ID: #10
    Skills: Earth (★);
    Leader Skill: None
    HP: 8
    Atk: 6
    Spd: 1

    Name: Kobold Lancer
    ID: #11
    Skills: Charge (★);
    Leader Skill: None
    HP: 8
    Atk: 5
    Spd: 3

    Name: Kobold Clubman
    ID: #12
    Skills: Blow (★);
    Leader Skill: None
    HP: 10
    Atk: 3
    Spd: 1

    Name: Lizardman Lancer
    ID: #13
    Skills: Charge (★);
    Leader Skill: None
    HP: 12
    Atk: 3
    Spd: 3

    Name: Lizardman Hunter
    ID: #14
    Skills: Aim (★);
    Leader Skill: None
    HP: 7
    Atk: 4
    Spd: 3

    Name: Lizardman Bard
    ID: #15
    Skills: Sing (★);
    Leader Skill: None
    HP: 8
    Atk: 2
    Spd: 4

    Name: Lizardman Dancer
    ID: #16
    Skills: Dance (★);
    Leader Skill: None
    HP: 8
    Atk: 3
    Spd: 4

    Name: Troll Fighter
    ID: #17
    Skills: Blow (★);
    Leader Skill: None
    HP: 11
    Atk: 4
    Spd: 2

    Name: Troll Shaman
    ID: #18
    Skills: Spirit (★);
    Leader Skill: None
    HP: 7
    Atk: 6
    Spd: 1

    Name: Human Peasant
    ID: #19
    Skills: None
    Leader Skill: None
    HP: 10
    Atk: 1
    Spd: 2

    Name: Human Militia
    ID: #20
    Skills: Blow (★);
    Leader Skill: None
    HP: 9
    Atk: 3
    Spd: 2

    Name: Human Swordsman
    ID: #21
    Skills: Slash (★);
    Leader Skill: None
    HP: 10
    Atk: 4
    Spd: 2

    Name: Human Guard
    ID: #22
    Skills: Protect (★);
    Leader Skill: None
    HP: 13
    Atk: 2
    Spd: 2

    Name: Human Hunter
    ID: #23
    Skills: Aim (★);
    Leader Skill: None
    HP: 6
    Atk: 6
    Spd: 3

    Name: Human Cook
    ID: #24
    Skills: Meal (★);
    Leader Skill: None
    HP: 14
    Atk: 1
    Spd: 2

    Name: Human Thief
    ID: #25
    Skills: Steal (★);
    Leader Skill: None
    HP: 8
    Atk: 5
    Spd: 3

    Name: Human Scholar
    ID: #26
    Skills: Preach (★);
    Leader Skill: None
    HP: 7
    Atk: 3
    Spd: 3

    Name: Human Mage
    ID: #27
    Skills: Water (★);
    Leader Skill: None
    HP: 7
    Atk: 6
    Spd: 2

    Name: Human Priest
    ID: #28
    Skills: Heal (★);
    Leader Skill: None
    HP: 8
    Atk: 3
    Spd: 2

    Name: Elf Peasant
    ID: #29
    Skills: None
    Leader Skill: None
    HP: 9
    Atk: 1
    Spd: 2

    Name: Elf Scholar
    ID: #30
    Skills: Preach (★);
    Leader Skill: None
    HP: 8
    Atk: 2
    Spd: 2

    Name: Elf Hunter
    ID: #31
    Skills: Aim (★);
    Leader Skill: None
    HP: 7
    Atk: 4
    Spd: 3

    Name: Elf Tamer
    ID: #32
    Skills: Familiar (★);
    Leader Skill: None
    HP: 8
    Atk: 2
    Spd: 2

    Name: Elf Mage
    ID: #33
    Skills: Wind (★);
    Leader Skill: None
    HP: 8
    Atk: 4
    Spd: 2

    Name: Elf Light Warrior
    ID: #34
    Skills: Swift Slash (★);
    Leader Skill: None
    HP: 10
    Atk: 3
    Spd: 3

    Name: Elf Scout
    ID: #35
    Skills: Pry (★);
    Leader Skill: None
    HP: 7
    Atk: 2
    Spd: 4

    Name: Elf Dancer
    ID: #36
    Skills: Dance (★);
    Leader Skill: None
    HP: 7
    Atk: 2
    Spd: 3

