[Game of Idleness] Kingdom Royale - Game #35

Discussion in 'Community Games' started by Blitz, Jan 24, 2021.

?

Who do you think will die win?

  1. Fossil the dead

    10.0%
  2. Rezy the stabby

    20.0%
  3. Lili the murderous

    10.0%
  4. Hasty the quick to knife

    30.0%
  5. Alice the magical girl of death

    0 vote(s)
    0.0%
  6. Naga of many blades

    10.0%
  7. C.decora scum personified

    0 vote(s)
    0.0%
  8. Ginger who dies on day 1

    20.0%
  1. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    A Failing Kingdom
    And its people with their self interest


    Forewords
    This is the 35th round of Kingdom Royale in Nuf
    The GM this time is @Blitz
    What a bleak forewords.

    Rules
    1. Each game has 1 main moderator and perhaps a second for backup. The moderators word is absolute, so don't disobey the moderator. If you feel they made a mistake please use your role pm to talk to them about it.
    2. No private messages between participants about the game (meta-gaming). Private messages for other purposes (say, webnovels, like this site is supposed to be about) are allowed.
    3. While I appreciate that RL takes precedence, please inform your moderator if you're going to disappear for a while. We are usually happy to accommodate any absences.
    4. Observers are forbidden from giving any form of clues/hints/or [Kingdom Royale] related remarks to the players. While you are not forbidden from chatting casually or joke around (in moderation) in the game thread and each secret conversation chat rooms, it is highly probable that you might accidentally slip some clues. So unless you are 100% sure that your post does not contain any of the mentioned above, please refrain from posting
    5. First 2 nuffians to write @Fossil is a tree get 100N
    6. While a bit of friendly banter is acceptable, please try to stay somewhat on topic in the Kingdom Royale threads.
    7. Sign up at http://forum.novelupdates.com/threads/kingdom-royale-interest-thread.12055/. Each game will be hosted on a different game thread.
    8. Global forum rules apply.
    GAMEPLAY OVERVIEW(Simplified)
    This is where I'd usually go over the detailed mechanics of the game and whatnot, but uhn... They're kinda long, and alice and my personal experience says people get very confused about them at first, so here is a super quick resume:
    1. This is a Free For All game, there are no teams, though you can make temporary alliances and it's totally possible for more than 1 person to win the game.
      • The game's objective is to kill all your enemies.
    2. Gameplay is split into two phases. (Day and Night) Each phase lasts 24h. (No, you do not need to spend all 24h online... Just try to stay logged-in for roughly 30 mins each day at the very least.)
      • Expect each game to last roughly one week btw.
    3. During the day, you can stab people, talk to people in the main thread, and choose someone to chat with during the night. (This does not need the other person's consent.)
      • If you feel like the day phase is being too dead or whatever... Don't worry, it's normal. Most of the gameplay happens during the night.
      • Stabs are weaker during the day btw, due to the defend mechanic that I'll explain in the full version of the gameplay overview.
    4. During the night, you can stab someone you're chatting with, use your role's superpowers against anyone (Activate them by telling the moderator in your role PM), and speak to the person you chose to talk with privately.
    5. When the new day starts, if you used your knife in the last day/night cycle, you get a new knife to stab people with.
    6. Game ends when everyone alive fulfilled their win conditions.
    And since I'm at it, might as well give a quick resume of what each role can do.
    1. King: Sends a Murder order to the Sorcerer. (Or the Knight if the Sorcerer is dead) The Sorcerer may accept (or reject) the order and kill someone that the King chose.
    2. Double: If the King dies, the Double becomes able to send Murder.
    3. Sorcerer: When the Sorcerer receives a Murder order, they may accept (or reject) it. If the Sorcerer accepts it, he will use Sorcery on the target chosen by the King. Whoever is targeted by Sorcery dies at the end of the Night.
    4. Prince: If both King and Double die, the Prince becomes able to send Murder. Also, the Prince is immune to Sorcery.
    5. Knight: Has 2 extra HP. Also, if the Sorcerer is dead, the Knight is the one to receive Murder orders instead. If the Knight accepts it, he will use Deathblow on the target chosen by the King. Whoever is targeted by Deathblow dies at the end of the Night.
    Gameplay Overview (Full Version)
    1. Day and night cycle take twenty-four (24) hours each, counting from the start of the phase.
    2. Before the [Day Phase] end, each player may select another player to form a private chatroom for the night. This does not need the consent of the other player. Both players will then be transported into the private room, where they can talk, deal, scheme, or attempt to murder each other without anyone knowing.
      • If a player fail to specify a person, it will default to "no chat" option.
      • Skills unique to roles do not need the player to be on a night chatroom with their targets to be activated.
        • A skill may be activated by telling the moderator in your role chat PM. Most skills can only be used during the [Night Phase].
      • The moderator is the one that creates the private chatrooms. Don't go PMing other players on your own.
    3. Each role has a different victory conditions. The game ends when all surviving players have met their victory condition.
    4. All players start with 6 HP.
    5. All players will recover 1 HP at the beginning of [Day Phase].
    6. All players are given a knife, which can be used to [Stab] the other players regardless of roles.
      • [Stab] may be done once per cycle, either day or night.
      • The knife will disappear once it has been used it to stab someone.
      • A new knife will be given to each player who has lost it on the next day.
    7. Each [Stab] will reduce the remaining HP of the target by 3.
    8. Attacking with the [Stab] action during daytime will be announced to everyone.
      • Attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
    9. Defend Mechanic:
      • If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you can 'defend' against stabs, and the damage received will be reduced to 2 HP.
        • Defending does not remove the knife of the stabbed person.
      • If a player set up stab, and is set up to be stabbed, at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
        • For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
      • At the [Night Phase], the defend mechanic does not apply.
    10. You can schedule your [Stab] actions with a conditional order.
      • Here are some examples of possible stab schedules:
        • [Stab] @ by the end of the [X Phase].
        • [Stab] @ at the beginning of the [X Phase].
        • [Stab] @ if @ using [Stab] on @.
    11. Roles will NOT be announced upon death. Nor will players be informed of their remaining HP.
    12. If THREE cycles (day and night) have passed OR three players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
      • Sudden Death triggers only at the change of phases. (As in, Start of [Day Phase] and Start of [Night Phase])
    13. If THREE cycles (day and night) have passed AND three players have been eliminated, double death will occur. During the double death, the [defend mechanic] is nullified, i.e. just hurry and die.
    14. If amazingly the game goes on for SIX cycles (day and night), the Mummy end is triggered.

