[Kingdom Royale - Unification War] Game 3

Discussion in 'Community Games' started by Blitz, Mar 18, 2019.

  1. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    A failing kingdom
    And its people with their self interest


    Foreward
    This is the 3rd round of Kingdom Royale - Unification War.
    The GM this time is @Blitz
    This is now officially a template \(^^)/
    This game is based on previous KR mechanics with a few twists, I hope you enjoy it!
    Also can I please go atleast a single game withouth getting stabbed by everyone even thought I am the GM QAQ
    Many thanks to @AliceShiki for finding the BB format for me allowing me to avoid formatting hell! Also a big thanksto @Aca1814ina who helped clearing what might have turned into a messy situation
    That should be all. So now on to the aforementioned rules.

    RULES
    1. Sign up at http://forum.novelupdates.com/threads/kingdom-royale-interest-thread.12055/. Each game will be hosted on a different game thread.
    2. No private messages between participants about the game (meta-gaming). Private messages for other purposes are allowed.
    3. You are forbidden from giving any form of clues/hints/or [Kingdom Royale] related remarks outside from this thread and each secret conversation chat rooms.
    4. While I appreciate that RL takes precedence, please inform me if you're going to disappear for a while.
    5. Observers are forbidden from giving any form of clues/hints/or [Kingdom Royale] related remarks to the players.
      While you are not forbidden from chatting casually or joke around (in moderation) in the game thread and each secret conversation chat rooms, it is highly probable that you might accidentally slip some clues. So unless you are 100% sure that your post does not contain any of the mentioned above, please refrain from posting. I highly recommend you to ask anything you do not understand privately to the moderator of the game instead of in either thread and chat rooms.
      This also apply to ghosts.
    6. Global forum rules apply.

    GAMEPLAY OVERVIEW
    1. Day and night cycle take twenty-four (24) hours each, counting from the start of the phase unless it is unanimously voted to be ended early. Both day and night can be voted to end early. It is suggested to all players that if they do not have any intent of doing other actions on the current phase, that they vote to end it earlier so as to not delay the game unnecessarily. I might ignore it, of course, but it never hurts to try.
    2. Before the [Day Phase] end, each player may select another player to form a private chatroom for the night. This does not need the consent of the other player. Both players will then be transported into a private room, where they can talk, deal, scheme, or attempt to murder each other without anyone else knowing. If a player fails to specify a person, it will default to the "no chat" option.
      • Choosing a partner for the [Night Phase] can be done either on the thread or on your role assignment chat. The partner will be revealed at the end of the Day phase no matter which way you choose, but can be hidden for most of it with the second.
      • Skills unique to roles do not need the player to be on a night chatroom with their targets to be activated. Stabs, on the other hand, do. Because you can garrote someone remotely but not stab them... Yeah. Forum game, people.
    3. Each role has different victory conditions. The game ends when all surviving players have met their victory conditions. If you're still alive by then, you've probably won. If not, well...
    4. All players start with 10 HP. Yes, 10. So get to stabbing. Very important, that, especially if you don't have a one click kill option. (PS: that's everyone but assassins, in case you can't figure it out).
    5. All players will recover 1 HP at the beginning of [Day Phase] (until sudden death is active).
    6. All players are given a knife, which can be used to [Stab] the other players regardless of roles. Stabs may be done once per cycle, either day or night.
      The knife will disappear once it has been used it to stab someone. A new knife will be given to each player who has lost it on the next day. You cannot have more than one knife at a time.
    7. Each [Stab] will reduce the remaining HP of the target by 4, unless they defend.
    8. Attacking with the [Stab] action during daytime will be announced to everyone, whereas attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
    9. Defend mechanic:
      • If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you can 'defend' against stabs, and the damage received will be halved to 2 HP.
      • If a player set up stab (and is set up to be stabbed) at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
        For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
      • In simpler terms than the above: once you start to stab, you lose defend. Unless you can defend and stab at the same time, which is very tricky. So I'm going to go ahead and say you lot can't.
      • At the [Night Phase], the defend mechanic does not apply.
    10. You can schedule your [Stab] actions with a conditional order. Any consequences or chaos that may result from such conditionals are entirely your fault.
    11. Roles will NOT be announced upon death. Nor will players be informed of their remaining HP. We save all that for the game end.
    12. If THREE cycles (day and night) have passed OR five players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
    13. Double death is a stupid gimmick and everyone knows it.
    14. If amazingly the game goes on for SIX cycles (day and night), the Mummy end is not triggered. Instead I'll just kill everyone myself. I have infinite knives, remember?
    Possible Conditions for [Stab] Schedule
    You may only schedule [stab] action with the following condition:
    • [Stab] @ by the end of the [{day/night} Phase]
    • [Stab] @ at the beginning of the [{day/night} Phase]
    • [Stab] @ if @ using their [Stab] {/ on @}
    • [Stab] @ after I receive {x} amount of stabs
    • [Stab] the {1st/2nd/3rd/4th/5th} person who stabbed me {during this phase/for the rest of the game/for the next phase/any other time wording}
    • [Stab] the {1st/2nd/3rd/4th/5th} person who used their [Stab]