    Name: Elf Thief
    ID: #37
    Skills: Steal (★);
    Leader Skill: None
    HP: 7
    Atk: 3
    Spd: 3

    Name: Elf Bard
    ID: #38
    Skills: Sing (★);
    Leader Skill: None
    HP: 8
    Atk: 1
    Spd: 3

    Name: Dwarf Peasant
    ID: #39
    Skills: None
    Leader Skill: None
    HP: 11
    Atk: 2
    Spd: 1

    Name: Dwarf Miner
    ID: #40
    Skills: Blow (★);
    Leader Skill: None
    HP: 10
    Atk: 3
    Spd: 1

    Name: Dwarf Blacksmith
    ID: #41
    Skills: Temper (★);
    Leader Skill: None
    HP: 10
    Atk: 3
    Spd: 1

    Name: Dwarf Craftsman
    ID: #42
    Skills: Craft (★);
    Leader Skill: None
    HP: 10
    Atk: 2
    Spd: 1

    Name: Dwarf Guard
    ID: #43
    Skills: Protect (★);
    Leader Skill: None
    HP: 12
    Atk: 3
    Spd: 1

    Name: Dwarf Heavy Figter
    ID: #44
    Skills: Heavy Blow (★);
    Leader Skill: None
    HP: 11
    Atk: 4
    Spd: 1

    Name: Dwarf Grappler
    ID: #45
    Skills: Heavy Blow (★);
    Leader Skill: None
    HP: 10
    Atk: 4
    Spd: 1

    Name: Dwarf Scout
    ID: #46
    Skills: Pry (★);
    Leader Skill: None
    HP: 9
    Atk: 2
    Spd: 2

    Name: Dwarf Drunkard
    ID: #47
    Skills: Drunk Steps (★);
    Leader Skill: None
    HP: 11
    Atk: 2
    Spd: 1

    Name: Dwarf Bar Owner
    ID: #48
    Skills: Brew (★);
    Leader Skill: None
    HP: 13
    Atk: 2
    Spd: 1

    Name: Beastkin Villager
    ID: #49
    Skills: None
    Leader Skill: None
    HP: 9
    Atk: 1
    Spd: 2

    Name: Beastkin Guard
    ID: #50
    Skills: Protect (★);
    Leader Skill: None
    HP: 11
    Atk: 2
    Spd: 2

    Name: Beastkin Tamer
    ID: #51
    Skills: Familiar (★);
    Leader Skill: None
    HP: 9
    Atk: 2
    Spd: 2

    Name: Beastkin Priest
    ID: #52
    Skills: Heal (★);
    Leader Skill: None
    HP: 8
    Atk: 2
    Spd: 2

    Name: Beastkin Grappler
    ID: #53
    Skills: Iron Punch (★);
    Leader Skill: None
    HP: 11
    Atk: 3
    Spd: 2

    Name: Beastkin Swordsman
    ID: #54
    Skills: Slash (★);
    Leader Skill: None
    HP: 10
    Atk: 4
    Spd: 2

    Name: Beastkin Scholar
    ID: #55
    Skills: Preach (★);
    Leader Skill: None
    HP: 9
    Atk: 2
    Spd: 2

    Name: Beastkin Tea Maker
    ID: #56
    Skills: Brew (★);
    Leader Skill: None
    HP: 12
    Atk: 3
    Spd: 2

    Name: Beastkin Cook
    ID: #57
    Skills: Meal (★);
    Leader Skill: None
    HP: 13
    Atk: 2
    Spd: 2

    Name: Beastkin Bard
    ID: #58
    Skills: Sing (★);
    Leader Skill: None
    HP: 9
    Atk: 1
    Spd: 3

    Name: Demonkin Peasant
    ID: #59
    Skills: None
    Leader Skill: None
    HP: 10
    Atk: 2
    Spd: 1

    Name: Demonkin Swordsman
    ID: #60
    Skills: Slash (★);
    Leader Skill: None
    HP: 11
    Atk: 4
    Spd: 2

    Name: Demonkin Scholar
    ID: #61
    Skills: Preach (★);
    Leader Skill: None
    HP: 9
    Atk: 2
    Spd: 1

    Name: Demonkin Mage
    ID: #62
    Skills: Dark (★);
    Leader Skill: None
    HP: 9
    Atk: 5
    Spd: 1

