Mini RPG Monster Raider - Book of Monsters and Others

Discussion in 'Roleplaying Games' started by Zero300, Sep 20, 2018.

  1. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Orc Stone Slinger Lvl 16
    upload_2018-10-21_2-59-48.jpeg

    Stats
    HP: 1900/1900
    STA: 300/300
    MP: 200/200

    Skills
    • Stunning Tri-Shot: Slings 3 unblockable stones towards up to three targets. Targets must roll 1d3 for each stone that hits him or her (3 success, 1-2 fail). Targets that fail get instant-stunned for a round.(20 STA)

    • Controlled Projectile: Shoots an unblockable and unavoidable shot, as it curves around obstacles for 750 damage. (30 MP)

    • Heightened Reflexes: If an attack comes from the same source on the same round, the dodge reaction is invoked without a cost if the dodge reaction was used for one of their preceding attacks.

    • Dodge (5 Uses)
    Description:
    Specializes in stun effects and ranged effects, these Orcs prevent the movements of their opponents in order to provide support for their fellow combatants.

    Rewards for Defeat: 250 G, 300 EXP, 5 Stat Points, 3 Skill Points, x1 Orc Blood, x1 Orc Tooth, x1 Leather Scrap, x1 Stone

    Drops: Orc Blood, Orc Tooth, Leather Scrap, Stone, Orc Slingshot (+2 STR, +2 DEX, Main Hand, for rangers only), Stat Point, Skill Point, Skill Book - Stunning Tri-Shot (for rangers only, must use bludgeoning ammo), Skill Book - Controlled Projectile (for Necromancers, Hunters, Assassins, and Vanquishers), Skill Book - Heightened Reflexes (for all classes, DEX must be 300+)
     
  2. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Orc Spirit Seeker Lvl 14
    upload_2018-10-21_3-2-29.jpeg

    Stats
    HP: 1700/1700
    MP: 500/500

    Skills
    • Mass Protection: Removes any status on allies and prevents them for 1 round. (40 MP)

    • Mirage: Creates 2 more images of yourself, making an enemy roll a d3 when attacking you. On a 3 they hit you, but on a 1 or 2 they hit a clone, making it dissipate. When a clone disappears, the dice drops down to a d2 and they hit you on a 2. Casting mirage again will just generate up to 2 images. Multiple attacks from an enemy in one turn will target the same image/body. (50 MP)

    • Minor Possession: Allows a dead ally’s soul to possess the Spirit Seeker and enables him to use one of the dead ally’s skills. Can only be used once per battle. (100 MP)

    • Guardian Spirit: Summons a spirit to defend an ally from an attack and reflect it back. (Counter Reaction: 40 MP)

    • Dodge (5 Uses)
    Description:
    Specializes in the spiritual affairs, these Orcs can trick and elude the minds of their enemies, frustrating them and preventing them from doing anything against their allies.

    Rewards for Defeat: 230 G, 360 EXP, 4 Stat Points, 4 Skill Points, x1 Orc Blood, x1 Orc Tooth, x1 Spirit Incense

    Drops: Orc Blood, Orc Tooth, Spirit Incense, Orc Spirit Rod (+4 INT, +30 MP, Main Hand, for clerics only), Stat Point, Skill Point, Skill Book - Mass Protection (for clerics only), Skill Book - Mirage (for clerics, thieves, and assassins), Skill Book - Guardian Spirit (for Priests, Shamans, Druids, Beastmasters, and Spirit Mages) Skill Book - Minor Possession (for Shamans, Necromancers, and Spirit Mages)
     
  3. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Orc Truth Explorer Lvl 16
    [​IMG]

    Stats
    HP: 2000/2000
    STA: 500/500
    MP: 150/150

    Skills
    • True Chaotic Hammering: Roll 20d3 with each 3 denoting a hit. 200 unblockable damage per hit. (45 STA)

    • Crusader’s Strike: An unblockable attack that deals 700 damage and heals the user for half the damage. (25 STA & 25 MP)

    • Righteous Shield: Jumps in front of an ally within melee range, blocking the damage meant for them. (Block Reaction: 30 STA)

    • Secret Truth: Points at an enemy. That enemy must tell the truth about something private, inducing laughter from nearby allies. Once the enemy finishes speaking, uncontrollable shame fills him or her, provoking him to attack the nearest laughing ally. The ally being attacked cannot block or dodge. (50 MP)

    • Dodge (5 Uses)
    Description:
    Focuses on righteousness and truth, these Orcs protect their comrades, while dealing terrific damage to their enemies.

