Mini RPG Monster Raider - Location: Southern Plains

Discussion in 'Roleplaying Games' started by Zero300, Sep 21, 2018.

  1. Kudaranai

    Kudaranai                                                   

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    Status: Dead
    x2 Goblin Axeman:
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    x3 Goblin Javelin Thrower Lvl 5
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)

    Goblin Shaman Lvl 5

    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. Lasts for one round at start of goblin's turn. (costs 10 MP)
    A ball of fire, formed and fed by condensing mana. Does burning damage that lasts for one round, burning an enemy 3 DMG per turn.
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Dispersing mana into the surroundings while fusing it with the water found in the atmosphere, a goblin shaman can create a dense fog cloud that blocks the vision of all enemies outside of the fog. If enemies enter the fog, they only have a 1d3 chance of striking (needs to get 3 to hit. 1-2 are misses).
    Cowardly Vanish: disappears as soon as MP is gone.
    Without MP, any mage is vulnerable. With nothing to do and fearing for his life, the goblin shaman will cowardly disappear from sight, leaving the party. Goblin Shamans that successfully used Cowardly Vanish would not leave any loot after completion or relevant rewards.
     
  2. Kudaranai

    Kudaranai                                                   

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    Goblin Wolf Rider Lvl 8
    :
    Stats
    HP: 300/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG
    Poisonous Slash: 50 DMG, poisoned - made from excrement, urine, and poisonous herbs - for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
    • Goblin Axeman Lvl 5:
      Stats
      HP: 150150
      STA: 30/30

      Skills
      Chop: deals 25 DMG
      Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
      Block: blocks an attack (3 uses)

    Goblin Cleric Lvl 8:
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP)
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Assassin Lvl 8:
    Stats
    HP: 250/250
    STA: 80/80

    Skills
    Poison Powder: enemy is poisoned, 5 DMG per turn for one round.
    Sneak Attack: deals 50 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 20 STA)
    Assassinate: deals 100 unblockable/unavoidable DMG, only usable after Stealth was used. (Costs 40 STA)
    Stamina Quench: gains 30 STA by consuming some stamina potions (3 uses)
    Dodge: dodges an attack (3 uses)
    Stealth: hides into the shadows, disappears from sight. Reaction move (10 STA)
     
  3. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    Participating Raiders: @Mrninja, @Robofs740, @Wireath, @LNOnlineOtaku
    X3 Goblin Cleric Lvl 8 - Dead

    Stats
    HP: 0/200
    MP: 100/100
    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP).
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    X3 Wolf Rider Lvl 8 - Dead
    Stats
    HP: 0/300
    STA: 100/100
    Skills
    Wolf Bite: deals 40 DMG, causes Bleed.
    Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
     
  4. GamingIce

    GamingIce 『Holder of the Ring of Promise』『RPG Nerd』

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    Goblin Cleric Lvl 8 - Alive X6
    Stats
    HP: 200/200
    MP: 100/100

    Skills
    Heal: Heals ally for 50 HP. (costs 20 MP)
    Mass Bless: Bless allies, allies gain 20 extra DMG (costs 25 MP).
    Protection from Bleed: protects self/ally from Bleed for one round. (costs 15 MP)
    Repel: prevents enemy from approaching within melee distance from user. (costs 15 MP)
    Mana Quench: gains 40 MP by consuming some mana potions (3 uses)
    Shield of Light: uses a shield made from magical light to block an attack. Reaction move (10 MP)

    Goblin Axeman Lvl 5 - Alive x3:
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)
     
  5. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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  6. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Two Slime Lords, Water Lvl 10
    [​IMG]
    Killed the first time, in actuality, the monster splits into two equal parts. Now, the raiders must deal with two Water Slime Lords, each enhanced further in stats and skills.

    Stats

    HP: 5000/5000
    MP: 800/800

    Skills
    Merge: combines with nearby slimes to heal 800 HP. Costs 20 MP.
    Absorb: drains the essence of nearby slimes to regenerate 300 MP (3 uses)
    Pouring Blue: heavily pour MP-draining rain. Decrease enemy 20 MP every turn for 3 rounds. (Can't be resisted by Magic Resist) Costs 100 MP.
    Water Blade: fires a jet of high-pressure water that cuts through even steel. Deals 1000 DMG. Cause Bleeding Status - 15 DMG per turn. Costs 100 MP.
    Pound: grabs onto a nearby enemy and slams him or her onto the ground for 800 DMG
    Ram: slams into nearby enemy for 1500 DMG.
    Physical Resist: resist all physical attacks for one round. Costs 50 MP
    Auto-Regenerate: regenerate 500 HP and 50 MP per turn. Passive skill.
    Stun Resist: resist stuns
    Trap Resist: resist traps
    Bleed Resist: resist bleeds
    Summon Water Slimes: summons ten Water Slimes to join in the fight (3 uses).
     
