This is an archive of all known eggs/seeds/etc in alphabetical order how to obtain them. Spoiler: A N/A Spoiler: B N/A Spoiler: C N/A Spoiler: D N/A Spoiler: E N/A Spoiler: F N/A Spoiler: G N/A Spoiler: H N/A Spoiler: I N/A Spoiler: J N/A Spoiler: K N/A Spoiler: L N/A Spoiler: M N/A Spoiler: N N/A Spoiler: O N/A Spoiler: P N/A Spoiler: Q N/A Spoiler: R N/A Spoiler: S Sapling Seed Mystic Sapling Plant Abomination (Sanguine) Plant Goblin Plant Goblin (Sage) Sapling Stout Sapling Tree Wolf Tree Wolf (Aloe) Tree Wolf (Sage) Variant Sapling Vigor Sapling Vine Sludge (Rosemary) Spirit Moon Fox Spirit Spoiler: T N/A Spoiler: U N/A Spoiler: V N/A Spoiler: W N/A Spoiler: X N/A Spoiler: Y N/A Spoiler: Z N/A Growth Rate - needs months in real life to evolve. EXP - A pet's EXP levels the same way its owner's levels. During a battle, if a pet is called out, as long as it survives the battle, it will be able to earn 10% of its owner's EXP gain. Leveling - When a pet levels up, it will earn 3 stat points that the owner can use however they like. *Note: The owner cannot use his or her pet's stat points as his or her own and vice versa.* Evolution - TBA
Sapling Stats HP: 20/20 MP: 10/10 Skills Tackle: 5 DMG Slams its body into an enemy, dealing 5 physical DMG. Self-Destruct: attaches to enemy and blows itself up. Causes 15 unavoidable/unblockable DMG. (Costs 10 MP). By forcefully dispersing its mana, this monster can self-destruct, causing unavoidable damage. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Small, wooden creatures with low intelligence and loyal tendencies. Saplings are often seen hanging around Treants, acting as loyal servants as well as kamikaze units. Watering Procedure: x2 Spring Water once a day for seven days Growth Rate: Take 2 months to evolve
Variant Sapling Stats HP: 50/50 STA: 20/20 MP: 30/30 Skills Pound: 10 DMG Slams its fist into an enemy, dealing 10 physical DMG. Water Shot: 20 DMG Shoots out a stream of water powered by magic, dealing stinging pain to the target. (Costs 10 MP) Self-Destruct: attaches to enemy and blows itself up. Causes 15 unavoidable/unblockable DMG. (Costs 20 STA). By forcefully dispersing its mana, this monster can self-destruct, causing unavoidable damage. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Small, chubby-looking, wooden creatures with decent intelligence and loyal tendencies. Variant Saplings are often seen around water and they are less active than their Sapling peers. Watering Procedure: 1 water orb, 5 small health potions, 10 small mana potions, and 15 small stamina potions per day for seven days Growth Rate: Takes 2 months to evolve
Tree Wolf (Sage) Stats HP: 70/70 STA: 15/15 MP: 50/50 Skills Pounce: 10 DMG Jumps on an enemy, knocking him/her back and dealing 10 physical DMG. MP Enrich: decrease MP needed by 10% Born with a larger capacity of mana. Those who are connected to this pet will be able to cast magic with better efficiency. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Born from the blood of wolves and mixed with rich mana, these Tree Wolves are categorized as Sages and are known as a branch of the main Tree Wolves. Usually, they are green and mossy with a glowing red or blue core. Watering Procedure: 2 wolf blood and 1 mana potion (any type) per day for seven days Growth Rate: Takes 1.5 months to evolve
Plant Goblin (Sage) Stats HP: 50/50 STA: 20/20 MP: 40/40 Skills Pound : 8 DMG Smacks an enemy and dealing 8 physical DMG. MP Theft: steals 5% of enemy's MP. Mischievous by nature, the Plant Goblin of the Sage branch loves to steal MP from nearby enemies. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Born from the blood of goblins and mixed with rich mana, these Plant Goblins are categorized as Sages and are known as a branch of the main Plant Goblins. Usually, they are green and vine-like. Watering Procedure: 2 goblin blood and 1 mana potion (any type) per day for seven days Growth Rate: Takes 2.5 months to evolve
Vine Sludge (Rosemary) Stats HP: 70/70 STA: 30/30 MP: 40/40 Skills Vine Whip: 15 DMG Smacks an enemy and dealing 15 physical DMG. Slippery Stream: spits out some slime, forming a puddle in front of the Vine Sludge. Enemies or Allies within the vicinity must make 1d5 roll (4-5 success, 1-3 fail). Failed rolls will cause him or her to fall prone for one round. Prone people take double damage. Watered with potions and slippery pastes, the Vine Sludge had retained some of the slippery properties and can produce its own slime. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Born from the various potions, slippery pastes, and bless, these Vine Sludges are categorized as Rosemarys and are known as a branch of the main Vine Sludges. Usually, they are vine-like and dripping with sludge. The blessings they received allow them to deal extra damage. Watering Procedure: 1 health potion (any type), 2 mana potions (any type), 2 stamina potions (any type), 1 slippery paste, and 1 bless per day for seven days Growth Rate: Takes 2 months to evolve
Plant Goblin Stats HP: 25/25 STA: 15/15 MP: 15/15 Skills Pound: 6 DMG Smacks an enemy and dealing 6 physical DMG. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Born from the blood of goblins, these Plant Goblins are the most common. Because of the dirty blood of goblins, the Plant Goblin looks very gnarly and dried up as if lacking in nutrients and vitality. Watering Procedure: 1 goblin blood per day for seven days Growth Rate: Takes 3 months to evolve