    Rewards for Defeat: 350 G, 350 EXP, 4 Stat Points, 4 Skill Points, x1 Orc Blood, x1 Orc Tooth, x1 Metal Scrap

    Drops: Orc Blood, Orc Tooth, Metal Scrap, Drop of Truth, Orc Spirit Sword (+4 STR, +10 MP, Main Hand, for clerics and warriors only), Orc Spirit Shield (+4 CON, +10 MP, Off Hand, for clerics and warriors only), Stat Point, Skill Point, Skill Book - Chaotic Hammering (for warriors and clerics only), Skill Book - Crusader’s Strike (for Paladins and Templars), Skill Book - Righteous Shield (for Paladins and Templars). Skill Book - Secret Truth (for Priests, Paladins, Anti-Paladins, Templars, and Spirit Mages)
     

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  4. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Nature Monkey Lvl 12
    [​IMG]

    Stats
    HP: 1500/1500
    STA: 210/210
    MP: 150/150

    Skills
    • Flurry of Blows: Attack an enemy 1+1d4 times with your fists, the first attack does 500 damage, and each attack after deals 250 damage. (50 STA)
    • Monkey Grab: Grabs an enemy, making him unable to move away for 1 round, and any attacks against the enemy deal double damage. Unblockable. Dodge must exceed 250 to avoid being grabbed. Can't be weakened. (30 STA)
    • Plant Growth: Enemies take 2 turns to reach or leave melee range. Lasts for 2 rounds. (50 MP)
    • Eastern Forest Location Boost: As beasts of nature, these Monkeys can blend into their surroundings like a natural stealth mechanism, making it hard for enemies to find them. Enemies roll 1d10 (7-10 success, 1-6 fail) to see if they can spot them. Passive skill.
    • Dodge (5 Uses)
    Description:
    Descendants of the legendary Monkey God, these Nature Monkeys can control plants and have location boosts which allows them to camouflage within their surroundings making it hard for enemies to see them.

    Rewards for Defeat: 100 G, 200 EXP, 4 Stat Points, 2 Skill Points, x1 Monkey Blood, x1 Monkey Tooth, x1 Monkey Fur

    Drops: Monkey Blood, Monkey Tooth, Monkey Fur, Stat Point, Skill Point, Monkey Tail (+5 DEX, Main Hand, Whip, for warriors and rangers), Skill Book - Flurry of Blows (for all classes), Skill Book - Grab (for warriors and rangers only), Skill Book - Plant Growth (for mages and rangers only)
     
    Last edited: Oct 21, 2018
  5. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Wind Monkey Lvl 12
    [​IMG]

    Stats
    HP: 1500/1500
    STA: 190/190
    MP: 180/180

    Skills
    • Flurry of Blows: Attack an enemy 1+1d4 times with your fists, the first attack does 500 damage, and each attack after deals 250 damage. (50 STA)
    • Monkey Grab: Grabs an enemy, making him unable to move away for 1 round, and any attacks against the enemy deal double damage. Unblockable. Dodge must exceed 250 to avoid being grabbed. Can't be weakened. (30 STA)
    • Vacuum Pull: Up to 3 enemies are forced into melee range by a suction of wind and can't leave melee range for 1 turn. (60 MP)
    • Eastern Forest Location Boost: As beasts of nature, these Monkeys can blend into their surroundings like a natural stealth mechanism, making it hard for enemies to find them. Enemies roll 1d10 (7-10 success, 1-6 fail) to see if they can spot them. Passive skill.
    • Dodge (5 Uses)
    Description:
    Descendants of the legendary Monkey God, these Wind Monkeys can control the wind and have location boosts which allows them to camouflage within their surroundings making it hard for enemies to see them.