  7. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Participating Hunters: NEED EIGHT PLAYERS
    [​IMG]
    Goblin Squad Lvl 10 - DEFEATED
    Hobgoblin Warrior Lvl 12
    upload_2018-10-8_1-25-5.jpeg

    Stats
    HP: 1000/1000
    ARM: 200/200
    STA: 500/500

    Skills
    Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA)
    Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA)
    Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA)
    Taunt: Forces enemy to attack user for one round (20 STA)
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)

    Goblin Lancer Lvl 10
    upload_2018-10-8_1-54-25.jpeg
    Stats
    HP: 800/800
    STA: 200/200

    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.
    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)
    Rest: skips a turn to regain 100 STA
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)

    Goblin Archer Lvl 8
    upload_2018-10-8_2-16-8.jpeg
    Stats
    HP: 600/600
    STA: 250/250

    Skills
    Poison Arrow: deals 100 DMG, causes 10 poison DMG per turn for one round (Costs 20 STA).
    Arrow Volley: Fires many arrows in quick succession into the air. Arrows fall on the next turn, dealing 150 DMG to each player who fails a 1d10 roll (success 6-10, fail 1-5) (Costs 30 STA).
    Explosive Arrow: fires an arrow with explosives attached. Deals 500 unblockable DMG to target. Enemies within melee range of the target must make 1d10 roll (success 6-10, fail 1-5) to avoid 50 DMG. (Costs 25 STA).
    Tumbling Shot: dodges a non-mental attack and counters with a quick shot, dealing 50 unblockable DMG. Reaction move. (Costs 10 STA).
    Dodge: dodges a non-mental attack (5 uses)

    Goblin Priest Lvl 10
    [​IMG]
    Stats
    HP: 700/700
    STA: 100/100
    MP: 350/350

    Skills
    Smash: lands a solid blow with the user's staff, dealing 80 DMG.
    Chaotic Hammering: ten continuous hits with user's staff, dealing 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Prayer of Peace: forces an enemy to not attack on his or her turn. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)

    Goblin Mage Lvl 9
    upload_2018-10-8_3-14-7.jpeg

    Stats
    HP: 700/700
    MP: 350/350

    Skills
    Heated Weapon: heats up enemy weapon, causing them to drop their weapon (Costs 25 MP).
    Static Touch: melee attack. Shocks enemy and stuns him or her upon contact. Deals 100 unblockable DMG. (Costs 20 MP).
    Ice Bolt: throws a mana-infused icicle at the enemy, causing Bleed status and dealing 80 DMG (Costs 15 MP).
    Wind Scatter: dodges a non-mental attack with the help of wind while also dealing 70 DMG to the attacker in retaliation (Costs 20 MP)
    Earth Armor: Increases ARM by 50. (Costs 15 MP)
    Barrier: blocks a non-mental attack (5 uses)
    Dodge: dodges a non-mental attack (5 uses)
     
    Last edited: Oct 9, 2018
  8. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    [​IMG]
    Five Water Slimes Lvl 1
    HP 30/30
    MP 7/7

    Skills
    Tackle: 5 DMG
    Water Orb: 8 DMG (cost 3 MP)
    Healing Drizzle: heals 10 HP (cost 4 MP)
    Slide Away: dodges 1 attack (0 uses)

    Resistance to Fire and Water attacks

    [​IMG]
    Goblin Party Lvl 5

    Goblin Axeman Lvl 5:
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Block: blocks an attack (3 uses)

    Goblin Shaman Lvl 5:
    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. (costs 10 MP)
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Cowardly Vanish: disappears as soon as MP is gone.

    Goblin Javelin Thrower Lvl 5:
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Dodge: dodges 1 attack (3 uses)
     
  9. Kudaranai

    Kudaranai                                                   

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    Participants: Kudan, Lireal, Love, Alezzel, Rao, Sylth
    x5 Goblin Lancer Lvl 10
    Stats
    HP: 800/800
    STA: 200/200

    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.
    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)
    Rest: skips a turn to regain 100 STA
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)

    x3 Goblin Wolf Rider Lvl 8
    Stats
    HP: 300/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG, causes Bleed
    Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
     
  10. Robofs740

    Robofs740 Well-Known Member

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    3x Goblin Party Lvl 5
    Participants - Kudan, Lireal, Simon, Leith, Alezzel, and Silver
    Status: Dead

    Goblin Shaman x3
    Stats
    HP: 100/100
    MP: 60/60

    Skills
    Fireball: 30 burning DMG. Burns 3 DMG per player/monster turn. Lasts for one round at start of goblin's turn. (costs 10 MP)
    A ball of fire, formed and fed by condensing mana. Does burning damage that lasts for one round, burning an enemy 3 DMG per turn.
    Produce Fog: Creates dense fog. Ranged attacks (magical or not) don't work. (costs 15 MP)
    Dispersing mana into the surroundings while fusing it with the water found in the atmosphere, a goblin shaman can create a dense fog cloud that blocks the vision of all enemies outside of the fog. If enemies enter the fog, they only have a 1d3 chance of striking (needs to get 3 to hit. 1-2 are misses).
    Cowardly Vanish: disappears as soon as MP is gone.
    Without MP, any mage is vulnerable. With nothing to do and fearing for his life, the goblin shaman will cowardly disappear from sight, leaving the party. Goblin Shamans that successfully used Cowardly Vanish would not leave any loot after completion or relevant rewards.