    Story
    There were three major kingdoms in the continent of Hell. Of course, the questions of why they named their continent Hell and how only three kingdoms existed in medieval times on a continent, leading to people asking whether or not this continent was possibly an island instead, are not going to be answered. I don't care, after all.

    The North, West, and East Kingdoms always kept on fighting one another, making the wars in Hell last for eternity, filled with suffering and hatred. Because tautology is important in writing. Oh, right, then they combined and it stopped, so the use of 'always' and 'eternity' is a bit... Whatever, it's fiction, ok?

    Until they got bored, so they decided to stop and thought: "Hey, why don't we make one super big and supreme kingdom!? What could could go wrong with that!?" Though once again we must ask ourselves whether it was boredom, lack of resources, or perhaps intercontinental diplomacy from the great empire of NUFdom ruled by @Tony. But as the Galactic Republic in Episode I showed us, no one cares about intercontinental diplomacy. On to the fight scenes, please.

    So about those fight scenes... As anyone with half a wit can tell you, some international power drawing lines on a map based on where their pen runs out of ink tends to not a peaceful nation make. Once the whole diplomacy by force thing ended the three kingdoms went back to fighting against each other, except this time they couldn't wage war because technically on paper they were one kingdom and doing that inside one kingdom is called terrorism and isn't exactly allowed. So instead, they created a new kind of war: politics. With knives. What did we call that again? Oh right: aggressive negotiations.

    Are we sure this wasn't based on Star Wars?

    In the middle of said aggressive negotiations one of the kings decided that because they were being threatened they needed to threaten everyone else, because of course that would result in nobody threatening them back. It didn't work (shocker) and so they killed all but one of them. Who immediately decided to terminate their contract and become a free agent warlock. Yep, that could have worked out better, don't you think?

    Being that that looked absolutely insane, perhaps because it was, the other kings forced together in this arbitrarily drawn kingdom decided they should be king instead. After all, they were obviously smarter than the moron who killed all their allies, and intelligence is required to run a kingdom, so obviously they were better suited for it and all. But democracy hadn't been invented yet, and it's impossible to reason with a madman, so they decided to take over the only way they could: bloody violence, of course! They hired a couple of assassins, brought along a pair of incendiary sorcerers, and as an afterthought grabbed a couple of guardian's in case the other kings had the same ideas. Then all eight of them went to visit the castle of the North King whose idiot purge had started this whole mess.

    Still a better love story than Twilight, if you ask me.

    Now on to the violence!

    ROLES
    There are five roles in the game, with different ability and victory conditions.

    Being of a specific region DOES NOT affect gameplay in any manner, this is a Free For All game, not a team game. ( eg: The West Sorcerer and West Guardian are NOT allied to the West King in any manner. ) In other words, you can still kill everyone else.

    [King] (3)
    When @Tony's Empire of NUFdom decided to choose a ruler for the Kingdom of random lines, they obviously rolled a dice because there's no other way they would have picked this guy. Paranoia, schizophrenia, ADHD, and delusions are just the start of the list of mental issues this wonderful human being has. If they had a word for it they'd probably call them Chunnibyou too.

    Of course, their madness is also a method. They just happens to be great at forging the signatures of their fellow kings and as such can give orders to their servants without revealing themself. Oh, and they happen to be very skilled with a knife as well, probably from cutting off all their allies' heads.

    If this moron takes over the Kingdom it seems apparent it will collapse in a month, either due to rebellions or whatever power hungry and similarly delusional heir they produce. But it's not like the Empire cares.
    Because rolling dice was the preferred method of authority granting employed by the empire, it stands to reason they sometimes get lucky. Such as with this brilliant ruler of the Eastern Port cities, the most prosperous and happy of the old Kingdoms. Highly competent, deviously brilliant, and of course a winning personality make up the super gorgeous and wonderful East King.

    They only decided to march on the North Castle for the greater good, at the behest of their people. The evil and ignorant kings of west and north had to go, for the people.