Tree Wolf Stats HP: 40/40 STA: 15/15 MP: 20/20 Skills Pounce: 8 DMG Jumps on an enemy, knocking him/her back and dealing 8 physical DMG. Howl: Lowers enemy morale and decreases enemy STA and MP by 5%. As born from wolf blood, these Tree Wolves can howl fiercely to intimidate enemies and lower enemy morale. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Born from the blood of wolves, these Tree Wolves are of the most common type. The trees that grow on their back are their livelihood. Without them, they would die within a few hours. Watering Procedure: 1 wolf blood per day for seven days Growth Rate: Takes 2 months to evolve
Stout Sapling Stats HP: 70/70 STA: 20/20 MP: 10/10 ARM: 10/10 Skills Slam: 10 DMG Slams its arm into an enemy, dealing 10 physical DMG. Toughen: Passive skill. With every turn, the Stout Sapling gains 10 extra ARM. Stout since birth due to the health potions it consumed. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Small, wooden creatures with high HP and loyal tendencies. Saplings are often seen hanging around Treants, acting as loyal servants as well as tank units. Watering Procedure: 1 health potion (any type) once a day for seven days Growth Rate: Take 2 months to evolve
Vigor Sapling Stats HP: 40/40 STA: 30/30 Skills Kick: 15 DMG (5 STA) Kicks enemy, dealing damage and knock back. Charging Tackle: charge towards an enemy and, using the momentum, knock an enemy back. (Costs 10 STA). Tackling an enemy after a running start. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Small, wooden creatures with low intelligence and great endurance. Watering Procedure: 1 stamina potion (any type) once a day for seven days Growth Rate: Take 2 months to evolve
Mystic Sapling Stats HP: 50/50 MP: 30/30 Skills MP Thickening: increase MP in owner by 10% (Costs 5 MP). MP Thinning: decrease MP from enemy by 10% (Costs 5 MP). Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Plant-like monster made up of 50% mana. They are masters at manipulating mana, providing buffs for their owners and debuffs for their enemies. Watering Procedure: 1 mana potion (any type) once a day for seven days Growth Rate: Take 2 months to evolve
Plant Abomination (Sanguine) Stats HP: 100/100 STA: 50/50 MP: 50/50 Skills Blood Purge: covers an ally or owner with blood, healing him or her for 10% of their total health. (Costs 15 MP). Pukes out a spray of red blood that had fused with healing properties over the sapling's watering period. The puke, though disgusting, heals any ally for 10% of his or her total health. Blood Corrosion: covers an enemy with blood, damaging him or her for 10% of their total health. (Costs 10 MP). Pukes out a spray of black blood that had fused with blessing properties as well as the dirtiness and bestiality of goblins and wolves blood. The puke corrodes the flesh of the enemy, dealing damage equal to 10% of the enemy's total health. Swipe: smashes an enemy with its arm, dealing 15 physical DMG. (Costs 10 STA). Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Overfed with blood, potions, and magic spells, this monster is an abomination of monsters and plants. This Plant Abomination is of the Sanguine branch as it deals primarily in blood Watering Procedure: 1 Wolf Blood, 1 small stamina potion, 1 small mana potion, and 1 bless each day for 4 days. Then, 1 Wolf Blood, 1 Goblin Blood, 1 small stamina potion, 1 small health potion, 1 small mana potion, 1 bless, 1 heal, and 1 shield of light each day for 3 days. Growth Rate: Take 3.5 months to evolve
Tree Wolf (Aloe) Stats HP: 90/90 STA: 20/20 MP: 40/40 Skills Cleanse: Passive skill, EXP gained increases by 2%. Bathed in the moonlight since it was a seed, the Aloe Tree Wolf has cleansing properties within its grass-like fur that helps cleanse the owner's body, allowing for better EXP gain. MP Enrich: decrease MP needed by 10% Born with a larger capacity of mana. Those who are connected to this pet will be able to cast magic with better efficiency. Weakness: Fire attacks Note: Water attacks heals for however much DMG it would have done Description Born from the blood of wolves and mixed with mana and moonlight, these Tree Wolves are categorized as Aloes and are known as a branch of the main Tree Wolves. Usually, they are bluish-green and grassy with a long bluish tail. Watering Procedure: 2 wolf blood, 1 healing drizzle, and 1 mana potion (any type) per day for seven days Growth Rate: Takes 1.5 months to evolve
Moon Fox Spirit Stats HP: 250/250 MP: 100/100 Skills Healing Flutter: Heals 500 HP per round (Passive Skill) Constant fluttering about, the Moon Fox Spirit sprinkles its moon essence on its contractee, healing him or her each round. Blessing of the Moon: Protects its contractee from status effects for a round (Costs 25 MP) With a direct injection of moon essence, the spirit can envelop its contractee with the essence and protects its contractee from status harm. Description: Descendant of the Lunar Goddess – Achelois. Forms contracts with potential candidates in order to evolve and become proper moon fairies. Loves to look cute and very mischievous. Special Note: Not summoned as a pet but rather equipped as a back accessory. Evolution Requirements: Needs to consume 100 healing herbs handpicked by contractee.