    Rewards for Defeat: 100 G, 200 EXP, 2 Stat Points, 4 Skill Points, x1 Monkey Blood, x1 Monkey Tooth, x1 Monkey Fur

    Drops: Monkey Blood, Monkey Tooth, Monkey Fur, Stat Point, Skill Point, Monkey Tail (+5 DEX, Main Hand, Whip, for warriors and rangers), Skill Book - Flurry of Blows (for all classes), Skill Book - Grab (for warriors and rangers only), Skill Book - Vacuum Pull (for mages only)
     
    Last edited: Oct 21, 2018
  6. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Orc Leader Lvl 20
    upload_2018-10-21_16-39-23.jpeg

    Stats
    HP: 4000/4000
    STA: 500/500
    MP: 500/500

    Skills
    • Triple Rending Bite: Attack an enemy 3 times, each attack deals 1000 damage and also lets the Orc Leader regain HP, STA, and MP equal to half the damage done. (50 STA)

    • War Cry: 25% of allies’ STA and MP is regained. (40 MP).

    • Induce Hunger (Passive): Causes allies to have an intense hunger, giving them the skill Rending Bite with no cost which they can use on the same turn as their regular attacks (allows affected Orcs to deal 500 DMG), and additional benefits of gaining HP, STA, and MP equal to half the attack! Also allows them to cannibalize their dead once per dead ally to regain full health.

    • Dodge (5 Uses)
    Description:
    A leader among Orcs, this particular Orc is cursed with the power of Gluttony. He can satiate some of his hunger by inducing it on his warriors.

    Rewards for Defeat: 400 G, 500 EXP, 8 Stat Points, 8 Skill Points, x2 Orc Blood, x2 Orc Tooth, x1 Curse of Hunger (raider must roll 1d50 (49-50 success, 1-48 fail), upon success, raider suffers from intense hunger, allowing to gain Rending Bite skill as well as the need to eat anything every battle forever)

    Drops: Orc Blood, Orc Tooth, Stat Point, Skill Point, Orc Jaws (+5 STR, Face, all classes), Skill Book - Triple Attack (for all classes, must have Weapon Attack), Skill Book - Rending Bite (for human or beastman), Skill Book - War Cry (for Warriors, Paladins, Anti-Paladins, and Beastmasters)
     
  7. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Runic Bear Lvl 17
    [​IMG]

    Stats
    HP: 3000/3000
    STA: 600/600

    Skills
    Wild Swipe: (25 STA)
    • The bear swipes at all targets in melee with their claws dealing 800 damage.
    Maul: (35 STA)
    • The bear charges a target and knocking them down and tearing into them for 1000 unblockable damage and stunning the target for a round. The target also suffers from 100 bleed damage per round.
    Primal Fury: (100 STA per round)
    • Enters a state of primal rage that causes the user to deal 50% more damage and take 50% less damage. The user must also attack if possible at the nearest enemy. After the rage ends the user is weakened dealing half damage and taking double damage for the rest of the battle.
    Strong body: The body gives it great resistance to all non-mental controlling effects such as stuns. This allows it to shrug off two crowd control effect per round. (Passive)

    Tough body: The bear’s body and pelt are very resilient giving the bear helping it block non-mental damage. Blocks 200 damage per attack. (Passive)

    Roll a d4 to find out which of the four runes the bear has:
    Rune of Strength (1): All the bear's attacks deal 1.5x more damage.
    Rune of Agility (2): All the bear’s attacks become unavoidable, the bear also gains a free dodge reaction once per round.
    Rune of Endurance (3): The bear recovers 50 STA per round
    Rune of Regeneration (4): The bear heals for 300 Hp per round

    Description:
    The Rune bears are known for the runes that adorn their fur and are very fierce creatures and very territorial, if you happen to step into their territory you should expect to be attacked. They are known to pursue and hunt down any trespassers. Their territory seems to range all around the river’s length so with the competition between the four different tribes being very ferocious it is often dangerous to stay near the river. Their bones and pelts are very sturdy making for valuable materials for armor and weapons, bear is also a delicacy in some areas, so they can also be eaten.