    Name: Demonkin Thief
    ID: #63
    Skills: Steal (★);
    Leader Skill: None
    HP: 8
    Atk: 3
    Spd: 2

    Name: Demonkin Scout
    ID: #64
    Skills: Pry (★);
    Leader Skill: None
    HP: 8
    Atk: 2
    Spd: 3

    Name: Dragonkin Squire
    ID: #65
    Skills: Support (★);
    Leader Skill: None
    HP: 12
    Atk: 3
    Spd: 1

    Name: Dragonkin Scholar
    ID: #66
    Skills: Preach (★);
    Leader Skill: None
    HP: 10
    Atk: 2
    Spd: 1

    Name: Dragonkin Warrior
    ID: #67
    Skills: Blow (★);
    Leader Skill: None
    HP: 14
    Atk: 3
    Spd: 1

    Name: High Race Peasant
    ID: #68
    Skills: None
    Leader Skill: None
    HP: 11
    Atk: 2
    Spd: 2

    Name: High Race Tea Maker
    ID: #69
    Skills: Brew (★);
    Leader Skill: None
    HP: 12
    Atk: 2
    Spd: 2

    Name: High Race Guard
    ID: #70
    Skills: Protect (★);
    Leader Skill: None
    HP: 14
    Atk: 3
    Spd: 2

    Name: Goblin Raider
    ID: #71
    Skills: Charge (★); Roar (★);
    Leader Skill: Goblin Aura [Small Increase in Goblin's Stats]
    HP: 13
    Atk: 5
    Spd: 4

    Name: Goblin Knight
    ID: #72
    Skills: Protect (★); Slash (★);
    Leader Skill: Goblin Aura [Small Increase in Goblin's Stats]
    HP: 15
    Atk: 4
    Spd: 2

    Name: Orc Leader
    ID: #73
    Skills: Roar (★); Heavy Blow (★);
    Leader Skill: Goblin Aura [Small Increase in Goblin's Stats]
    HP: 16
    Atk: 4
    Spd: 2

    Name: Orc Shaman
    ID: #74
    Skills: Spirit (★); Dark (★);
    Leader Skill: Goblin Aura [Small Increase in Goblin's Stats]
    HP: 13
    Atk: 5
    Spd: 2

    Name: Kobold Tamer
    ID: #75
    Skills: Familiar (★);
    Leader Skill: Kobold Aura [Small Increase in Kobold's Stats]
    HP: 12
    Atk: 3
    Spd: 2

    Name: Kobold Brave
    ID: #76
    Skills: Roar (★); Slash (★);
    Leader Skill: Kobold Aura [Small Increase in Kobold's Stats]
    HP: 14
    Atk: 5
    Spd: 3

    Name: Kobold Alchemist
    ID: #77
    Skills: Alchemy (★);
    Leader Skill: Kobold Aura [Small Increase in Kobold's Stats]
    HP: 11
    Atk: 3
    Spd: 2

    Name: Lizardman Raider
    ID: #78
    Skills: Charge (★); Roar(★);
    Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats]
    HP: 11
    Atk: 7
    Spd: 4

    Name: Lizardman Terror
    ID: #79
    Skills: Slash (★); Double Slash (★);
    Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats]
    HP: 14
    Atk: 5
    Spd: 3

    Name: Ogre Warrior
    ID: #80
    Skills: Heavy Blow (★); Roar (★);
    Leader Skill: Ogre Aura [Small Increase in Ogre's Stats]
    HP: 17
    Atk: 4
    Spd: 1

    Name: Human Knight
    ID: #81
    Skills: Protect (★); Slash (★);
    Leader Skill: Human Aura [Small Increase in Human's Stats]
    HP: 13
    Atk: 5
    Spd: 2

    Name: Human Horseman
    ID: #82
    Skills: Charge (★); Slash (★);
    Leader Skill: Human Aura [Small Increase in Human's Stats]
    HP: 12
    Atk: 5
    Spd: 5

    Name: Human Alchemist
    ID: #83
    Skills: Alchemy (★); Preach (★);
    Leader Skill: Human Aura [Small Increase in Human's Stats]
    HP: 10
    Atk: 4
    Spd: 2

    Name: Human Occultist
    ID: #84
    Skills: Spirit (★); Dark (★);
    Leader Skill: Human Aura [Small Increase in Human's Stats]
    HP: 9
    Atk: 6
    Spd: 2