    Goblin Axeman x3
    Stats
    HP: 150/150
    STA: 30/30

    Skills
    Chop: deals 25 DMG
    One swing of the axe, dealing brutal damage.
    Double Chop: does 2 attacks at same target totaling. 50 DMG (costs 10 STA).
    Carrying the momentum of the first chop, a second chop comes crashing down on the same target. Usually used to breakthrough defenses.
    Block: blocks an attack (3 uses)
    Stats
    HP: 150/150
    STA: 30/30

    Goblin Javelin Thrower x3
    Stats
    HP: 100/100
    STA: 50/50

    Skills
    Javelin Throw: 25 piercing DMG
    A powerful, long-ranged attack. Requires Javelin weapon.
    Pinpoint: 50 unavoidable DMG (costs 20 STA)
    Improves accuracy to deadly levels, allowing the goblin to deal fatal piercing damage.
    Dodge: dodges 1 attack (3 uses)
     
  11. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    Participating Raiders: Rao,Sylth,Lireal,Leith,Lucky Pearls
    X3 Goblin Priest Lvl-10
    Stats
    HP: 0/700
    STA: 100/100
    MP: 350/350
    Skills
    Smash: deals 80 DMG.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)

    X5 Goblin Archer Lvl-8
    Stats
    HP: 0/600
    STA: 250/250
    Skills
    Poison Arrow: deals 100 DMG, causes 10 poison DMG per turn for one round (Costs 20 STA).
    Arrow Volley: Fires many arrows in quick succession into the air. Arrows fall on the next turn, dealing 150 DMG to each player who fails a 1d10 roll (success 6-10, fail 1-5) (Costs 30 STA).
    Explosive Arrow: fires an arrow with explosives attached. Deals 500 unblockable DMG to target. Enemies within melee range of the target must make 1d10 roll (success 6-10, fail 1-5) to avoid 50 DMG. (Costs 25 STA).
    Tumbling Shot: dodges a non-mental attack and counters with a quick shot, dealing 50 unblockable DMG. Reaction move. (Costs 10 STA).
    Dodge: dodges a non-mental attack (5 uses)
     
  12. Kudaranai

    Kudaranai                                                   

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    Participating Raiders: Rao,Sylth,Leith,Nin,Kudan,Simon,Silver
    x5 Goblin Priest Lvl-10
    Stats
    HP: 0/700
    STA: 100/100
    MP: 350/350
    Skills
    Smash: deals 80 DMG.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)

    x5 Goblin Archer Lvl-8
    Stats
    HP: 0/600
    STA: 250/250
    Skills
    Poison Arrow: deals 100 DMG, causes 10 poison DMG per turn for one round (Costs 20 STA).
    Arrow Volley: Fires many arrows in quick succession into the air. Arrows fall on the next turn, dealing 150 DMG to each player who fails a 1d10 roll (success 6-10, fail 1-5) (Costs 30 STA).
    Explosive Arrow: fires an arrow with explosives attached. Deals 500 unblockable DMG to target. Enemies within melee range of the target must make 1d10 roll (success 6-10, fail 1-5) to avoid 50 DMG. (Costs 25 STA).
    Tumbling Shot: dodges a non-mental attack and counters with a quick shot, dealing 50 unblockable DMG. Reaction move. (Costs 10 STA).
    Dodge: dodges a non-mental attack (5 uses)
     
  13. Robofs740

    Robofs740 Well-Known Member

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    Standard Goblin Squad
    Participants:
    Silver, Lireal, Alezzel, Rao, Myst
    Standard Goblin Squad's Status: = Dead
    ---------------------
    Hobgoblin Warrior Lvl 12
    Stats
    HP: 0/1000
    ARM: 200/200
    STA: 500/500
    Skills
    Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA)
    Hobgoblin Warrior bashes an enemy with his shield, dealing stun damage.
    Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA)
    With a powerful stroke of his sharp sword, the monster can cleave up to two enemies.
    Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA)
    Taking a hit, the monster can counter the damage by dealing an attack to the enemy with damage equal to what he had taken.
    Taunt: Forces enemy to attack user for one round (20 STA)
    By hurling some insults, the monster can provoke enemies to attack him first.
    Dodge: dodges a non-mental attack (4 uses)
    Block: blocks a non-mental attack (4 uses)
    ---
    Goblin Lancer Lvl 10
    Stats
    HP: 0/800
    STA: 200/200
    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    Using power and momentum of their mounts, the monsters can unleash a powerful stab that can penetrate even the strongest blocks.
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    Sacrificing DMG for speed, the Goblin Lancer can deal unblockable damage to a number of enemies.
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.
    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)
    Rest: skips a turn to regain 100 STA
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
    ---
    Goblin Archer Lvl 8
    Stats
    HP: 0/600
    STA: 250/250
    Skills
    Poison Arrow: deals 100 DMG, causes 10 poison DMG per turn for one round (Costs 20 STA).
    Applying poison onto his arrows, the monster can fire a poisonous arrow into his enemy.
    Arrow Volley: Fires many arrows in quick succession into the air. Arrows fall on the next turn, dealing 150 DMG to each player who fails a 1d10 roll (success 6-10, fail 1-5) (Costs 30 STA).
    After firing arrows into the air, the arrows will fall on enemies during the next turn.
    Explosive Arrow: fires an arrow with explosives attached. Deals 500 unblockable DMG to target. Enemies within melee range of the target must make 1d10 roll (success 6-10, fail 1-5) to avoid 50 DMG. (Costs 25 STA).
    Attaching explosives to the end of his arrows, the monster fires an arrow that explodes on contact. Nearby enemies who fail 1d10 rolls get collateral damage.
    Tumbling Shot: dodges a non-mental attack and counters with a quick shot, dealing 50 unblockable DMG. Reaction move. (Costs 10 STA).
    Dodges a non-mental attack and counters with a quick shot.
    Dodge: dodges a non-mental attack (5 uses)
    ---
    Goblin Priest Lvl 10
    Stats
    HP: 0/700
    STA: 100/100
    MP: 355/350
    Skills
    Smash: deals 80 DMG.
    Lands a solid blow with the user's staff.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Ten continuous hits with user's staff. As it is chaotic, there are chances of missing.
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Using lots of healing mana, the goblin can revive a dead ally to 1 HP.
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Manually draw a ritual circle that rids of stuns, poisons, and acids.
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Manually draws a ritual circle that regenerates HP.
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Manually draws a ritual circle that regenerates MP.
    Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Praying for peace, the goblin touches an enemy's heart and prevents him or her from attacking on his or her turn.
    Dodge: dodges a non-mental attack (5 uses)
    ---
    Goblin Mage Lvl 9
    Stats
    HP: 0/700
    MP: 350/350
    Skills
    Heated Weapon: heats up enemy weapon, causing them to drop their weapon (Costs 25 MP).
    Fire-type spell, the Goblin Mage launches some mana onto an enemy's weapon, causing it to heat up.
    Static Touch: Deals 100 unblockable DMG. (Costs 20 MP).
    Melee attack. Shocks enemy and stuns him or her upon contact.
    Ice Bolt: Causes Bleed status and dealing 80 DMG (Costs 15 MP).
    Throws a mana-infused icicle at the enemy
    Wind Scatter: Deals 70 DMG to the attacker in retaliation (Costs 20 MP)
    Dodges a non-mental attack with the help of wind while also dealing counter damage.
    Earth Armor: Increases ARM by 50. (Costs 15 MP)
    Wraps some hard, mana-infused earth around the goblin's body, protecting him from damage.
    Barrier: blocks a non-mental attack (5 uses)
    Dodge: dodges a non-mental attack (5 uses)
    ---
     