    Of course all of that is a bit irrelevant in the face of their overwhelming vanity which has them preening in front of a mirror 25 hours a day, but still, they are quite skilled when that's not going on. They are wondering, though, how good the crown would look with their best robes, and against the backdrop of a gilded throne.
    The rich gold mines of the old Western Kingdom have made this the wealthiest of the three 'Kings'. So of course the Empire decided they'd be great as a finance minister, because obviously the person who monopolized all the gold illegally wouldn't skim a bit off the top for themself. That would be immoral.


    The best day of their life was when they heard the North King was killing everyone in the castle and they just happened to be on vacation (to their gold filled swimming pool). Immediately picking up their favorite Sorceress (who cast the spell of gold breathing on them) and greatest guardian (who protected the keys to his bank account) they set off for the North King's castle, sending a letter and a small house of gold to the assassins guild on the way.
    • [Murder]
      He can select a player he wants to kill and request the [Sorcerer]s or the [Guardian]s to execute this action. The order will only go to the [Guardian]s if the [Sorcerer]s are both dead. [Murder] may only be activated once during the [Night Phase], and must be used during the first half of the Night. The [Murder] order is annulled at the end of the [Night Phase].
    • [Protect]
      Once per night, the King may order the Guardian to protect another player from [Assassination], but the same target cannot be protected twice in a row. Again, this order must be sent in the first half of the night phase.
    Victory conditions for a [King]: To secure the throne. (Elimination of the other two [King]s and the two [Assassin]s.)

    [Guardian] (2)
    A pair of unscrupulous orphans who were raised to value only one thing in this world: money, money, and more money. So long as they are being paid, all is right with the world, no matter how many knives they must take to do so. So right now, the conflict between three potential employers is a great opportunity for them to win a wonderful salary in the bidding war they are sure will start soon.

    Their loyalties lie in only one place: with the highest bidder. Which of course means whichever king happens to be alive at the end of this and can offer them a job, castle, and title of nobility. Oh, and the stupid Warlock who wants them dead needs to go as well. They're not sure how they pissed that mage off, but he is getting in the way of their payday.
    • [Guard]
      If at least one [King] and one [Sorcerer] are alive, and they are given a [Protect] order, they can place one other player under protection and prevent assassination from affecting them. The [Guardian] must accept one of the [Protect] orders they receive. They can receive up to 3, one from each king.
    • [Deathblow]
      If both [Sorcerer]s have perished, the [Guardian]s will receive [Murder] orders and can choose whether or not to act upon them. They may accept up to one out of three that they receive.
      The targeted player will die due to beheading by the end of the [Night Phase].
    Victory Conditions for the [Guardian] To guarantee a comfortable job. (Survival of one [King], Elimination of the [Warlock].)

    [Assassin] (2)
    A Dark Guild from the Empire of NUFdom specializes in assassinations, murders, and espionage. Led by @Tony's right hand man @Satan, who some say is just @Tony in disguise, this guild will take on any job for money. The only issue: one must make sure to set a maximum number of casualties, because they're notorious for going overboard.

    Unfortunately the Kings of East and West didn't know this when they contacted the Dark Guild to kill the other two kings but themselves, because those assassins decided they should just kill all their kings and their guardians too for good measure. The magic users can stay; they're all planning to kill each other anyway. So, chanting their motto they sneak into the meeting under the patronage of the West and East Kings, preparing their poisoned knives and garrote wires.

    Oops... It seems everyone at the meeting is immune to poison. Well, back to plan A then.
    [Assassination]
    He can assassinate the selected player. [Assassination] may only be activated during the [Night Phase]. The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
    Victory Conditions for the [Assassin] To kill people. Lots of people. (Elimination of all [King]s and [Guardian]s)

    [Sorcerer] (2)
    In the pursuit of knowledge, strange things happen to people. Such is the case with the obsessive sorcerers of the East and West Kingdoms. All they desire is to study magic, but they have recently learned that there is only one library in the kingdom with the knowledge of insects they seek. And right now a warlock who only likes flowers controls it.

    The solution is obvious, from the perspective of these obsessed researchers: everyone else who touches the books must die. Sharing? Is that tasty? No, only murder can guarantee successful research, and only blood can ensure a consistent budget. Murder and blood through fire. Oh. Right, they're also both pyromaniacs.

    But they both have the same thought process. When it comes to magic: there can only be one.
    • [Sorcery]
      He can choose whether to sorcerously kill one of the players that were selected by [Murder]. [Sorcery] may only be activated during the [Night Phase]. The targeted player will become a burnt corpse by the end of the [Night Phase]. Sorcery can be used on only one player each night, out of the up to three targets received.
    • [Anti-Magic]
      He cannot be killed by [Sorcery]. You can't burn a pyromaniac that easily, you fool. He will know he was targeted, of course, but it will only be a light burn. Maybe it will help him develop a tan?
    Victory conditions for the [Sorcerer] To assure his post. (Elimination of the other [Sorcerer] and the [Warlock].)

