Dungeons Tower of Reincarnation - Common Area

Discussion in 'Roleplaying Games' started by TowerOfReincarnation, Oct 20, 2017.

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  1. Zone Q11

    Zone Q11 『The Gas Mask』『Monochrome Plebeian』

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    The meat are used for breeders to let them raise their Job Levels?
     
  2. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    Ah, true, it can be used for that... Or rather, it's the only use I can think for those.

    I'd generally assume people would prefer using rats for the breeders though, since it's a less valuable currency, but I suppose they may also just ask for those foods for the sake of their farms.
     
  3. Wireath

    Wireath Well-Known Member

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    @SpearOfLies Something came up in my current dungeon, and I'd like to ask you about it:

    The formula for sneak attacks is:
    Sneak attack: Damage formula= attacker's Atk * 2 - enemy's Def

    I had always assumed the [- enemy's Def] meant that you're already attacking their def, and the resulting damage is HP dmg.
    1. Is my assumption wrong?
    2. And instead, it'd do damage to Def first, then HP?
    3. Would sneak attacking also multiply Armor Penetration/Smash Damage?
     
    Last edited: May 16, 2018
  4. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    Ah, no, it's a bit different from what you're thinking, it's like this:

    Let's assume 13 attack vs a 7 def enemy.

    (13*2)-7=19 damage -> 7 def and 12 HP damage.

    This is intentional, so as to not make sneak attacks excessively strong, and to also make high def targets well protected against sneak attacks... As in, let's imagine 13 attack vs a 15 def enemy.

    (13*2)-15=11 damage -> 11 def damage only.

    So, if the enemy's def is high enough, a sneak attack will actually be less effective than a normal attack (You can't miss the sneak ones though).


    And yes, you do damage to def first before HP! ^^)/


    Both armor penetration and smash damage bonuses are affected by the sneak attack too! Armor penetration also makes sneak attacks more effective btw! (because they remove def before the calculation of damage, meaning the overall damage increases an extra amount)
     
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  5. Wireath

    Wireath Well-Known Member

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    Thanks, looks like I need to increase my Atk now too.
     
  6. SpearOfLies

    SpearOfLies [Lucky Dad][Has a lovely daughter]

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    It's more like a experiment. I want to see if people are still willing to eat them even if they get their stats reduced. I will remove it after the second part of update.

    About who was wondering about the update part 1.5: I'm currently more focus on something else irl. I hope to manage to release the 1.5 before the end of month and the part 2 before the spring event end. Sorry if I'm slow but it's a very delicate work.
     
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  7. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    Ooooooooh, I see! Keep up the good job then! And take your time too!!! ^^)/
     
  8. Wireath

    Wireath Well-Known Member

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    Hmm, could we use those negative food on monsters? That'd be a use for it.
     
  9. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    I think we can't, they wouldn't have "until the end of the run" clauses if their intent was to be used against monsters I think.
     
  10. Nahrenne

    Nahrenne Sister|Daughter|Niece|Aunt|Mummy

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    I've made a change to one of the monsters.
    The [Frozen] status will no longer be inflicted by any of them.
    To take its place, a less OP ailment will be implemented for the event and in a future update to the normal game.

    Apologies for any inconveniences the [Frozen] status ailment had caused.
    That's not to say this ailment no longer exists, just that none of the event monsters will inflict it.

    X
     
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  11. Svalinn

    Svalinn [IMG][/IMG]

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    @SpearOfLies @Zone Q11 @Nahrenne
    I have question about Thunder.
    Thunder: 3 electricity-attribute magical attacks with a formula of 70% (x0.7) Mag will hit randomly between you, one of the enemy, or one of your allies. Either that, or it will simply miss, but if it hits then the target cannot dodge, 70 mana cost. Improvement adds 10% Mag.

    "or it will simply miss, but if it hits then the target cannot dodge" what does this part of the skill mean?
     