    Rewards for Defeat: 300 G, 400 EXP, 9 Stat points, 3 Skill Points, 1 Bear Tooth, 1 Bear Blood,

    Drops: Bear Pelt, Bear Tooth, Bear Meat, Bear Liver, Bear Sinew, Stat Point, Skill Point, Skill Book - Primal Fury (for Berserkers), Skill Book - Hardened Body (for Warriors and Rangers), Skill book - Tempered Body (for Warrior evolved classes, Ranger evolved classes, Paladins, and Anti-Paladins).
     
    Last edited: Oct 29, 2018
  8. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Horned Gale Rabbit Lvl 12
    [​IMG]

    Stats
    HP: 1000/1000
    STA: 150/150
    MP: 300/300

    Skills
    Stab: (20 STA)
    • The rabbit jumps and stabs its horn at a target dealing 300 piercing damage.
    Wind Lance: (40 MP)
    • The rabbit fires off a piercing blast of air from that stabs their attackers, deals 800 unblockable damage.
    Gale Vortex: (1-300 MP)
    • The rabbit’s last resort that it only uses under fear of immediate death, it dodges a fatal attack and creates a concentrated vortex from it’s horn that grinds everything caught inside to dust. This attack deals unblockable/undodgeable damage at up to 3 targets based on how much mana the rabbit has left, the attack does 10 damage per mana put into the attack. After it uses this attack the rabbit’s horn breaks, causing the rabbit to lose all access to magic and be severely weakened (can no longer react and takes double damage).
    Wind Walking: Buff reaction move. (20 MP)
    • The rabbit can enhance its movement allowing it to walk on air and speed it up allowing it to make another dodge reaction.
    Sudden Gale: Debuff reaction move. (40 MP)
    • The rabbit causes turbulent winds that makes approaching it or an ally impossible while also causing any projectiles to veer away from their intended target and miss.
    Dodge: 5 uses
    • Dodges an attack
    Description:
    The Horned Gale Rabbits are very quick creatures that tend to travel as a pair or trio. Though they may be at the bottom of the food chain around the Luminous River that does not make them easy prey. Through observation it has been seen that though rare that these rabbits can kill their attackers, there are also stories of these rabbits killing runic bears but those are simple rumors. Their horns carry magical properties seemingly giving the rabbits effortless control over the wind. Their pelt also seems to be quite luxurious as it is soft to the touch, and there are also tales of their feet being good luck charms. There are also some stories of some rabbits being tamed and treated as pets.

    Rewards for Defeat: 150 G, 250 EXP, 3 Stat Points, 3 Skill Points, 1 Rabbit Pelt, 1 Rabbit Blood, 1 Rabbit Tooth,

    Drops: Gale Horn (Only if they didn’t use Gale Vortex), Rabbit Pelt, Rabbit Tooth, Rabbit Blood, Rabbit Meat, Stat Point, Skill Point, Skill Book - Wind Lance (for Wind Mages), Skill Book - Wind Walking (for Wind Mages), Skill Book - Sudden Gale (for Wind Mages), Skill Book - Gale Vortex (for Wind Mages).
     
  9. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Phantom Fox Lvl 15
    [​IMG]

    Stats
    HP: 2000/2000
    STA: 300/300
    MP: 400/400

    Skills
    Darting Bite: (25 STA)
    • The fox lunges forward with great speeds, biting the target for 800 unavoidable damage. If Phantasm has been used, the damage doubles and it also becomes unblockable.
    Mirage: (50 MP)
    • Creates 2 more images of yourself, making an enemy roll a d3 when attacking you. On a 3 they hit you, but on a 1 or 2 they hit a clone, making it dissipate. When a clone disappears, the dice drops down to a d2 and they hit you on a 2. Casting mirage again will just generate up to 2 images. Multiple attacks from an enemy in one turn will target the same image/body
    Phantom Fire: (40 MP)
    • The fox conjures illusionary fire that affects the psyche. The fire deals 600 mental damage that disrupts concentration making it harder to perform magic, raiders that have been hit and attempt to use magic must roll a 1d3 (1-2 = fail, 3 = success) to cast magic successfully lasts 1 round.
    Phantasm: (250 MP)
    • The fox’s greatest weapon, it conjures a near-perfect illusion that raiders cannot tell if real or not. This lasts 3 rounds and all raiders’ abilities affect both sides. While phantasm is active, raiders must roll a 1d10 to see if they can see through the illusion (8-10 = success). If they fail, any skill that targets a monster or a raider will cause the user to roll a 1dX (X = raiders + monsters) to determine who the ability hits.