    [Warlock] (1)
    The only person who survived the purge of the North King, their greatest secret is that they only escaped because the North King thought they were a tree, and that trees couldn't betray them (three days later the North King purged all trees from their castle, but they had left long before that). They are a mage in tune with nature and the dark arts, specializing in deception and information warfare. Like most magic users they have anti-magic of their own, but they can use it on others as well as themselves.

    However, their kind is almost extinct, hunted down by the more violent and dangerous sorcerers that now rule the Kingdom's magic guilds. While they still control the library of magic, they need to get rid of these new sorcerers before they are killed as well. But without any method of killing on their own, they need an ally to help them with that. Fortunately, a great deal of chaos and violent potential has been prepared at this meeting. Seeing their chance, they seize it to take vengeance and ensure a future. Both against the Sorcerers that destroyed their kind, and the guardians who assisted in that destruction of nature.
    • [Murder Spy]
      The [Warlock] will always receive the [Murder] orders.
    • [Divination]
      Once per [Night Phase], you can use a spell to identify the role of one player. The results of [Divination] will be delivered at the end of the the [Night Phase]. The target player will not be informed of their identification.
    • [Spell Shield]
      Every [Night Phase], the [Warlock] can choose one player (including themself) and make them immune to [Sorcery]. However, [Spell Shield] cannot be used if [Divination] was used. Further, [Spell Shield] cannot be used on the same player two nights in a row.
    Victory conditions for the [Warlock] To take revenge for their people. (Elimination of all [Sorcerer]s and [Guardian]s)

    EXECUTION ORDER

    1. Scheduled [stab] at the end of [night phase].
    2. The results of [Divination] are delivered.
    3. The targets of [Murder] become burnt or beheaded corpses at the end of [Night Phase] if applicable.
    4. The targets of [Assassination] become strangulated corpses at the beginning of the [Day Phase] if applicable.
    5. All players recover 1 HP if applicable.
    6. Scheduled [Stab] at the start of [day phase] if applicable.

    PLAYER LIST
    Summary
    There are only 3 rules for players
    1. One stab per cycle
    2. No comment in the thread during night phase
    3. You must survive to win
    There are only 2 rules for ghosts and observers
    1. Don't talk if you don't know what's not allowed to be said.
    2. Read and understand the first rule. Then read and understand the first rule again.
    Let the Lord of Chaos rule. In other words: the more, the better
    Thus, let the blood flow In this failing kingdom
     
    Last edited: Mar 19, 2019
  2. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    We still need 2 more players:cookie:



    Ignore the part about @AliceShiki being gm.I somehow forgot to remove that after changing the other stuff. Plus trying looking at the preview section after editing it shows a super broken post .>.<
     
  3. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    :hmm:
     
    Evil_Ginger likes this.
  4. Naraku

    Naraku 『』『』『』

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    LOUDER! LOUDER! LOUDER! LOUDER! LOUDER! LOUDER! LOUDER!
    SO, LET THE BLOOD FLOW IN THIS FALLING KINGDOM!
     
    Zone Q11 likes this.
  5. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    :notlikeblob::notlikeblob::notlikeblob::notlikeblob:
    you don't know the pain of huge amounts of BB. If I try to edit it, the whole post will break. I've viewed in on preview tab and tried fixing it multiple times
     
  6. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    *pats pats*
    I know the pain. :blobflag:
     
  7. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    If you can rig the game, then please let me be this guy. Meta-wise, I am definitely this guy.
     
  8. Acarnina

    Acarnina  

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    Yeah, I kinda do. The hellish first post of the signup thread should give you all you need to know about that. Upshot is, though, I know how to fix this.

    According to research I inherited when I took over this account, the rich text editor hates fonts. Which, honestly, seems rather obvious if you've taken any sort of coding class, because it has to input theoretically font-free commands into the text and thus has to strip them of the font and then reestablish it when it goes back to text. This, unsurprisingly, causes several threading issues surrounding multiple-input commands which results in the 'bloat' you observe if you try to look at the source.

    Thus, you have two options. Option a, don't change the font and use the default, thereby saving the Bbcode prompt from its nightmare and thus you from yours. That option can be found by quote copy-pasting from here. As a side benefit, I personally think the flavor text is far superior, though I am admittedly biased.

