I've been playing DQ XI and omg it's sooo goood. Graphics: Every frame is a painting. It doesn't look particularly realistic, and it doesn't have that much style or atmosphere like the persona games, but the lighting man - everything has a glow to it, even if it's not literally glowing. Like I can't even properly explain it. But I was walking in and out of this house, and when I was inside it, the warm orangish red glow of the fire illuminated my character and the dark wood interior, but then when I walked outside, the cool blue of the night arrested me as it shined on the tall grass and my character. I just kept walking in and out for a couple seconds, struck by the contrast and brilliance of the scenes, thinking, it's so beautiful. I'm so glad I got the game before the S version. Exploration: I cannot stress enough how much I love the exploration, like, yeah, I know the game designers expect me to scour the perimeter of the overworld and turn upside down all the rooms in every city, but is that going to stop me? No! It feels sooo rewarding, collecting every item, figuring out how to get up somewhere, talking to the NPCs and reading the books for lore and recipes. Like I actively want to participate in the game. So many games feel so empty. Combat: Turn-based combat. I hated it, or I thought I hated it. Like, gross, it's so slow, just let me slash stuff. Don't make me wait through the same animation a billion times. It's not that the gameplay was repetitive or never changed, the skill trees and boss's make sure of that. But what I hated so much was how slow it was, how I would have to watch the same long animation every time, for every character. I love emulators so much, I don't think they do nearly as much for action games as turn-based ones, but that turbo mode, it has to cut off hours of game time when you think about the amount of encounters per dungeon and how long boss fights can be, especially when playing a 50+ hour games. I'm so glad I looked up a speed up option. Skill tree: I'm not as interested in the parts of the character trees that are for weapons, but the unique branches for each character. It's so fun to see what each of them brings to the table, aoe healing every turn? That's OP. Stealing items from monsters? That's OP. Story: It shows the beauty and tragedy in fantasy. Whereas I think (though I haven't played) Yakuza shows the beauty and tragedy in reality. Like, the thing I hated about P5 was how it was trying so hard to show you how sucky a person/people can be. Like I don't care. That's just not an interesting story. P4 is def more interesting because it's about the doubts within them rather than the doubts other people have about the main cast. The doubts within are so much more relatable and real than the doubts without. And the animation in the cutscenes, chef's kiss. Characters: I kind of just discovered the party talk function and am definitely going to use it more - gotta bond with my mates. Guys, I would love to hear about other awesome JRPGs. My next game is probably definitely going to be Yakuza: Like a Dragon if I can find a speed hack, which I'm pretty sure there is.