    Dodge: (5 uses)

    Description:
    The Phantom Fox is a very elusive creature that is hard to observe due to their mastery over illusions. What can be observed is their choice of prey which is the Horned Gale Rabbit, they are masters of hunting these rabbits, without even being touched by the rabbits. Even against the runic bears, while they don’t pose much of a threat to the bears, they aren’t at a disadvantage due to their trickery. From the few dead foxes that were found it was found that they held a lustrous core inside them, the purpose it holds is unknown, but it is thought to help them project their illusions. There are also rare stories of these creatures willingly following someone and acting as some sort of companion, though they apparently never lose their mischievous side.

    Rewards for Defeat: 200 G, 350 EXP, 4 Stat Points, 6 Skill Points, 1 Fox Pelt, 1 Fox Fang, 1 Fox Blood

    Drops: Fox Pelt, Fox Fang, Fox Blood, Phantom Core, Stat Point, Skill Point, Skill Book - Phantom Fire (for Clerics, Illusionists, Thieves, and Assassins), Skill Book - Mirage (for Priests and Illusionist), Skill Book - Phantasm (for illusionist).
     
    Last edited: Oct 28, 2018
  10. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Wild Wolf Lvl 10
    upload_2018-11-2_21-15-55.jpeg

    Stats
    HP: 1500/1500
    STA: 350/350

    Skills
    Lunging Bite: (20 STA)
    • The wolf lunges and bites an enemy for 500 unblockable damage.
    Latching Bite: (35 STA)
    • The wolf bites at an enemy dealing 350 unblockable damage and latches onto them causing the wolf to be unable to take offensive action again until it detaches, this also deals a additional 100 damage per round and prevents the enemy from moving effectively (reactions/attacks are half as effective, stackable).
    Intimidating Howl: (30 STA)
    • The wolf lets out a ferocious howl that can intimidate enemies. Any wolves alive in the pack can also howl as a reaction, increasing the chances of failure. Enemies affected must roll a 1d10 (1-(# of howling wolves) = fail, ((# of howling wolves + 1)-10 = success). If all ten wolves howl, then enemies automatically fail. If they fail they are frightened and are unable to attack for a round.
    Keen Eye: (10 STA)
    • The wolves have keen eyes and instincts that allow them to better spot weak points. They can spend a turn observing a enemy and the next attack they make at that enemy crits dealing double damage.
    Pack mentality: (Passive)
    • For every other wolf in the battle they grow more aggressive and courageous which increases their damage by 50 and damage taken decreased by 25 for every other wolf in the battle.
    Dodge: (5 uses)

    Description:
    These wolves roam the Eastern Forests in small packs and prefer to prey on lone or small groups of prey where they can take advantage of their numbers. Individually these wolves are weak, but they grow exponentially more powerful in a pack where they can display their teamwork to the fullest. They are known to be ferocious and keep grudges so when facing a group of wolves make sure none survive, or you risk another attack at a later time.

    Rewards for Defeat: 50 G, 100 EXP, 1 Stat points, 2 Skill Points, x1 Wolf Fang, x1 Wolf Blood, x1 Wolf Fur

    Drops: Stat Point, Skill Point, Wolf Fur, Wolf Fang, Wolf Blood, Wolf Tail, Wolf Claw, Skill Book - Keen Eye (for Rangers, Warriors, and corresponding evolved classes only), Skill Book - Intimidating Howl (for Berserkers, Beastmasters, and corresponding evolved classes only), Skill Book - Latching Bite (for Humans and Beastmen)
     
    Last edited: Nov 3, 2018
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  11. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Zombie Lvl 5
    [​IMG]

    Stats
    HP: 1000/1000
    STA: 200/200

    Skills
    • Infectious Bite: 200 Unblockable DMG. Target rolls 1d10 (3-10 success, 1-2 fail). Upon failure, target becomes infected. Target must attack his or her allies for three rounds. (15 STA)
    • Involuntary Swipe: 100 Unavoidable DMG. Reaction move. (10 STA)
    Description:
    An undead with reddish white pupils, infectious bite, and mutilated flesh. The zombie does not feel pain and has little intelligence. It seems to be very obsessive over finding and killing those of higher intelligence.