    Option 2, you find someone better at manipulating the code and have them make a prepared format version. I happen to have one here.

    Code:
    [FONT=Trebuchet MS][SIZE=5][COLOR=#F41F4D][I][B]A failing kingdom
    [INDENT][INDENT]And its people with their self interest[/INDENT][/INDENT][/B][/I][/COLOR][/SIZE]
    
    [CENTER][B][SIZE=7][COLOR=#5B97BA]FOREWORDS[/COLOR][/SIZE][/B][/CENTER]
    This is the 1st round of Kingdom Royale - Unification War.
    The GM this time is [USER=20977]@brasca123[/USER].
    This for once is not actually a template! \(^^)/
    This game will reuse some of the old KR mechanics and introduce a few new twist in the game, I hope you enjoy it!
    Many thanks to [USER=2950]@Aca1814ina[/USER] for helping out with lots of things in my original plan of the game while still maintaining the original concept and respecting my opinion through the whole thing.
    With that said, let's get onto it!
    
    [CENTER][B][SIZE=7][COLOR=#5B97BA]RULES[/COLOR][/SIZE][/B][/CENTER]
    [SPOILER=Rules]
    [LIST=1]
    [*]Sign up at [URL]http://forum.novelupdates.com/threads/kingdom-royale-interest-thread.12055/[/URL]. Each game will be hosted on a different game thread.
    [*]No private messages between participants about the game (meta-gaming). Private messages for other purposes are allowed.
    [*]You are forbidden from giving any form of clues/hints/or [Kingdom Royale] related remarks outside from this thread and each secret conversation chat rooms.
    [*]While I appreciate that RL takes precedence, please inform me if you're going to disappear for a while.
    [*]Observers are forbidden from giving any form of clues/hints/or [Kingdom Royale] related remarks to the players.
    While you are not forbidden from chatting casually or joke around (in moderation) in the game thread and each secret conversation chat rooms, it is highly probable that you might accidentally slipped some clues. So unless you are 100% sure that your post does not contain any of the mentioned above, please refrain from posting. I highly recommend you to ask anything you do not understand privately to the moderator of the game instead of in either thread and chat rooms.
    [I][U]This also apply to ghosts.[/U][/I]
    [*]Global forum rules apply.
    [/LIST]
    [/SPOILER]
    [CENTER][B][SIZE=7][COLOR=#5B97BA]GAMEPLAY OVERVIEW[/COLOR][/SIZE][/B][/CENTER]
    [SPOILER=Gameplay Overview]
    [LIST=1]
    [*]Day and night cycle take twenty-four (24) hours each, counting from the start of the phase, unless it is unanimously voted to be ended early. Both day and night can be voted to end early.
    [LIST]
    [*]It is suggested to all players that if they do not have any intent of doing other actions on the current phase, that they vote to end it earlier so as to not delay the game unnecessarily.[/LIST]
    [*]Before the [Day Phase] end, each player may select another player to form a private chatroom for the night. This does not need the consent of the other player. Both players will then be transported into the private room, where they can talk, deal, scheme, or attempt to murder each other without anyone knowing. If a player fail to specify a person, it will default to "no chat" option.
    [LIST][*]Skills unique to roles do not need the player to be on a night chatroom with their targets to be activated.[/LIST]
    [*]Each role has a different victory conditions. The game ends when all surviving players have met their victory condition.
    [*]All players start with 8 HP.
    [*]All players will recover 1 HP at the beginning of [Day Phase].
    [*]All players are given a knife, which can be used to [Stab] the other players regardless of roles. [Stab] may be done once per cycle, either day or night.
    The knife will disappear once it has been used it to stab someone. A new knife will be given to each player who has lost it on the next day.
    [*]Each [Stab] will reduce the remaining HP of the target by 4.
    [*]Attacking with the [Stab] action during daytime will be announced to everyone, whereas attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
    [*]Defend mechanic:
    [LIST]
    [*]If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you can 'defend' against stabs, and the damage received will be halved to 2 HP.
    [*]If a player set up stab (and is set up to be stabbed) at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
    For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
    [*]At the [Night Phase], the defend mechanic does not apply.
    [/LIST]
    [*]You can schedule your [Stab] actions with conditional order.
    [*]Roles will NOT be announced upon death. Nor will players be informed of their remaining HP.
    [*]If THREE cycles (day and night) have passed OR five players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
    [*]If THREE cycles (day and night) have passed AND five players have been eliminated, double death will occur. During the double death, the [defend mechanic] is nullified, i.e. just hurry and die.
    [*]The game will only end when the Victory Conditions for all living roles is achieved.
    [*]If amazingly the game goes on for SIX cycles (day and night), the Mummy end is triggered.
    [/LIST]
    [/SPOILER]
    [CENTER][SIZE=5][COLOR=#5B97BA]Possible Conditions for [Stab] Schedule[/COLOR][/SIZE][/CENTER]
    You may only schedule [stab] action with the following condition:
    [LIST]
    [*][Stab] @ by the end of the [{day/night} Phase]
    [*][Stab] @ at the beginning of the [{day/night} Phase]
    [*][Stab] @ if @ using their [Stab] {/ on @}
    [*][Stab] @ after I receive {x} amount of stabs
    [*][Stab] the {1st/2nd/3rd/4th/5th} person who stabbed me {during this phase/for the rest of the game/for the next phase/any other time wording}
    [*][Stab] the {1st/2nd/3rd/4th/5th} person who used their [Stab]
    [/LIST]
    [CENTER][B][SIZE=7][COLOR=#5B97BA]Story[/COLOR][/SIZE][/B][/CENTER]
    There were three major kingdoms in the continent of hell.
    
