The library containing archives of all known skills and spells, as well as tested methods on how to acquire them. If you don't know what's going on here, then you definitely haven't signed up. If you're interested, go to this link: Monster Slayer
Skills: Tier I-VSkills are anything that requires the use of STA. Exceptions are Weapon Attack, Block, and Dodge. Tier I Bite Block Brawl Cower Dodge Horn Attack Weapon Attack Tier II Tier III Tier IV Tier V
Spells: Tier I-VSpells are anything that requires the use of MP. Exceptions are Meditation and Refresh. Tier I Hide Shout Taunt Toughen Wind Step Tier II Tier III Tier IV Tier V
Taboos: Tier I-VThe Taboos are skills and spells that are considered horrendous and perverse in the eyes of the public. Taboos don't necessary have to be ultimate destruction, they can be harmless as well...just terrible in the eyes of 1000 people minimum. Tier I Tier II Tier III Tier IV Tier V
Brawl Type: Skill Starting Rank: Tier I Element: Physical Target: Enemy Description: Basic street fight skills. Anything is a weapon, especially your own body. Starting Ability: 1d2 + 0.5(STR + DEX) physical DMG done to enemy Cost: 2 STA Method(s) of Acquirement: Brawler starting skill;
Toughen Type: Spell Starting Rank: Tier I Element: Physical Target: Self Description: Bulking up one's body to increase defenses and health. Starting Ability: roll 1d5 and gain whatever amount rolled as temporary HP. Cost: 1 MP Method(s) of Acquirement: Brawler starting skill;
Dodge Type: Skill Starting Rank: Tier I Element: Physical Target: Self Description: Slight movement of the head or body as well as full body tumbling. All in all, with this skill, the user quickly reacts to a physical, magical, or ranged attack and move out of the way. Starting Ability: Varies with Class/Race. Dodge (Brawler) --> 1d2 + 0.3DEX Dodge (Scholar) --> 1d2 + 0.4DEX Dodge (Coward) --> 1d2 + 0.6DEX Dodge (Horned Rabbit) --> 50% chance of success Cost: N/A Method(s) of Acquirement: All Classes starting skill
Block Type: Skill Starting Rank: Tier I Element: Physical Target: Self Description: Raises guard whether with body or a shield to defend against physical attacks. Starting Ability: Varies with Class/Race. Block (Brawler) --> 1d2 + 0.5CON Block (Scholar) --> 1d2 + 0.4CON Block (Coward) --> 1d2 + 0.3CON Cost: N/A Method(s) of Acquirement: All Classes starting skill
Weapon Attack Type: Skill Starting Rank: Tier I Element: Physical Target: Enemy Description: A blade, a spear, or a club...no matter what, this skill allows the user to deal physical damage using a weapon of any sort. Starting Ability: Varies with Class/Race. Weapon Attack (Brawler) --> 1d2 + 0.6STR Weapon Attack (Scholar) --> 1d2 + 0.3STR Weapon Attack (Coward) --> 1d2 + 0.4STR Cost: N/A Method(s) of Acquirement: All Classes starting skill
Shout Type: Spell Starting Rank: Tier I Element: Sound Target: Enemy Description: With a sudden raise in your voice, you have a chance of stunning an enemy mentally. Starting Ability: (1d2 + STR)% chance of stunning an enemy; max is 100%. Cost: 1 MP Method(s) of Acquirement: Scholar starting skill;
Taunt Type: Spell Starting Rank: Tier I Element: Sound Target: Enemy Description: Makes a face or throw an insult...do anything to get the attention of an enemy in battle. Starting Ability: (1d2 + INT)% chance of changing aggro onto yourself; max is 100%. Cost: 1 MP Method(s) of Acquirement: Scholar starting skill
Hide Type: Spell Starting Rank: Tier I Element: Darkness Target: Self Description: By stepping into the shadows or positioning behind a large object, the user can avoid enemies' line of sight, forcing the enemy to change sights on another. Starting Ability: (1d2 + DEX)% chance of hiding and diverting aggro to another player; max is 100%. Cost: 1 MP Method(s) of Acquirement: Coward starting skill;
Cower Type: Skill Starting Rank: Tier I Element: Physical Target: Enemy Description: By prostrating in front of an enemy and begging for mercy, you have a chance of confusing the enemy. Starting Ability: (0.5INT)% chance of lowering enemy defense and allows next hit to do double damage; max is 100%. Cost: 1 STA Method(s) of Acquirement: Coward starting skill
Bite Type: Skill Starting Rank: Tier I Element: Physical Target: Enemy Description: Using powerful jaws and teeth, user can tear away flesh, causing damage. Starting Ability: Varies with Class/Race. Bite (Horned Rabbit) --> Deals 3 DMG. Cost: N/A Cost: Varies with Class/Race. Method(s) of Acquirement: Unknown
Horn Attack Type: Skill Starting Rank: Tier I Element: Physical Target: Enemy Description: The user charges and stabs its horn at a target. Starting Ability: Varies with Class/Race. Horn Attack (Horned Rabbit) --> Deals 7 DMG. Cost: 1 STA Cost: Varies with Class/Race. Method(s) of Acquirement: Unknown
Wind Step Type: Spell Rank: Tier I Element: Wind Target: Self Description: The user floats back with the help of the wind to dodge all melee attacks. Starting Ability: Varies with Class/Race. Wind Step (Horned Rabbit) --> Dodge all melee attacks with 100% chance of success. Cost: 1 MP Cost: Varies with Class/Race. Method(s) of Acquirement: Unknown