  14. Zero300

    Zero300 『Mask Maker』『Kamen Rider Khaos』『Demon Immortal』

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    Hobgoblin Party - Lvl 18
    Hobgoblin Invigorator - Lvl 18
    [​IMG]
    Stats

    HP: 2000/2000
    STA: 500/500
    MP: 500/500

    Skills
    Rage - Passive skill. With every 500 DMG lost, attack DMG increases by double.
    Crazy Pummel - like a brawl but 10x worse. Does 1000 DMG (Costs 50 STA)
    Sundering Leap - leaps into a group of enemies, dealing 500 unblockable DMG. Everyone affected including allies must make 1d10 roll (7-10 success, 1-6 fail). Failure becomes prone and those that are prone cannot react and take double DMG. (Costs 70 STA)
    Warcry - Boosts ally STA and MP by 25% of initial total (Costs 30 MP)
    Lion's Roar - Causes confusion to anyone who fails 1d10 roll (7-10 success, 1-6 fail). Confused enemies attack ally on next turn. (Costs 40 MP)
    Echo Boom - Blocks non-mental attacks. Reaction move (Costs 25 MP)

    Hobgoblin Dark Healer - Lvl 20
    [​IMG]
    Stats
    HP: 1500/1500
    STA: 250/250
    MP: 1000/1000

    Skills
    Dark Siphon - connects an enemy with an ally for one round. Every turn enemy loses 50 HP, 50 STA, and 50 MP which are transferred to the ally, allowing him or her to gain 50 HP, 50 STA, and 50 MP each turn. Can't be avoided or physically blocked (Costs 70 MP).
    Sacrifice - upon death, resurrect a dead ally to full health or divide double of remaining MP and STA among wounded allies, healing them. Resurrected ally will attack on the same turn as the caster's death.
    Mana Conversion - converts 200 of own STA to MP (Costs 50 STA)
    Dark Rejuvenation - before an ally dies on the round the Hobgoblin Dark Healer casts this spell, the ally rejuvenates to full health at the cost of eternal damnation (allies rejuvenated with this spell cannot be resurrected ever again) (Reaction) (Costs 100 MP)
    Mass Protected Drain - allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (Costs 50 MP)
    Dark Shadow Heal - connects user to the shadows. Any damage up to 3000 taken will be transferred to the earth. Lasts for four turns. Passive skill when in a group, but active skill when alone (Costs 30 MP).

    Hobgoblin Warpriest - Lvl 19
    [​IMG]
    Stats
    HP: 2000/2000
    STA: 350/350
    MP: 800/800