    The North, the West, and the East one, the three of them always kept on fighting one another, making the wars in hell last for eternity, filled with suffering and hatred.
    
    Until... They got bored, so they decided to stop and thought: "Hey, why don't we make one super big and supreme kingdom!? What could could go wrong with that!?"
    
    Things obviously went horribly wrong quite quickly, nobody trusted anyone, all they constantly did was to try and get advantages over one another... You know, usual politics? Yeah, that.
    
    This isn't a very healthy environment though, so the North King got paranoid! Absolutely nuts! The guy killed all of its close advisors, family and everyone else! Only kept its own Warlock alive due to needing some sort of tool to protect himself.
    
    The other kings decided that this was a wonderful premise for a meeting between them 3, to decide how to handle things together with all their close advisors and everything else... Of course everyone had wonderful intentions on this whole mess, they were worried about the health of our poor North King after all, they definitely weren't planning to take over the whole kingdom or anything... >.>
    
    So here we are! Let's get to the fun part already!
    
    [CENTER][B][SIZE=7][COLOR=#5B97BA]ROLES[/COLOR][/SIZE][/B][/CENTER]
    There are five roles in the game, with different ability and victory conditions.
    
    [B]Being of a specific region DOES NOT affect gameplay in any manner, this is a Free For All game, not a team game. ( eg: The West Sorcerer and West Guardian are NOT allied to the West King in any manner. )[/B]
    
    [SPOILER=Roles]
    [B][King][/B] (3)
    [SPOILER="Narration"]
    [SPOILER="North's King"]
    A recently crowned king that has little authority over his people, very afraid of being dethroned ended up killing everyone that he thought that had a chance to go against him.
    
    Is willing to do almost anything to maintain himself on power, even it mean using the vassals of others to kill them.
    
    Probably the worst option for a ruler on the kingdom, being a paranoid would probably bring ruin to it all.
    [/SPOILER]
    [SPOILER="West King"]
    A greedy man that wishes to have as much power as possible for himself, considered the madness of the North's king a boom and intends to make full use of it.
    
    Would probably end up just draining the kingdom dry on his eternal search for more power.
    [/SPOILER]
    [SPOILER="East King"]
    The most sensible out of the 3, ended up noticing that the others are completely unfit to be rulers, and that he could do the greater good if he got rid of them.
    
    Or at least that's what he tells himself every night to not feel guilty of his actions, he is not that different from the West King in fact, just a bit more worried with is own image than the others.
    [/SPOILER]
    [/SPOILER]
    [SPOILER="Skills"]
    [LIST][*][B][Murder][/B]
    He can select a player he wants to kill and request the [Sorcerer]s or the [Guardian]s to execute this action. The order will only go to the [Guardian]s if the [Sorcerer]s are both dead. [Murder] may only be activated once during the [Night Phase]. The [Murder] order is annulled by the end of the [Night Phase].
    [*][B][Protect][/B]
    Once per night, the King may order the Guardian to protect another player from [Assassination], but the same target cannot be protected twice in a row.
    [/LIST]
    [/SPOILER]
    [B]Victory conditions for the [King]:[/B] To secure the throne. (Elimination of the other two [King]s and the two [Assassin]s.)
    
    [B][Guardian][/B] (2)
    [SPOILER="Narration"]
    A man that only wishes for the his own safety and the future of the kingdom, he sees the conflict between all three kings as maddening and stupid, but is too afraid of the disaster a revolution could cause, so he decides to affiliate himself with one of them and hope he made the right choice.
    