    Roles
    There are six roles in the game, with different abilities and victory conditions.
    [King]
    He is the king who has ascended to the throne by assassinating the previous ruler and has carried out many invasions. Having a distrustful personality, he's scheming murder of the ones that threaten his throne. He does not notice that his distrust makes others lose their loyalty for him.
    He can request his subordinates to commit [murder], but he cannot force them because he fears their animosity could become directed at him.
    A land ruled by a man that cannot trust others is unlikely to have a bright future.
    Skills of the [King]

    • [Murder]
      • During the [Night Phase], the [King] may activate [Murder].
      • The [King] can select a player he wants to kill and request the [Sorcerer] to execute this action. If the [Sorcerer] is dead, the order will go to the [Knight] instead.
      • Both the [Sorcerer] and the [Knight] are allowed to reject the [Murder] order if they so decide.
      • The target of [Murder] is killed by the end of the [Night Phase].
        • If killed by the [Sorcerer], the target will be turned into a charred corpse.
        • If killed by the [Knight], the target will be beheaded.
      [Substitution]
      • During the [Day Phase], the [King] may activate [Substitution].
      • The [King] will switch places with the [Double] during the next [Night Phase].
        • When [Substitution] is active, the [King] is unable to send [Murder] orders, but the [Double] becomes able to.
        • If the [Revolutionary] targets the [King] with [Assassination], the [Double] will die instead.
    Victory conditions for the [King] To protect his throne. (Elimination of the ones that threaten the king's throne [Prince] [Revolutionary] [Knight])