    Skills
    Mass Protection - protects allies from any status effects for one round. Also gets rid of any status effects already present. (Costs 30 MP)
    War Armor - grants an ally +250 ARM (Costs 25 MP)
    Sacred Summoning - summons a weaker representation of one of the seven Goblin Apostles to attack. These summons will attack on the Warpriest's turn. Rolls 1d7 to summon one of seven legendary beings of the past. Can only summon one at a time.(Costs 100 MP)
    1. Gutbleeder (Apostle of Wrath) - 1500 HP, cleaves all enemies, dealing 500 unavoidable DMG per round.
    2. Frostkiller (Apostle of Sloth) - 1000 HP, freezes all non-frozen enemies and prevent them from moving (raiders must make 1d10 roll with 50% chance of success and failure. Frozen raiders take 5 DMG per turn until Frostkiller is killed.
    3. Hardshield (Apostle of Pride) - 2500 HP, tanks against all attacks which does only half damage.
    4. Gloombelly (Apostle of Gluttony) - 1000 HP, devours enemy HP --> drains 20 HP per turn.
    5. Ravenchaser (Apostle of Greed) - 1200 HP, steals away luck --> when raiders roll success rolls, they're chances decrease by 2 (8-10 success becomes 10 for success).
    6. Orbseeker (Apostle of Envy) - 1000 HP, due to jealousy, Orbseeker has prevented enemies from doing full damage. They can now only do half damage. In addition, Orbseeker can steal one of the enemies' strongest attack to deal against the enemies. That attack will be sealed and the enemy who owned that attack cannot use it as long as Orbseeker is alive.
    7. Heavysurge (Apostle of Lust) - 1600 HP, if targeted enemy is female, all males will fight each other over the female's affection for one round. if targeted enemy is male, all females will fight each other for the male's affection for one round.
    Mind Shatter - strong mental attack that shatters the mind, causing insanity to an enemy. Targeted enemy can't block or avoid. Enemy rolls 1d10 (8-10 success, 1-7 fail). Failure = enemy confused and attacks nearby allies. Confused enemy cannot react. (Costs 70 MP)
    War Copy - copies a physical melee attack by an enemy at most three turns before and deals the same attack on an enemy. (Costs 80 STA)
     
    Last edited: Oct 15, 2018
  15. Kudaranai

    Kudaranai                                                   

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    x5 Goblin Lancer Lvl 10
    Stats
    HP: 800/800
    STA: 200/200

    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.
    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)
    Rest: skips a turn to regain 100 STA
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
     
  16. Kudaranai

    Kudaranai                                                   

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    x3 Hobgoblin Warrior Lvl 12
    Stats
    HP: 0/1000
    ARM: 200/200
    STA: 500/500
    Skills
    Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA)
    Hobgoblin Warrior bashes an enemy with his shield, dealing stun damage.
    Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA)
    With a powerful stroke of his sharp sword, the monster can cleave up to two enemies.
    Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA)
    Taking a hit, the monster can counter the damage by dealing an attack to the enemy with damage equal to what he had taken.
    Taunt: Forces enemy to attack user for one round (20 STA)
    By hurling some insults, the monster can provoke enemies to attack him first.
    Dodge: dodges a non-mental attack (4 uses)
    Block: blocks a non-mental attack (4 uses)

    x2 Goblin Priest Lvl-10
    Stats
    HP: 0/700
    STA: 100/100
    MP: 350/350
    Skills
    Smash: deals 80 DMG.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)

    x2 Goblin Archer Lvl-8
    Stats
    HP: 0/600
    STA: 250/250
    Skills
    Poison Arrow: deals 100 DMG, causes 10 poison DMG per turn for one round (Costs 20 STA).
    Arrow Volley: Fires many arrows in quick succession into the air. Arrows fall on the next turn, dealing 150 DMG to each player who fails a 1d10 roll (success 6-10, fail 1-5) (Costs 30 STA).
    Explosive Arrow: fires an arrow with explosives attached. Deals 500 unblockable DMG to target. Enemies within melee range of the target must make 1d10 roll (success 6-10, fail 1-5) to avoid 50 DMG. (Costs 25 STA).
    Tumbling Shot: dodges a non-mental attack and counters with a quick shot, dealing 50 unblockable DMG. Reaction move. (Costs 10 STA).
    Dodge: dodges a non-mental attack (5 uses)

    x3 Goblin Mage Lvl 9
    Stats
    HP: 0/700
    MP: 350/350
    Skills
    Heated Weapon: heats up enemy weapon, causing them to drop their weapon (Costs 25 MP).
    Fire-type spell, the Goblin Mage launches some mana onto an enemy's weapon, causing it to heat up.
    Static Touch: Deals 100 unblockable DMG. (Costs 20 MP).
    Melee attack. Shocks enemy and stuns him or her upon contact.
    Ice Bolt: Causes Bleed status and dealing 80 DMG (Costs 15 MP).
    Throws a mana-infused icicle at the enemy
    Wind Scatter: Deals 70 DMG to the attacker in retaliation (Costs 20 MP)
    Dodges a non-mental attack with the help of wind while also dealing counter damage.
    Earth Armor: Increases ARM by 50. (Costs 15 MP)
    Wraps some hard, mana-infused earth around the goblin's body, protecting him from damage.
    Barrier: blocks a non-mental attack (5 uses)
    Dodge: dodges a non-mental attack (5 uses)
    -
     