    Name: Human Archer
    ID: #85
    Skills: Aim (★); Snipe (★);
    Leader Skill: Human Aura [Small Increase in Human's Stats]
    HP: 11
    Atk: 5
    Spd: 3

    Name: Elf Archer
    ID: #86
    Skills: Aim (★); Snipe (★);
    Leader Skill: Elf Aura [Small Increase in Elf's Stats]
    HP: 11
    Atk: 4
    Spd: 5

    Name: Elf Sword Dancer
    ID: #87
    Skills: Dance (★); Double Slash (★);
    Leader Skill: Elf Aura [Small Increase in Elf's Stats]
    HP: 13
    Atk: 5
    Spd: 4

    Name: Elf Herbalist
    ID: #88
    Skills: Treatment (★); Preach (★);
    Leader Skill: Elf Aura [Small Increase in Elf's Stats]
    HP: 10
    Atk: 3
    Spd: 3

    Name: Elf Druid
    ID: #89
    Skills: Earth (★); Treatment (★);
    Leader Skill: Elf Aura [Small Increase in Elf's Stats]
    HP: 11
    Atk: 4
    Spd: 3

    Name: Elf Tracker
    ID: #90
    Skills: Pry (★); Aim (★);
    Leader Skill: Elf Aura [Small Increase in Elf's Stats]
    HP: 11
    Atk: 3
    Spd: 4

    Name: Dwarf Taskmaster
    ID: #91
    Skills: Preach (★); Blow (★);
    Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats]
    HP: 14
    Atk: 4
    Spd: 1

    Name: Dwarf Enginer
    ID: #92
    Skills: Temper (★); Craft (★);
    Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats]
    HP: 13
    Atk: 4
    Spd: 1

    Name: Dwarf Heavy Knight
    ID: #93
    Skills: Heavy Blow (★); Protect (★);
    Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats]
    HP: 16
    Atk: 5
    Spd: 1

    Name: Dwarf Bard
    ID: #94
    Skills: Sing (★★);
    Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats]
    HP: 12
    Atk: 3
    Spd: 2

    Name: Dwarf Commander
    ID: #95
    Skills: Preach (★); Lead (★);
    Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats]
    HP: 15
    Atk: 4
    Spd: 1

    Name: Beastkin Raider
    ID: #96
    Skills: Charge (★); Slash (★);
    Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats]
    HP: 12
    Atk: 5
    Spd: 4

    Name: Beastkin Mage
    ID: #97
    Skills: Fire (★); Wind (★);
    Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats]
    HP: 10
    Atk: 8
    Spd: 2

    Name: Beastkin Exorcist
    ID: #98
    Skills: Heal (★); Expel (★);
    Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats]
    HP: 11
    Atk: 6
    Spd: 2

    Name: Beastkin Samurai
    ID: #99
    Skills: Double Slash (★); Iai (★);
    Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats]
    HP: 13
    Atk: 5
    Spd: 3

    Name: Beastkin Ninja
    ID: #100
    Skills: Pry (★); Hide (★);
    Leader Skill: Beastkin Aura [Small Increase in Beastkin's Stats]
    HP: 10
    Atk: 4
    Spd: 4

    Name: Demonkin Dark Priest
    ID: #101
    Skills: Heal (★); Dark (★);
    Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats]
    HP: 9
    Atk: 7
    Spd: 2

    Name: Demonkin Lancer
    ID: #102
    Skills: Charge (★); Pierce (★);
    Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats]
    HP: 11
    Atk: 5
    Spd: 3

    Name: Demonkin Raider
    ID: #103
    Skills: Charge (★); Slash (★);
    Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats]
    HP: 10
    Atk: 5
    Spd: 4

    Name: Demonkin Alchemist
    ID: #104
    Skills: Alchemy (★); Dark (★);
    Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats]
    HP: 10
    Atk: 4
    Spd: 2

    Name: Dragonkin Raider
    ID: #105
    Skills: Charge (★); Roar (★);
    Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats]
    HP: 14
    Atk: 5
    Spd: 4

    Name: Dragonkin Lancer
    ID: #106
    Skills: Charge (★); Pierce (★);
    Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats]
    HP: 13
    Atk: 6
    Spd: 3

    Name: Dragonkin Alchemist
    ID: #107
    Skills: Alchemy (★); Preach (★);
    Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats]
    HP: 11
    Atk: 4
    Spd: 3