    He does not have a proper goal for himself, he only knows how to serve and he is good at it.
    [/SPOILER]
    [SPOILER="Skills"]
    [LIST][*][B][Guard][/B]
    If at least one [King] and one [Sorcerer] are alive, and given a [Protect] order, he can place another player under protection and prevent assassination from affecting them. The [Guardian] is forced to accept one of the [Protect] orders he receives.
    [*][B][Deathblow][/B]
    If both [Sorcerer] has perished, the [Guardian] will receive [Murder] orders and can choose whether or not to act upon them.
    The targeted character will die due to beheading by the end of the [Night Phase].
    [/LIST]
    The [Guardian] can only choose [B]one[/B] target to use [Guard] or [Deathblow] on out of the (up to) 3 targets they'll receive during the [Night Phase].
    [/SPOILER]
    [B]Victory Conditions for the [Guardian][/B] To ensure the safety of the kingdom. (Survival of one [King], Elimination of the [Warlock].)
    
    [B][Assassin][/B] (2)
    [SPOILER="Narration"]
    A person that doesn't have many attachments to anything, they wish to live on and survive by doing its own business.
    
    Their only real talent is for killing though, so that became their profession, accepting jobs from whoever pays more, the assassin received jobs from both West and East Kings to kill the other 2 and the guardian of the other, since they were a bit unsure on what would be the best decision on this situation, they decided to simply kill them all and be done with it.
    [/SPOILER]
    [SPOILER="Skills"]
    [LIST][*][B][Assassination][/B]
    He can assassinate the selected player. [Assassination] may only be activated during the [Night Phase]. The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
    [/LIST]
    [/SPOILER]
    [B]Victory Conditions for the [Assassin] [/B] To get paid. (Elimination of all [King]s and [Guardian]s)
    
    [B][Sorcerer][/B] (2)
    [SPOILER="Narration"]
    A subordinate of the [King], one from the East, and the other from the West. They are satisfied as long they can pursue their studies in magic and has no interest in the king's throne whatsoever.
    With the unification of the kingdoms, their post as the court magician suddenly became threatened, as well their own guarantee of safety when doing so. They wish to assure their post by eliminating the other magicians that came with the unification of the kingdoms.
    [/SPOILER]
    [SPOILER="Skills"]
    [LIST][*][B][Sorcery][/B]
    He can choose whether to effectively kill one of the players that were selected by [Murder]. [Sorcery] may only be activated during the [Night Phase]. The targeted player will become a burnt corpse by the end of the [Night Phase].
    [*][B][Anti-Magic][/B]
    He cannot be killed by [Sorcery]. Further, he will be informed if he was the target of a [Sorcery] attempt, but not of who sent it.
    [/LIST]
    The [Sorcerer] can only choose [B]one[/B] target to use [Sorcery] on out of the (up to) 3 targets they'll receive during the [Night Phase].
    [/SPOILER]
    [B]Victory conditions for the [Sorcerer][/B] To assure his post (Elimination of the other [Sorcerer] and the [Warlock].)
    
    [B][Warlock][/B] (1)
    [SPOILER="Narration"]
    The magician that came from the North kingdom, differently from the most other magicians, he specialized in protection and clairvoyance instead of killing skills.
    
    While that was once praised in the past, as the kingdoms got together, he was quickly put into a secondary role by his own [King], in favor of the others that were better at killing the opposition.
    
    In the midst of this chaos, he realized that he can get rid of the other sorcerers and obtain his past glory once more.
    
    On his own search for renown, a realization came that even if they could be seen as a valuable asset, his protection against sorcery would not amount to much, with the death of the other sorcerers, if compared to how well the [Guardian] can protect their kings from [Assassin].
    
    He realized that he also needs to exterminate those [Guardian], if he is ever to become a recognized again.
    [/SPOILER]
    [SPOILER="Skills"]
    [LIST][*][B][Murder Spy][/B]
    The [Warlock] will always receive the [Murder] orders.
    [*][B][Divination][/B]
    Once per [Night Phase], you can use a spell identify the role of one player. The results of [Divination] will be delivered at the end of the the [Night Phase]. The target player will not be informed of their identification.
    [*][B][Spell Shield][/B]
    Every [Night Phase], the [Warlock] can choose one player (including themself) and make them immune to [Murder]. However, [Spell Shield] cannot be used if [Divination] was used.Further, [Spell Shield] cannot be used on the same player two nights in a row. [/LIST]
    [/SPOILER]
    [B]Victory conditions for the [Warlock][/B] To obtain his former glory. (Elimination of all [Sorcerer]s and [Guardian]s)
    [/SPOILER]
    [CENTER][B][SIZE=7][COLOR=#5B97BA]EXECUTION ORDER[/COLOR][/SIZE][/B][/CENTER]
    