  17. Robofs740

    Robofs740 Well-Known Member

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    Participants: Alezzel, Rao, Kudan, Silver Laers, Lucky Pearls
    Hobgoblin Party Status: Dead
    --
    Hobgoblin Invigorator Lvl 18
    Stats
    HP: 0/2000
    STA: 500/500
    MP: 500/500
    Skills
    Rage - Passive skill. With every 500 DMG lost, attack DMG increases by double.
    Fury makes one attack without regard to pain. The more health one suffers, the more damage he or she deals.
    Crazy Pummel - like a brawl but 10x worse. Does 1000 DMG (Costs 50 STA)
    Equipped with hard gauntlets, the Invigorators attack their prey without much care for wounds.
    Sundering Leap - leaps into a group of enemies, dealing 500 unblockable DMG. Everyone affected including allies must make 1d10 roll (7-10 success, 1-6 fail). Failure becomes prone and those that are prone cannot react and take double DMG. (Costs 70 STA)
    A giant, trembling leap that causes those nearby to trip and lose their balance, making them easier targets to attack.
    Warcry - Boosts ally STA and MP by 25% of initial total (Costs 30 MP)
    A cry that induces morale.
    Lion's Roar - Causes confusion to anyone who fails 1d10 roll (7-10 success, 1-6 fail). Confused enemies attack ally on next turn. (Costs 40 MP)
    A cry that decreases morale and causes confusion among the enemies.
    Echo Boom - Blocks non-mental attacks. Reaction move (Costs 25 MP)
    Spitting out a boom whose sound waves echo and interfere with each other, causing a barrier to form.
    --
    Hobgoblin Dark Healer Lvl 20
    Stats
    HP: 0/1500
    STA: 250/250
    MP: 1000/1000
    Skills
    Dark Siphon - connects an enemy with an ally for one round. Every turn enemy loses 50 HP, 50 STA, and 50 MP which are transferred to the ally, allowing him or her to gain 50 HP, 50 STA, and 50 MP each turn. Can't be avoided or physically blocked (Costs 70 MP).
    A string of dark mana attaches onto an ally and an enemy. With each turn, constant health, stamina, and mana are drained from the enemy and into the ally.
    Sacrifice - upon death, resurrect a dead ally to full health or divide double of remaining MP and STA among wounded allies, healing them. Resurrected ally will attack on the same turn as the caster's death.
    Upon death, the Hobgoblin Dark Healer's marked spell activates, allowing it to either resurrect a dead ally or distribute double of its remaining MP and STA as health among the wounded.
    Mana Conversion - converts 200 of own STA to MP (Costs 50 STA)
    Using perseverance and stamina, the Hobgoblin can convert all of its remaining stamina into MP.
    Dark Rejuvenation - before an ally dies on the round the Hobgoblin Dark Healer casts this spell, the ally rejuvenates to full health at the cost of eternal damnation (allies rejuvenated with this spell cannot be resurrected ever again) (Reaction) (Costs 100 MP)
    Grabbing onto the soul of ally who is about to die, the Dark Healer signs a contract using the soul which allows the ally to restore to full health.
    Mass Protected Drain - allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (Costs 50 MP)
    Incorporating the spells of protection and life drain, the Dark Healer could envelop its allies with a protection spell that converts attack damage to health.
    Dark Shadow Heal - connects user to the shadows. Any damage up to 3000 taken will be transferred to the earth. Lasts for four turns. Passive skill when in a group, but active skill when alone (Costs 30 MP).
    By connecting its soul with the shadows, the Dark Healer can direct any damage done to it into the ground below.
    --
    Hobgoblin Warpriest
    Stats
    HP: 0/2000
    STA: 350/350
    MP: 800/800
    Skills
    Mass Protection - protects allies from any status effects for one round. Also gets rid of any status effects already present. (Costs 30 MP)
    Using healing mana, the Warpriest protects himself and his allies from any status effects for a round.
    War Armor - grants an ally +250 ARM (Costs 25 MP)
    Protects the Warpriest or an ally with hardened mana that grants ARM.
    Sacred Summoning - summons a weaker representation of one of the seven Goblin Apostles to attack. These summons will attack on the Warpriest's turn. Rolls 1d7 to summon one of seven legendary beings of the past. Can only summon one at a time.(Costs 100 MP)
    Gutbleeder (Apostle of Wrath) - 1500 HP, cleaves all enemies, dealing 500 unavoidable DMG per round.
    Frostkiller (Apostle of Sloth) - 1000 HP, freezes all non-frozen enemies and prevent them from moving (raiders must make 1d10 roll with 50% chance of success and failure. Frozen raiders take 5 DMG per turn until Frostkiller is killed.
    Hardshield (Apostle of Pride) - 2500 HP, tanks against all attacks which does only half damage.
    Gloombelly (Apostle of Gluttony) - 1000 HP, devours enemy HP --> drains 20 HP per turn.
    Ravenchaser (Apostle of Greed) - 1200 HP, steals away luck --> when raiders roll success rolls, they're chances decrease by 2 (8-10 success becomes 10 for success).
    Orbseeker (Apostle of Envy) - 1000 HP, due to jealousy, Orbseeker has prevented enemies from doing full damage. They can now only do half damage. In addition, Orbseeker can steal one of the enemies' strongest attack to deal against the enemies. That attack will be sealed and the enemy who owned that attack cannot use it as long as Orbseeker is alive.
    Heavysurge (Apostle of Lust) - 1600 HP, if targeted enemy is female, all males will fight each other over the female's affection for one round. if targeted enemy is male, all females will fight each other for the male's affection for one round.
    Mind Shatter - strong mental attack that shatters the mind, causing insanity to an enemy. Targeted enemy can't block or avoid. Enemy rolls 1d10 (8-10 success, 1-7 fail). Failure = enemy confused and attacks nearby allies. Confused enemy cannot react. (Costs 70 MP)
    Not only with a powerful body, this Warpriest has a powerful mind. Just by channeling his mind, he could overpower all enemies' minds and cause confusion.
    War Copy - copies a physical melee attack by an enemy at most three turns before and deals the same attack on an enemy. (Costs 80 STA)
    Though a priest, this Hobgoblin is a genius in the art of war. He can copy any attack he sees and deal the same attack on an enemy.
    --
     