    Rewards for Defeat: 3 G, 5 EXP, x1 Eyeball, Skill Dice (roll 1d20 —> 18-20 success, 1-17 fail; if success, gets Skill Book - Involuntary Swipe (for all classes, requires Weapon Attack, STR: 50+, and DEX: 100+) --> only one per raid not one per zombie)

    Drops: Eyeball, Infected Tooth, Stat Point, Skill Point, Skill Dice (no more than 3 looted per raid)
     
  12. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Zombie Lvl 9
    [​IMG]

    Stats
    HP: 3000/3000
    STA: 500/500

    Skills
    • Infectious Bite: 800 Unblockable DMG. Target rolls 1d10 (5-10 success, 1-4 fail). Upon failure, target becomes infected. Target must attack his or her allies for three rounds. (20 STA)
    • Involuntary Swipe: 500 Unavoidable DMG. Reaction move. (15 STA)
    Description:
    An undead with reddish white pupils, infectious bite, and mutilated flesh. The zombie does not feel pain and has little intelligence. It seems to be very obsessive over finding and killing those of higher intelligence.

    Rewards for Defeat: 3 G, 5 EXP, x1 Eyeball, Skill Dice (roll 1d20 —> 18-20 success, 1-17 fail; if success, gets Skill Book - Involuntary Swipe (for all classes, requires Weapon Attack, STR: 50+, and DEX: 100+) --> only one per raid not one per zombie)

    Drops: Eyeball, Infected Tooth, Stat Point, Skill Point, Skill Dice (no more than 3 looted per raid)
     
  13. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Mutant Zombie Lvl 10
    upload_2018-11-4_16-32-43.jpeg

    Stats
    HP: 5000/5000
    STA: 500/500

    Skills
    • Infectious Bite: 1000 Unblockable DMG. Target rolls 1d10 (6-10 success, 1-5 fail). Upon failure, target becomes infected. Target must attack his or her allies for three rounds. (25 STA)
    • Involuntary Swipe: 800 Unavoidable DMG. Reaction move. (20 STA)
    • Paralyzing Gas: Passive skill. At the start of each round, raiders must roll 1d10 (1-5 fail, 6-10 success). Raiders who fail become paralyzed and can’t move, attack, or dodge. In addition, they suffer 5 poison DMG per turn for a round.
    Description:
    An undead with greenish white pupils, infectious bite, poisonous gas, and mutilated flesh. The zombie does not feel pain and has some intelligence. It seems to be very obsessive over finding and killing those of higher intelligence. It prefers to stay in the back to release its gas each round before moving in to deal damage.

    Rewards for Defeat: 3 G, 5 EXP, x1 Eyeball, Skill Dice (roll 1d20 —> 18-20 success, 1-17 fail; if success, gets Skill Book - Involuntary Swipe (for all classes, requires Weapon Attack, STR: 50+, and DEX: 100+))

    Drops: Eyeball, Infected Tooth, Vial of Paralyzing Gas, Stat Point, Skill Point, Skill Dice (no more than 3 looted per raid)
     
  14. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Abomination - Lvl 35
    upload_2018-11-4_16-35-19.jpeg