  12. Nahrenne

    Nahrenne Sister|Daughter|Niece|Aunt|Mummy

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    There is a chance to hit you, your allies, or one of your enemies, or to miss entirely.
    If the thunder strikes at a target, it will never miss.
    Example:
    There is you and 2 monsters.
    You cast [thunder]
    There are 3 dice rolled at 3d4
    !roll 1,4,3
    1 = doesn't hit any target
    2 = hits you
    3 = hits monster 1
    4 = hits monster 2

    If the numbers in the result end up like this: 1,3,3
    Then the first strike will miss and hit no one.
    The second and third strike would both hit monster 1 and cannot be dodged by it.

    Another example:
    There is you, another player, and 4 monsters.
    You would roll 3 dice with the roll result varying between 1 and 7.
    1 = doesn't hit any target
    2 = hits you
    3 = hits other player
    4 = hits monster 1
    5 = hits monster 2
    6 = hits monster 3
    7 = hits monster 4

    !roll 1,7,3
    4,2,7
    This result would mean:
    The first strike hit monster 1, the second strike hit you, the third strike hit monster 4.
    None of you can dodge this.

    Do you understand?

    X
     
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  13. Svalinn

    Svalinn [IMG][/IMG]

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    Yes, thank you.
     
  14. Nahrenne

    Nahrenne Sister|Daughter|Niece|Aunt|Mummy

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    *huggles*
    \(^o^)/

    X
     
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  15. Svalinn

    Svalinn [IMG][/IMG]

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    I have another question, in case of one of the monsters having lightning rod, how would the roll look like?
     
  16. justabot

    justabot NUF's Cutest Bot Bot

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    NUF Dice Roller

    Roll limits: -9999999999 to 9999999999

    @Nahrenne, an error has occured. To use the dice roller, please use the command "!roll min,max" without the quotes. Min being The lowest value to return and max being the highest value to return.

    You may also use "!roll min,max,num_of_dice" if you want to roll multiple dice at once. The maximum dice you may use is 100.
     
  17. AliceShiki

    AliceShiki 『Ms. Tree』『Magical Girl of Love and Justice』

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    Eh? There are rolls involved on Lightning Rod? I just assumed it always hit the monster thrice.
     
  18. Nahrenne

    Nahrenne Sister|Daughter|Niece|Aunt|Mummy

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    My mistake.
    I mis-remembered what [Lightning Rod] did.
    @Svalinn
    If a monster has [lightning rod] the strikes will always hit that monster and no dice will be involved.
    X
     
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  19. Svalinn

    Svalinn [IMG][/IMG]

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    Thank you for clarifying that, another set of questions, hope you don't mind.

    Discharge: Targets one with [Lightning Rod] effect. Consume the effect and deal 120% (x1.2) Mag electric damage to all but that target. If [Lightning Rod] is cast on same target again, damage will deal 200% (x2.0) Mag electric damage. 100 Mana cost. Improvement: +10% to Mag damage.

    > The improvement of +10% to mag damage applies to both 120% and 200%, yes?
    > When cast, lightning rod disappears, right?
    > If so, when casting lightning rod again, will the 200% mag electric damage applied immediately when lightning rod is cast or do I have to cast discharge again?
    > If I need to cast again, will the 200% damage also apply with thunder and zap?​

    Bond of pain: Link 4 enemies for 3 turn. When one of Targets suffers damage, the remaining ones receive 30% of the damage. 100 Mana Cost. Improvement adds 10% to the shared damage.

    > What would happen if a multiple target skill is used, will the bond of pain applied for every mob hit? Like if there's 4 mobs, bond of pain is used and someone uses flaming rain, will the calculation be:
    ex: flaming rain +3 with 10 mag, bond of pain no upgrade
    10mag(FR)+[10mag(FR)*30%(BOP)*4(mobs)]
    10mag(FR)+12(FR hitting all mobs w/ BOP)
    = 22 total damage​
    Is this right?
     
    Last edited: May 18, 2018
  20. Nahrenne

    Nahrenne Sister|Daughter|Niece|Aunt|Mummy

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    @Svalinn
    I'm sorry, it's too late for me to give proper answers to your questions, I might end up saying weird things unintentionally.
    I'm going to go to bed now, since it's currently 05:11 for me...
    orz
    My apologies for leaving you with unanswered questions.
    >w<

    Night/morn.
    o/
    X
     
  21. Svalinn

    Svalinn [IMG][/IMG]

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    Okay, goodnight.