  18. Robofs740

    Robofs740 Well-Known Member

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    Goblin Status: Dead

    **3x Goblin Wolf Riders Lvl 8**
    Stats
    HP: 0/300
    STA: 100/100
    Skills
    Wolf Bite: deals 40 DMG, causes Bleed
    Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.
    ---
    **2x Goblin Priest Lvl 10**
    Stats
    HP: 0/700
    STA: 100/100
    MP: 350/350
    Skills
    Smash: deals 80 DMG.
    Chaotic Hammering: deals 20 unblockable DMG with each successful hit (roll 1d2 to see if successful or not) (Costs 20 STA).
    Resurrect: revives a dead ally to 1 HP (Costs 100 MP).
    Purifying Circle: draws up a large circle within melee range of caster that rids any stun or poison statuses afflicted on caster and allies. (Costs 30 MP)
    Exhaustion: drains 100 enemy STA. Does not replenish own STA. (Costs 40 MP)
    Healing Circle: draws up a large circle within melee range of caster that regenerates 100 HP (Costs 20 MP).
    Mana Circle: draws up a large circle within melee range of caster that regenerates 100 MP (Costs 20 MP).
    Prayer of Peace: forces an enemy to not attack on his or her turn for one round. (Costs 25 MP)
    Dodge: dodges a non-mental attack (5 uses)
    ---
    **1x Goblin Lancer Lvl 10**
    Stats
    HP: 0/800
    STA: 200/200
    Skills
    Power Thrust: strong stab that can penetrate armor and blocks to directly deal 150 DMG (Costs 30 STA)
    Using power and momentum of their mounts, the monsters can unleash a powerful stab that can penetrate even the strongest blocks.
    Quick Thrusts: attack all targets in range for 80 unblockable DMG (Costs 60 STA)
    Sacrificing DMG for speed, the Goblin Lancer can deal unblockable damage to a number of enemies.
    Wolf Bite: the lancer's mount bites when urged by the lancer, dealing 200 DMG.
    Charge: charges towards enemy, dealing 300 DMG and knock back, causing stun if contact connects (50 STA)
    Rest: skips a turn to regain 100 STA
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
    ---
    **2x Hobgoblin Warrior Lvl 12**
    Stats
    HP: 0/1000
    ARM: 200/200
    STA: 500/500
    Skills
    Shield Bash: deals 100 DMG and cause instant stun if shield lands, regardless if the damage is blocked or not (Costs 20 STA)
    Hobgoblin Warrior bashes an enemy with his shield, dealing stun damage.
    Cleave: deals 500 DMG to up to two enemies if they are in melee range (Costs 30 STA)
    With a powerful stroke of his sharp sword, the monster can cleave up to two enemies.
    Counter Attack: deal DMG equal to DMG done unto user. Only works on non-ranged physical attacks (Reaction move). (Costs 25 STA)
    Taking a hit, the monster can counter the damage by dealing an attack to the enemy with damage equal to what he had taken.
    Taunt: Forces enemy to attack user for one round (20 STA)
    By hurling some insults, the monster can provoke enemies to attack him first.
    Dodge: dodges a non-mental attack (5 uses)
    Block: blocks a non-mental attack (5 uses)
    ---
     
