Discussion The King’s Avatar: Is Glory a good game?

Discussion in 'Novel Discussion' started by BLKCandy, Mar 27, 2017.

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Is it good or bad game? Will you play it?

  1. It is a good game. You would play it.

    39.7%
  2. It is a good game. But, you would not play it.

    18.1%
  3. It is unclear.

    20.7%
  4. It is not a good game. But, you would play it.

    4.3%
  5. It is not a good game. You would not play it.

    17.2%
  1. unkxz

    unkxz Lurker

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    I imagine the camera and PoV to be like DS3 with 1st person mod.
     
  2. BLKCandy

    BLKCandy Well-Known Member

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    It is broken. It affects appearance, stats, special ability, even some behavior. MC's custom weapon is the only weapon in the game with multiple modes, changing the forms and moves into other type of weapons: spear, gun, sword, shield, etc.

    The process is done by processing components in minigame, carving, cutting, piercing, forcing, etc. Then assemble them into an equipment in the minigame, the game will then calculate the equipment stats and behavior based on the player crafting minigame and component characteristic.

    The process is very impractical to program and would be buggy as hell IRL.
     
  3. Scarecrow

    Scarecrow > dev/null

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    Yes. As for skill demands, git gud ye scrubs.
     
  4. Overclock

    Overclock Well-Known Member

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    I don't think the guy with 75% is bad player or bullies. Its proof that he's strong, but not the best like mc said. I bet pro players in real life have 95% or higher win rates. They practice all day, have talent, and take the game as serious as a competitive job.

    And also do you recall the total matches he played. It was like 6,000 or 60,000. Losing 25% is a lot when you play so many matches. If this was money and you had 1 million dollars, but then lose 250 thousand, is that loss small? It's like that. Not the same level as if you had 100 dollars, but lost 25. For a player of his play time, losing so many matches shows his limit.
     
    Last edited: Jul 10, 2017
  5. Greedyspree

    Greedyspree 『Exile within the back room』

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    Ive yet to see even 1v50. At most they run away when surrounded by many, or play tricks.

    As a game, its a fine game, but we see it from a professional players point of view. The micro speed of pros are ridiculously high, their abilities are not something most can truly imagine. Therefore what we would get out of the mmo itself would be much less than what we have read. We are also reading the game when its 10th server came out. According to the way the game put it, its quite a few years to get the bugs, kinks and errors out of the way for the most part. We would probably be like the new players he met in the early chapters, no more, no less.
     
  6. Neruz

    Neruz sssSSSssss

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    Assuming you could even program such a ludicrously open-ended system in the first place. People have been trying to achieve that level of customization in games for years, so far no-one has even come close to pulling it off successfully.

    Um, no. Assuming the matchmaking system isn't totally fucked the more games you play and the higher your rank goes, the closer your win rate will be to 50%. Pro players in real professional competitive games typically have winrates of around ~50% on their main accounts. You know why? Because they're matched against other pros.

    A winrate significantly over or under 50% indicates either a broken matchmaking system, or a smurf. The entire point of a matchmaking system is to line things up so that players end up with around a 50% winrate, once your winrate hits about 50% you are now at your 'correct' ranking and any further improvements should be fairly gradual as your skill increases.
     
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  7. NZPIEFACE

    NZPIEFACE Leecher

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    Wasn't there a shooting game last year with similar mechanics?

    That flopped.

    Unless there's been 10 years worth of expansions... wtf?

    Good luck getting anything with that kind of PvP system around.

    If event the Arena can't give challenging PvP to the good players, or relieve the badder players from being squashed... Why implement it?

    This isn't very healthy for a gaming community as it instantly creates a divide of "shit" vs "decent" in the gaming community. Good luck getting into a guild.

    You have motion sickness?
    Well too bad, you don't get to play this game.
     
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  8. chencking

    chencking [Daolord Grammar Nazi]

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    No, there is way too much micromanaging for keyboard inputs. Setting aside how exacting the control scheme would be, computer lag would make all the cool stuff Ye Xiu does impossibly frustrating
     
  9. BLKCandy

    BLKCandy Well-Known Member

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    Getting high win rates means the match-making does not match the player skill level. The match-making suppose to match the player with similar level and thus, should not win that often. In DOTA community, getting over 75% win rates put you in a top hundred of the community. A TOP HUNDRED. That is a level of a god in the game.