    [Prince]
    An ambitious person. He was originally only at the third place in the inheritance order of the king's rank. But taking advantage of the king's mistrust, he made him murder the other princes and moved up to the first place. He acquired anti-magic to guard himself against this mistrust.
    If he comes to the throne, this land is likely to turn into a worse dictatorship than it was before.
    Skills of the [Prince]
    [Throne Succession]

    • The Prince becomes able to use [Murder] once both the [King] and [Double] die.
    [Anti-magic]



      • The Prince cannot be killed by [Sorcery]. In addition, he will be informed that he was targeted by [Sorcery] if it is used on him.
    Victory conditions for the [Prince] To become the king. (Elimination of [King] [The Double] [Revolutionary] [Knight])

    [The Double]
    An ex-farmer who is loyal to the [King] and looks exactly the same as him. He is not really ambitious, but he can absolutely not allow the [Prince] to become the king since he was always made a fool by him.
    If he, with no ideals, becomes the king, this land is likely to fall into ruin in no time.
    Skills of [The Double]
    • [Inheritance]
      If the [King] dies, or [Substitution] was executed, he becomes able to use [Murder].
    Victory conditions for [The Double] Death of the ones that try to kill him. (Death of [Prince] [Revolutionary])

    [Sorcerer]
    A subordinate of the [King]. He is the teacher of the [Prince] in magic and also gets on well with the [Prince]. He is satisfied as long he can pursue his studies in magic and has no interest in the king's throne whatsoever.
    No matter how much he can raise his magic skills, nobody will value a person that secludes himself in his shell.
    Skills of the [Sorcerer]
    • [Sorcery]
      • [Sorcery] may only be activated during the [Night Phase].
      • The Sorcerer can choose whether to effectively kill the character that was selected by [Murder].
      • The targeted character will become a charred corpse by the end of the [Night Phase].
    Victory conditions for the [Sorcerer] To survive.

    [Knight]
    A subordinate of the [King]. While being a subordinate, he is plotting revenge on the royal family for they have ruined his homeland. He believes firmly that he can only attain happiness by exterminating the royal family.
    As a matter of course, a man that has drowned in his own feelings of loss will only fall into the darkness of misfortune.
    Skills of the [Knight]
    [Fitness]



      • Starts the game with 2 extra HP.
    [Deathblow]



      • [Deathblow] may only be activated during the [Night Phase].
      • The Knight can choose whether to effectively kill the character that was selected by [Murder].
      • The targeted character will become a beheaded corpse by the end of the [Night Phase].
    Victory conditions for the [Knight] To take revenge. (Death of [King] [Prince])

    [Revolutionary]
    He is the right arm of the [King]. Because of his competence, he realized that this land is going to fall into ruin if it goes on like this. Hence, he prepared himself to take over the land.
    A ruler that has accumulated feelings of bitterness due to assassinations is incapable of leading a kingdom. At most he will be assassinated himself.
    Skills of the [Revolutionary]



      • During the [Night Phase], the [Revolutionary] may activate [Assassination].
      • The Revolutionary may select a player to assassinate.
      • The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
    Win conditions of the [Revolutionary] To become the king. (Murder of [King] [Prince] [The Double])


    Order of Operations

    Some things end up happening at the "same" time due to the way the game mechanics work. The intent of this section is to clarify the order at which some interactions happen.