    Name: High Race Noble
    ID: #108
    Skills: Preach (★); Holy (★);
    Leader Skill: High Race Aura [Small Increase in High Race's Stats]
    HP: 13
    Atk: 3
    Spd: 3

    Name: High Race Priest
    ID: #109
    Skills: Heal (★); Holy (★);
    Leader Skill: High Race Aura [Small Increase in High Race's Stats]
    HP: 12
    Atk: 4
    Spd: 3

    Name: High Race Scholar
    ID: #110
    Skills: Preach (★); Holy (★);
    Leader Skill: High Race Aura [Small Increase in High Race's Stats]
    HP: 10
    Atk: 2
    Spd: 3

    Name: Goblin King
    ID: #111
    Skills: Lead (★★); Heavy Blow (★);
    Leader Skill: King's Authority [Medium Increase in Goblin's Stats]
    HP: 21
    Atk: 5
    Spd: 3

    Name: Goblin Hero
    ID: #112
    Skills: Roar (★); Heavy Blow (★★);
    Leader Skill: Hero Grace [Small reduction in damage taken]
    HP: 19
    Atk: 7
    Spd: 4

    Name: Orc Pacifist, An'cketh
    ID: #113
    Skills: Preach (★★); Treatment (★);
    Leader Skill: Peacemaker [Reduces all units Attack]
    HP: 26
    Atk: 0
    Spd: 4

    Name: Orc Warlord, T'thak
    ID: #114
    Skills: Lead (★); Heavy Blow (★★);
    Leader Skill: To the War! [Medium increase in all Warrior-class units Attack]
    HP: 22
    Atk: 6
    Spd: 3

    Name: Kobold Nation Hero
    ID: #115
    Skills: Slash (★); Double Slash (★); Roar (★);
    Leader Skill: Hero Grace [Small reduction in damage taken]
    HP: 18
    Atk: 8
    Spd: 4

    Name: Kobold Brewer
    ID: #116
    Skills: Brew (★★); Drunk Steps (★);
    Leader Skill: Let's Haaang! [Medium increase in all Brewer-class units HP]
    HP: 21
    Atk: 4
    Spd: 3

    Name: Ogre Scholar
    ID: #117
    Skills: Preach (★★); Earth (★);
    Leader Skill: Man of Words [Medium increase in all Scholar-class units stats]
    HP: 19
    Atk: 4
    Spd: 2

    Name: Ogre Mauler
    ID: #118
    Skills: Heavy Blow (★★); Roar (★);
    Leader Skill: Ogre's Might [Medium increase in all Ogre's stats]
    HP: 23
    Atk: 6
    Spd: 1

    Name: Argus, the Knight Brother
    ID: #119
    Skills: Protect (★); Support (★); Double Slash (★);
    Leader Skill: Knight's Honor [Medium increase in all Knight-class and Warrior-class units stats]
    HP: 24
    Atk: 5
    Spd: 4

    Name: Marcus, the Mage Brother
    ID: #120
    Skills: Fire (★); Wind (★); Earth (★);
    Leader Skill: Man of Words [Medium increase in all Scholar-class units stats]
    HP: 18
    Atk: 9
    Spd: 4

    Name: Saintess Altina
    ID: #121
    Skills: Heal (★★); Bless (★);
    Leader Skill: Saintess Saintness [Small increase in Healing; Small increase in Holy Damage]
    HP: 17
    Atk: 8
    Spd: 3

    Name: Princess Knight, Nona
    ID: #122
    Skills: Support (★); Slash (★); Holy (★);
    Leader Skill: Princess Knight [Medium increase in allies stat against Monsters; Small reduction in own stats against Monsters]
    HP: 19
    Atk: 6
    Spd: 3

    Name: Eryll
    ID: #123
    Skills: Familiar (★★); High Familiar (★)
    Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer]
    HP: 23
    Atk: 3
    Spd: 4

    Name: Chloe
    ID: #124
    Skills: Lead (★★); Preach (★);
    Leader Skill: Famed Strategist [Always attack first]
    HP: 18
    Atk: 3
    Spd: 6

    Name: Esso
    ID: #125
    Skills: Aim (★★); Snipe (★);
    Leader Skill: Marksman [Small increase in Snipe's damage; Small increase in Archer-class units stats]
    HP: 19
    Atk: 6
    Spd: 5