    [LIST=1]
    [*]Scheduled [stab] at the end of [night phase].
    [*]The results of [Divination] are delivered.
    [*]The targets of [Murder] become burnt or beheaded corpses at the end of [Night Phase] if applicable.
    [*]The targets of [Assassination] become strangulated corpses at the beginning of the [Day Phase] if applicable.
    [*]All players recover 1 HP if applicable.
    [*]Scheduled [Stab] at the start of [day phase] if applicable.
    [/LIST]
    
    [CENTER][B][SIZE=7][COLOR=#5B97BA]PLAYER LIST[/COLOR][/SIZE][/B][/CENTER]
    [LIST]
    [*]
    [*]
    [*]
    [*]
    [*]
    [*]
    [*]
    [*]
    [*]
    [*]
    [/LIST]
    [CENTER][B][SIZE=7][COLOR=#5B97BA]OBSERVER LIST[/COLOR][/SIZE][/B][/CENTER]
    [LIST]
    [*]
    [*]
    [*]
    [*]
    [*]
    [*]
    [/LIST]
    [CENTER][B][SIZE=7][COLOR=#5B97BA]MISCELLANEOUS[/COLOR][/SIZE][/B][/CENTER]
    [B][U][I][COLOR=#5B97BA]Summary[/COLOR][/I][/U][/B]
    There are only 3 rules for players
    [LIST=1]
    [*]One stab per cycle
    [*]No comment in thread during night phase
    [*]You must survive to win
    [/LIST]
    There are only 2 rules for ghosts and observers
    [LIST=1]
    [*]Don't talk if you don't know whats not allowed to be said.
    [*]Read and understand the first rule. Then read and understand the first rule again.
    [/LIST]
    [SIZE=5][COLOR=#F41F4D][I][B]So, let the blood flow In this failing kingdom[/B][/I][/COLOR][/SIZE][/FONT]
    
    Directions for use:
    Select all code and copy (best bet is probably to reply, then select everything in between the code lines).
    Go to first post, hit edit, more options, then go to BB code editor.
    Select all-> delete.
    Paste.
    *make any necessary changes (specifically, the players and observers lists, and the Gm introduction at the top)
    Preview (won't show anything new).
    Post.
    I've confirmed that it works, but it can't really be edited. If you want to edit it (*frequently) then again remove the font changing lines.
     
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  9. Fossil

    Fossil 「Spooky」「Scary」「Skeleton」

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    Finals. Will be on in seven or so hours.
     
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  10. Evil_Ginger

    Evil_Ginger 『Lawful Neutral』『Cheese Master』『安德鲁』

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    Ladies and gentlemen, we got em.
     
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  11. Nyann

    Nyann Nyartist

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    ^^^^ will take nine hours from now.... But then I am quite free....
     
  12. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    *glomps* You're back! \(^^)/

    AG went through a complete reset btw, the game is considerably different from how it was back in the day~
    Hopefully for the best~

    Feel free to join if you want to! ^^)/
    *pat pat pat* You should have edited it in the raw code version I gave you... Oh well, good luck and have fun~
     
    Last edited: Mar 19, 2019
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  13. Blitz

    Blitz ⛈️ awakened from the reverie❄️

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    Thanks for all your help. I spend some time dealing with the rich text editor but I was able to fix it in the end. I also swapped the old version with the updated rules and flavour text from your version
    I did....complications occured. I updated the post now. It should be alright now:blobdead:
     
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  14. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    Oh? You changed to the 10hp version~

    Up to you up to you, as long as everyone has fun~
     
  15. Acarnina

    Acarnina  

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    Did you read the post you quoted? 'I inherited' should have been enough of a clue.

    And just like that everything is better. Also, given that I see nine slots for ten players throw me on the last one. She may have been able to run this without personally experiencing it, but I know damn well I'm nowhere near that level of genius.
     
  16. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    Well, I thought it was a joke of sorts~ *curious curious curious*

    Oh well, welcome (?) back (?) I guess~?
     
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  17. GonZ555

    GonZ555 What i want for christmas is you

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    As a celebration, i'm not gonna target you on D1~
     
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  18. Fossil

    Fossil 「Spooky」「Scary」「Skeleton」

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    Thank you~
     
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  19. Ddraig

    Ddraig Frostfire Dragon|Retired lurker|FFF|Loved by RNG

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  20. Shield Loyalist

    Shield Loyalist 『Instinctive』『Status: Hungry for Growth』

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