    Most people have around 50% win rates. Getting 60% is enough to brag about.
     
  10. chillo

    chillo NUF BioTerrorist

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    probably not, since it server would be on China only
     
  11. Neruz

    Neruz sssSSSssss

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    Glory is a good system for an interesting story about the fantasy that the average joe player thinks 'pro players' are like, it is a terrible system for an actual video game, or representing anything remotely resembling reality.

    Bro, getting 53% is enough to brag about, unless you're smurfing you are not going to see winrates over 60% like ever. Typically the worlds best competitive players in games like League, DOTA2, Overwatch etc will have winrates of around ~56% at best.

    If someone's rolling a winrate in the 70s and isn't smurfing, something is seriously wrong with matchmaking. Or they haven't played many games and have gotten real lucky.

    (For reference, the world's best Lucio player in Overwatch has a 57% winrate in quickplay (rando central) and a 53% winrate in comp (arranged teams), that is legendary.)

    Once you reach the realm of thousands of games played, even a single % point over 50% is massive.

    e: That said, I haven't poked DOTA2 in ages so I don't actually know what its pro scene is like. I suppose it's possible that the top 10 in the world or something might be in a state where they just aren't online when the other top 10 are and so keep getting matched up against lower level players, even if that were so I wouldn't expect to see them rocking a winrate much over 60%. While Dotes is very snowbally, it's still a team game and one person does not a team game win.
     
    Last edited: Mar 27, 2017
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  12. Juno

    Juno Well-Known Member

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    I would personally play it just because it is in a novel and soon will be an anime.
    Me myself love mmorpgs and love how op you can get just by spending time on it.
     
  13. BLKCandy

    BLKCandy Well-Known Member

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    You cannot get OP in real life MMO. There is always someone OPer than you. A lot OPer than you.
     
  14. Neruz

    Neruz sssSSSssss

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    Assuming a multiplayer game is properly designed, you cannot get OP at all. Period.
    Being OP is a sign that the game's balance is flawed in some way, in a singleplayer game that is fine, but in a multiplayer game with any kind of competition that is not okay at all.

    Note: Being good at the game does not make you OP, it makes you good at the game. Spending hundreds of hours farming up your levels and equipment does not make you OP, it makes you powerful. Power that you have paid for with your time and effort.
     
  15. feyrin

    feyrin Night time tyrant

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    yes. Vindictus. assasins creed. 1st person.
     
  16. greeeed

    greeeed Well-Known Member

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    Techiqally, you can already fo that with add on or changing game file, though only you and people who have same file can see the change.
    Though, you can only custom weapons look, not creating new weapon
     
  17. BLKCandy

    BLKCandy Well-Known Member

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    There is always that guy who is so good you cannot even understand how the heck did he do that though. He wasn't OP in literal sense like Kirito (SAO), just so damn good you cannot keep up.
     
  18. Neruz

    Neruz sssSSSssss

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    Again though, that's not actually being overpowered, that's just being good at the game. People love to cry 'OP' whenever they come up against someone who is better at the game than them, but it doesn't actually make it true. It just makes the other guy better at the game than the guy crying.

    Competitive games have an element of skill, the world's best sports players aren't OP, they're just good. (The OP sports players are the ones doing performance enhancing drugs.)
     
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  19. BLKCandy

    BLKCandy Well-Known Member

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    (The OP sports players are the ones doing performance enhancing drugs.)

    Somehow I'm imagining Starcraft competitive player injecting a marine stimpack before the competition LOL.
     
  20. Neruz

    Neruz sssSSSssss

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    Hey if there were any kind of performance enhancing drugs that had a significant impact on Starcraft play ability, they'd probably do it. Something that enhances reflexes or something like Jet from the Fallout universe that slows perception of time.
    AFAIK there isn't really anything like that in reality yet, though I won't discount the possibility of some high end designer drugs that could do something along those lines.