Hey guys wouldn't it be fun to make a true NUF RPG? i add to make the skeleton of one for a school project in c sooooooo... if someone wanna help with art, script, code or even just brainstorming we could try making one ^^ i am working so i cannot devote too many hours per days but i could still use around one or two hours.
Or godot.... pretty basic... I had like a whole playlist tutorials for rpg turn based game lol anything other than C. XD Wait U can use c# in UE? Hmmmm nic . I thoughy they use C++
Yea, no thanks... Of all languages available you picked C.... A rare case of masochism... If Ai chan couldn't motivate people to do that, no one can lol
Unreal itself is written in C++ and as far as I know, you need yo use C++ with it. Tho, there was some limited way to use C# and there is also interop... But I would never use interop with a game engine, that's retarded imo...
That is for u to research on :3 If it 2D i recommend unity or godot 3D for UE. Since i cant join lolz Already on 3 game dev project. More and i would die. Im a beginner in game dev tho.
well i could also use the various things based on python for 2d ^^ i mean there is so many different option i preferred knowing which was the most popular =P no need no need ^^ i like the idea of doing something first then asking for help to continue, this was just to feel out the community, when i want to truly make a project i plan (and am sure) to finish i will ask for tony to help me ask for help =P
Waaa... C. Ai-chan did pass Programming 1 in college, which taught C but Ai-chan really hate that. Ai-chan had nightmares with those. If you just want to make RPG, RPG Maker MV is out, it uses Javascript instead of that confusing bitch Ruby. Ai-chan would love to help, but not sure what Ai-chan can do. Ai-chan is making Ai-chan's own game on Construct 2, but it's single player because Ai-chan can't understand multiplayer or MMO. Ai-chan doesn't really know much about Nuffian, so Ai-chan can't help on that part. And if you want to use Unity to make your game, Ai-chan will certainly not take part as Ai-chan hates Unity more than Ai-chan hates C. Heck, in comparison, Ai-chan's hate for C is merely at the level of 'that annoying cousin who tried to sneek peek at Ai-chan in the bath' while Ai-chan's hate for Unity is at the level of 'the nuclear bomb that wiped out all the cute girls in the world who all just so happened to be Ai-chan's sexfriends'. However, if you want some input, Ai-chan will be happy to help.
I would rather use C than javascript I would rather use almost anything than javascript, except for probably basic and pascal
Several reasons why they never fixed maybe because they don't care or it's a core element of the engine that fixing it breaks everything else: 1) High base system requirement. If we assume a simple game engine such as Ren'py has level 1 system requirement out of 10, and Construct 2 requires level 3, Unity requires 6. In comparison, Unreal Engine 4 requires 7. 2) Unity unnaturally consumes a lot of system resources when there's no reason for such a high system requirement. 2D games would require more than double the requirements of Construct 2 if the same game is made on that. 3D games on Unity consumes as much or even more resources than Unreal Engine 4, with lesser graphics quality than UE4. While the skills of the programmer and asset creators can reduce this somewhat, it doesn't change the base system resource used by the engine itself. 3) Games made using Unity has the tendency to cause overheating of GPU and CPU for no reason. This has been going on for 10 years and despite the complains, Unity never fixed it. So much so that developers just wave it as "It's just Unity". They will never fix this. 4) The plugins do not work well with each other. 5) Unity markets itself as an engine for indies and newbies, but there is not a single scaffold to stop them from making a game that so buggy it can wreck your computer. If you as a newbie make a broken game, it's easier to rebuild it from scratch than trying to find out where you went wrong. There is no barrier to using too much memory, and the diagnostic tool is less than useful.