    End of Day Phase:
    1. Stabs scheduled at the end of the Day Phase trigger simultaneously.
    2. Sudden Death triggers, if applicable.
    3. Night Chatrooms are set up.
    4. Stabs scheduled at the start of the Night Phase trigger simultaneously.
    5. Double or Prince are notified that they can use Murder, if applicable.
    End of Night Phase:
    1. Night Chatrooms are locked.
    2. Stabs scheduled at the end of the Night Phase trigger simultaneously.
    3. Sorcery or Deathblow trigger.
    4. Assassination triggers.
    5. All living players recover 1 HP. (Unless Sudden Death was triggered at a prior moment)
    6. Sudden Death triggers, if applicable.
    7. Players that spent their knives in the last Day/Night Cycle receive a new knife.
    8. Stabs scheduled at the start of the Day Phase trigger simultaneously.
    9. Prince is notified that they were targeted by Sorcery, if applicable.

    Player List
    Miscellaneous
    There are only two rules for players:
    • One stab per cycle.
    • No comment in the thread during the Night Phase.
    There are only two rules for observers and ghosts:
    • Don't talk if you don't know whats not allowed to be said.
    • Read and understand the first rule. Then read and understand the first rule again.
    So, let the blood flow
    In this failing kingdom
     
  2. Fossil

    Fossil 「Spooky」「Scary」「Skeleton」

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    AMissingLinguist and Blitz like this.
  3. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    I just made the thread early. Will be a while before the game actually starts. I haven't distributed the roles yet
     
  4. Melodious Nocturne

    Melodious Nocturne [Dance, water, dance!] [My name is Demyx!]

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    Fossil person is a tree.
     
  5. LiLi041

    LiLi041 【Lucky RNG Halo】【Eternal Townie】

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    Wait you're missing the revolutionary
     
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  6. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    So we're starting within 24hours?
     
  7. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    And there are eight(?) choices in poll?
     
  8. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    I would add them but because of how nuf post's work the whole things formatting will break. They're in the detailed section so it should be alright.
    gotta be exact~
    Within the next 10hrs or so.
    polls are just fluff.
     
  9. LiLi041

    LiLi041 【Lucky RNG Halo】【Eternal Townie】

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    Time for me to jump in!

    @Fossil is a tree
     
  10. LiLi041

    LiLi041 【Lucky RNG Halo】【Eternal Townie】

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    But... why is it "LiLi the murderous"? :blobthumbsdown:

    Shouldn't it be... "LiLi the lucky haloed peacemaker" or something like that? :blobangel:
     
  11. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    ... o_O
     
  12. LiLi041

    LiLi041 【Lucky RNG Halo】【Eternal Townie】

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    You know it's true lalala~~~ :blobangel::blobangel::blobangel:

    Look it's in my title (sort of)!
     
  13. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    o_O Did you get sorcerer and not kill/stab anyone last time?
     
  14. LiLi041

    LiLi041 【Lucky RNG Halo】【Eternal Townie】

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    ...No, I stabbed lots of people.

    But... it's not like I killed anyone, really. At least if I did, I forgot. It was just mainly me getting killed :blob_teary:

    I've gotten "Double" in this kind of game and "King" in the Unification War, I think?

    But I am still very friendly :blobangel:
    And usually lucky. With Mafia, which is separate but still.
    And I do have a halo, hmph.

    I think the title I made will still suit me just fine~~ :blob_coffee:
     
  15. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    :blob_patpat:
     
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  16. Melodious Nocturne

    Melodious Nocturne [Dance, water, dance!] [My name is Demyx!]

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    Meanie!! QωQ

    Fossil is a tree.
     
  17. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    There should have been a ping too~
     
  18. Melodious Nocturne

    Melodious Nocturne [Dance, water, dance!] [My name is Demyx!]

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    o(`ω´ )o @Fossil is a tree! @Fossil is a tree! @Fossil is a treeeeeeeeeeee!!!!
     
  19. c.decora

    c.decora Holy Cardinal, Ascended Mouse

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    But I think Lili swooped in after your first miss.
     
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  20. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    I felt like you're gonna burst soon and it'll be a crime scene
    Yeah lili already got it >.>
     
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