    Name: Thea
    ID: #126
    Skills: Wind (★★); Earth (★);
    Leader Skill: High Wizardry [Small increase in Magic Damage; Small increase in Mage-class units stats]
    HP: 17
    Atk: 9
    Spd: 3

    Name: Stonehands, Norman
    ID: #127
    Skills: Heavy Blow (★★); Bulk up (★);
    Leader Skill: Hard Hands [Medium increase in melee units HP]
    HP: 19
    Atk: 7
    Spd: 2

    Name: Boar Rider, Boarror
    ID: #128
    Skills: Charge (★★); Heavy Blow (★);
    Leader Skill: Maddened Charger [Small increase in Rider-class units stat; Small increase in Charge's damage]
    HP: 16
    Atk: 9
    Spd: 6

    Name: Toand
    ID: #129
    Skills: Craft (★★); Temper (★);
    Leader Skill: Great Crafter [Medium increase in weapons stats]
    HP: 21
    Atk: 4
    Spd: 2

    Name: Stonecrusher, Dan
    ID: #130
    Skills: Heavy Blow (★★); Roar (★);
    Leader Skill: Warrior Bravery [Medium increase in Warrior-class units stats]
    HP: 20
    Atk: 6
    Spd: 2

    Name: Nekoro
    ID: #131
    Skills: Charge (★); Snipe (★); Quickshot (★);
    Leader Skill: Famed Stategist [Always attack first]
    HP: 15
    Atk: 9
    Spd: 6

    Name: Hiroto, the Moon Gazer
    ID: #132
    Skills: Double Slash (★); Iai (★); Land Slash (★);
    Leader Skill: Will of the Sword [Small increase to sword wielding allies for each sword wielding ally in the team]
    HP: 19
    Atk: 7
    Spd: 4

    Name: Nightingale, Aimi
    ID: #133
    Skills: Hide (★); Pry (★); Swift Slash (★);
    Leader Skill: Surprise Attack [All allies start hidden]
    HP: 18
    Atk: 4
    Spd: 7

    Name: Masuyo
    ID: #134
    Skills: Bless (★); Expel (★★);
    Leader Skill: Spirit Bane [Small increase to Holy Damage; Small reduction to damage taken by Spirit Magic]
    HP: 17
    Atk: 8
    Spd: 3

    Name: Black Ajumar
    ID: #135
    Skills: Heavy Slash (★); Dark (★); Double Slash (★);
    Leader Skill: Black Commander [Small increase in attack for each demonkin on team]
    HP: 21
    Atk: 5
    Spd: 3

    Name: Tassyer
    ID: #136
    Skills: Familiar (★); Dark (★); High Familiar (★);
    Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer]
    HP: 19
    Atk: 7
    Spd: 3

    Name: Rokko Fireraid
    ID: #137
    Skills: Heavy Slash (★); Fire (★); Lead (★);
    Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats]
    HP: 20
    Atk: 6
    Spd: 4

    Name: Korall of the Jade Scales
    ID: #138
    Skills: Charge (★★); Wind (★);
    Leader Skill: Soar [Allows Rider-class allies to cast Wind (★); Small increase in Rider-class units stats]
    HP: 18
    Atk: 7
    Spd: 5

    Name: Erymael, the Lady Justice
    ID: #139
    Skills: Heavy Slash (★); Holy (★); Protect (★);
    Leader Skill: Lady Justice [Medium increase to Knight-class units stats; Small increase in Holy Damage; Small decrease in Priest-class units stats]
    HP: 21
    Atk: 7
    Spd: 4

    Name: Isellael, the Lady Mercy
    ID: #140
    Skills: Heal (★); Bless (★); Holy (★);
    Leader Skill: Lady Mercy [Medium increase to Priest-class units stats; Small increase in Holy Damage; Small decrease in Knight-class units stats]
    HP: 18
    Atk: 10
    Spd: 4

    Name: Drust Aerandel, the Fifth
    ID: #141
    Skills: Heavy Slash (★★); Lead (★★); Majesty (★);
    Leader Skill: King of the Man [Great increase in Human's stats; Medium increase in Knight-class units stats]
    HP: 26
    Atk: 7
    Spd: 5