  19. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

    Joined:
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    Participants: Sylth,Klaudia,Leith,Kudan,and someone else I think >.>
    Hobgoblin Party Status: Dead
    --
    Hobgoblin Invigorator Lvl 18
    Stats
    HP: 0/2000
    STA: 500/500
    MP: 500/500
    Skills
    Rage - Passive skill. With every 500 DMG lost, attack DMG increases by double.
    Fury makes one attack without regard to pain. The more health one suffers, the more damage he or she deals.
    Crazy Pummel - like a brawl but 10x worse. Does 1000 DMG (Costs 50 STA)
    Equipped with hard gauntlets, the Invigorators attack their prey without much care for wounds.
    Sundering Leap - leaps into a group of enemies, dealing 500 unblockable DMG. Everyone affected including allies must make 1d10 roll (7-10 success, 1-6 fail). Failure becomes prone and those that are prone cannot react and take double DMG. (Costs 70 STA)
    A giant, trembling leap that causes those nearby to trip and lose their balance, making them easier targets to attack.
    Warcry - Boosts ally STA and MP by 25% of initial total (Costs 30 MP)
    A cry that induces morale.
    Lion's Roar - Causes confusion to anyone who fails 1d10 roll (7-10 success, 1-6 fail). Confused enemies attack ally on next turn. (Costs 40 MP)
    A cry that decreases morale and causes confusion among the enemies.
    Echo Boom - Blocks non-mental attacks. Reaction move (Costs 25 MP)
    Spitting out a boom whose sound waves echo and interfere with each other, causing a barrier to form.
    --
    Hobgoblin Dark Healer Lvl 20
    Stats
    HP: 0/1500
    STA: 250/250
    MP: 1000/1000
    Skills
    Dark Siphon - connects an enemy with an ally for one round. Every turn enemy loses 50 HP, 50 STA, and 50 MP which are transferred to the ally, allowing him or her to gain 50 HP, 50 STA, and 50 MP each turn. Can't be avoided or physically blocked (Costs 70 MP).
    A string of dark mana attaches onto an ally and an enemy. With each turn, constant health, stamina, and mana are drained from the enemy and into the ally.
    Sacrifice - upon death, resurrect a dead ally to full health or divide double of remaining MP and STA among wounded allies, healing them. Resurrected ally will attack on the same turn as the caster's death.
    Upon death, the Hobgoblin Dark Healer's marked spell activates, allowing it to either resurrect a dead ally or distribute double of its remaining MP and STA as health among the wounded.
    Mana Conversion - converts 200 of own STA to MP (Costs 50 STA)
    Using perseverance and stamina, the Hobgoblin can convert all of its remaining stamina into MP.
    Dark Rejuvenation - before an ally dies on the round the Hobgoblin Dark Healer casts this spell, the ally rejuvenates to full health at the cost of eternal damnation (allies rejuvenated with this spell cannot be resurrected ever again) (Reaction) (Costs 100 MP)
    Grabbing onto the soul of ally who is about to die, the Dark Healer signs a contract using the soul which allows the ally to restore to full health.
    Mass Protected Drain - allies are protected with a spell that allows them to heal up however amount of DMG they are attacked with. Spell persists until attacked, which then disperses afterwards. (Costs 50 MP)
    Incorporating the spells of protection and life drain, the Dark Healer could envelop its allies with a protection spell that converts attack damage to health.
    Dark Shadow Heal - connects user to the shadows. Any damage up to 3000 taken will be transferred to the earth. Lasts for four turns. Passive skill when in a group, but active skill when alone (Costs 30 MP).
    By connecting its soul with the shadows, the Dark Healer can direct any damage done to it into the ground below.
    --
    Hobgoblin Warpriest
    Stats
    HP: 0/2000
    STA: 350/350
    MP: 800/800
    Skills
    Mass Protection - protects allies from any status effects for one round. Also gets rid of any status effects already present. (Costs 30 MP)
    Using healing mana, the Warpriest protects himself and his allies from any status effects for a round.
    War Armor - grants an ally +250 ARM (Costs 25 MP)
    Protects the Warpriest or an ally with hardened mana that grants ARM.
    Sacred Summoning - summons a weaker representation of one of the seven Goblin Apostles to attack. These summons will attack on the Warpriest's turn. Rolls 1d7 to summon one of seven legendary beings of the past. Can only summon one at a time.(Costs 100 MP)
    Gutbleeder (Apostle of Wrath) - 1500 HP, cleaves all enemies, dealing 500 unavoidable DMG per round.
    Frostkiller (Apostle of Sloth) - 1000 HP, freezes all non-frozen enemies and prevent them from moving (raiders must make 1d10 roll with 50% chance of success and failure. Frozen raiders take 5 DMG per turn until Frostkiller is killed.
    Hardshield (Apostle of Pride) - 2500 HP, tanks against all attacks which does only half damage.
    Gloombelly (Apostle of Gluttony) - 1000 HP, devours enemy HP --> drains 20 HP per turn.
    Ravenchaser (Apostle of Greed) - 1200 HP, steals away luck --> when raiders roll success rolls, they're chances decrease by 2 (8-10 success becomes 10 for success).
    Orbseeker (Apostle of Envy) - 1000 HP, due to jealousy, Orbseeker has prevented enemies from doing full damage. They can now only do half damage. In addition, Orbseeker can steal one of the enemies' strongest attack to deal against the enemies. That attack will be sealed and the enemy who owned that attack cannot use it as long as Orbseeker is alive.
    Heavysurge (Apostle of Lust) - 1600 HP, if targeted enemy is female, all males will fight each other over the female's affection for one round. if targeted enemy is male, all females will fight each other for the male's affection for one round.
    Mind Shatter - strong mental attack that shatters the mind, causing insanity to an enemy. Targeted enemy can't block or avoid. Enemy rolls 1d10 (8-10 success, 1-7 fail). Failure = enemy confused and attacks nearby allies. Confused enemy cannot react. (Costs 70 MP)
    Not only with a powerful body, this Warpriest has a powerful mind. Just by channeling his mind, he could overpower all enemies' minds and cause confusion.
    War Copy - copies a physical melee attack by an enemy at most three turns before and deals the same attack on an enemy. (Costs 80 STA)
    Though a priest, this Hobgoblin is a genius in the art of war. He can copy any attack he sees and deal the same attack on an enemy.
    --
     
  20. LNOnlineOtaku

    LNOnlineOtaku Well-Known Member

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    X30 Goblin Wolf Rider Lvl 8 - Dead
    Stats
    HP: 0/300
    STA: 100/100

    Skills
    Wolf Bite: deals 40 DMG, causes Bleed.
    Poisonous Slash: 50 DMG, poisoned for 5 DMG per turn for one round. (Costs 20 STA).
    Knock Back: 45 DMG, knocks enemy back and stuns for one round. (Costs 15 STA)
    Dodge: dodges an attack (3 uses)
    Dismount: sacrifices his wolf to the killing blow. Becomes a regular Goblin Axeman.