    Stats
    HP: 100000/100000
    STA: 20000/20000
    MP: 20000/20000

    Skills
    • Savage Bite: 10000 Unblockable DMG. If target dies from bite, he or she becomes a mutant zombie (500 STA)
    • Involuntary Swipe: 2000 Unavoidable DMG. (Counter Reaction: 300 STA)
    • Summon Zombies: Summons 10 Level 5 Zombies. (500 MP)
    • Echo Boom: Using sound waves and sound interference, the abomination blocks a non-mental attack. (Block Reaction: 200 STA)
    • Deathly Hands: A pair of hands spurt out of the ground, holding your target in place and making your attack against them unavoidable. (Buff Reaction: 200 MP)
    • Dark Shadow Heal (Only Passive): Can’t be damaged while other zombies are alive
    • Infectious Resilience (Passive): All allies fighting in the same battle only take half damage from non-mental attacks
    • Physical Resist (Passive): Half damage from physical attacks
    • Magical Resist (Passive): Half damage from magical attacks
    • Mental Resist (Passive): Mental attacks are ineffective
    • Bleed Resist (Passive): Can not bleed
    • Trap Resist (Passive): Can not be trapped
    • Stun Resist (Passive): Can not be stunned
    Description:
    Magically fused from hundreds to thousands of corpses to form a monstrosity whose only purpose is destruction and satiating their hunger for more corpses. When fused together, these abominations towered over castle walls and towers. The only reason to shrink down to size was to harden their loose flesh and strengthen their prowess.

    Rewards for Defeat: 400 G, 50000 EXP, 100 Stat Points, 100 Skill Points, 5 Upgrade Points

    Drops: Stat Point, Skill Point, Upgrade Point, x20 Rotten Flesh, Summoner’s Staff (Summoning magic will summon twice the number of creatures, Main Hand, for mages and clerics), Skill Book - Involuntary Swipe, Skill Book - Summon Skeleton, Skill Book - Echo Boom, Skill Book - Deathly Hands, Skill Book - Dark Shadow Heal
     
  15. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Sky Giant Warrior Lvl 25
    upload_2018-11-5_21-59-5.jpeg

    Stats
    HP: 30000/30000
    STA: 3000/3000
    ARM: 10000/10000

    Skills
    • Crushing Blow – Lands a mighty unblockable attack against all enemies within melee range, dealing 5000 DMG. Those who are hit, get knocked back 20 feet. Those who suffered more than 1000 DMG, become stunned for a round. (Cost 100 STA)
    • Sundering Leap - Leaps onto a crowded location or a single enemy, dealing 6000 unblockable damage and knocking enemies prone. Enemies affected must take 1d10 roll (8-10 success, 1-7 fail). Failures will be knocked prone for a round. Any damage suffered during that round doubles. (Cost 120 STA)
    • Giant’s Strength – Passive skill, physical damage halves.
    • Gigant Form – Initially at 10 feet tall, these Sky Giants will increase their size by ten-fold and doubling their attack power. Done so when HP decreases by half. (Cost 500 STA)
    • At gigant form, the Sky Giant Warrior cannot be trapped, knocked back, or stunned.
    • Lost health and stamina will be regained.
    • Magic attacks will be halved as well.
    • Wind Aura – Surrounds the user with swirling winds that have 50% chance of deflecting non-mental ranged attacks. Passive skill. Only available in the second form.
    • Dodge – Dodges incoming attacks. Only available in the first form. (10 uses)
    Description:
    Warriors of the Sky, these Sky Giants are blessed with strength and vitality as well as the power of the winds. Initially, Sky Giants are busy fighting their wars in the skies than to deal with those of the lands. However, the bounty on Azeroth was too tempting that the ruler of the Sky Giants decided to send a whole battalion of his elites.

    Rewards for Defeat: 100 G, 1000 EXP, 10 Stat Points, 10 Skill Points, Giant’s Blood, Lesser Health Potion (+40 HP), Lesser Stamina Potion (+40 STA)

    Drops: Stat Point, Skill Point, Giant’s Blood, Lesser Health Potion (+40 HP), Lesser Stamina Potion (+40 STA), Giant’s Mace (+100 STR, for all evolved Warrior classes and corresponding evolved classes, STR and CON must be at least 200), Skill Book – Crushing Blow (for all evolved Warrior classes and corresponding evolved classes, STR must be at least 300), Skill Book – Sundering Leap (For all Berserkers and Monks, and corresponding evolved classes only), Skill Book – Dodge (For all classes), Skill Dice (roll 1d20; 1-17 fail, 18-20 success; Successful gets Skill Book – Gigant Form (for all classes, STR and CON must be at least 300 each)), Title Dice (roll 1d20; 1-17 fail, 18-20 success; Successful gets Blessed by the Winds (Gets Wind Aura skill; for all classes))