    Name: Jack of All Trades, Ninian
    ID: #142
    Skills: Water (★); Spirit (★); Holy (★); Dark (★); High Familiar (★)
    Leader Skill: Allrounder [Great increase in Scholar, Alchemist, Mage, Summoner and Priest-class units stat; Medium increase in Dark, Holy, Magic and Spirit Damage; Summoning last longer]
    HP: 21
    Atk: 12
    Spd: 5

    Name: Jyrl
    ID: #143
    Skills: Aim (★★); Snipe (★★); Pinpoint (★)
    Leader Skill: Bow Maiden [Great increase in Archer-class unts stats; Medium increase in all Archer-type skills]
    HP: 19
    Atk: 11
    Spd: 7

    Name: Krail the Swift
    ID: #144
    Skills: Lead (★★); Swift Slash (★★); Command (★);
    Leader Skill: Noble Command [Great increase in Knight-class units stats; Medium increase to Support-type skills]
    HP: 22
    Atk: 7
    Spd: 6

    Name: Chad, the Wondersmith
    ID: #145
    Skills: Craft (★★); Temper (★★); Release Potential (★);
    Leader Skill: Wondersmith [Epic increase in SSR weapons stats; Small increase in Crafter-class units stats]
    HP: 25
    Atk: 6
    Spd: 3

    Name: Blue Ocean Swordmaster, Kaito
    ID: #146
    Skills: Land Slash (★★); Iai (★★); Ocean Slash (★);
    Leader Skill: Way of the Sword Will of the Sword [Great increase in Sword-type skills; Small increase to sword wielding allies for each sword wielding ally in the team]
    HP: 18
    Atk: 14
    Spd: 5

    Name: Hikari, the Light Maiden
    ID: #147
    Skills: Bless (★★); Heal (★★); Revive (★);
    Leader Skill: Light of the World [Great increase in Priest and Knight-class units stat; Medium increase in Holy Damage]
    HP: 21
    Atk: 10
    Spd: 4

    Name: Arreus
    ID: #148
    Skills: Lead (★); Dark (★); Heavy Slash (★★); Sacrifice (★);
    Leader Skill: General of Black Iron [Medium increase in Demon's stats; Medium increase in Knight-class units stat; Medium increase in Dark Damage]
    HP: 24
    Atk: 7
    Spd: 4

    Name: Gen, the Knight of many titles
    ID: #149
    Skills: Heavy Slash (★★); Protect (★★); Knight's Tale (★)
    Leader Skill: Living Legend [Epic increase to Knight-class stats]
    HP: 28
    Atk: 8
    Spd: 5

    Name: Airivael, Commander of the Azure Heavens
    ID: #150
    Skills: Holy (★★); Heavy Slash (★); Lead (★); Sacrifice (★);
    Leader Skill: Heaven's Magnificence [Medium increase in High Race's stats; Medium increase in Knight-class units stat; Medium increase in Holy Damage]
    HP: 26
    Atk: 6
    Spd: 5

    Name: The Tree Maiden, Yggdrasil
    ID: #151
    Skills: Earth (★★★); Wind (★★); High Familiar (★★);
    Leader Skill: Earth Maiden [Great increase in allies stats; Allows allies to use Earth (★★)]
    HP: 32
    Atk: 14
    Spd: 1
     
    Last edited: Mar 27, 2017
    Ranz, Nurman and Konnur like this.
  13. Deleted member 41274

    Deleted member 41274 Guest

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    holy moly that's like pokemon! I mean weakness types of elements
     
  14. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Is it too much?
     
  15. Mahapatih

    Mahapatih Well-Known Member

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    are what?
     
    Kuma Desu likes this.
  16. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    Exceptions.
    Editing ASAP!
     
  17. Mahapatih

    Mahapatih Well-Known Member

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    and this ?
     
  18. Mahapatih

    Mahapatih Well-Known Member

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    ohh okay okay
     
  19. Kuma Desu

    Kuma Desu Holy Architect | Defender of Children | Clozdark's

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    I should have revised it... orz

    Is the same as Heavy Slash.
     
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  20. Accidentally

    Accidentally Random Member

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    (SR) Esso
    (SR) Punisher
    (R) Human Archer
    (R) Steel Halberd
    (C) Dwarf Guard
    (SR) Dawn (Shortbow)
    (C) Iron Mace
    (C) Wooden Katana
    (R) Steel Short Spear
    (C) Elf Peasant

    \o/